{"id":1177747,"date":"2026-02-14T13:30:20","date_gmt":"2026-02-14T13:30:20","guid":{"rendered":"http:\/\/u7rnc7pwUXq4VGL4Qvn9Y9"},"modified":"2026-02-14T13:30:20","modified_gmt":"2026-02-14T13:30:20","slug":"thanks-to-baldurs-gate-3s-new-swashbuckler-subclass-it-no-longer-sucks-to-be-a-pure-rogue","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/thanks-to-baldurs-gate-3s-new-swashbuckler-subclass-it-no-longer-sucks-to-be-a-pure-rogue\/","title":{"rendered":"Thanks to Baldur&#8217;s Gate 3&#8217;s new Swashbuckler subclass, it no longer sucks to be a pure Rogue"},"content":{"rendered":"<article>\n<p>I love being a sneaky, thiefy guy in an RPG, but Rogues have always been in a really weird spot in Baldur&#8217;s Gate 3. Thief and Assassin are two of the strongest three or four-level multiclass components in the game, but there&#8217;s basically been no reason to stick with them beyond that.<\/p>\n<p>Thief&#8217;s extra bonus action and Assassin&#8217;s surprise round perks are transformative, but they don&#8217;t get much worth writing home about at higher levels. While Sneak Attack precipitously increases in power throughout the game, Rogues are just fundamentally hampered by being weapon damage-based characters that don&#8217;t receive <a data-analytics-id=\"inline-link\" href=\"https:\/\/bg3.wiki\/wiki\/Extra_Attack\" target=\"_blank\">Extra Attack<\/a>. A full 12-level Rogue is always weaker than a multiclass Bard\/Rogue, Fighter\/Rogue, or Ranger\/Rogue, and you really <em>feel<\/em> stifled not being able to attack as many times per round.<\/p>\n<p>With Patch 8&#8217;s <a data-analytics-id=\"inline-link\" href=\"https:\/\/bg3.wiki\/wiki\/Swashbuckler\" target=\"_blank\">Swashbuckler<\/a> subclass, Rogues finally have an alternative. A full 12-level Swashbuckler is not only seriously strong and Honour mode ready, they nail a unique class fantasy while being fun and engaging to play.<\/p>\n<p>The biggest coup is the Swashbuckler&#8217;s Dirty Trick abilities at level four. All three have their uses, but <a data-analytics-id=\"inline-link\" href=\"https:\/\/bg3.wiki\/wiki\/Dirty_Trick:_Flick_o%27_the_Wrist\" target=\"_blank\">Flick o&#8217; the Wrist<\/a> is the real heat: Potentially disarm an enemy without worrying about expending resources, and you crucially do full weapon damage in the process.<\/p>\n<p>Swashbucklers don&#8217;t get Extra Attack proper, but they can instead make a full main-hand attack with a Bonus Action, making up the difference. What&#8217;s more, Swashbucklers get this not-quite-but-still-kinda Extra Attack a full level before Fighters et al. acquire the real thing, and in the dog days of early to mid Act 1, that&#8217;s a huge advantage.<\/p>\n<p>Using your Bonus Actions on Dirty Tricks makes dual wielding less desirable for anything other than an offhand stat stick (like <a data-analytics-id=\"inline-link\" href=\"https:\/\/bg3.wiki\/wiki\/Crimson_Mischief\" target=\"_blank\">Crimson Mischief<\/a> with <a data-analytics-id=\"inline-link\" href=\"https:\/\/bg3.wiki\/wiki\/Bloodthirst\" target=\"_blank\">Bloodthirst<\/a> in the late game), but this does lend the Swashbuckler to using the fun, strong, class-appropriate <a data-analytics-id=\"inline-link\" href=\"https:\/\/bg3.wiki\/wiki\/Duellist%27s_Prerogative\" target=\"_blank\">Duellist&#8217;s Prerogative<\/a> rapier.<\/p>\n<p>Another strong strategy I&#8217;ve heard is grabbing the <a data-analytics-id=\"inline-link\" href=\"https:\/\/bg3.wiki\/wiki\/Great_Weapon_Master:_All_In\">Great Weapon Master<\/a> feat (+10 damage, -5 accuracy with two-handed weapons) and pairing it with the <a data-analytics-id=\"inline-link\" href=\"https:\/\/bg3.wiki\/wiki\/Phalar_Aluve\" target=\"_blank\">Phalar Aluve<\/a> longsword, the only Finesse (and thus Swashbuckler-friendly) weapon in the game that can still be two-handed, activating the feat.<\/p>\n<p>Going the distance with Rogue for a full 12 levels also means Sneak Attack can come alive in a way it just doesn&#8217;t with a quick dip: 6d6 extra damage per round for a 12-level Swash as opposed to 2d6 on a three-level jaunt. Swashbucklers&#8217; Rakish Sneak Attack also lets them land them with no set-up\u2060\u2014less important with the plentiful sources of advantage in the late game, but a real boon in Act 1.<\/p>\n<p>Swashbucklers&#8217; Charisma focus\u2060\u2014it determines the saving throw difficulty on their Dirty Tricks\u2060\u2014also lends them to taking one multiclass dip in particular, the <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/baldurs-gate\/baldurs-gate-3-just-got-the-hexblade-one-of-d-and-ds-most-op-multiclass-options-and-its-still-the-best-1-level-dip-you-could-possibly-take\/\" target=\"_blank\">Hexblade<\/a>. This would still keep the Rogue center stage and grant access to the full gamut of their abilities and 6d6 Sneak Attack. A Swashbuckler 11 \/ Hexblade 1 just makes sense, consolidating weapon accuracy and damage under Charisma, and it also grants access to the OP <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/baldurs-gate-3-patch-8-added-a-busted-new-spell-that-gives-fighters-better-smites-than-paladins-and-its-only-a-cantrip\/\" target=\"_blank\">Booming Blade<\/a> cantrip.<\/p>\n<p>After testing this out in Act 1 myself, I&#8217;d recommend starting as a Rogue and only grabbing Hexblade at level 5, so as to not delay those juicy Dirty Tricks. But even without a Hexblade&#8217;s rizz-based melee combat, a high-Dexterity, high-Charisma pure Swashbuckler promises to be an enjoyable, powerful way to play through Baldur&#8217;s Gate 3, nailing that RPG sweet spot of &#8220;fun to roleplay&#8221; and &#8220;feels really good in combat.&#8221; Larian finally liberated pure Rogue from being a self-imposed challenge of a character.<\/p>\n<div class=\"product\"><a data-dimension112=\"7717bf6f-49bc-4465-9546-d4ac8f8459db\" data-action=\"Deal Block\" data-label=\"Baldur's Gate 3 romance\" data-dimension48=\"Baldur's Gate 3 romance\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:400px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"E4JL5DbKeweC5p7opWdx2K\" name=\"baldurs-astarion-square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/04\/thanks-to-baldurs-gate-3s-new-swashbuckler-subclass-it-no-longer-sucks-to-be-a-pure-rogue.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"400\" height=\"400\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/baldurs-gate-3-romance-options-guide\/\" target=\"_blank\" data-dimension112=\"7717bf6f-49bc-4465-9546-d4ac8f8459db\" data-action=\"Deal Block\" data-label=\"Baldur's Gate 3 romance\" data-dimension48=\"Baldur's Gate 3 romance\" data-dimension25=\"\"><strong>Baldur&#8217;s Gate 3 romance<\/strong><\/a>: Who to pursue<br \/><a href=\"https:\/\/www.pcgamer.com\/baldurs-gate-3-multiplayer-co-op-guide\/\" target=\"_blank\"><strong>Baldur&#8217;s Gate 3 multiplayer<\/strong><\/a>: How co-op works<br \/><a href=\"https:\/\/www.pcgamer.com\/baldurs-gate-3-endings\/\" target=\"_blank\"><strong>Baldur&#8217;s Gate 3 endings<\/strong><\/a>: For better or worse<br \/><a href=\"https:\/\/www.pcgamer.com\/baldurs-gate-3-multiclass-builds\/\" target=\"_blank\"><strong>Baldur&#8217;s Gate 3 multiclass builds<\/strong><\/a>: Coolest combos<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: The greatest you can play now<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/baldurs-gate\/thanks-to-baldurs-gate-3s-new-swashbuckler-subclass-it-no-longer-sucks-to-be-a-pure-rogue\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I love being a sneaky, thiefy guy in an RPG, but Rogues have always been in a really weird spot in Baldur&#8217;s Gate 3. Thief and Assassin are two of the strongest three or four-level multiclass components in the game, but there&#8217;s basically been no reason to stick with them beyond that. Thief&#8217;s extra bonus action and Assassin&#8217;s surprise round perks are transformative, but they don&#8217;t get much worth writing home about at higher levels. While Sneak Attack precipitously increases in power throughout the game, Rogues are just fundamentally hampered by being weapon damage-based characters that don&#8217;t receive Extra Attack. A full 12-level Rogue is always weaker than a multiclass Bard\/Rogue, Fighter\/Rogue, or Ranger\/Rogue, and you really feel stifled not being able to attack as&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/thanks-to-baldurs-gate-3s-new-swashbuckler-subclass-it-no-longer-sucks-to-be-a-pure-rogue\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1177748,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[584,748,34],"class_list":["post-1177747","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-baldurs-gate","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Thanks to Baldur&#039;s Gate 3&#039;s new Swashbuckler subclass, it no longer sucks to be a pure Rogue | Arcader News<\/title>\n<meta name=\"description\" content=\"I love being a sneaky, thiefy guy in an RPG, but Rogues have always been in a really weird spot in Baldur&#039;s Gate 3. 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