{"id":1177516,"date":"2026-02-14T10:50:23","date_gmt":"2026-02-14T10:50:23","guid":{"rendered":"https:\/\/www.polygon.com\/?p=559922"},"modified":"2026-02-14T10:50:23","modified_gmt":"2026-02-14T10:50:23","slug":"cronos-the-new-dawn-is-brutal-pandemic-horror-hard-mode-in-the-old-school-way","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/cronos-the-new-dawn-is-brutal-pandemic-horror-hard-mode-in-the-old-school-way\/","title":{"rendered":"Cronos: The New Dawn is brutal pandemic horror: \u2018Hard mode, in the old-school way\u2019"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/04\/cronos-the-new-dawn-is-brutal-pandemic-horror-hard-mode-in-the-old-school-way.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-drop-cap has-text-align-none\">The new <a href=\"https:\/\/youtu.be\/ZblwGH-C7eg?si=j8yNXOOLxcuMB9DG\">gameplay trailer for <em>Cronos: The New Dawn<\/em><\/a>, out Wednesday from Bloober Team, debuts some tense gameplay featuring the protagonist \u2014 a time traveler with futuristic armor and an arsenal of weapons \u2014 facing off against misshapen, humanlike enemies with oozing, wiggling tendrils emerging from various parts of their bodies. I got to see even more at the Game Developers Conference in March, where I sat down with Jacek Zi\u0119ba and Wojciech Piejko, who are co-directing the game at Bloober Team. And I can tell you one thing for sure: This game looks hard.<\/p>\n<p class=\"has-text-align-none\">I didn\u2019t play <em>Cronos<\/em> myself; the preview was hands-off, so instead I was treated to watching Zi\u0119ba play through a section of the game as his colleague Piejko told me about its time travel premise. The time-hopping happens across (at least) two distinct time periods \u2014 there\u2019s the present time period wracked by a horrific, mutating pandemic that\u2019s transformed many humans into monstrous beings, and then there\u2019s the before times, when the pandemic was just starting up and people didn\u2019t understand how bad it was going to get. The developers were purposefully vague about the rest of the story, though, citing their desire to avoid spoilers in response to almost all of my questions about it; they want players to experience the sci-fi narrative on their own when the game is ready. (<em>Cronos<\/em> does not yet have a firm release date, only a 2025 release window.)<\/p>\n<p class=\"has-text-align-none\">Throughout the play session, Zi\u0119ba kept swearing under his breath, defeating difficult enemy after difficult enemy by the skin of his teeth. For your reference, readers, usually game developers are so good at the game they\u2019re making that it\u2019s a cakewalk for them to play, whether a reporter is observing them or not. But <em>Cronos<\/em> is purposefully tuned to be a difficult survival experience, and the developers want to keep it that way.<\/p>\n<figure class=\"wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/04\/cronos-the-new-dawn-is-brutal-pandemic-horror-hard-mode-in-the-old-school-way-1.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/04\/cronos-the-new-dawn-is-brutal-pandemic-horror-hard-mode-in-the-old-school-way-2.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/04\/cronos-the-new-dawn-is-brutal-pandemic-horror-hard-mode-in-the-old-school-way-3.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/04\/cronos-the-new-dawn-is-brutal-pandemic-horror-hard-mode-in-the-old-school-way-4.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/figure>\n<p class=\"has-text-align-none\">When I asked them about an easy mode, both developers shook their heads and Zi\u0119ba said, \u201cIt\u2019s hard mode, in the old-school way.\u201d \u201cSo there\u2019s just the one mode?\u201d I asked. \u201cOne mode,\u201d he confirmed. \u201cWhen you finish the game, we can unlock harder difficulty.\u201d<\/p>\n<p class=\"has-text-align-none\">Naturally, FromSoftware\u2019s games came up as a point of comparison during our conversation, but Zi\u0119ba and Piejko told me <em>Cronos<\/em> is a lot more story-forward than those games; I didn\u2019t get to see much of this in the gameplay-focused preview, but they explained the game has cutscenes and audio logs to listen to that will reveal more about its world. The developers also cited Resident Evil and <em>Returnal <\/em>as influences, as well as the Netflix show <em>Dark<\/em> and the movie <em>12 Monkeys<\/em> \u2014 both time travel stories.&nbsp;<\/p>\n<p class=\"has-text-align-none\">When Zi\u0119ba and Piejko pointed out the game\u2019s setting \u2014 Poland, which is also where the devs are from \u2014 I asked if there were any historical events that players might want to know about if they aren\u2019t already familiar with the country\u2019s history.&nbsp;<\/p>\n<p class=\"has-text-align-none\">\u201cWe set it at the beginning of 1980 for various reasons,\u201d said Zi\u0119ba. In the early \u201980s, <a href=\"https:\/\/simple.wikipedia.org\/wiki\/Martial_law_in_Poland\">the country was under martial law<\/a>, and the same is true in the alt-history 1980s of <em>Cronos<\/em> \u2014 albeit not for the same reason. In <em>Cronos<\/em>, martial law is enacted \u201cbecause there is a disease,\u201d Zi\u0119ba explained, \u201cand the government [is] saying, <em>No, it\u2019s all right, everything is all right, just be at home, it\u2019s cool, it\u2019s OK<\/em>.\u201d But when the time-traveling protagonist goes back in time to before the pandemic went widespread \u2014 \u201ca couple days before everything goes to shit,\u201d as Zi\u0119ba put it \u2014 they\u2019ll learn more about what happened and why.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/04\/cronos-the-new-dawn-is-brutal-pandemic-horror-hard-mode-in-the-old-school-way-5.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">But again, in order to see that story, players will need to be very methodical and strategic while playing <em>Cronos<\/em>. One point of order came up in the newest trailer, which features this ominous sentence splashed across the screen: \u201cDon\u2019t let them merge.\u201d That was also the number one tip that both developers told me to keep in mind when facing the game\u2019s enemies. Basically, these creatures can merge together to create larger and more powerful versions of themselves, so if you see a monster approaching a nearby corpse lying on the ground, be very worried. The more they merge with each other, the more powerful the resultant creature is, and the more ammo it\u2019s going to take to kill it \u2014 which is not good, because ammo is very, very scarce in this game.<\/p>\n<p class=\"has-text-align-none\">\u201cThe basic enemies, we call them doppelgangers,\u201d explained Zi\u0119ba. \u201cThey\u2019re maybe made from two, three, four, five people \u2014 but they still think, <em>I&#8217;m a person<\/em>. So they look more human. But you can also fight with monsters that \u2014 they know they&#8217;re not a person. They look very different than these guys.\u201d<\/p>\n<p class=\"has-text-align-none\">This \u201cmerge\u201d mechanic was the first mechanic created for this game, and the entire game and story emerged from that concept. In the early days of the in-game pandemic, that was one of the first symptoms \u2014 \u201cpeople starting to feel an urge to come together,\u201d as Piejko put it. Eventually, that urge turned into the horrific merging that\u2019s now on display in the apocalyptic timeline.<\/p>\n<p class=\"has-text-align-none\"><em>Cronos: The New Dawn<\/em> is not only a completely original IP, it\u2019s also very specifically a single-player experience. \u201cIt\u2019s how it should be,\u201d declared Zi\u0119ba. \u201cI\u2019m a bit tired by only live service stuff that, you know, try to <em>catch <\/em>me \u2014 not to <em>engage <\/em>me. [&#8230;] I think we are overtired \u2014 everybody, now \u2014 by live service stuff. And <em>how we can carry the player, how we can<\/em> \u2014 no! Just make a good game.\u201d<\/p>\n<p class=\"has-text-align-none\">Bloober Team\u2019s <em>Cronos: The New Dawn<\/em> is out in 2025 for PlayStation 5, Windows PC, and Xbox Series X.<\/p>\n<p><a href=\"https:\/\/www.polygon.com\/preview\/559922\/cronos-the-new-dawn-bloober-team\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The new gameplay trailer for Cronos: The New Dawn, out Wednesday from Bloober Team, debuts some tense gameplay featuring the protagonist \u2014 a time traveler with futuristic armor and an arsenal of weapons \u2014 facing off against misshapen, humanlike enemies with oozing, wiggling tendrils emerging from various parts of their bodies. I got to see even more at the Game Developers Conference in March, where I sat down with Jacek Zi\u0119ba and Wojciech Piejko, who are co-directing the game at Bloober Team. And I can tell you one thing for sure: This game looks hard. I didn\u2019t play Cronos myself; the preview was hands-off, so instead I was treated to watching Zi\u0119ba play through a section of the game as his colleague Piejko told me&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/cronos-the-new-dawn-is-brutal-pandemic-horror-hard-mode-in-the-old-school-way\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1177517,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1177516","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Cronos: The New Dawn is brutal pandemic horror: \u2018Hard mode, in the old-school way\u2019 | Arcader News<\/title>\n<meta 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