{"id":1155863,"date":"2026-02-09T05:59:21","date_gmt":"2026-02-09T05:59:21","guid":{"rendered":"https:\/\/www.polygon.com\/?p=544670"},"modified":"2026-02-09T05:59:21","modified_gmt":"2026-02-09T05:59:21","slug":"assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it\/","title":{"rendered":"Assassin&#8217;s Creed Shadows commits a great RPG sin, but I\u2019ll forgive it"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-text-align-none\">I spent 20 hours playing <em><a href=\"https:\/\/www.polygon.com\/game\/assassins-creed-shadows\/40930\">Assassin\u2019s Creed Shadows<\/a><\/em> before I spent my first skill point. I was cleaning out castles like it was House Flipper: Sengoku Edition and I never once needed an extra 4% vulnerable damage, or even the ability to assassinate two people at once. Naoe is a capable ninja from the start \u2014 thanks to all the training from her father \u2014 and Ubisoft included a skill tree that is unnecessary until you\u2019re well into the game.<\/p>\n<p class=\"has-text-align-none\">Every Assassin\u2019s Creed game has been guilty of this since the series adopted RPG-style skill trees in 2017 with <em><a href=\"https:\/\/www.polygon.com\/2014\/11\/11\/7192467\/assassins-creed-unity-review-xbox-one-PS4-PC\">Assassin\u2019s Creed Unity<\/a><\/em>. You assassinate your first target and are confronted with multiple skill trees full of either meaningless stat upgrades or abilities you should have had from the start. The games pretend that your choices matter even in the first several hours, but the most impactful upgrades always come much, much later. That would be fine in an RPG where you level up fast and develop a build for your character, but Assassin\u2019s Creed has never really been that kind of series.<\/p>\n<p class=\"has-text-align-none\"><em>Shadows<\/em> isn\u2019t that kind of game either. And yet, it still dumps six whole skill trees on you with bonuses that do almost nothing early on. The moment I see an option to increase my damage by a tiny percentage, I know I\u2019m in for a bad skill tree. You can\u2019t convince me that doing 6% more damage with my kunai matters in a game that doesn\u2019t even show how much damage you deal in the first place. These are the kind of tiny bonuses that should be moved to the end of the tree, after you\u2019ve earned all the exciting stuff.<\/p>\n<p class=\"has-text-align-none\">Better skill trees present you with interesting choices from the start. <em><a href=\"https:\/\/www.polygon.com\/diablo-4-guides\">Diablo 4<\/a><\/em> does this incredibly well, and even though it\u2019s a very different type of game, it\u2019s a great example of how to make your decisions interesting from the beginning. You won\u2019t find bland damage increases at the top of its skill trees. Instead, you\u2019ll have to decide what kind of basic ability you want and then how to enhance it, empowering your character and specializing them at the same time.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it.png\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">Rogues, for example, pick what kind of basic bread-and-butter attack they want with the very first skill point. Next, they can make it even better by giving it a unique bonus, like a burst of movement speed. The following point is where you have to decide what direction to take the ability. Do you want your attack to make enemies vulnerable to follow-up attacks or for the skill itself to do more damage? <em>Diablo 4<\/em>\u2019s skill tree immediately settles you into a loop that feels distinct from the other choices. It\u2019s not quite a build that early on, but it\u2019s the foundation for one.<\/p>\n<p class=\"has-text-align-none\"><em>Shadows <\/em>has all the building blocks for a similar approach, but ignores them for boring damage increases and slight changes to the basic mechanics, like being able to breathe in shallow water. When you\u2019re just starting out, these barely change anything about how you perform in combat. While your inventory fills up with weapons and gear with all kinds of stats on them, like vulnerable damage and poison damage, the skill trees have nothing in them that makes them matter.<\/p>\n<p class=\"has-text-align-none\">So for the first several hours, leveling up felt superfluous. It wasn\u2019t worth loading into the menu to put my points in because I was having fun without them. I played <em>Shadows<\/em> like an action game and never suffered for it. The only hangup was not being able to assassinate high-level enemies in one blow \u2014 a series staple ruined by its RPG-ification over the years. By hour 20, I was seriously questioning the point of including RPG systems in the first place.<\/p>\n<p class=\"has-text-align-none\">I was fully ready to say <em>Shadows<\/em> would\u2019ve been a better game without all the loot and the skill trees until I spent a little more time with it. Once you explore enough of the world, though, you unlock the ability to <a href=\"https:\/\/www.polygon.com\/assassins-creed-shadows-guides\/543840\/upgrade-weapons-armor-gear-how-to\">engrave items with unique effects<\/a>. Engraving bonuses like dealing double damage after deflecting an attack or reloading Yosuke\u2019s gun with two bullets at a time start to add interesting wrinkles to how you play. You can actually invest in a playstyle with engravings, mirroring the spirit of <em>Diablo 4<\/em>\u2019s skill trees.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it-1.png\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">After opening up the second tier of skill tree options and engravings, <em>Shadows<\/em> finally started to justify its RPG systems, even if it\u2019s still rather light on them. My Naoe invested in all the points to make her great at assassinating anyone she sneaks up on, but very weak in fights. When I dodge attacks, I gain some resource to use on special attacks that deal way more damage than her normal hits. I\u2019ve been in fights where I caught the attention of a whole group of samurai, and I wished I had taken the engraving that empowers Naoe in lopsided brawls. There are actual consequences for the decisions I make with my gear and points, and they have a noticeable influence on the game\u2019s hyper-polished action. And now I\u2019m eager to discover more things I can specialize in.<\/p>\n<p class=\"has-text-align-none\">It just shouldn\u2019t have taken that long to get good. I can imagine a different version of the game that doesn\u2019t even show you a skill tree until you\u2019ve familiarized yourself with its basic systems, or maybe one that only has gear engravings. <em>Shadows<\/em> acts like it&#8217;s going to be a robust RPG in its opening hours, and then takes forever to find a middle-ground where you actually care about its skill trees and loot. It gets by because its stealth action is so slick. <em>Shadows <\/em>gets a pass, but I still wonder if the series would be better off ditching the RPG systems completely and sticking to what it does best. <\/p>\n<p><a href=\"https:\/\/www.polygon.com\/opinion\/544670\/assassins-creed-shadows-skill-tree-rpg-loot\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I spent 20 hours playing Assassin\u2019s Creed Shadows before I spent my first skill point. I was cleaning out castles like it was House Flipper: Sengoku Edition and I never once needed an extra 4% vulnerable damage, or even the ability to assassinate two people at once. Naoe is a capable ninja from the start \u2014 thanks to all the training from her father \u2014 and Ubisoft included a skill tree that is unnecessary until you\u2019re well into the game. Every Assassin\u2019s Creed game has been guilty of this since the series adopted RPG-style skill trees in 2017 with Assassin\u2019s Creed Unity. You assassinate your first target and are confronted with multiple skill trees full of either meaningless stat upgrades or abilities you should have&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1155864,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1155863","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Assassin&#8217;s Creed Shadows commits a great RPG sin, but I\u2019ll forgive it | Arcader News<\/title>\n<meta name=\"description\" content=\"I spent 20 hours playing Assassin\u2019s Creed Shadows before I spent my first skill point. I was cleaning out castles like it was House Flipper: Sengoku\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Assassin&#8217;s Creed Shadows commits a great RPG sin, but I\u2019ll forgive it | Arcader News\" \/>\n<meta property=\"og:description\" content=\"I spent 20 hours playing Assassin\u2019s Creed Shadows before I spent my first skill point. I was cleaning out castles like it was House Flipper: Sengoku\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2026-02-09T05:59:21+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"480\" \/>\n\t<meta property=\"og:image:height\" content=\"270\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"5 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"Assassin&#8217;s Creed Shadows commits a great RPG sin, but I\u2019ll forgive it\",\"datePublished\":\"2026-02-09T05:59:21+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it\\\/\"},\"wordCount\":1011,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2025\\\/03\\\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it.jpg\",\"articleSection\":[\"Polygon\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it\\\/\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it\\\/\",\"name\":\"Assassin&#8217;s Creed Shadows commits a great RPG sin, but I\u2019ll forgive it | Arcader News\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2025\\\/03\\\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it.jpg\",\"datePublished\":\"2026-02-09T05:59:21+00:00\",\"author\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"description\":\"I spent 20 hours playing Assassin\u2019s Creed Shadows before I spent my first skill point. I was cleaning out castles like it was House Flipper: Sengoku\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it\\\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it\\\/#primaryimage\",\"url\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2025\\\/03\\\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it.jpg\",\"contentUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2025\\\/03\\\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it.jpg\",\"width\":480,\"height\":270,\"caption\":\"Assassin\u2019s Creed Shadows commits a great RPG sin, but I\u2019ll forgive it\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/arcader.org\\\/news\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Assassin&#8217;s Creed Shadows commits a great RPG sin, but I\u2019ll forgive it\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/\",\"name\":\"Arcade News\",\"description\":\"Free Arcade News from the Best Online Sources\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/arcader.org\\\/news\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\",\"name\":\"Arcade News\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"contentUrl\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"caption\":\"Arcade News\"},\"sameAs\":[\"https:\\\/\\\/cricketgames.tv\"],\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/author\\\/arcade-news\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Assassin&#8217;s Creed Shadows commits a great RPG sin, but I\u2019ll forgive it | Arcader News","description":"I spent 20 hours playing Assassin\u2019s Creed Shadows before I spent my first skill point. I was cleaning out castles like it was House Flipper: Sengoku","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/arcader.org\/news\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it\/","og_locale":"en_US","og_type":"article","og_title":"Assassin&#8217;s Creed Shadows commits a great RPG sin, but I\u2019ll forgive it | Arcader News","og_description":"I spent 20 hours playing Assassin\u2019s Creed Shadows before I spent my first skill point. I was cleaning out castles like it was House Flipper: Sengoku","og_url":"https:\/\/arcader.org\/news\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it\/","og_site_name":"Arcade News","article_published_time":"2026-02-09T05:59:21+00:00","og_image":[{"width":480,"height":270,"url":"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it.jpg","type":"image\/jpeg"}],"author":"Arcade News","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Arcade News","Est. reading time":"5 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/arcader.org\/news\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it\/#article","isPartOf":{"@id":"https:\/\/arcader.org\/news\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it\/"},"author":{"name":"Arcade News","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"headline":"Assassin&#8217;s Creed Shadows commits a great RPG sin, but I\u2019ll forgive it","datePublished":"2026-02-09T05:59:21+00:00","mainEntityOfPage":{"@id":"https:\/\/arcader.org\/news\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it\/"},"wordCount":1011,"commentCount":0,"image":{"@id":"https:\/\/arcader.org\/news\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it.jpg","articleSection":["Polygon"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/arcader.org\/news\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/arcader.org\/news\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it\/","url":"https:\/\/arcader.org\/news\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it\/","name":"Assassin&#8217;s Creed Shadows commits a great RPG sin, but I\u2019ll forgive it | Arcader News","isPartOf":{"@id":"https:\/\/arcader.org\/news\/#website"},"primaryImageOfPage":{"@id":"https:\/\/arcader.org\/news\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it\/#primaryimage"},"image":{"@id":"https:\/\/arcader.org\/news\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it.jpg","datePublished":"2026-02-09T05:59:21+00:00","author":{"@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"description":"I spent 20 hours playing Assassin\u2019s Creed Shadows before I spent my first skill point. I was cleaning out castles like it was House Flipper: Sengoku","breadcrumb":{"@id":"https:\/\/arcader.org\/news\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/arcader.org\/news\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/arcader.org\/news\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it\/#primaryimage","url":"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it.jpg","contentUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it.jpg","width":480,"height":270,"caption":"Assassin\u2019s Creed Shadows commits a great RPG sin, but I\u2019ll forgive it"},{"@type":"BreadcrumbList","@id":"https:\/\/arcader.org\/news\/assassins-creed-shadows-commits-a-great-rpg-sin-but-ill-forgive-it\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/arcader.org\/news\/"},{"@type":"ListItem","position":2,"name":"Assassin&#8217;s Creed Shadows commits a great RPG sin, but I\u2019ll forgive it"}]},{"@type":"WebSite","@id":"https:\/\/arcader.org\/news\/#website","url":"https:\/\/arcader.org\/news\/","name":"Arcade News","description":"Free Arcade News from the Best Online Sources","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/arcader.org\/news\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Person","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839","name":"Arcade News","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","caption":"Arcade News"},"sameAs":["https:\/\/cricketgames.tv"],"url":"https:\/\/arcader.org\/news\/author\/arcade-news\/"}]}},"_links":{"self":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/1155863","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/comments?post=1155863"}],"version-history":[{"count":1,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/1155863\/revisions"}],"predecessor-version":[{"id":1491211,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/1155863\/revisions\/1491211"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media\/1155864"}],"wp:attachment":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media?parent=1155863"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/categories?post=1155863"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/tags?post=1155863"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}