{"id":1157470,"date":"2026-02-09T13:35:30","date_gmt":"2026-02-09T13:35:30","guid":{"rendered":"https:\/\/www.polygon.com\/?p=545093"},"modified":"2026-02-09T13:35:30","modified_gmt":"2026-02-09T13:35:30","slug":"the-10-games-that-defined-the-nintendo-switch","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/the-10-games-that-defined-the-nintendo-switch\/","title":{"rendered":"The 10 games that defined the Nintendo Switch"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/the-10-games-that-defined-the-nintendo-switch.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-text-align-none\">What games do you think of when you think of Nintendo\u2019s Switch? There are several obvious answers; Nintendo\u2019s in-house studios never fail to leave their mark on a system with a handful of brilliant games. Yet one of the most notable things about the Switch, as it prepares to cede the limelight to <a href=\"https:\/\/www.polygon.com\/nintendo\/23899504\/nintendo-switch-2-release-date-power-name-games\">Switch 2<\/a> after eight years on the market, is that it has been less software-dependent than, perhaps, any Nintendo console since the NES.<\/p>\n<p class=\"has-text-align-none\">Of course the Switch wouldn\u2019t be the success it has been without its biggest games. In its first year, <a href=\"https:\/\/www.polygon.com\/zelda-breath-of-the-wild-guide-walkthrough\"><em>The Legend of Zelda: Breath of the Wild<\/em><\/a> and <a href=\"https:\/\/www.polygon.com\/mario-kart-8-deluxe-guide\/2017\/4\/28\/15422864\/tips-slipstream-items-tricks\"><em>Mario Kart 8 Deluxe<\/em><\/a> helped the console find a massive audience. Yet both started as games for Wii U, Nintendo\u2019s <em>least<\/em> successful platform. The Switch really was a case of a console that carved out a space for itself by arriving with the right form factor at the right time. The games that worked well on it found a console that was uniquely capable of adapting itself to suit them and helping them find players, rather than the other way around.<\/p>\n<p class=\"has-text-align-none\">The Switch began a new era for Nintendo as a platform holder that began to look a little more like the others, even if it continued to play by its own rules. The games that defined the console aren\u2019t necessarily <a href=\"https:\/\/www.polygon.com\/nintendo-switch\/2018\/9\/4\/17549714\/best-nintendo-switch-games\">the best<\/a> or the biggest. Shockingly, they don\u2019t include a mainline Mario platform game. They\u2019re the games that described what the Switch meant to players, and how it changed Nintendo \u2014 and the rest of the game industry.&nbsp;<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n<h2 class=\"wp-block-heading has-text-align-none\">Animal Crossing: New Horizons<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/the-10-games-that-defined-the-nintendo-switch-1.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Nintendo EPD\/Nintendo\" \/><\/p>\n<p class=\"has-text-align-none\"><a href=\"https:\/\/www.polygon.com\/22783019\/animal-crossing-new-horizons-final-review\"><em>Animal Crossing: New Horizons<\/em><\/a>\u2019 unprecedented success on Switch was a mixed blessing. It was in no small part a blockbuster hit due to the devastating worldwide pandemic that forced us indoors and into isolation around its release. <em>New Horizons<\/em> gave many of its players a taste of connection and community when they couldn\u2019t physically meet up with friends, family, and colleagues.<\/p>\n<p class=\"has-text-align-none\">But <em>New Horizons<\/em> was more than just a digital alternative to real-world socializing. It was a place where we made new virtual friends, found comfort in routine, and exercised control over our lives, albeit imaginary ones lived on our own private islands. The coziness of Animal Crossing was a refuge during a difficult stretch.<\/p>\n<p class=\"has-text-align-none\">That\u2019s not to say that <em>New Horizons<\/em> wasn\u2019t an enjoyable evolution of the Animal Crossing experience on its own merits. It was. There was joy to be found in building and customizing a home \u2014 and even in paying it off \u2014&nbsp;and exploiting the game\u2019s quirks to amass riches. Millions of us delighted in daily interactions with Isabelle, Blathers, and the Nook boys, and waited with anticipation as new villagers visited our town, praying that we\u2019d pull a \u201cdreamy.\u201d It was a brief taste of video game monoculture, fueled by the state of the world, and a defining moment in the Switch\u2019s success. \u2014<em>Michael McWhertor<\/em><\/p>\n<h2 class=\"wp-block-heading has-text-align-none\">The Legend of Zelda: Breath of the Wild<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/the-10-games-that-defined-the-nintendo-switch-2.jpg\" alt=\"Link draws a bow in closeup in The Legend of Zelda: Breath of the Wild\" title=\"Link draws a bow in closeup in The Legend of Zelda: Breath of the Wild\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Nintendo EPD\/Nintendo\" \/><\/p>\n<p class=\"has-text-align-none\"><em>Breath of the Wild<\/em> has become so inextricably linked with the Switch that it\u2019s easy to forget it was also released on Wii U, and in fact was announced as a Wii U game before we even knew what the Switch was. Nintendo\u2019s decision to pivot it to a cross-gen release gifted the Switch what might be the greatest launch title of all time.<\/p>\n<p class=\"has-text-align-none\">Beyond that, it marked a creative turning point for Nintendo as a game developer, and sent a clear message that the Switch was ushering in a new era for the company. The game\u2019s bold, nonlinear, systemic design was a huge departure for the Zelda series, synthesizing many influences from beyond Nintendo\u2019s Miyamoto-worshipping bubble into something that was distinctive and original, but also felt like it had been made in a world where <em>Skyrim<\/em> and <em>Minecraft<\/em> had happened. The sequel, <a href=\"https:\/\/www.polygon.com\/reviews\/23718684\/zelda-tears-of-the-kingdom-review-switch-totk\"><em>Tears of the Kingdom<\/em><\/a>, took things even further by giving players an astonishing, almost game-breaking level of creative freedom.<\/p>\n<p class=\"has-text-align-none\"><em>Breath of the Wild<\/em> turned one of Nintendo\u2019s oldest franchises into its most modern. It also outsold every mainline Mario game on the Switch, a first for the Zelda series. It was quite clear that Nintendo would never be the same again. \u2014<em>Oli Welsh<\/em><\/p>\n<h2 class=\"wp-block-heading has-text-align-none\">Mario Kart 8 Deluxe<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/the-10-games-that-defined-the-nintendo-switch-3.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Nintendo EAD\/Nintendo\" \/><\/p>\n<p class=\"has-text-align-none\">Switch was a platform for second chances. Many of Nintendo\u2019s games that failed to break through on the poorly selling Wii U found new life on Switch, including the Splatoon franchise, <em>Donkey Kong Country: Tropical Freeze<\/em>, and <em>Captain Toad: Treasure Tracker<\/em>. But none of those ports and rereleases have enjoyed the incredible success of <em>Mario Kart 8 Deluxe<\/em>, a souped-up version of the 2014 kart racer that has since gone on to outsell its predecessor eight times over.<\/p>\n<p class=\"has-text-align-none\"><em>Mario Kart 8 Deluxe<\/em> is <em>the<\/em> Switch game; two out of every five Switch owners have a copy. It was so successful for Nintendo that, five years after <em>Deluxe<\/em> launched, the company released 48 more courses and eight additional characters as DLC. In an equally important move, Nintendo included that DLC as part of its Nintendo Switch Online subscription, part of the company\u2019s plan to offer more than just multiplayer connectivity and classic games.<\/p>\n<p class=\"has-text-align-none\">It\u2019s telling that the first game Nintendo has shown for Switch 2 is a new Mario Kart. <em>Deluxe<\/em> not only brought in all-new fans of the Mario Kart franchise, it helped get the storied franchise back on, ahem, track. \u2014<em>MM<\/em><\/p>\n<h2 class=\"wp-block-heading has-text-align-none\">The Witcher 3<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/the-10-games-that-defined-the-nintendo-switch-4.jpg\" alt=\"Geralt in The Witcher 3 on Nintendo Switch\" title=\"Geralt in The Witcher 3 on Nintendo Switch\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: CD Projekt Red, Saber Interactive\" \/><\/p>\n<p class=\"has-text-align-none\">Let\u2019s be honest; the Switch is not the ideal platform to play <a href=\"https:\/\/www.polygon.com\/game\/the-witcher-3-wild-hunt\/9333\"><em>The Witcher 3<\/em><\/a>. Nintendo\u2019s console is manifestly underpowered for a game that was cutting-edge in 2015 and remained a technical showpiece when Nintendo\u2019s console launched two years later. At the time, Nintendo was also not a natural home for such bloody, sexy, world-weary fare.<\/p>\n<p class=\"has-text-align-none\">This is precisely why the Switch port of <em>The Witcher 3<\/em> is so important. It\u2019s significant that anyone tried to make it, and incredible that <a href=\"https:\/\/www.polygon.com\/2019\/10\/15\/20915391\/witcher-nintendo-switch-runs-performance-framerate-resolution\">they pulled it off<\/a>. Nintendo had long left the world of AAA gaming behind, and even during the success of the Wii, big publishers tended not to bring their marquee titles over because they were too technically demanding or aimed at a perceived different market. When the Wii U flopped, many third parties deserted Nintendo altogether.<\/p>\n<p class=\"has-text-align-none\">The Switch, however, was not just a huge sales success \u2014 with its appealing form factor and the undeniable <em>Breath of the Wild<\/em>, it had thrust Nintendo back into the hearts of the core gaming community. All of a sudden, third parties were clamoring to be part of it, and a few studios began to specialize in cramming AAA titles onto Switch\u2019s aging mobile chipset and into the tight confines of its game cards. A wave of \u201cmiracle\u201d ports began with <a href=\"https:\/\/www.polygon.com\/2017\/9\/21\/16344544\/doom-nintendo-switch-gameplay-preview\">2016\u2019s <em>Doom<\/em><\/a>, and of these, the 2019 port of <em>The Witcher 3<\/em> was the white whale. Not long after, PlayStation 5 and Xbox Series X widened the technical gulf again to a point where the ports would start to dry up \u2014 but you can expect the floodgates to reopen on Switch 2. \u2014<em>OW<\/em><\/p>\n<h2 class=\"wp-block-heading has-text-align-none\">Super Smash Bros. Ultimate<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/the-10-games-that-defined-the-nintendo-switch-5.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Bandai Namco Studios, Sora Ltd.\/Nintendo\" \/><\/p>\n<p class=\"has-text-align-none\">\u201cEveryone is here!\u201d Nintendo promised with <a href=\"https:\/\/www.polygon.com\/reviews\/2018\/12\/6\/18128504\/super-smash-bros-ultimate-review-nintendo-switch\"><em>Super Smash Bros. Ultimate<\/em><\/a>. The game maker not only kept that promise, it overdelivered with one of the most impressive expansions to any Nintendo franchise ever. In addition to stacking the game\u2019s core roster with 69 playable characters, including every fighter who\u2019d ever appeared in a Smash Bros. game and surprising newcomers like Castlevania\u2019s Simon and Metroid\u2019s Ridley, the game\u2019s developers pulled off what felt like impossible licensing deals. Banjo and Kazooie. Kingdom Hearts\u2019 Sora. <em>Final Fantasy 7<\/em>\u2019s Sephiroth. <em>Minecraft<\/em>\u2019s Steve and Alex.\u00a0<\/p>\n<p class=\"has-text-align-none\">The massive growth of the Switch and the fervor for more Super Smash Bros. seemed to feed off of each other. Led by tireless game maker <a href=\"https:\/\/www.polygon.com\/news\/468527\/super-smash-bros-creator-new-game-masahiro-sakurai\">Masahiro Sakurai<\/a>, the yearslong development of <em>Super Smash Bros. Ultimate<\/em> resulted in the series\u2019 biggest entry yet, so gargantuan that one has to question if Nintendo and Sakurai can ever top it.<\/p>\n<p class=\"has-text-align-none\">And while <em>Super Smash Bros. Ultimate<\/em> was a major step forward for the franchise, <a href=\"https:\/\/esportsinsider.com\/2023\/11\/nintendo-esports-guidelines-smash\">Nintendo\u2019s approach to esports<\/a> and its games being featured at non-Nintendo-sanctioned events hasn\u2019t evolved much during the Switch era. \u2014<em>MM<\/em><\/p>\n<h2 class=\"wp-block-heading has-text-align-none\">Nintendo Labo<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/the-10-games-that-defined-the-nintendo-switch-6.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">Who would have seen Labo coming? Nintendo\u2019s DIY \u201cbuild-and-play\u201d line of accessories let Switch owners craft cardboard \u201cToy-Con\u201d versions of real-world items like a 13-key piano, fishing rod, and motorbike \u2014&nbsp;and even <a href=\"https:\/\/www.polygon.com\/reviews\/2019\/4\/11\/18305300\/nintendo-labo-vr-kit-review\">a VR headset<\/a> \u2014 for an all-new play experience that evoked the wild accessories released during the Wii era.&nbsp;<\/p>\n<p class=\"has-text-align-none\">In retrospect, it\u2019s almost shocking that Nintendo Labo arrived just 13 months after the release of the Switch. What now feels like a late-life cycle attempt to reinvigorate the Switch with a gimmick was just another moment of unexpected innovation from Nintendo.<\/p>\n<p class=\"has-text-align-none\">While interest in Labo died out fairly quickly (building the Toy-Cons was 90% of the fun), it was a reminder of the uniqueness and adaptability of the Switch Joy-Cons to act as more than just conveniently detachable controllers \u2014\u00a0an idea that Nintendo would later explore with the similarly creative and unexpected <a href=\"https:\/\/www.polygon.com\/reviews\/2019\/10\/18\/20920926\/ring-fit-adventure-review-nintendo-switch-fitness-game\"><em>Ring Fit Adventure<\/em><\/a>. \u2014<em>MM<\/em><\/p>\n<h2 class=\"wp-block-heading has-text-align-none\">Pok\u00e9mon Scarlet and Violet<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/the-10-games-that-defined-the-nintendo-switch-7.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">It might seem strange to choose <em>Scarlet <\/em>and <em>Violet<\/em> to represent Pok\u00e9mon on this list. Of the Switch\u2019s mainline Pok\u00e9mon titles, <em>Sword <\/em>and <em>Shield<\/em> were better received by fans and even sold better (by a hair\u2019s breadth). But it\u2019s precisely because of their <a href=\"https:\/\/www.polygon.com\/pokemon\/23462310\/pokemon-scarlet-violet-performance-issues-technical-frame-rate\">performance woes<\/a> and <a href=\"https:\/\/www.polygon.com\/reviews\/23462736\/pokemon-scarlet-and-violet-review-release-date-nintendo-switch\">uninspired design<\/a> that <em>Scarlet<\/em> and <em>Violet<\/em> are, sadly, more symptomatic of the Switch era.<\/p>\n<p class=\"has-text-align-none\">The runaway success of the Switch always represented a risk that Nintendo might rush too keenly to capitalize, letting its famous quality control standards slip in the process. As far as its internal studios were concerned, iron discipline was maintained, but Nintendo didn\u2019t have as much success in keeping its partners at The Pok\u00e9mon Company and developer Game Freak in check.<\/p>\n<p class=\"has-text-align-none\">The Switch saw 12 Pok\u00e9mon games released in six years, including four (soon to be five) major Game Freak titles; the developer released <em>Scarlet <\/em>and <em>Violet<\/em> and the superior <a href=\"https:\/\/www.polygon.com\/reviews\/22901385\/pokemon-legends-arceus-review-diamond-pearl\"><em>Pok\u00e9mon Legends: Arceus<\/em><\/a> in the <em>same year<\/em>. It was just too much, and <em>Scarlet <\/em>and <em>Violet<\/em> bore the signs of an exhausted studio trapped in a content grind. You really can have too much of a good thing. \u2014<em>OW<\/em><\/p>\n<h2 class=\"wp-block-heading has-text-align-none\">Tetris 99<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/the-10-games-that-defined-the-nintendo-switch-8.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Arika\/Nintendo via Polygon\" \/><\/p>\n<p class=\"has-text-align-none\">Pairing the greatest video game of all time with the hot genre of the moment for <a href=\"https:\/\/www.polygon.com\/2019\/2\/14\/18225066\/tetris-99-nintendo-switch\"><em>Tetris 99<\/em><\/a> felt both like a uniquely classic Nintendo move and surprisingly forward-thinking for the company. While other game makers chased variations on the battle royale shooter, Nintendo and developer Arika took a different approach, resulting in a frenetically fun, all-ages take on what is traditionally a violent genre.<\/p>\n<p class=\"has-text-align-none\">Shadow-dropped as a bonus perk for Nintendo Switch Online subscribers in 2019, the release of <em>Tetris 99<\/em> brought fresh buzz to the Switch. Its success spawned even more variations on the battle royale formula from Nintendo, with <a href=\"https:\/\/www.polygon.com\/2020\/9\/3\/21419782\/super-mario-bros-35-release-date-nintendo-switch-battle-royale\"><em>Super Mario Bros. 35<\/em><\/a> and <em>F-Zero 99<\/em>. (Arika also created a <a href=\"https:\/\/www.polygon.com\/reviews\/22386046\/pac-man-99-review-nintendo-switch-strategy-how-to-confusing-ghosts-attacks\">99-player battle royale version of Pac-Man<\/a> for Bandai Namco.)<\/p>\n<p class=\"has-text-align-none\"><em>Tetris 99<\/em>\u2019s most lasting impact, however, may be its role as a value add for NSO subscribers. Nintendo, having already mined most of its back catalog from the NES and SNES era for <a href=\"https:\/\/www.polygon.com\/nintendo-switch\/22752182\/nintendo-switch-online-expansion-pack-best-retro-games\">Nintendo Switch Online\u2019s classic games offerings<\/a>, will need more games like <em>Tetris 99<\/em> to keep Switch 2 owners interested and subscribed to the service. \u2014<em>MM<\/em><\/p>\n<h2 class=\"wp-block-heading has-text-align-none\">Fire Emblem: Three Houses<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/the-10-games-that-defined-the-nintendo-switch-9.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">The Switch era has run parallel with a surge in interest in Japanese-made RPGs, and it\u2019s very much not a coincidence. Japanese publishers and developers naturally flooded to the console, which had huge sales in their home market, at the same time as the overseas <a href=\"https:\/\/www.voxmedia.com\/2024\/1\/22\/24043127\/anime-is-no-longer-niche-and-marketers-should-be-paying-attention-in-2024\">anime boom<\/a> created just the right cultural environment for these games to have an international moment. Nintendo saw the opportunity and lent a hand, often shining a light on Japanese-made games in its Direct broadcasts, and occasionally stepping in to co-publish games like Square Enix\u2019s gorgeous throwback <a href=\"https:\/\/www.polygon.com\/2018\/7\/12\/17563366\/octopath-traveler-review-nintendo-switch-jrpg\"><em>Octopath Traveler<\/em><\/a>.<\/p>\n<p class=\"has-text-align-none\">Nintendo was well placed to benefit from this snowball effect with some of its own games, including the Xenoblade Chronicles series. But the ultimate example was 2019\u2019s <a href=\"https:\/\/www.polygon.com\/reviews\/2019\/7\/25\/8930095\/fire-emblem-three-houses-review-nintendo-switch\"><em>Fire Emblem: Three Houses<\/em><\/a>. Intelligent Systems\u2019 tactical RPG series had always been beloved within its specific niche, but the audience the Switch had amassed for anime-flavored RPGs turned it into something bigger \u2014 a sort of viral hit, powered by players\u2019 obsession over the game\u2019s characters and relationships and its Harry Potter-style system of rival school houses. <em>Three Houses<\/em> showed how the Switch was, and remains, one of the most fandom-friendly platforms around. \u2014<em>OW<\/em><\/p>\n<h2 class=\"wp-block-heading has-text-align-none\">Hollow Knight<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/the-10-games-that-defined-the-nintendo-switch.png\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">While major third parties took a little longer to turn their oil tankers in Nintendo\u2019s direction, the indie developer scene saw the potential of Nintendo\u2019s machine almost instantly and rushed to take advantage. For several years, it was common for indies to release their hits on Steam and Switch first, and worry about PlayStation and Xbox later. The Switch\u2019s humble tech was no barrier to these games, and the immediacy of their designs often suited portable play perfectly.<\/p>\n<p class=\"has-text-align-none\">The two games that most symbolize the Switch\u2019s indie era are 2018\u2019s <a href=\"https:\/\/www.polygon.com\/23297244\/elden-ring-hollow-knight-completion\"><em>Hollow Knight<\/em><\/a> and 2020\u2019s <a href=\"https:\/\/www.polygon.com\/reviews\/2020\/9\/24\/21453043\/hades-review-switch-windows-early-access-supergiant-roguelite-impressions\"><em>Hades<\/em><\/a> \u2014 both fantastically refined action games in popular genres that are tricky to get right (Metroidvania and roguelike, respectively). Both found huge audiences, thanks in part to the Switch\u2019s enormous reach. Of the two, it\u2019s probably Team Cherry\u2019s <em>Hollow Knight<\/em> that is more closely associated with the Switch \u2014 if only because its long, long-awaited sequel <em>Silksong<\/em> was first announced at a Nintendo Direct, and the increasingly desperate anticipation of new info about the game ahead of every Direct since has become a meme. \u2014<em>OW<\/em><\/p>\n<p class=\"has-text-align-none\">\n<p><a href=\"https:\/\/www.polygon.com\/nintendo\/545093\/nintendo-switch-most-important-games\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>What games do you think of when you think of Nintendo\u2019s Switch? There are several obvious answers; Nintendo\u2019s in-house studios never fail to leave their mark on a system with a handful of brilliant games. Yet one of the most notable things about the Switch, as it prepares to cede the limelight to Switch 2 after eight years on the market, is that it has been less software-dependent than, perhaps, any Nintendo console since the NES. Of course the Switch wouldn\u2019t be the success it has been without its biggest games. In its first year, The Legend of Zelda: Breath of the Wild and Mario Kart 8 Deluxe helped the console find a massive audience. Yet both started as games for Wii U, Nintendo\u2019s least&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/the-10-games-that-defined-the-nintendo-switch\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1157471,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1157470","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The 10 games that defined the Nintendo Switch | Arcader News<\/title>\n<meta name=\"description\" content=\"What games do you think of when you think of Nintendo\u2019s Switch? 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