{"id":1163491,"date":"2026-02-10T23:15:06","date_gmt":"2026-02-10T23:15:06","guid":{"rendered":"http:\/\/JR9D6i7THht5nUSG4cGu26"},"modified":"2026-02-10T23:15:06","modified_gmt":"2026-02-10T23:15:06","slug":"assassins-creed-shadows-forgets-to-make-learning-history-fun","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/assassins-creed-shadows-forgets-to-make-learning-history-fun\/","title":{"rendered":"Assassin\u2019s Creed Shadows forgets to make learning history fun"},"content":{"rendered":"<article>\n<p>While it\u2019s not quite as good as Ubisoft&#8217;s roast of the <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/assassins-creed\/ubisoft-scores-a-legendary-ratio-against-elon-musk-on-his-own-platform-which-hopefully-marks-a-final-end-to-all-the-assassins-creed-shadows-culture-war-nonsense\/\" target=\"_blank\">world\u2019s most pathetic man<\/a>, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/assassins-creed\/assassins-creed-shadows-review\/\" target=\"_blank\">Assassin\u2019s Creed Shadows<\/a> is still a fun time. Clearing out castles as a neck-slitting shinobi is bloody brilliant now that this series, just 300 games in, has finally figured out how to let you smoothly climb <em>down <\/em>a building. What a nice change from throwing you in a random direction and alerting every guard within fifty miles.<\/p>\n<p>Shadows has also beautifully recreated 16th century Japan at an astonishing level of detail. And then, because this is Ubisoft, it&#8217;s put glowing floating orbs in all the important places. Scan one of those orbs and it\u2019ll<em> <\/em>unlock a page in your codex which tells you more about the history of said place. Nice idea! But goodness me, look at the utter state of <em>this<\/em>:<\/p>\n<p><a target=\"_blank\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"ReaVxPD88K2xXS8CBdGVXR\" name=\"DULL MOUNTAIN SCREENSHOT\" alt=\"A data file about the Enryaku-Ji Temple in Assassin's Creed Shadows.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/04\/assassins-creed-shadows-forgets-to-make-learning-history-fun.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Ubisoft)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<div class=\"product\"><a data-dimension112=\"acbefb2d-e098-45e0-bde9-5fcc3a91e60a\" data-action=\"Deal Block\" data-label=\"Best AC Shadows weapons\" data-dimension48=\"Best AC Shadows weapons\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1080px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"ZtpqSTuMhGRvPUGkubDKRU\" name=\"ac shadows boxout\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/04\/assassins-creed-shadows-forgets-to-make-learning-history-fun.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1080\" height=\"1080\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/assassins-creed\/ac-shadows-best-weapons\" target=\"_blank\" data-dimension112=\"acbefb2d-e098-45e0-bde9-5fcc3a91e60a\" data-action=\"Deal Block\" data-label=\"Best AC Shadows weapons\" data-dimension48=\"Best AC Shadows weapons\" data-dimension25=\"\"><strong>Best AC Shadows weapons<\/strong><\/a>: Superior firepower<strong><br \/><\/strong><a href=\"https:\/\/www.pcgamer.com\/games\/assassins-creed\/ac-shadows-best-armour\" target=\"_blank\"><strong>Best AC Shadows armour<\/strong><\/a>: The best threads<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/assassins-creed\/ac-shadows-skills-best\" target=\"_blank\"><strong>Best AC Shadows skills<\/strong><\/a>: What to level up<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/assassins-creed\/ac-shadows-hideout-best-buildings-upgrades\/\" target=\"_blank\"><strong>AC Shadows hideouts<\/strong><\/a>: The best bases<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/assassins-creed\/ac-shadows-shadow-projects-unlock-rewards\" target=\"_blank\"><strong>AC Shadows Shadow Projects<\/strong><\/a>: Free loot<\/p>\n<\/div>\n<p>That massive slab of bone-dry text is almost as long as the terms and conditions I pretended to read when I booted up the game, and even <em>that<\/em> had more frequent paragraph breaks in it. My eyes can\u2019t help skimming through this dull word avalanche while my thumbs beg me to abandon this screen and get back to the stabbing funtimes.<\/p>\n<p>That\u2019s a real shame, because your knowledge of feudal Japan is going to drastically affect how much you appreciate what Ubisoft have achieved here. I myself watched one episode of Shogun and then my Disney Plus subscription expired. Call me naive, but I honestly didn\u2019t think this would be a problem. Because previous Creeds have been more than happy to be parkour-murder playgrounds that also double as mini history lessons. That\u2019s how I know that Leonardo Da Vinci once invented a gun that helped an assassin kill the pope.<\/p>\n<p>OK, so maybe a <em>little <\/em>creative liberty has been taken. But these games used to nicely split the difference by having preposterous alt-history missions, and then a codex that essentially told you the truth. When you meet Charles Dickens in <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/assassins-creed-syndicate-review\/\" target=\"_blank\">Assassin\u2019s Creed Syndicate<\/a>, you team up with him to try and solve paranormal mysteries Scooby Doo-style. But if you open up his codex entry, all that nonsense is replaced with a great factual summary of the actual man\u2019s life:<\/p>\n<p><a target=\"_blank\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"2L7fjh6GKaR5mXGfBPTRHR\" name=\"SYNDICATE SCREENSHOT\" alt=\"A data file on Charles Dickens in Assassin's Creed Syndicate.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/04\/assassins-creed-shadows-forgets-to-make-learning-history-fun-1.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Ubisoft)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>Fun facts! Good gags! Frikkin\u2019 <em>frequent paragraph breaks! <\/em>These codex entries are written in-character by Shaun Hastings, the cynical assassin played by Danny Wallace from Assassin\u2019s Creed 2 onwards. His voice is sorely missed in Shadows, a game that takes itself way too seriously and often lacks much character at all. Sincerity is nice and I don\u2019t need everyone to be a tedious Marvel-wannabe quipping machine, but was it really necessary to completely throw the giggling baby out with the comedy bathwater?<\/p>\n<p>I\u2019d settle for the game bothering to clue me into who its major historical cameos actually are. Shadows is a huge game with a massive cast, and yet bizarrely you won\u2019t find pages about any of the characters in your codex, fictional or otherwise. Who is Hattori Hanz\u014d, and why doesn\u2019t the game care to explain why I should be so impressed when he shows up? I\u2019m left with some vague name recognition and a much stronger sense that I\u2019m missing out.<\/p>\n<p><a target=\"_blank\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"hgZVX6WkAoVyMuNjKTMdSR\" name=\"3\" alt=\"A character called Kojiro talking in Assassin's Creed Shadows.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/04\/assassins-creed-shadows-forgets-to-make-learning-history-fun-2.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Ubisoft)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>Apologies to all the weebs reading this who just spat bubble tea all over their screens when I admitted to being a Hanz\u014d noob. Fortunately, I was able to remedy my ignorance by finding out loads about him from Echoes of History, Ubisoft\u2019s official Assassin\u2019s Creed podcast. Each episode deep dives into the historical settings of the games and is full of great trivia. So why isn\u2019t there more of this in Shadows?<\/p>\n<p>Even being able to listen to this podcast in-game would be a good addition, as Shadows loves a long commute through pretty but repetitive forests. Perhaps you\u2019re clutching your pearls and shrieking \u2018not the precious immersion!\u2019 at the idea of me enjoying a podcast on horseback in the year 1579. But we\u2019re actually in the animus in the flawless year 2025,<em> <\/em>remember?<\/p>\n<p><a target=\"_blank\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"fZGCjkCYfUmEGp9e5CVFaR\" name=\"2\" alt=\"A data file about card games and chance in Assassin's Creed Shadows.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/04\/assassins-creed-shadows-forgets-to-make-learning-history-fun-3.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Ubisoft)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>Besides, I\u2019m not getting immersed anyway, because I\u2019m struggling to digest the codex entries about the places I\u2019m riding to, and don\u2019t know the historical significance of the people I\u2019m meeting when I get there. Assassin\u2019s Creed Shadows is still a good stealth sandbox. I just hope this series\u2019 underrated side hustle as silly but infectiously enthusiastic history teacher hasn\u2019t become ancient history too.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/assassins-creed\/assassins-creed-shadows-forgets-to-make-learning-history-fun\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>While it\u2019s not quite as good as Ubisoft&#8217;s roast of the world\u2019s most pathetic man, Assassin\u2019s Creed Shadows is still a fun time. Clearing out castles as a neck-slitting shinobi is bloody brilliant now that this series, just 300 games in, has finally figured out how to let you smoothly climb down a building. What a nice change from throwing you in a random direction and alerting every guard within fifty miles. Shadows has also beautifully recreated 16th century Japan at an astonishing level of detail. And then, because this is Ubisoft, it&#8217;s put glowing floating orbs in all the important places. Scan one of those orbs and it\u2019ll unlock a page in your codex which tells you more about the history of said place.&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/assassins-creed-shadows-forgets-to-make-learning-history-fun\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1163492,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[23,296,748],"class_list":["post-1163491","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-action","tag-assassins-creed","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Assassin\u2019s Creed Shadows forgets to make learning history fun | Arcader News<\/title>\n<meta name=\"description\" content=\"While it\u2019s not quite as good as Ubisoft&#039;s roast of the world\u2019s most pathetic man, Assassin\u2019s Creed Shadows is still a fun time. 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