{"id":1172966,"date":"2026-02-13T06:32:07","date_gmt":"2026-02-13T06:32:07","guid":{"rendered":"http:\/\/rEYMux4jJqZGTiHmyKcp2j"},"modified":"2026-02-13T06:32:07","modified_gmt":"2026-02-13T06:32:07","slug":"my-favorite-thing-about-blue-princes-intricate-puzzles-is-that-theyre-optional-you-dont-have-to-solve-most-of-them-to-finish-the-game","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/my-favorite-thing-about-blue-princes-intricate-puzzles-is-that-theyre-optional-you-dont-have-to-solve-most-of-them-to-finish-the-game\/","title":{"rendered":"My favorite thing about Blue Prince&#8217;s intricate puzzles is that they&#8217;re optional\u2014you don&#8217;t have to solve most of them to finish the game"},"content":{"rendered":"<article>\n<p>I think the first co-op game I ever played was Myst back in 1993. It wasn&#8217;t <em>technically <\/em>co-op, but my friend and I treated it that way. We sat side-by-side at my PC, playing through the point-and-click adventure and working to solve its baffling puzzles together.<\/p>\n<p><a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/puzzle\/blue-prince-review\/\" target=\"_blank\">Blue Prince<\/a>, a game where you enter a strange, shifting 45-room mansion to find its hidden 46th room, has a bit in common with Myst: it&#8217;s about exploring an eerie and mysterious location, you&#8217;ll need a pen and paper to take pages of careful notes, it&#8217;s perfect for playing alongside a mystery-loving partner or friend\u2026 and it&#8217;s absolutely packed with intricate puzzles.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2061px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.28%;\"><img loading=\"lazy\" decoding=\"async\" id=\"DfVV22b5QASMcvmbBqtFbK\" name=\"puzz1\" alt=\"A box puzzle where a box says \"this puzzle is harder than it seems\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/04\/my-favorite-thing-about-blue-princes-intricate-puzzles-is-that-theyre-optional-you-dont-have-to-solve-most-of-them-to-finish-the-game.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"2061\" height=\"1160\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Blue Prince)<\/span><\/figcaption><\/figure>\n<p>Where Blue Prince is a better game than Myst\u2014where it&#8217;s brilliant in its design in general\u2014is that despite being filled with puzzles, you don&#8217;t particularly need to solve any of them to reach room 46.<\/p>\n<p>In Myst and a lot of puzzle games, puzzles represent a brick wall: a place where you have to stop until you&#8217;ve solved the puzzle. Can&#8217;t solve it? Then you&#8217;re not getting any further in this direction and you&#8217;re definitely not making it to the end of the game.<\/p>\n<p>In Blue Prince, if you can&#8217;t solve a puzzle\u2026 don&#8217;t worry about it. You can keep on going and find another way to that elusive final room. I solved a ton of puzzles in my playthrough of Blue Prince, but I&#8217;m pretty sure I could have gotten through the whole game without solving almost any of them.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2003px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.12%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Csr2ybPRbydGgqWxqC5GYK\" name=\"puzz3\" alt=\"A pump room puzzle with pipes and water\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/04\/my-favorite-thing-about-blue-princes-intricate-puzzles-is-that-theyre-optional-you-dont-have-to-solve-most-of-them-to-finish-the-game-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"2003\" height=\"1124\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Blue Prince)<\/span><\/figcaption><\/figure>\n<p>To be clear, I&#8217;m not saying <em>don&#8217;t solve the puzzles.<\/em> They&#8217;re elegantly designed puzzles, you&#8217;ll have an absolute blast wrapping your mind around them, and it&#8217;ll obviously make your life a lot easier as you move through the house. All I mean is, if you run into a puzzle you can&#8217;t solve, it&#8217;s not going to stop you in your tracks. You can try again later, or find another way to the finish line altogether.<\/p>\n<p>A few specific puzzles appear nearly every time you play: the parlor has a logic puzzle and the billiards room has a mathematical puzzle. Each of these puzzles, when solved, will give you either keys or gems. You&#8217;re gonna need keys, because the deeper you journey into the mansion, the more locked doors you&#8217;ll find, and you need gems to access certain kinds of rooms.<\/p>\n<p>Thing is, you&#8217;ll find plenty of gems and keys throughout the mansion even if you can&#8217;t solve the math and logic puzzles in those two rooms. I&#8217;ve skipped those puzzles plenty of times just because I&#8217;d had enough keys and gems that I didn&#8217;t need to stop to collect more. I&#8217;ve also gotten the answers to those puzzles wrong and missed out on the prize. Maybe flubbing a puzzle ended my run early once or twice, but you could skip those puzzles altogether, on every run, and still make it to room 46.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Gfk5VqHcP9jGZSMa5ecSYK\" name=\"puzz5\" alt=\"A boiler with 10 switches on it\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/04\/my-favorite-thing-about-blue-princes-intricate-puzzles-is-that-theyre-optional-you-dont-have-to-solve-most-of-them-to-finish-the-game-2.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Blue Prince)<\/span><\/figcaption><\/figure>\n<p>There are other, more difficult puzzles hidden in the mansion. Most I tackled with glee, including a few that took me quite a while to figure out. (Sorry to be so vague, but I don&#8217;t want to spoil even a single puzzle for anyone). I was happy when I solved them, but I discovered later that the places I accessed by solving them weren&#8217;t, technically, critical to finishing the game. These puzzles all helped me reach Room 46, but I could have made it without solving them.<\/p>\n<p>There are even a few rooms I haven&#8217;t solved completely yet, and at least one I haven&#8217;t even attempted to solve. Around 25 hours in I knew I was getting close to Room 46, and I walked into a room I&#8217;d never seen before.<\/p>\n<p>It immediately gave off the vibe: <em>Hi, I am a huge complicated puzzle!<\/em> I wasn&#8217;t in the mood for yet another monstrous brain-bender at that moment, so you know what I did? I noped out. I left the room and headed through a different door, and I still finished the run and made it to the final room.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"ruZYtrKXCHGuJeUE9q9qgK\" name=\"puzz4\" alt=\"A room with a button and mirrors\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/04\/my-favorite-thing-about-blue-princes-intricate-puzzles-is-that-theyre-optional-you-dont-have-to-solve-most-of-them-to-finish-the-game-3.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Blue Prince)<\/span><\/figcaption><\/figure>\n<p>And if you&#8217;re looking for guides, there&#8217;s no need to search the internet or fire up YouTube: there are guides you&#8217;ll find right there in the game itself. In the later hours of my playthrough, I&#8217;d occasionally find rooms deep within the mansion explaining how some of its puzzles work, the details listed in a note or on a chalkboard. I&#8217;d already figured those puzzles out by that point, but if I hadn&#8217;t, the game was happy to lend me a hand.<\/p>\n<p>So, if you play Blue Prince (you should) and get stuck on a puzzle (you will), don&#8217;t sweat it. Turn around, go through a different door, and try again later. Or, don&#8217;t. Unlike most puzzle games, skipping a puzzle here and there won&#8217;t stop you from finishing.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/puzzle\/my-favorite-thing-about-blue-princes-intricate-puzzles-is-that-theyre-optional-you-dont-have-to-solve-most-of-them-to-finish-the-game\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I think the first co-op game I ever played was Myst back in 1993. It wasn&#8217;t technically co-op, but my friend and I treated it that way. We sat side-by-side at my PC, playing through the point-and-click adventure and working to solve its baffling puzzles together. Blue Prince, a game where you enter a strange, shifting 45-room mansion to find its hidden 46th room, has a bit in common with Myst: it&#8217;s about exploring an eerie and mysterious location, you&#8217;ll need a pen and paper to take pages of careful notes, it&#8217;s perfect for playing alongside a mystery-loving partner or friend\u2026 and it&#8217;s absolutely packed with intricate puzzles. (Image credit: Blue Prince) Where Blue Prince is a better game than Myst\u2014where it&#8217;s brilliant in its&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/my-favorite-thing-about-blue-princes-intricate-puzzles-is-that-theyre-optional-you-dont-have-to-solve-most-of-them-to-finish-the-game\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1172967,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,1928],"class_list":["post-1172966","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-puzzle"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>My favorite thing about Blue Prince&#039;s intricate puzzles is that they&#039;re optional\u2014you don&#039;t have to solve most of them to finish the game | Arcader News<\/title>\n<meta name=\"description\" content=\"I think the first co-op game I ever played was Myst back in 1993. 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