{"id":115937,"date":"2025-09-15T00:28:48","date_gmt":"2025-09-15T00:28:48","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2136935"},"modified":"2025-09-15T00:28:48","modified_gmt":"2025-09-15T00:28:48","slug":"evil-genius-2-world-domination-feels-like-a-thing-of-breezy-charm","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/evil-genius-2-world-domination-feels-like-a-thing-of-breezy-charm\/","title":{"rendered":"Evil Genius 2: World Domination feels like a thing of breezy charm"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/02\/evil-genius-2-world-domination-feels-like-a-thing-of-breezy-charm.jpg\" alt=\"\" \/><\/p>\n<p>After a morning with Evil Genius 2, I&#8217;ve discovered that if I have an evil genius for anything, it&#8217;s not economics. I keep crashing my evil economy. I should be sitting in my desert island stronghold enjoying the sight of my minions bringing gold into my vault. Instead I&#8217;m deep in construction &#8211; tunnels in the wrong place, rooms with doors that won&#8217;t fit, the lights going out because I haven&#8217;t built enough generators. This is not a fiddly game &#8211; it&#8217;s all me. It&#8217;s like Grand Designs, but with armed guards primed to dispose of Kevin McCloud as soon as he arrives and starts talking about composting toilets.<\/p>\n<p>What a lovely game this is. The current demo build is limited to the tutorial, but it&#8217;s more than enough time to get your evil operation up and running. The only HQ I can select is the tropical island, yet it&#8217;s perfect for villainy, with a helipad, guards running all over the place, and the arctic tidal swells of a classic Bond soundtrack ebbing and breaking over the headphones. If you&#8217;ve played Evil Genius 1, or Dungeon Keeper, or even Theme Hospital, you&#8217;ll be right at home. It turns out that being an evil genius is a bit like being a hospital administrator. Build the rooms you need to get running. Build power and storage for gold and a place for your minions to train up on neck-breaking (okay, hospitals do not need all of these things) and then make sure the numbers go up.<\/p>\n<p>Placing rooms and kitting them out with items is nice and simple, drag-and-drop stuff accompanied by lovely industrious animations as your minions do your bidding. Electricity and whatnot is fuss free: just build generators and let the evil cabling and infrastructure take care of itself. Each of the game&#8217;s evil geniuses has skills that they can use. My guy, a Blofeld if ever I saw one, is able to make people work faster or train faster when he&#8217;s nearby. Granted, it is weird to see an evil genius actually walking around, since they tend to be of the egg-chair-and-fancy-lap-cat type most of the time. I got used to it though. Ambulatory evil. Maybe the cat is in a pocket? Anyway, pretty soon, forgetting the pauses for economic disaster and power outages, I had all the basic rooms I needed and a nice army of baddies ready to hassle the world a bit.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/2021-02-16-evil-genius-2-world-domination-feels-like-a-thing-of-breezy-charm\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/2021-02-16-evil-genius-2-world-domination-feels-like-a-thing-of-breezy-charm\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>After a morning with Evil Genius 2, I&#8217;ve discovered that if I have an evil genius for anything, it&#8217;s not economics. I keep crashing my evil economy. I should be sitting in my desert island stronghold enjoying the sight of my minions bringing gold into my vault. Instead I&#8217;m deep in construction &#8211; tunnels in the wrong place, rooms with doors that won&#8217;t fit, the lights going out because I haven&#8217;t built enough generators. This is not a fiddly game &#8211; it&#8217;s all me. It&#8217;s like Grand Designs, but with armed guards primed to dispose of Kevin McCloud as soon as he arrives and starts talking about composting toilets. What a lovely game this is. The current demo build is limited to the tutorial, but&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/evil-genius-2-world-domination-feels-like-a-thing-of-breezy-charm\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":115938,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-115937","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Evil Genius 2: World Domination feels like a thing of breezy charm | Arcader News<\/title>\n<meta name=\"description\" content=\"After a morning with Evil Genius 2, I&#039;ve discovered that if I have an evil genius for anything, it&#039;s not economics. 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