{"id":1173395,"date":"2026-02-13T11:20:17","date_gmt":"2026-02-13T11:20:17","guid":{"rendered":"https:\/\/www.polygon.com\/?p=557178"},"modified":"2026-02-13T11:20:17","modified_gmt":"2026-02-13T11:20:17","slug":"with-marathon-bungie-has-a-chance-for-the-three-peat","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/with-marathon-bungie-has-a-chance-for-the-three-peat\/","title":{"rendered":"With Marathon, Bungie has a chance for the three-peat"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"Blackbird aims a rifle near a road in Marathon\" data-caption=\"\" data-portal-copyright=\"\ufeffImage: Bungie\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/04\/with-marathon-bungie-has-a-chance-for-the-three-peat.png\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-drop-cap has-text-align-none\">When I went to Bellevue, Washington, in early April to visit Bungie\u2019s headquarters and take a gander at <em><a href=\"https:\/\/www.polygon.com\/23734066\/marathon-bungie-playstation-showcase-2023\">Marathon<\/a><\/em>, the studio\u2019s upcoming extraction shooter, I remembered the first time I played a PC copy of <em>Halo<\/em> as a teen. Despite logging hundreds of hours on Xbox before, I was terrible with my mouse and keyboard until a patient stranger spent hours guiding me to victory. I had another guide with <em>Marathon<\/em>, but it wasn&#8217;t a random username hundreds or thousands of miles away via the internet \u2014 it was Kevin Yanes, a former Destiny developer who is now the Runner gameplay lead for <em>Marathon<\/em>.\u00a0<\/p>\n<p class=\"has-text-align-none\">And it was in my victory alongside Yanes \u2014 and our eventual defeat \u2014 that I started to believe that with <em>Marathon<\/em>, Bungie might actually pull off the three-peat by bringing yet another genre to the masses.<\/p>\n<p class=\"has-text-align-none\">The way <em>Marathon <\/em>works will be familiar to you if you\u2019re already an extraction shooter sicko and have played games like <em><a href=\"https:\/\/www.polygon.com\/game\/escape-from-tarkov\/39129\">Escape From Tarkov<\/a><\/em>. But even if that\u2019s not you, the game will still be mostly familiar if you\u2019ve played a battle royale game like <em><a href=\"https:\/\/www.polygon.com\/game\/fortnite\/2417\">Fortnite<\/a><\/em> or <em><a href=\"https:\/\/www.polygon.com\/game\/apex-legends\/40486\">Apex Legends<\/a><\/em>. What sets games like <em>Tarkov <\/em>and now <em>Marathon <\/em>apart from the battle royale genre \u2014 which involve a large group of players getting dropped onto a map where they loot items and try to be the last to survive \u2014 is that the loot can leave the match with you. The goal of <em>Marathon <\/em>isn\u2019t to be the last player in the lobby; it\u2019s to find cool shit (either hidden in a chest or stolen from other players), and then extract safely with said cool shit in tow.<\/p>\n<p class=\"has-text-align-none\">Each game of <em>Marathon <\/em>begins with you selecting the Runner you\u2019d like to play. These Runners are essentially heroes \u2014 each one has a distinct look, a couple of specific abilities, and a fistful of passive effects. You\u2019ll then set your loadout by pulling items from past runs into your inventory, like increased shields, higher-rarity weapons, and perk nodes. Or, if you\u2019re just starting out and don\u2019t have any items or currency yet, you can launch in with a sponsored pack, which is a free or cheap (in terms of credits, the in-game currency) loadout that comes with low-quality versions of everything you need.<\/p>\n<p class=\"has-text-align-none\">When you\u2019re ready, you\u2019ll group up (or matchmake) with two other players and head into the map of your choosing \u2014 of which there are several, each with varying difficulty levels and player caps. While Bungie did tell us that you can turn off squad-fill matchmaking and jump into a round as a solo or duo player, you\u2019ll be at a distinct disadvantage.\u00a0<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/04\/with-marathon-bungie-has-a-chance-for-the-three-peat-1.png\" alt=\"A complex in Marathon has overgrown foliage all over it\" title=\"A complex in Marathon has overgrown foliage all over it\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Bungie\" \/><\/p>\n<p class=\"has-text-align-none\">You\u2019ll load into a map with varying numbers of opponents, with the count depending on the map size. Dire Marsh, the map we played on for most of my preview, can hold 18 players \u2014 six squads of three, including your own.\u00a0<\/p>\n<p class=\"has-text-align-none\">The goal is twofold. First, you want to find the best kind of loot you can on the map; you can earn loot as a reward by completing events that appear, taking on AI enemies (all of which are very dangerous and will easily kill you if you lose focus), and solving minor puzzles. Second, you\u2019ll be trying to make progress on any contracts you have with the game\u2019s major factions. While we didn\u2019t get to interact with the contract and reputation metagame as much as I would have liked, it showed a lot of promise \u2014 especially for players who don\u2019t just want to hunt other teams for sport.<\/p>\n<p class=\"has-text-align-none\">When your backpack is full and contracts are complete, it\u2019s time to find an Exfil location. When you activate your extraction beacon, it shoots up a giant \u201cplease don\u2019t hurt me\u201d beam into the sky that alerts all other players that someone is trying to escape with the good stuff. If you survive until the Exfil goes off, you keep your spoils, and it all goes into your vault for the next time you want to use it. If you die at any point in the match, you lose <em>everything <\/em>you had in your inventory and cannot get it back.<\/p>\n<p class=\"has-text-align-none\">If that sounds harsh, it is. It\u2019s kind of the point. And while there are some friendlier elements to <em>Marathon<\/em> when compared to <em>Tarkov <\/em>and games like it \u2014 your allies can revive you an unlimited number of times, for example \u2014 it\u2019s the most hardcore and punishing game that Bungie has ever made. But that\u2019s where all the tension is, and it\u2019s what led to some truly adrenaline-pumping moments during my sessions, a reaction that genuinely surprised me.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/04\/with-marathon-bungie-has-a-chance-for-the-three-peat-2.png\" alt=\"A Blackbird runs through some water by a building in Marathon\" title=\"A Blackbird runs through some water by a building in Marathon\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Bungie\" \/><\/p>\n<p class=\"has-text-align-none\">When I first arrived at Bungie, I had assumed that <em>Marathon <\/em>wouldn\u2019t be for me. I was a big Halo multiplayer guy in my youth, I\u2019ve put hundreds of hours into <em>PUBG<\/em>, played plenty of <em>Apex<\/em>, and basically haven\u2019t put down <em><a href=\"https:\/\/www.polygon.com\/game\/destiny\/3649\">Destiny<\/a><\/em> or its sequel since 2014. But as I age, I\u2019m less inclined to engage with PvP, and for that reason, the extraction genre hasn\u2019t ever truly gotten my attention. Although Bungie has managed to make games that speak to me for my entire life, my history with the studio wasn\u2019t enough to outweigh my skepticism.<\/p>\n<p class=\"has-text-align-none\">After the developers walked us through how <em>Marathon<\/em> works, I was escorted to the play area to get my hands on the game. The squads were premade, and I was placed in a group with another American journalist and one from a different country who struggled to communicate with us. And thus began our morning of getting destroyed. Whenever we ran into other players, it didn\u2019t go well for us, in what admittedly felt like a true \u201crandom matchmaking\u201d experience.<\/p>\n<p class=\"has-text-align-none\">As I went to lunch for the day, I felt conflicted. On one hand, I worried that my PvP woes were well founded, and that <em>Marathon<\/em> would eventually not be very fun if I couldn\u2019t reliably or confidently take on other squads. On the other hand, the game was slick as hell. The sleek, mechanical aesthetic is astounding, and the strong art direction has already driven up hype. As long as I was progressing my contracts and just being present in the world of <em>Marathon<\/em>, I <em>was <\/em>having fun. My concern was what would happen when those contracts turned more intense, and when not interacting with other players would no longer be an option.<\/p>\n<p class=\"has-text-align-none\">Luckily, things changed after lunch, as Bungie decided to move my team around. Suddenly, we were joined by Kevin Yanes. All anyone would say about Yanes was that he was <em>good<\/em> at <em>Marathon<\/em>. That\u2019s an understatement, I soon learned. Yanes changed the game for me and our third squadmate, not because he could carry us while we were learning \u2014 although that was certainly part of it, I won\u2019t lie \u2014 but because he could teach us things that would have taken hours of playing on our own to discover.<\/p>\n<p class=\"has-text-align-none\">When we dropped into our first match together, Yanes opened the map and pinged two nearby locations. \u201cOK, we got a Complex spawn,\u201d he said, denoting where on the map we were. \u201cThere are two other squads that <em>can <\/em>spawn here and here, so we need to be careful unless we want to go after them right away.\u201d It was overwhelming \u2014 and intoxicating. What started as a team that absolutely did not want to get into scrapes became a squad that was actively hunting players down. Suddenly, mysterious gas-filled rooms that once seemed impossible to open, we now knew how to vent. An Exfil beam didn\u2019t mean \u201cthank god, a team is leaving\u201d anymore; it was more like an enemy team\u2019s dinner bell ringing to say, <em>We found all this cool stuff for you; please come take it!<\/em> And we did.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/04\/with-marathon-bungie-has-a-chance-for-the-three-peat-3.png\" alt=\"A Runner holds a double barrel shotgun in Marathon\" title=\"A Runner holds a double barrel shotgun in Marathon\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Bungie\" \/><\/p>\n<p class=\"has-text-align-none\">As my knowledge grew, so did my comfort level. In very short order, I found myself going from asking Yanes questions to taking my newfound knowledge and putting it into action. Still, I did worry that <em>Marathon <\/em>wouldn\u2019t be fun without someone like Yanes as a squadmate. That the joy was in extracting with great shit every time, not in the game itself. But even when we lost to some extremely talented <em>Valorant <\/em>players on the final match of day 2, I found that I still felt good about my experience and my team.<\/p>\n<p class=\"has-text-align-none\">It\u2019s too bad that not every player out there will have Yanes to teach them the game \u2014 as much as his co-workers joked that they should ship him with every copy of <em>Marathon<\/em>. But they will have me. And their favorite streamers. And guides (on <a href=\"https:\/\/www.polygon.com\/guides\">Polygon<\/a>). And <em>Tarkov<\/em> friends. And Halo players. And Guardians from Destiny\u2019s Crucible.<\/p>\n<p class=\"has-text-align-none\">Since <em>Halo<\/em>, Bungie has relied not only on its skilled developers, but on its community of players around the world to help with tutorializing its games. For my friends, <em>I<\/em> will be Yanes when it comes to <em>Marathon <\/em>\u2014 <em>I<\/em> will be the online stranger I met when I played <em>Halo <\/em>for the first time back in the day.<\/p>\n<p class=\"has-text-align-none\"><em>Marathon <\/em>is difficult. It\u2019s punishing, and it\u2019s intentionally frustrating. It has low lows and high highs, by design. It\u2019s a difficult sell to the masses \u2014 the most difficult pitch Bungie has made yet. But what Bungie has always been good at is producing converts: players who see the vision, get pulled inside, and can\u2019t wait to share the game with their friends. I find myself an unlikely convert to <em>Marathon<\/em>\u2019s vision, and I left Bellevue desperate to get my hands on the game again \u2014 one of the best feelings you can have about something you\u2019re playing when on the clock.<\/p>\n<p class=\"has-text-align-none\">There are a million factors that could sink <em>Marathon<\/em>: the crowded live service market, the game\u2019s monetization strategy \u2014 all that Bungie has confirmed is that it won\u2019t be free-to-play \u2014 its release timing, and the state of the global economy. You\u2019d have to be a fool to look at any upcoming game in 2025 and say, \u201cThat\u2019s a surefire hit.\u201d But what I can say, without being a fool, is that <em>Marathon<\/em> made me truly enjoy PvP for the first time in nearly a decade.\u00a0<\/p>\n<p class=\"has-text-align-none\">Others have been teaching me to play Bungie games for 20 years, and even if I won\u2019t be as good a teacher as Kevin Yanes, I\u2019m excited to pay it forward with my own friends when <em>Marathon<\/em> comes to PlayStation 5, Windows PC, and Xbox Series X on Sept. 23.<\/p>\n<p class=\"has-text-align-none\"><em><em>Disclosure: This article is based on a\u00a0<\/em><\/em>Marathon<em><em>\u00a0preview event held at Bungie\u2019s headquarters in Bellevue, Washington, from April 2-4. Bungie provided Polygon\u2019s travel and accommodations for the event. You can find\u00a0<\/em><\/em><a href=\"https:\/\/www.polygon.com\/pages\/ethics-statement\"><em>additional information about Polygon\u2019s ethics policy here<\/em><\/a><em><em>.<\/em><\/em><\/p>\n<p><a href=\"https:\/\/www.polygon.com\/impressions\/557178\/marathon-preview-impressions-bungie\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>When I went to Bellevue, Washington, in early April to visit Bungie\u2019s headquarters and take a gander at Marathon, the studio\u2019s upcoming extraction shooter, I remembered the first time I played a PC copy of Halo as a teen. Despite logging hundreds of hours on Xbox before, I was terrible with my mouse and keyboard until a patient stranger spent hours guiding me to victory. I had another guide with Marathon, but it wasn&#8217;t a random username hundreds or thousands of miles away via the internet \u2014 it was Kevin Yanes, a former Destiny developer who is now the Runner gameplay lead for Marathon.\u00a0 And it was in my victory alongside Yanes \u2014 and our eventual defeat \u2014 that I started to believe that with&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/with-marathon-bungie-has-a-chance-for-the-three-peat\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1173396,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1173395","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - 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