{"id":1161235,"date":"2026-02-10T13:42:07","date_gmt":"2026-02-10T13:42:07","guid":{"rendered":"http:\/\/NYXx9tznaXaDMkMrBHnfad"},"modified":"2026-02-10T13:42:07","modified_gmt":"2026-02-10T13:42:07","slug":"ive-finally-seen-gameplay-from-za-ums-follow-up-to-disco-elyisum-and-it-looks-a-lot-like-disco-elysium-it-will-have-to-be-spectacular-to-win-back-a-hostile-fanbase","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/ive-finally-seen-gameplay-from-za-ums-follow-up-to-disco-elyisum-and-it-looks-a-lot-like-disco-elysium-it-will-have-to-be-spectacular-to-win-back-a-hostile-fanbase\/","title":{"rendered":"I&#8217;ve finally seen gameplay from ZA\/UM&#8217;s follow-up to Disco Elyisum, and it looks a lot like Disco Elysium. It will have to be spectacular to win back a hostile fanbase"},"content":{"rendered":"<article>\n<p>At this year&#8217;s Game Developers Conference, I had a chance to see a first gameplay preview of Studio ZA\/UM&#8217;s RPG follow-up to Disco Elysium, codenamed <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.youtube.com\/watch?v=kz9apwrMKi8&#038;ab_channel=ZAUM\" target=\"_blank\">C4<\/a>, and speak to two developers on the project: writer Siim &#8220;Kosmos&#8221; Sinam\u00e4e, and artist\/producer Ruudu Ulas.<\/p>\n<p>Setting aside the controversy, the labor and creative disputes, the ownership of Elysium, and who gets to lay claim to having &#8220;made&#8221; Disco, C4 looks interesting\u2060\u2014potentially a good or even great RPG\u2060\u2014and a lot like Disco Elysium. After six years and a new flowering of indie RPGs, C4 is going to need to deliver in scope or sheer quality of its writing\u2060\u2014two things difficult to determine from a short preview\u2014to make that wait feel worth it.<\/p>\n<p>Let&#8217;s start with a topline breakdown of the gameplay, art, and story\u2060: Everything I could glean from the footage and surrounding conversation.<\/p>\n<h2 id=\"c4-gameplay-6\">C4 Gameplay<\/h2>\n<ul>\n<li>It looks like Disco Elysium: 3D characters in painterly, pre-rendered, isometric environments.<\/li>\n<li>The basic gameplay and presentation is the same: Text in the lower right scrolling upwards like a social feed, succeed at 2d6 skill checks to get past obstacles in the environment as you explore.<\/li>\n<li>The skills still talk to you, and are all new, but with understandable overlap. For example, it&#8217;s not called &#8220;Physical Instrument&#8221; anymore, but there&#8217;s a brute force skill. Another seemed to echo &#8220;Espirit de Corps&#8221; as your sense of pride and loyalty to your employer.<\/li>\n<li>C4 has an &#8220;exertion&#8221; system that reminded me of advantage in Dungeons &#038; Dragons: Add an extra die to your roll at the cost of penalties on future rolls, with those penalties disappearing after rest.<\/li>\n<li>The Thought Cabinet has been similarly tweaked in a clever way: Instead of waiting for a thought to internalize, you choose whether to embrace or suppress each thought for mutually exclusive bonuses.<\/li>\n<li>The devs described a &#8220;dissonance&#8221; system where you&#8217;ll be penalized for making choices that contradict the thoughts you&#8217;ve internalized\u2060\u2014they used the example of lighting up again after quitting smoking, and I was reminded of how there was no real penalty to relapsing after getting sober in Disco.<\/li>\n<\/ul>\n<h2 id=\"c4-story-and-aesthetics-6\">C4 story and aesthetics<\/h2>\n<ul>\n<li>C4 takes place in a new setting, but has a similar analogue, alt-history, mid-20th century feel to Disco\u2060\u2014I had heard this was a new setting before, but felt like I had to triple-check after seeing the environment&#8217;s resemblance to Martinaise.<\/li>\n<li>You play a seasoned (or washed up) spy who has been brought in from the cold after an indeterminate amount of time for a critical mission.<\/li>\n<li>This spy has a set gender, physical appearance, past, and prior characterization much like Disco Elysium&#8217;s Harry DuBois\u2060\u2014At first glance she reminded me of Klaasje from Disco.<\/li>\n<li>C4 has full narration and voice acting like The Final Cut. The new narrator has a very different voice to Disco narrator Lenval Brown, but they nail a similarly dry, &#8220;feigning disinterest but you know they actually care&#8221; delivery.<\/li>\n<li>Anton Vill (Disco&#8217;s Thought Cabinet artist) returns for much of the game&#8217;s art, including surreal designs overlaid on top of regular gameplay, showing the protagonist&#8217;s imagination or analysis at work.<\/li>\n<li>Quest entries in the journal have unique key art that changes as the quests progress and to reflect their different outcomes.<\/li>\n<li>A minor detail that I really like: The equip screen of your inventory has a high-quality, concept art-style paper doll of your protagonist and all the gear she can equip, rather than Disco&#8217;s zoom-in of Harry&#8217;s character model.<\/li>\n<\/ul>\n<h2 id=\"what-do-i-make-of-it-6\">What do I make of it?<\/h2>\n<p>I think C4 has promise: Its mechanical tweaks to Disco&#8217;s formula particularly intrigue me. The exertion dice, for instance, are a thoughtful way to encourage more active, risky play and strategy, rather than aggressive save scumming at checks you just don&#8217;t have the juice for.<\/p>\n<p>C4 is also, by all appearances, the closest game among the <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/disco-elysium-successor-studios-overview\/\" target=\"_blank\">main cast of Disco-adjacent studios<\/a> to release. The successfully Kickstarted <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/after-suing-a-disco-elysium-writer-to-prevent-him-from-making-his-own-game-a-tech-ceo-whos-allegedly-banned-from-the-disco-elysium-subreddit-is-trying-to-crowdfund-a-spiritual-successor\/\" target=\"_blank\">Hopetown<\/a> and <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/a-disco-elysium-successor-studio-has-been-announced-for-the-second-time-today-meaning-there-are-now-4-companies-battling-for-the-title-of-za-ums-true-inheritor\/\" target=\"_blank\">XXXNightshift<\/a> both appear to be in some stage of pre-production. Elysium setting creator Robert Kurvitz&#8217;s Red Info has not shown its hand yet. Disco writer Argo Tuulik has been on ice since last fall following a court injunction <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/a-forbes-30-under-30-er-involved-in-at-least-2-disco-elysium-successor-studios-has-sued-the-lead-dev-at-a-third-blocking-him-from-working-on-a-new-game\/\" target=\"_blank\">won by the founder of the studio behind Hopetown<\/a>.<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"low\" data-lazy-src=\"https:\/\/www.youtube.com\/embed\/kz9apwrMKi8\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>Ulas and Sinam\u00e4e characterized C4 as being in full production, with the gameplay I saw representing a pre-alpha build of the game. After having been on the post-Disco Elysium beat for some time, I&#8217;ve often wished someone would actually play a hand\u2014it&#8217;s mostly been posturing, accusations, and lawsuits for years now\u2014and ZA\/UM actually has a game to show, one that looks pretty good, and maybe has the potential to be great.<\/p>\n<p>I was told development on C4 started three years ago, which lines up with the departure of Kurvitz, as well as Disco&#8217;s lead artist Aleksander Rostov and writer Helen Hindpere, alongside the cancellation of a direct sequel to Disco Elysium. Kurvitz et al famously accused ZA\/UM executives stealing the IP from them through financial malfeasance, while ZA\/UM management claims the three were fired with cause.<\/p>\n<p>Last year, ZA\/UM <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/gaming-industry\/game-development\/for-a-while-it-seemed-like-miracles-were-possible-and-with-them-redemption-a-follow-up-to-the-legendary-disco-elysium-might-have-been-ready-to-play-within-the-next-yearzaums-devs-loved-it-management-canceled-it-and-laid-off-the-team\/\" target=\"_blank\">canceled an expansion to Disco Elysium and laid off a quarter of its workforce<\/a>, including Disco Elysium writer Argo Tuulik. Speaking to Tuulik and 11 other current and former ZA\/UM employees, I got the picture of a studio that expanded too quickly in a short amount of time and struggled to define itself amid major staff departures and a reputation-defining controversy. They also alleged that the expansion project was starved of resources, skipped crucial steps in the development process at management&#8217;s insistence, and was given conflicting, confusing directives like scrambling to make a teaser for The Game Awards that was ultimately canned.<\/p>\n<figure>\n<blockquote>\n<p>I needed to be dazzled by a first look at ZA\/UM&#8217;s sophomore outing, while I find myself only cautiously optimistic.<\/p>\n<\/blockquote>\n<\/figure>\n<p>I don&#8217;t think it&#8217;s a partisan statement to say that sentiment among fans and even casual observers has largely aligned with those departed developers and their own follow-up projects. The comments under C4&#8217;s announcement trailer on both YouTube and X, for example, are extremely hostile to, and critical of, ZA\/UM.<\/p>\n<p>Despite the departures, there&#8217;s still notable talent from Disco&#8217;s development still at ZA\/UM, to say nothing of the new developers who have been brought on since. Sinam\u00e4e was credited with &#8220;additional writing&#8221; on Disco Elysium, while editor and Final Cut writer Justin Keenan is also working on C4. Artist Anton Vill&#8217;s work, a major part of Disco&#8217;s identity, is taking center stage in C4.<\/p>\n<p>But even with those continuities, ZA\/UM is in a position where it has to prove itself again. With a wait of six years (and counting) and being at the center of an exhausting, internecine conflict, I needed to be dazzled by a first look at ZA\/UM&#8217;s sophomore outing, while I find myself only cautiously optimistic.<\/p>\n<h2 id=\"the-new-hotness-6\">The new hotness<\/h2>\n<div class=\"inlinegallery inline-layout\">\n<div class=\"inlinegallery-wrap\" style=\"display:flex; flex-flow:row nowrap;\">\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 1 of 2<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2480px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:141.45%;\"><img loading=\"lazy\" decoding=\"async\" id=\"vdxdbhsh3HoTdNgAjBULzW\" name=\"C4_7\" alt=\"Disembodied hand with long fingernails pointing upwards to a sea tower with a long ladder leading up\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/ive-finally-seen-gameplay-from-za-ums-follow-up-to-disco-elyisum-and-it-looks-a-lot-like-disco-elysium-it-will-have-to-be-spectacular-to-win-back-a-hostile-fanbase.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"2480\" height=\"3508\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"caption-text\">Journal art related to an early quest in C4. <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Studio ZA\/UM)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 2 of 2<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2478px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:141.57%;\"><img loading=\"lazy\" decoding=\"async\" id=\"ocos2NY4K5rrbhcBfCfvuW\" name=\"C4_6\" alt=\"Art of a man in heavy work gloves and coveralls with a machine face having his sunglasses stolen by a seagull\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/ive-finally-seen-gameplay-from-za-ums-follow-up-to-disco-elyisum-and-it-looks-a-lot-like-disco-elysium-it-will-have-to-be-spectacular-to-win-back-a-hostile-fanbase-1.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"2478\" height=\"3508\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Studio ZA\/UM)<\/span><\/figcaption><\/figure>\n<\/div>\n<\/div>\n<\/div>\n<p>While C4&#8217;s new setting is a break with the past, the aesthetic and mechanical similarities to Disco make me wonder if ZA\/UM is playing things too safe, while also inviting more comparisons to that influential, transformative game. Every year that passes makes an incremental follow up to Disco Elysium\u2060\u2014particularly one that doesn&#8217;t take us back to its world\u2060\u2014less and less of an exciting prospect.<\/p>\n<p>I asked if ZA\/UM had considered a different perspective (like first-person) for C4, and Ulas had a fair response: They had discussed using a different camera and realtime-rendered environments, but that would have been a big risk, and the team decided to stick with what it knew. But absent a true curve ball in genre or mechanics, that means C4 is tasked with being a game as good or better than Disco Elysium, entirely on Disco Elysium&#8217;s playing field.<\/p>\n<p>The mechanical advancements are a good start, and there are two primary ways I could see a game as similar to Disco as C4 really running up the score. The first is to tell a better story and\/or create a more engrossing fictional setting than Disco Elysium\u2060\u2014more scintillating prose, more believable, lovable characters, more reactivity to player builds and actions.<\/p>\n<p>That&#8217;s a tall order when Disco set a new standard for all of those in modern CRPGs. The description for one of the new Thought Cabinet entries gave me a bit of that old, magical feeling I got from Disco&#8217;s writing, the sort of prose you&#8217;d highlight and dogear in a favorite novel, but otherwise none of the dialogue in the (admittedly short and limited) demo presentation really reached out and grabbed me.<\/p>\n<p>The other thing that could really blow the doors off is an ambitious increase in scale. Elden Ring looks a lot like Dark Souls, and Baldur&#8217;s Gate 2 can be difficult to tell apart from Baldur&#8217;s Gate 1, but those are two legendary sequels for how they did so much more with familiar mechanics. C4 could very well hide a full city (or at least a much larger map) of dense RPG exploration and storytelling, and that would clearly set it apart from competitors.<\/p>\n<div class=\"inlinegallery inline-layout\">\n<div class=\"inlinegallery-wrap\" style=\"display:flex; flex-flow:row nowrap;\">\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 1 of 4<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"kbGu4uKKujdSs4pNKMPQ83\" name=\"20250315142134_1\" alt=\"scenic view of train station in Moves of the Diamond Hand\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/ive-finally-seen-gameplay-from-za-ums-follow-up-to-disco-elyisum-and-it-looks-a-lot-like-disco-elysium-it-will-have-to-be-spectacular-to-win-back-a-hostile-fanbase-2.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"caption-text\">There are a lot of incredible indie RPGs out now or coming soon that contest a similar space to C4, like Moves of the Diamond Hand. <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Cosmo D)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 2 of 4<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1280px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:62.50%;\"><img loading=\"lazy\" decoding=\"async\" id=\"MRTsS7y23JCEvuwMU4PvKn\" name=\"spacejockey\" alt=\"Skald gameplay showing a strange telescope-like apparatus in a tower interior.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/ive-finally-seen-gameplay-from-za-ums-follow-up-to-disco-elyisum-and-it-looks-a-lot-like-disco-elysium-it-will-have-to-be-spectacular-to-win-back-a-hostile-fanbase-3.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"1280\" height=\"800\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"caption-text\">Skald: Against the Black Priory <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: High North Studios)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 3 of 4<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"tty7R5oSXKaQG55FwjYo3i\" name=\"20250227123646_1\" alt=\"Conversation with haughty angel in Esoteric Ebb\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/ive-finally-seen-gameplay-from-za-ums-follow-up-to-disco-elyisum-and-it-looks-a-lot-like-disco-elysium-it-will-have-to-be-spectacular-to-win-back-a-hostile-fanbase-4.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"caption-text\">Esoteric Ebb <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Raw Fury, Christoffer Bodeg\u00e5rd)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 4 of 4<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2223px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:54.12%;\"><img loading=\"lazy\" decoding=\"async\" id=\"jMPvJ7iwnHAxZ7HQ7yFVEZ\" name=\"header.jpg\" alt=\"Standing next to the motel sign\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/ive-finally-seen-gameplay-from-za-ums-follow-up-to-disco-elyisum-and-it-looks-a-lot-like-disco-elysium-it-will-have-to-be-spectacular-to-win-back-a-hostile-fanbase-5.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"2223\" height=\"1203\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"caption-text\">Rue Valley <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Owlcat Games)<\/span><\/figcaption><\/figure>\n<\/div>\n<\/div>\n<\/div>\n<p>And there&#8217;s a lot more competition in the independent, narrative-focused RPG space now than there was in 2019\u2060. Even as ZA\/UM and various artists who helped create Disco Elysium have been feuding, truly thrilling RPGs have been made by small teams on micro budgets in the intervening years.<\/p>\n<p>Forget heavy hitters like Baldur&#8217;s Gate 3\u2060 or Cyberpunk 2077\u2014smaller, more niche RPGs like <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/dread-delusion-review\/\" target=\"_blank\">Dread Delusion<\/a>, <a data-analytics-id=\"inline-link\" href=\"https:\/\/store.steampowered.com\/app\/1885750\/Betrayal_At_Club_Low\/\" target=\"_blank\">Betrayal at Club Low<\/a>, and <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/skald-against-the-black-priory-review\/\" target=\"_blank\">Skald: Against the Black Priory<\/a> have been combining RPG reactivity, unique world building, and surprisingly excellent, even transgressive writing for incredible results. The upcoming <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/the-creators-of-disco-elysium-unofficially-consulted-on-fascinating-upcoming-rpg-rue-valley-during-a-brutalist-architectural-tour-of-belgrade-it-was-completely-unexpected\/\" target=\"_blank\">Rue Valley<\/a>, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/d-and-d-skewering-disco-elysium-inspired-rpg-esoteric-ebb-had-me-trying-my-best-to-be-a-cleric-while-my-intelligence-stat-kept-telling-me-to-become-a-wizard-king\/\" target=\"_blank\">Esoteric Ebb<\/a>, and <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/my-new-most-anticipated-rpg-let-me-be-a-kleptomaniac-gourmand-set-loose-in-a-noir-city-on-a-quest-to-make-the-perfect-sandwich\/\" target=\"_blank\">Moves of the Diamond Hand<\/a> are all promising very exciting, and crucially very <em>different<\/em> sorts of stories built on similar exploration-heavy, dialogue and dice-rolling gameplay to Disco Elysium.<\/p>\n<p>With ZA\/UM&#8217;s budget, manpower, and, crucially, <em>baggage<\/em>, my bar for C4 is higher\u2060\u2014I would want it to surpass, rather than match similar games from much smaller, resource-limited teams, and it&#8217;s hard to say if it will do that just from a preview. I am still relieved that, after everything, someone from this milieu is showing off an actual game, but with C4 still in pre-alpha it&#8217;ll need to be worth a six year-plus wait colored by one of gaming&#8217;s messiest sagas.<\/p>\n<div class=\"product\"><a data-dimension112=\"349cc32f-e8b4-4a4f-a16c-35d07f2c480e\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:400px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Vji3V6i3HDWUHeQ22PrjFL\" name=\"New Project (8).jpg\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/ive-finally-seen-gameplay-from-za-ums-follow-up-to-disco-elyisum-and-it-looks-a-lot-like-disco-elysium-it-will-have-to-be-spectacular-to-win-back-a-hostile-fanbase-6.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"400\" height=\"400\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-games-2025-upcoming-pc-release-schedule\/\" target=\"_blank\" data-dimension112=\"349cc32f-e8b4-4a4f-a16c-35d07f2c480e\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" data-dimension25=\"\"><strong>2025 games<\/strong><\/a>: This year&#8217;s upcoming releases<strong><br \/><\/strong><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/ive-finally-seen-gameplay-from-za-ums-follow-up-to-disco-elyisum-and-it-looks-a-lot-like-disco-elysium-it-will-have-to-be-spectacular-to-win-back-a-hostile-fanbase\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>At this year&#8217;s Game Developers Conference, I had a chance to see a first gameplay preview of Studio ZA\/UM&#8217;s RPG follow-up to Disco Elysium, codenamed C4, and speak to two developers on the project: writer Siim &#8220;Kosmos&#8221; Sinam\u00e4e, and artist\/producer Ruudu Ulas. Setting aside the controversy, the labor and creative disputes, the ownership of Elysium, and who gets to lay claim to having &#8220;made&#8221; Disco, C4 looks interesting\u2060\u2014potentially a good or even great RPG\u2060\u2014and a lot like Disco Elysium. After six years and a new flowering of indie RPGs, C4 is going to need to deliver in scope or sheer quality of its writing\u2060\u2014two things difficult to determine from a short preview\u2014to make that wait feel worth it. Let&#8217;s start with a topline breakdown of&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/ive-finally-seen-gameplay-from-za-ums-follow-up-to-disco-elyisum-and-it-looks-a-lot-like-disco-elysium-it-will-have-to-be-spectacular-to-win-back-a-hostile-fanbase\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1161236,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-1161235","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>I&#039;ve finally seen gameplay from ZA\/UM&#039;s follow-up to Disco Elyisum, and it looks a lot like Disco Elysium. It will have to be spectacular to win back a hostile fanbase | Arcader News<\/title>\n<meta name=\"description\" content=\"At this year&#039;s Game Developers Conference, I had a chance to see a first gameplay preview of Studio ZA\/UM&#039;s RPG follow-up to Disco Elysium, codenamed C4,\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/ive-finally-seen-gameplay-from-za-ums-follow-up-to-disco-elyisum-and-it-looks-a-lot-like-disco-elysium-it-will-have-to-be-spectacular-to-win-back-a-hostile-fanbase\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"I&#039;ve finally seen gameplay from ZA\/UM&#039;s follow-up to Disco Elyisum, and it looks a lot like Disco Elysium. It will have to be spectacular to win back a hostile fanbase | Arcader News\" \/>\n<meta property=\"og:description\" content=\"At this year&#039;s Game Developers Conference, I had a chance to see a first gameplay preview of Studio ZA\/UM&#039;s RPG follow-up to Disco Elysium, codenamed C4,\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/ive-finally-seen-gameplay-from-za-ums-follow-up-to-disco-elyisum-and-it-looks-a-lot-like-disco-elysium-it-will-have-to-be-spectacular-to-win-back-a-hostile-fanbase\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2026-02-10T13:42:07+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/ive-finally-seen-gameplay-from-za-ums-follow-up-to-disco-elyisum-and-it-looks-a-lot-like-disco-elysium-it-will-have-to-be-spectacular-to-win-back-a-hostile-fanbase.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"339\" \/>\n\t<meta property=\"og:image:height\" content=\"480\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"9 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/ive-finally-seen-gameplay-from-za-ums-follow-up-to-disco-elyisum-and-it-looks-a-lot-like-disco-elysium-it-will-have-to-be-spectacular-to-win-back-a-hostile-fanbase\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/ive-finally-seen-gameplay-from-za-ums-follow-up-to-disco-elyisum-and-it-looks-a-lot-like-disco-elysium-it-will-have-to-be-spectacular-to-win-back-a-hostile-fanbase\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"I&#8217;ve finally seen gameplay from ZA\\\/UM&#8217;s follow-up to Disco Elyisum, and it looks a lot like Disco Elysium. 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