{"id":1175267,"date":"2026-02-13T20:37:23","date_gmt":"2026-02-13T20:37:23","guid":{"rendered":"http:\/\/gsPq4f5YSCGzjeEsPXLpng"},"modified":"2026-02-13T20:37:23","modified_gmt":"2026-02-13T20:37:23","slug":"former-concord-dev-says-it-was-gut-wrenching-to-see-our-project-fail-but-urges-players-not-to-judge-marathon-too-soon-to-call-this-game-a-failure-before-its-even-out-is-wild-to-me","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/former-concord-dev-says-it-was-gut-wrenching-to-see-our-project-fail-but-urges-players-not-to-judge-marathon-too-soon-to-call-this-game-a-failure-before-its-even-out-is-wild-to-me\/","title":{"rendered":"Former Concord dev says &#8216;it was gut wrenching to see our project fail&#8217; but urges players not to judge Marathon too soon: &#8216;To call this game a failure before it\u2019s even out is wild to me&#8217;"},"content":{"rendered":"<article>\n<p>Gameplay of Bungie&#8217;s extraction shooter <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/marathon\/\">Marathon<\/a> was finally revealed over the weekend, and while there&#8217;s plenty of excitement for it, a not-negligible number of gamers have jumped into the conversation to make unflattering comparisons to Concord. Spurred by those reactions, a former Concord developer has taken to <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.reddit.com\/r\/Marathon\/comments\/1jyr8dm\/former_firewalkconcord_dev_talks_marathon\/\" target=\"_blank\">Reddit<\/a> (via <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.vg247.com\/marathon-concord-comparisons-ex-firewalk-dev-weighs-in\" target=\"_blank\">VG247<\/a>) to encourage everyone to give the game a chance\u2014and, maybe more importantly, to show some empathy for the people working on it.<\/p>\n<p>&#8220;After reading the comments about Marathon being Concord 2.0 on Reddit, YouTube, and Twitch, I just wanted to share a little insight into what a forty year old man is feeling after dedicating a large portion of his life to making videogames,&#8221; MrSpug\u2014former Firewalk Studios senior VFX artist <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.artstation.com\/spug\" target=\"_blank\">Stephan Williams<\/a>\u2014wrote in the Marathon subreddit.<\/p>\n<p>&#8220;Concord failed to inspire players, and the message was heard loud and clear. It was gut wrenching to see our project fail, and be the laughing stock of many online. I have learned that failure is what drives me to succeed. No one feels as bad as the people who put their time on the line, hoping it will entertain the masses of gamers across the globe.&#8221;<\/p>\n<figure>\n<blockquote>\n<p>Concord failed to inspire players, and the message was heard loud and clear. It was gut wrenching to see our project fail, and be the laughing stock of many online<\/p><figcaption><cite>Concord VFX artist Stephan Williams<\/cite><\/figcaption><\/blockquote>\n<\/figure>\n<p>Concord, you&#8217;ll recall, wasn&#8217;t just a failure, it was a spectacular flameout: It launched to virtually zero interest and was <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/concord-is-being-taken-offline-this-week-as-sony-looks-to-explore-options-that-will-better-reach-our-players\/\">pulled offline<\/a> less than two weeks later. The initial plan, at least as publicly presented, was to figure out what went wrong and try again, but in the end Sony decided to put it down for good and <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/concord-isnt-coming-back-and-the-developer-is-done-for-too-sony-says-it-considered-its-options-and-apparently-the-best-path-forward-is-to-permanently-sunset-the-game-and-close-the-studio\/\">pulled the plug on Firewalk<\/a> too\u2014an especially ugly outcome given that Sony had <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/sony-likes-this-studios-unannounced-service-game-so-much-it-bought-it\/\">acquired Firewalk<\/a> less than two years earlier.<\/p>\n<p>One of the drivers of the Concord comparisons is confirmation that Marathon will be a premium-priced game rather than free to play. Sony had huge success with <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/helldivers-2\/\">Helldivers 2<\/a>, also a premium-priced online game, but it&#8217;s really the exception to the rule, and its $40 price tag was a <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/concord-is-skipping-free-to-play-and-pulling-a-helldivers-2-instead-dollar40-for-the-full-game-with-all-16-heroes-at-launch\/\">big knock<\/a> against Concord.<\/p>\n<p><a href=\"https:\/\/x.com\/MarathonTheGame\/status\/1911129962943549877\" target=\"_blank\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1055px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:119.43%;\"><img loading=\"lazy\" decoding=\"async\" id=\"yQgeGPVidLmSGXAefabuZB\" name=\"mara1\" alt=\"Marathon will be a premium title. Marathon will not be a \"full-priced\" title. We'll announce details this summer.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/04\/former-concord-dev-says-it-was-gut-wrenching-to-see-our-project-fail-but-urges-players-not-to-judge-marathon-too-soon-to-call-this-game-a-failure-before-its-even-out-is-wild-to-me.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1055\" height=\"1260\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bungie (Twitter))<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>Some people are clearly expecting the same from Marathon: It&#8217;s not a massive backlash, but there is a strain of persistent negativity out there, which is what prompted Williams to post his message. He acknowledged that talking about his work at Firewalk exposed him to being &#8220;roasted&#8221; for Concord, but said he hopes that instead of going after him for it, readers &#8220;see that people create these projects, and work very hard to be the next big thing.&#8221;<\/p>\n<p>&#8220;Seeing the faces of the developers on the Bungie stream gave me hope, and excitement for what is to come for Marathon,&#8221; Williams wrote. &#8220;I commend them for taking a chance, trying something foreign to them, that isn&#8217;t proven, nor guaranteed to succeed. It takes a lot of courage.&#8221;<\/p>\n<p>In response to one of the replies to his message\u2014which, happily, have been almost exclusively positive\u2014Williams said he didn&#8217;t want to call attention to himself with the message, because he doesn&#8217;t have a horse in the race at all. &#8220;But to call this game a failure before it\u2019s even out, is wild to me,&#8221; he wrote. In another, he expressed confidence that Bungie will get it right.<\/p>\n<p>&#8220;I am stoked to see the fully polished product,&#8221; he wrote. &#8220;Bungie will cook. They always do.&#8221;<\/p>\n<div class=\"product\"><a data-dimension112=\"ae938e44-f36b-4c98-b48c-416abe966d1c\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:400px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Vji3V6i3HDWUHeQ22PrjFL\" name=\"New Project (8).jpg\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/04\/former-concord-dev-says-it-was-gut-wrenching-to-see-our-project-fail-but-urges-players-not-to-judge-marathon-too-soon-to-call-this-game-a-failure-before-its-even-out-is-wild-to-me.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"400\" height=\"400\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-games-2025-upcoming-pc-release-schedule\/\" target=\"_blank\" data-dimension112=\"ae938e44-f36b-4c98-b48c-416abe966d1c\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" data-dimension25=\"\"><strong>2025 games<\/strong><\/a>: This year&#8217;s upcoming releases<strong><br \/><\/strong><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/former-concord-dev-says-it-was-gut-wrenching-to-see-our-project-fail-but-urges-players-not-to-judge-marathon-too-soon-to-call-this-game-a-failure-before-its-even-out-is-wild-to-me\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Gameplay of Bungie&#8217;s extraction shooter Marathon was finally revealed over the weekend, and while there&#8217;s plenty of excitement for it, a not-negligible number of gamers have jumped into the conversation to make unflattering comparisons to Concord. Spurred by those reactions, a former Concord developer has taken to Reddit (via VG247) to encourage everyone to give the game a chance\u2014and, maybe more importantly, to show some empathy for the people working on it. &#8220;After reading the comments about Marathon being Concord 2.0 on Reddit, YouTube, and Twitch, I just wanted to share a little insight into what a forty year old man is feeling after dedicating a large portion of his life to making videogames,&#8221; MrSpug\u2014former Firewalk Studios senior VFX artist Stephan Williams\u2014wrote in the Marathon&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/former-concord-dev-says-it-was-gut-wrenching-to-see-our-project-fail-but-urges-players-not-to-judge-marathon-too-soon-to-call-this-game-a-failure-before-its-even-out-is-wild-to-me\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1175268,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,748],"class_list":["post-1175267","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Former Concord dev says &#039;it was gut wrenching to see our project fail&#039; but urges players not to judge Marathon too soon: &#039;To call this game a failure before it\u2019s even out is wild to me&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"Gameplay of Bungie&#039;s extraction shooter Marathon was finally revealed over the weekend, and while there&#039;s plenty of excitement for it, a not-negligible\" \/>\n<meta name=\"robots\" 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