{"id":1160791,"date":"2026-02-10T09:20:07","date_gmt":"2026-02-10T09:20:07","guid":{"rendered":"http:\/\/ruKGs9RQjvDJ5zyomitgGN"},"modified":"2026-02-10T09:20:07","modified_gmt":"2026-02-10T09:20:07","slug":"theres-barely-more-than-a-demo-in-wreckfest-2s-early-access-debut-but-i-cant-stop-playing-it","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/theres-barely-more-than-a-demo-in-wreckfest-2s-early-access-debut-but-i-cant-stop-playing-it\/","title":{"rendered":"There&#8217;s barely more than a demo in Wreckfest 2&#8217;s early access debut, but I can&#8217;t stop playing it"},"content":{"rendered":"<article>\n<p>Have you ever stopped to really consider vehicle damage in games? The unfathomable number of complex calculations it must take to deform a car\u2019s materials in real-time, in a way that makes you nod to yourself? The way an impact leaves a precise and unique fingerprint, a story about poor judgment told through the medium of crumpled bodywork?<\/p>\n<p>Bugbear has. The Helsinki-based master of the virtual write-off is back with a sequel to its deliciously simple 2018 racer meets demolition derby, and once again the standout feature is a fantastically detailed damage model. Only BeamNG GmbH are on this preposterously high level when it comes to crash physics, and with the visual fidelity having been cranked up relative to both the first Wreckfest and the veteran BeamNG.drive, this sequel could take the overall crash crown when it makes it to full release stage.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:62.50%;\"><img loading=\"lazy\" decoding=\"async\" id=\"9njYvw9StkdBcnhES26kCB\" name=\"Wreckfest 2 Screenshot 2025.03.27 - 13.16.52.73\" alt=\"Racing in dented cars.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/theres-barely-more-than-a-demo-in-wreckfest-2s-early-access-debut-but-i-cant-stop-playing-it.png\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"2560\" height=\"1600\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: THQ Nordic)<\/span><\/figcaption><\/figure>\n<p>Also just like the original, Wreckfest 2 is an almost confrontationally straightforward proposition: you pick a car, and you race that car against others like it on a track. When you make contact with other cars, or stationary objects\u2014and you will\u2014the resulting crash will be both physically sound and visually spectacular. Then you do it again.<\/p>\n<p>While that description glosses over the finer details of its predecessor, like its career mode and roster of improbable vehicles like motorised sofas and tricked out ride-on lawnmowers, when it comes to Wreckfest 2 it\u2019s rather more literal. At this stage of its Early Access development you\u2019re getting a slender content offering comprised of solo and online races using four cars and seven track layouts over three locations, plus a bonus muck around-type space that\u2019s full of creative ways to mangle your motor, including some that hark back to Wreckfest\u2019s very earliest tech demos. You can race with up to 24 opponents, and tweak race lengths in custom events.<\/p>\n<p>It\u2019s <em>very<\/em> Early Access, then, as the game makes perfectly clear on its Steam page, but it\u2019s a point worth underlining here because until the first content patch arrives in May with two new cars and two tracks, what we early adopters have to play with is about the shape and size of the demos that used to appear on the discs that came with your PC Gamer magazines.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:62.50%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6NNhuKVKEb5hzsR89WKwCB\" name=\"Wreckfest 2 Screenshot 2025.03.27 - 13.14.19.82\" alt=\"Racing in dented cars.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/theres-barely-more-than-a-demo-in-wreckfest-2s-early-access-debut-but-i-cant-stop-playing-it-1.png\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"2560\" height=\"1600\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: THQ Nordic)<\/span><\/figcaption><\/figure>\n<p>\u2018Early Access game is light on content\u2019 isn\u2019t really worth stopping the presses for, but what is striking is that I\u2019m finding that ultra-lean portion of high-contact racing is keeping my attention for longer than it has any right to. Particularly as a PvP proposition.<\/p>\n<p>And that doesn\u2019t come without its teething troubles, either. I\u2019ve had quite a few crashes to desktop when searching for online races, and less frequently I\u2019ve CTD-ed mid-race, too. My veteran RTX 2080 TI doesn\u2019t seem to like the Savolax Sandpit much either. Arriving there drops my frame rate down into the 30s using the same settings that produce a stable 60 elsewhere. Imagine how much I, a games media writer, licked my lips upon discovering that this racing game that\u2019s all about spectacular collisions and detailed damage modelling\u2026 crashes quite often. Imagine the notes full of puns I wrote on my phone and then thought better of. But honestly I don\u2019t feel particularly compelled to lambast Wreckfest 2 for these issues, given where it is on the dev timeline. And more importantly, how much sheer enjoyment it delivers.<\/p>\n<p>It\u2019s so liberating to race in an online environment where making contact doesn\u2019t mean tanking your safety rating, serving LFM bans, or sifting through salty Discord messages. Deliberately, wilfully ruining someone else\u2019s race here isn\u2019t just permitted\u2014you actually get scored on it. T-Bone! Nice work, have 500 points.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:62.50%;\"><img loading=\"lazy\" decoding=\"async\" id=\"tqCFFHZrQD7wkHZcfeASrA\" name=\"Wreckfest 2 Screenshot 2025.03.27 - 13.20.05.10\" alt=\"Racing in dented cars.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/theres-barely-more-than-a-demo-in-wreckfest-2s-early-access-debut-but-i-cant-stop-playing-it-2.png\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"2560\" height=\"1600\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: THQ Nordic)<\/span><\/figcaption><\/figure>\n<p>The liberation works both ways. As much fun as it is to be bullish and smash into competitors, it\u2019s also refreshing to have your race utterly destroyed and shrug it off. Because this is Wreckfest 2\u2014what did you expect would happen?<\/p>\n<p>Personally I find that compelling enough to put in at least a consistent half-hour a day of guilt-free PvP. There\u2019s a subtlety to causing devastating accidents without overly involving your own car in them, and with Wreckfest ramping up its damage realism, learning that subtlety matters. It\u2019s all too easy to lose a tire and inherit the turning circle of a detached house. Taking heavy impacts to the front will damage the radiator, leaking coolant and eventually overheating the engine so much that it blows a gasket. These things are sub-optimal states for taking a win.<\/p>\n<p>Oddly enough, the damage never seems to get terminal, but it\u2019s not clear whether that\u2019s an intentional feature designed to keep you racing no matter what, or just a function of the game\u2019s early state.<\/p>\n<p>So I\u2019ve put some time into just gently, insidiously, nudging the rear of the car in front, helping it into a spin that&#8217;s impossible to correct, while barely having made contact with it. I\u2019ve learned the best overtaking spots on the Savolax Sandpit and the Scrapyard that don\u2019t end in inevitable pile-ups (generally the harder braking zones, on the inside rather than outside, so you\u2019re clear of everyone who overshoots the turn or just wants to t-bone you).<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:62.50%;\"><img loading=\"lazy\" decoding=\"async\" id=\"G9XBMbrFGGMGP848J7NrqA\" name=\"Wreckfest 2 Screenshot 2025.03.27 - 13.10.31.54\" alt=\"Racing in dented cars.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/theres-barely-more-than-a-demo-in-wreckfest-2s-early-access-debut-but-i-cant-stop-playing-it-3.png\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"2560\" height=\"1600\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: THQ Nordic)<\/span><\/figcaption><\/figure>\n<p>I\u2019m getting better at reading those glorious, terrifying intersections of track on the Sandpit\u2019s \u2018Bonebreaker\u2019 layout and the Speedway\u2019s figure-8, where when the pack stretches out it turns back to face itself at a 90-degree angle, and where the crashes are so high-speed that your car ends up looking like it went through a trash compactor.<\/p>\n<p>Learning those specific nuances of Wreckfest 2\u2019s racing, which were admittedly also present in the last game but presented in less high fidelity spectacle, is keeping this startlingly barebones build in my regular rotation. It\u2019s the roughage in a balanced diet to complement The Crew Motorfest\u2019s refined sugar, and ACC\u2019s lean protein.<\/p>\n<p>There\u2019s an extremely solid foundation here to build upon. The handling model is staunchly arcade, but lacking not one ounce of weightiness and detail. The trackside detail is markedly improved in comparison to the previous game, and while customisation isn\u2019t yet anywhere near as involved as it was in Wreckfest\u2014you can basically just paint individual bodywork panels, that\u2019s it\u2014Bugbear has stated that the full game will include \u2018full car customisation from performance to cosmetic\u2019.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:62.50%;\"><img loading=\"lazy\" decoding=\"async\" id=\"iVyUCwmwQybLYRwWvr6cyA\" name=\"Wreckfest 2 Screenshot 2025.03.27 - 13.19.41.57\" alt=\"Racing in dented cars.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/theres-barely-more-than-a-demo-in-wreckfest-2s-early-access-debut-but-i-cant-stop-playing-it-4.png\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"2560\" height=\"1600\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: THQ Nordic)<\/span><\/figcaption><\/figure>\n<p>Also arriving at some point between now and the full launch are tournaments, mod support, a career mode, and persistent progress across solo and PvP modes.<\/p>\n<p>As for what else is on the way, we\u2019re left guessing. The idea here is that the early adopters get a say in shaping the overall direction of the game, and as noble and democratic as that is, personally I\u2019d prefer Bugbear to establish its own creative vision for Wreckfest 2 and forge ahead. Community feedback is great, but leaning too hard on design by committee leads to simply firing content at the wall and seeing what sticks. It\u2019d be nice to have some indication at this early stage that this won\u2019t happen.<\/p>\n<p>Your mileage may vary, of course. Maybe you\u2019ll tire of the demo-like offering more quickly than I did. Many players will see what\u2019s on offer and decide it\u2019s too early to make the investment, and if you\u2019re not sold on three months of quick races, it\u2019d certainly be wise to hold off until the first content drop in May. Hopefully by then we\u2019ll also have a clearer sense of the direction this game\u2019s taking, because great crashes and endless quick races will only take you so far.<\/p>\n<p>It\u2019s an exciting start to Wreckfest\u2019s journey, though, and one built on the rock-solid foundations of gratifying impacts, spectacular visuals, sound arcade handling and masterful track design. The original Wreckfest never did propose a convincing answer to what it should do long-term with those same attributes, but maybe this time Bugbear has a clearer vision. If it is, it\u2019s keeping it quiet for now.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/racing\/theres-barely-more-than-a-demo-in-wreckfest-2s-early-access-debut-but-i-cant-stop-playing-it\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Have you ever stopped to really consider vehicle damage in games? The unfathomable number of complex calculations it must take to deform a car\u2019s materials in real-time, in a way that makes you nod to yourself? The way an impact leaves a precise and unique fingerprint, a story about poor judgment told through the medium of crumpled bodywork? Bugbear has. The Helsinki-based master of the virtual write-off is back with a sequel to its deliciously simple 2018 racer meets demolition derby, and once again the standout feature is a fantastically detailed damage model. Only BeamNG GmbH are on this preposterously high level when it comes to crash physics, and with the visual fidelity having been cranked up relative to both the first Wreckfest and the&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/theres-barely-more-than-a-demo-in-wreckfest-2s-early-access-debut-but-i-cant-stop-playing-it\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1160792,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,168],"class_list":["post-1160791","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-racing"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>There&#039;s barely more than a demo in Wreckfest 2&#039;s early access debut, but I can&#039;t stop playing it | Arcader News<\/title>\n<meta name=\"description\" content=\"Have you ever stopped to really consider vehicle damage in games? 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