{"id":1162900,"date":"2026-02-10T20:18:06","date_gmt":"2026-02-10T20:18:06","guid":{"rendered":"http:\/\/ry2UAtM7rTAjknv5RJ5S88"},"modified":"2026-02-10T20:18:06","modified_gmt":"2026-02-10T20:18:06","slug":"dwarf-fortress-dwarves-are-more-human-than-human-creator-says-theyre-allowed-to-embody-bigger-emotions-theyre-allowed-to-make-bigger-mistakes-theyre-allowed-to-do-anything","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/dwarf-fortress-dwarves-are-more-human-than-human-creator-says-theyre-allowed-to-embody-bigger-emotions-theyre-allowed-to-make-bigger-mistakes-theyre-allowed-to-do-anything\/","title":{"rendered":"Dwarf Fortress dwarves are &#8216;more human than human,&#8217; creator says: &#8216;They&#8217;re allowed to embody bigger emotions. They&#8217;re allowed to make bigger mistakes. They&#8217;re allowed to do anything&#8217;"},"content":{"rendered":"<article>\n<p>At GDC 2025, I spoke with Tarn Adams, co-creator and lead programmer of Dwarf Fortress, about the past, present, and future of his 23-year procgen masterwork. We talked about how the looming threat of <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/sim\/after-23-years-of-making-dwarf-fortress-even-its-creator-is-still-terrified-of-drowning-all-his-dwarves-with-heavy-aquifers-part-of-the-problem-is-we-are-just-not-good-at-videogames\/\" target=\"_blank\">aquifer flooding<\/a> encapsulates his approach to Dwarf Fortress difficulty and how he&#8217;s <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/sim\/dwarf-fortress-creator-is-so-tired-of-hearing-about-ai-press-a-button-and-it-writes-a-really-sh-tty-wrong-essay-about-something-and-they-still-take-your-job\/\" target=\"_blank\">generally bummed about AI<\/a>. Towards the end of our interview, our conversation turned to dwarves themselves\u2014and to what the stout, stubborn folk add to Dwarf Fortress&#8217;s emergent storytelling that other creatures can&#8217;t.<\/p>\n<figure class=\"van-image-figure pull-right inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:852px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:126.76%;\"><img loading=\"lazy\" decoding=\"async\" id=\"euZCBCMY4CjEdfzJfLPwbX\" name=\"tarn\" alt=\"Tarn Adams at the 2023 DICE Awards.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/dwarf-fortress-dwarves-are-more-human-than-human-creator-says-theyre-allowed-to-embody-bigger-emotions-theyre-allowed-to-make-bigger-mistakes-theyre-allowed-to-do-anything.jpg\" mos=\"\" align=\"right\" fullscreen=\"\" width=\"852\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"pull-right\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"pull-right inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Kitfox Games)<\/span><\/figcaption><\/figure>\n<p>Dwarf Fortress wasn&#8217;t always about dwarves. It began development as Mutant Miner, a turn-based ASCII game prototype where the player dug for radioactive goo to grow extra limbs and trigger other beneficial mutations. As the game expanded, Adams\u2014along with his brother and co-creator, Zach Adams\u2014grew dissatisfied with the turn-based tempo.<\/p>\n<p>As they shifted the game&#8217;s design towards realtime simulation, the brothers opted for a change in aesthetic. Having already built D&#038;D-inspired text adventures and isometric RPGs together, Adams said he and his brother &#8220;felt more comfortable with fantasy stuff.&#8221; And if you&#8217;re making a settlement about subterranean fantasy creatures, dwarves are the obvious choice.<\/p>\n<p>While placing the player in charge of a dwarven caravan was originally a pragmatic decision, I asked Adams if, after two decades, he thought dwarves provide something unique to the Dwarf Fortress experience\u2014beyond being fun to watch bad things happen to. He agreed.<\/p>\n<p>&#8220;Dwarves turned out to be fortuitous, because they&#8217;re sort of like\u2014I don&#8217;t know why it pops into my head\u2014replicants from Blade Runner. &#8216;More human than human,'&#8221; Adams said, quoting the Tyrell Corporation&#8217;s slogan. &#8220;That&#8217;s a dwarf.&#8221;<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"gAN5v89BdiHWz435WQkRBT\" name=\"Combat Log.png\" alt=\"Dwarf Fortress Adventure mode\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/dwarf-fortress-dwarves-are-more-human-than-human-creator-says-theyre-allowed-to-embody-bigger-emotions-theyre-allowed-to-make-bigger-mistakes-theyre-allowed-to-do-anything.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bay12 Games)<\/span><\/figcaption><\/figure>\n<p>As creatures driven by simulated needs and desires, dwarves in Dwarf Fortress, Adams explained, have gradually become a kind of distillation of the human condition. &#8220;They&#8217;re allowed to embody bigger emotions. They&#8217;re allowed to make bigger mistakes. They&#8217;re allowed to be stubborn,&#8221; he said. &#8220;They&#8217;re allowed to do anything.&#8221;<\/p>\n<p>To Adams, it&#8217;s an effect embodied by &#8220;dwarfiness&#8221;\u2014a term coined by the Dwarf Fortress community to describe the ineffable foolhardiness and mythic melodrama of dwarven endeavor. It&#8217;s dwarfy to construct an elaborate magma-harvesting scheme to spill lava out on invading armies, just as it&#8217;s dwarfy to devote oneself to a craft so thoroughly that you starve in the workshop while waiting for material of the proper quality.<\/p>\n<p>&#8220;&#8216;Dwarfy&#8217; the adjective comes up all the time, right? Any time something goes horribly wrong, you&#8217;re just like, &#8216;Oh, yeah. Fits right into these dwarfy tales,'&#8221; Adams said. &#8220;There&#8217;s everything about it, from drunkenness to a very noble hubris. It&#8217;s all there. Dwarves allow us to experience these different parts of ourselves that, in humanity, you might be more judgmental of.&#8221;<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"wLyDUo68AdMLFDNhKEVkog\" name=\"cave dweller killing.png\" alt=\"Dwarf Fortress defenses\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/dwarf-fortress-dwarves-are-more-human-than-human-creator-says-theyre-allowed-to-embody-bigger-emotions-theyre-allowed-to-make-bigger-mistakes-theyre-allowed-to-do-anything-1.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bay12Games)<\/span><\/figcaption><\/figure>\n<p>It&#8217;s a perfect union of fantasy trope, simulation design, and player empathy. Because we expect a fatal stubbornness from fantasy dwarves, it feels fitting when our fortress inhabitants insist on marching past an invading goblin army to go fishing or descend into a murderous rage when their beloved goblet is stolen. And because they&#8217;re dwarves, we can relate to those impulses when we might not have the same empathy for another human being who&#8217;d follow them.<\/p>\n<p>If, god forbid, Dwarf Fortress was a game about elves, Adams said it probably wouldn&#8217;t strike the same chord.<\/p>\n<p>&#8220;If you were playing an elf fortress, all of these stories would hit different. The antics they get up to, especially when it&#8217;s a bit buggy or just being weird\u2014I don&#8217;t think elves would hit the same way,&#8221; Adams said. &#8220;It&#8217;d be like &#8216;What&#8217;s going on with them?&#8217; Whereas with dwarves, you&#8217;re like &#8216;Nah, I know what&#8217;s going on.'&#8221;<\/p>\n<p>Subjecting an elf to life in a Dwarf Fortress feels tragic. Meanwhile, something makes sense about a dwarf wanting to eat dinner so badly that they&#8217;ll wander through a poison miasma if it&#8217;s the shortest path to a food stockpile.<\/p>\n<p>&#8220;Yeah, it&#8217;s driven by a singular need. And what are these AI agents but driven by the top need that has to be checked off right now?&#8221; Adams said. &#8220;It feels right, even when it goes wrong, that they have that sense of devotion. It doesn&#8217;t work for anything else quite the same way.&#8221;<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/sim\/dwarf-fortress-dwarves-are-more-human-than-human-creator-says-theyre-allowed-to-embody-bigger-emotions-theyre-allowed-to-make-bigger-mistakes-theyre-allowed-to-do-anything\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>At GDC 2025, I spoke with Tarn Adams, co-creator and lead programmer of Dwarf Fortress, about the past, present, and future of his 23-year procgen masterwork. We talked about how the looming threat of aquifer flooding encapsulates his approach to Dwarf Fortress difficulty and how he&#8217;s generally bummed about AI. Towards the end of our interview, our conversation turned to dwarves themselves\u2014and to what the stout, stubborn folk add to Dwarf Fortress&#8217;s emergent storytelling that other creatures can&#8217;t. (Image credit: Kitfox Games) Dwarf Fortress wasn&#8217;t always about dwarves. It began development as Mutant Miner, a turn-based ASCII game prototype where the player dug for radioactive goo to grow extra limbs and trigger other beneficial mutations. As the game expanded, Adams\u2014along with his brother and co-creator,&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/dwarf-fortress-dwarves-are-more-human-than-human-creator-says-theyre-allowed-to-embody-bigger-emotions-theyre-allowed-to-make-bigger-mistakes-theyre-allowed-to-do-anything\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1162901,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,763],"class_list":["post-1162900","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-sim"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Dwarf Fortress dwarves are &#039;more human than human,&#039; creator says: &#039;They&#039;re allowed to embody bigger emotions. 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