{"id":1162153,"date":"2026-02-10T16:42:07","date_gmt":"2026-02-10T16:42:07","guid":{"rendered":"http:\/\/LGkLkcqWzcMLNXdjhjKczT"},"modified":"2026-02-10T16:42:07","modified_gmt":"2026-02-10T16:42:07","slug":"at-one-point-avowed-would-have-taught-us-to-use-magic-with-an-explosive-elder-scrolls-reference-how-about-we-just-have-a-guy-on-the-road-that-blows-himself-up","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/at-one-point-avowed-would-have-taught-us-to-use-magic-with-an-explosive-elder-scrolls-reference-how-about-we-just-have-a-guy-on-the-road-that-blows-himself-up\/","title":{"rendered":"At one point, Avowed would have taught us to use magic with an explosive Elder Scrolls reference: &#8216;How about we just have a guy on the road that blows himself up&#8217;"},"content":{"rendered":"<article>\n<p>When I spoke to Obsidian region director Berto Ritger about Avowed earlier this month, the conversation mostly focused on the game&#8217;s <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/obsidian-snuck-goodies-and-secrets-around-every-corner-to-make-exploring-avowed-feel-worthwhile-if-you-have-a-lot-of-dead-ends-that-lead-nowhere-you-learn-the-lesson-as-a-player-this-game-doesnt-have-much-to-offer-me\/\" target=\"_blank\">excellent level design and exploration<\/a>. But he also touched on how drastically Avowed&#8217;s early game changed in development. While that was probably for the best, a great Elder Scrolls gag in Avowed was originally even better.<\/p>\n<p>&#8220;Initially, we didn&#8217;t have the prologue and you started on the docks in Dawnshore,&#8221; said Ritger. &#8220;It was a bit linear, and we wanted to open it up more. But it also wasn&#8217;t really introducing the world and combat quick enough. And all the mechanics being tutorialized weren&#8217;t really happening in the rapid, predictable fashion that you want in the early game.&#8221;<\/p>\n<p>That led to the creation of Avowed&#8217;s prologue island, which Ritger had a large hand in designing. In the initial version of Avowed&#8217;s start, crucial bits of the tutorial were scattered around the western portion of Dawnshore, a bounded, but still very open area.<\/p>\n<p>&#8220;The very first version of the Grimoire tutorial and introduction [to magic] was the fellow that blows himself up on the cliff,&#8221; said Ritger. &#8220;I implemented that, which was a very fun little thing that I was happy to get into the game.&#8221;<\/p>\n<p>Ritger&#8217;s referencing a point of interest early on in western Dawnshore, a crater with the charred remains of a wizard in it. The deceased pyromancer is carrying a unique spellcasting grimoire in the final version of Avowed, and you can also find his notes outlining plans for an audacious experiment that clearly didn&#8217;t end well.<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"low\" data-lazy-src=\"https:\/\/www.youtube.com\/embed\/N4N2Gdglde0\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>But when Dawnshore served as Avowed&#8217;s tutorial zone, we would have actually seen the explosion from afar, with the pyromancer&#8217;s remains supplying us with our first grimoire and a trigger for Avowed&#8217;s spellcasting tutorial.<\/p>\n<p>&#8220;We need something to draw your attention to this. In this big, sprawling environment, how about we just have a guy on the road that blows himself up, because that&#8217;s going to draw your attention,&#8221; Ritger explained. &#8220;And so he would have a Grimoire, and that would be the first one you got.<\/p>\n<p>&#8220;I knew that was a keeper when I sent a video of it to [Avowed project lead Carrie Patel], I could hear her laughing down the hallway\u2060\u2014all right, this is staying in.&#8221;<\/p>\n<p>I had to ask if this was an in-joke referencing one of the most memorable moments from The Elder Scrolls 3: Morrowind (and maybe RPGs writ large), a wood elf with a silly little hat <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.youtube.com\/watch?v=N4N2Gdglde0&#038;ab_channel=DrunkDunmer\" target=\"_blank\">falling out of the sky and to his death<\/a> right outside Morrowind&#8217;s starting village of Seyda Neen.<\/p>\n<div class=\"fancy-box\">\n<div class=\"fancy_box-title\">Best of the best<\/div>\n<div class=\"fancy_box_body\">\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' >\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img decoding=\"async\" id=\"QJ7JHgYv6WEL9dHitak4vS\" name=\"BG3 Dark Urge.png\" caption=\"\" alt=\"The Dark Urge, from Baldur's Gate 3, looks towards his accursed claws with self-disdain.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/at-one-point-avowed-would-have-taught-us-to-use-magic-with-an-explosive-elder-scrolls-reference-how-about-we-just-have-a-guy-on-the-road-that-blows-himself-up.png\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"\" height=\"\" attribution=\"\" endorsement=\"\" class=\"pinterest-pin-exclude\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Larian Studios)<\/span><\/figcaption><\/figure>\n<p class=\"fancy-box__body-text\"><a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/new-games-2025-upcoming-pc-release-schedule\/\" target=\"_blank\"><strong>2025 games<\/strong><\/a>: Upcoming releases<strong><br \/><\/strong><a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: All-time favorites<br \/><a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/div>\n<p>Poor Tarhiel&#8217;s journal reveals he invented the spell &#8220;Icarian Flight,&#8221; which launches you into the air with no guarantee of a safe landing. Not only is it a great slapstick moment, it also serves as an introduction to Morrowind&#8217;s open-ended, potentially dangerous system of magic and spellcrafting. My CRPG dork instincts were right on the money: Ritger confirmed that Tarhiel was &#8220;exactly the touch point&#8221; for Avowed&#8217;s ill-fated pyromancer.<\/p>\n<p>Fun as this would have been to see, playtesting showed it and the Dawnshore opening writ large to be too unreliable an introduction to Avowed&#8217;s mechanics: Too many points where players could just wander off and miss crucial tutorials. There&#8217;s a reason open world games always begin with some kind of linear sequence. Even if we didn&#8217;t get the full effect of the pyromancer&#8217;s failure, the aftermath is still another fun discovery in <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/obsidian-snuck-goodies-and-secrets-around-every-corner-to-make-exploring-avowed-feel-worthwhile-if-you-have-a-lot-of-dead-ends-that-lead-nowhere-you-learn-the-lesson-as-a-player-this-game-doesnt-have-much-to-offer-me\/\" target=\"_blank\">a game packed full of them<\/a>.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/at-one-point-avowed-would-have-taught-us-to-use-magic-with-an-explosive-elder-scrolls-reference-how-about-we-just-have-a-guy-on-the-road-that-blows-himself-up\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>When I spoke to Obsidian region director Berto Ritger about Avowed earlier this month, the conversation mostly focused on the game&#8217;s excellent level design and exploration. But he also touched on how drastically Avowed&#8217;s early game changed in development. While that was probably for the best, a great Elder Scrolls gag in Avowed was originally even better. &#8220;Initially, we didn&#8217;t have the prologue and you started on the docks in Dawnshore,&#8221; said Ritger. &#8220;It was a bit linear, and we wanted to open it up more. But it also wasn&#8217;t really introducing the world and combat quick enough. And all the mechanics being tutorialized weren&#8217;t really happening in the rapid, predictable fashion that you want in the early game.&#8221; That led to the creation of&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/at-one-point-avowed-would-have-taught-us-to-use-magic-with-an-explosive-elder-scrolls-reference-how-about-we-just-have-a-guy-on-the-road-that-blows-himself-up\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1162154,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-1162153","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>At one point, 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