{"id":1154833,"date":"2026-02-09T03:59:18","date_gmt":"2026-02-09T03:59:18","guid":{"rendered":"https:\/\/www.polygon.com\/544208\/the-assassins-creed-series-ranked-with-odyssey-included"},"modified":"2026-02-09T03:59:18","modified_gmt":"2026-02-09T03:59:18","slug":"all-14-assassins-creed-games-ranked","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/all-14-assassins-creed-games-ranked\/","title":{"rendered":"All 14 Assassin\u2019s Creed games, ranked"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"Graphic: Polygon | Source images: Ubisoft\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/all-14-assassins-creed-games-ranked.png\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-drop-cap is-lead\">Over the nearly two decades since the first entry, Assassin\u2019s Creed has ballooned into a mixed-media franchise that includes at least seven spinoffs, nine novels, 11 comics, <a href=\"https:\/\/www.polygon.com\/what-to-watch\/531125\/assassins-creed-movie-max-good-actually\">a Michael Fassbender film<\/a>, an in-development TV show, and enough Pop! toys to fill a jam band. The brand is so ubiquitous, so familiar, that its core ideas \u2014 religion is a misreading of coded messages from an ancient, advanced race of technologists; a shadow war between the champions of freedom and control has been fought over centuries by Earth\u2019s greatest historical leaders and thinkers \u2014 have mutated from quirky and compelling to obtuse and intimidating to predictable and bland.<\/p>\n<p class=\"has-text-align-none\">It\u2019s easy to forget how audacious this series was and occasionally can still be. So if you remember one thing from this article, let it be this: The second Assassin\u2019s Creed ended with the player fistfighting the pope in order to uncover the truth of an ultra-advanced, pre-human civilization on which our world\u2019s concept of religion is built. Let\u2019s take a moment to recognize that, of all video game franchises on the planet, this particular series about cynical, comical, and controversial conspiracy theories somehow became a mainstream phenomenon.<\/p>\n<p class=\"is-lead\">This year, <a href=\"https:\/\/www.polygon.com\/review\/541609\/assassins-creed-shadows-review\"><em>Assassin\u2019s Creed Shadows<\/em><\/a> marks another type of reboot, bringing together ideas from the original trilogy, the \u201cmodern\u201d trilogy, and the most recent pseudo-spinoff, <a href=\"https:\/\/www.polygon.com\/reviews\/23901831\/assassins-creed-mirage-review-baghdad-steam-release\"><em>Assassin\u2019s Creed Mirage<\/em><\/a>.<\/p>\n<p class=\"is-lead\"><em>Shadows<\/em>\u2019 release is a good opportunity to reflect on the series\u2019 zigs and zags. Because for all of its overwrought melodrama and impenetrable conspiracies, Assassin\u2019s Creed has consistently spawned some of the strangest, most self-effacing, and most ambitious AAA games. A single series that spans swashbuckling pirates, Victorian-era organized crime, the plurality of famous Renaissance artists, a golden apple with the power to obliterate human life, and, yes, of course, a boss battle that culminates with the graphic pummeling of Pope Alexander VI for no other reason than \u201cthe truth is out there.\u201d<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n<h2 class=\"wp-block-heading\">14. Assassin\u2019s Creed Revelations<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/all-14-assassins-creed-games-ranked.jpg\" alt=\"Ezio Auditore da Firenze directs apprentice Assassins in 2011\u2019s Assassin\u2019s Creed: Revelations.\" title=\"Ezio Auditore da Firenze directs apprentice Assassins in 2011\u2019s Assassin\u2019s Creed: Revelations.\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Ubisoft Montreal\/Ubisoft\" \/><\/p>\n<p class=\"is-lead\">Despite (or perhaps because of) the constant threat of succumbing to franchise bloat and committing an expensive creative misfire, Assassin\u2019s Creed\u2019s designers have largely built their games around the shared and proven skeleton of third-person stealth combat. With each entry, a hero pairs a knack for parkour with a love of concealed blades to slaughter an entire political regime using crowds, haystacks, and extreme heights to stay just out of sight. <a href=\"https:\/\/www.polygon.com\/game\/assassins-creed-revelations\/1795\"><em>Assassin\u2019s Creed Revelations<\/em><\/a> is, in some capacity, the exception.<\/p>\n<p class=\"is-lead\">This game takes a series known for graceful stealth combat and <a href=\"http:\/\/assassinscreed.wikia.com\/wiki\/Smoke_Bombs#Smoke_Bombs\">adds, of all things, bombs<\/a> \u2014 yes, \u201cbombs\u201d is plural; there\u2019s a variety of explosives to craft and combust.<\/p>\n<p>Even at the bottom of this list, I can\u2019t bring myself to bully <em>Revelations<\/em>. In their quest for a raison d\u2019\u00eatre, the designers grasped for something,<em> anything<\/em> that would distinguish this game from its predecessors. The bombs are a bust, but some ideas hinted at greatness. Its messy fort defense system was, six years later, refined by <em>Middle-earth: Shadow of War<\/em>. And I\u2019ll go so far as to say that <em>Revelations<\/em> includes the best character work for Desmond, the unlikable protagonist who, for years, had dominated the franchise\u2019s modern-day timeline.<\/p>\n<p>In an extended collection of first-person, 3D puzzles (yes, you can wear 3D glasses; <em>Revelations<\/em> was published in 2011, after all), the player navigates abstract spaces (think a clumsier <em>Portal<\/em>) to uncover Desmond\u2019s deep existential truths. Paired with these vignettes is a collection of monologues recapping Desmond\u2019s former life as a puckish runaway who gets caught up in the hubbub of 20-something life in New York City. If you\u2019ve ever wondered what Assassin\u2019s Creed would sound like if written by John Updike on a bender, then have I got the game for you. \u2014<em>Chris Plante<\/em><\/p>\n<h2 class=\"wp-block-heading\" id=\"Tthd5h\">13. Assassin\u2019s Creed 3<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/all-14-assassins-creed-games-ranked-1.jpg\" alt=\"Assassin\u2019s Creed 3 - Connor standing on a rooftop overlooking a snowy Boston Harbor\" title=\"Assassin\u2019s Creed 3 - Connor standing on a rooftop overlooking a snowy Boston Harbor\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Ubisoft Montreal\/Ubisoft\" \/><\/p>\n<p class=\"is-lead\"><a href=\"https:\/\/www.polygon.com\/game\/assassins-creed-3\/2370\"><em>Assassin\u2019s Creed 3<\/em><\/a> is a multicar pileup: the franchise\u2019s rapid commercial expectations colliding into the publisher\u2019s exponential desire to include more and more things to do, further demolished by the complexity of developing a game on a quick turnaround with a team of hundreds spread across the world. When the lights went off in Canada, they came on in Shanghai, and for years a moment didn\u2019t pass without someone, somewhere, feeding their ideas into this machine.<\/p>\n<p>Since then, Ubisoft has built itself around this global production model, but <em>Assassin\u2019s Creed 3<\/em> feels, more than any other entry, like the product of growing pains. The team had many years to make the game, but with the final product being a mixed bag, one wonders how much of that production time went into formalizing a process for creating games at this humongous scale.<\/p>\n<p>It doesn\u2019t help that the game, like <em>Revelations<\/em>, misunderstands the appeal of previous entries. Where early Assassin\u2019s Creeds send the player skittering across the rooftops of cramped villas and cities, <em>Assassin\u2019s Creed 3<\/em> drops the player in the wide-avenue towns and dense forests of Colonial America.<strong> <\/strong>The setting makes for some playful story turns, but never quite supports the play style at its heart. \u2014<em>CP<\/em><\/p>\n<h2 class=\"wp-block-heading\" id=\"GWBB6B\">12. Assassin\u2019s Creed Unity<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/all-14-assassins-creed-games-ranked-2.jpg\" alt=\"Amo Dorain scouts a target in 2014\u2019s Assassin\u2019s Creed Unity\" title=\"Amo Dorain scouts a target in 2014\u2019s Assassin\u2019s Creed Unity\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Ubisoft Montreal\/Ubisoft\" \/><\/p>\n<p class=\"is-lead\">Have you ever seen a controlled demolition of an old building? That\u2019s how I remember <a href=\"https:\/\/www.polygon.com\/game\/assassins-creed-unity\/36725\"><em>Assassin\u2019s Creed Unity<\/em><\/a>. Like an implosion of a dilapidated hotel, it\u2019s an achievement that requires great knowledge, thorough planning, and a profound attention to detail. It\u2019s a beautiful thing to behold, but at the end of the day, all that\u2019s left is rubble.<\/p>\n<p>The first Assassin\u2019s Creed game built truly for the previous generation of consoles and PC hardware, <em>Unity<\/em> is still one of the most visually stunning entries in the series despite being 11 (!) years old. What a rarity in video games, an art form in which new iterations surpass their predecessors, visually speaking, thanks to a constant hum of new graphical horsepower and creative tools.<\/p>\n<p><em>Unity<\/em> also experiments with multiplayer within its central campaign, rather than relegating it to supplemental modes. Where early Assassin\u2019s Creed games imagine the player as a leader of an army of AI-controlled killers, <em>Unity<\/em> portrays each player as part of a human-guided team.<\/p>\n<p>The combination of multiplayer and graphical finesse seems to have been too much for both the development team to achieve and contemporary hardware to power. The initial 2014 release is notorious for containing <a href=\"https:\/\/www.polygon.com\/2014\/11\/13\/7213671\/assassins-creed-unity-patch-update\">some hilarious and grotesque bugs<\/a>.<\/p>\n<p>As in <em>Revelations<\/em>, there\u2019s still something special tucked beneath the game\u2019s flaws. <em>Unity<\/em> oozes big ideas and inspired craftsmanship. Its re-creation of Paris during the French Revolution is the most decadent and vibrant city in the series. After its botched release, the developers <a href=\"https:\/\/www.polygon.com\/2014\/11\/14\/7223023\/assassins-creed-unity-fix\">gradually reconstructed their grand building from the rubble<\/a>. More than a decade later, it\u2019s in good enough condition to revisit without fear it might collapse. \u2014<em>CP<\/em><\/p>\n<h2 class=\"wp-block-heading\" id=\"NuuJ4S\">11. Assassin\u2019s Creed<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/all-14-assassins-creed-games-ranked-3.jpg\" alt=\"Alta\u00efr Ibn-La\u2019Ahad battles a knight in 2007\u2019s Assassin\u2019s Creed.\" title=\"Alta\u00efr Ibn-La\u2019Ahad battles a knight in 2007\u2019s Assassin\u2019s Creed.\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Ubisoft Montreal\/Ubisoft\" \/><\/p>\n<p class=\"is-lead\">What\u2019s so precious about the original <a href=\"https:\/\/www.polygon.com\/game\/assassins-creed\/4523\"><em>Assassin\u2019s Creed<\/em><\/a><em> \u2014 <\/em>other than its lovable wax museum-like character models<em> \u2014<\/em> is the sensation, in every moment, that you\u2019re playing the inexplicable realization of the most preposterous video game pitch in history. Put yourself in the shoes of the CEO of Ubisoft around 2004: The biggest games on the planet are <em>Half-Life 2<\/em>, <em>World of Warcraft<\/em>, and Grand Theft Auto. Patrice D\u00e9silets, a man whose previous credits include <em>Prince of Persia: The Sands of Time<\/em> and a Donald Duck game, pitches a new franchise that is sort of like Grand Theft Auto.<\/p>\n<p>Except. Except!<em> Except, there are no guns or cars or pop songs or massive multiplayer spaces! <\/em><\/p>\n<p>The game is set in the Holy Land in 1191. The player takes the role of an assassin in a secret political order. Yet the player is also playing as a man named Desmond who, in the present day, is attached to a machine that allows him to relive the \u201cgenetic memories\u201d of his bloodline. And, because that somehow isn\u2019t enough, in both the past and present, a grand search has begun for a special artifact inspired by the apple in the Garden of Eden that has the power to control human minds.<\/p>\n<p>This pitch got greenlit, produced, and shipped. It received average to semi-positive reviews, mostly criticizing the lack of things to do, but the game had built tremendous buzz even before release. Ubisoft quadrupled down, following the game with sequels and spinoffs and enough content that, years later, critics would gripe that there was too much in the series: too many side quests, too many modes, and simply too many games.<\/p>\n<p>Revisiting the original <em>Assassin\u2019s Creed<\/em>, you\u2019ll rediscover a brilliant proof of concept; its raw simplicity makes it almost unrecognizable. There is little to see, less to do. It\u2019s like a tiny medicinal dropper filled with ideas potent enough to feed a multimedia juggernaut. \u2014<em>CP<\/em><\/p>\n<h2 class=\"wp-block-heading\" id=\"AOE9DG\">10. Assassin\u2019s Creed Rogue<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/all-14-assassins-creed-games-ranked-4.jpg\" alt=\"Shay Patrick Cormac sets sail aboard the Morrigan in 2014\u2019s Assassin\u2019s Creed Rogue.\" title=\"Shay Patrick Cormac sets sail aboard the Morrigan in 2014\u2019s Assassin\u2019s Creed Rogue.\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Ubisoft Sofia\/Ubisoft\" \/><\/p>\n<p class=\"is-lead\">A sequel of sorts to <em>Black Flag<\/em>, <a href=\"https:\/\/www.polygon.com\/game\/assassins-creed-rogue\/37719\"><em>Assassin\u2019s Creed Rogue<\/em><\/a> continues the series\u2019 brief tangent into boat-captaining, treasure-looting, deck-swabbing piracy. The big twist this time: The player takes the role of an assassin turned Templar, hunting and slaughtering his former colleagues as revenge for grievous betrayal. Intrigue!<\/p>\n<p>And yet, for all the narrative gymnastics, the opportunity to play as the \u201cvillain\u201d boils down to some familiar hand-wringing arguments about the ambiguous line between good and evil, and blunt declarations about how both sides of the franchise\u2019s central conflict have corrupt members muddying their well-meaning intentions. \u00a0<\/p>\n<p><em>Rogue<\/em> is less rich than <em>Black Flag<\/em>. It lacks visual oomph (gone are the tropical islands, replaced with muted Arctic tundras), creative density (you get the sense this project had a fraction of the budget of other titles), and commercial ambition (no surprise, it was released as a me-too alongside <em>Assassin\u2019s Creed Unity<\/em>, the latter of which devoured the marketing budget).<\/p>\n<p>For fans of <em>Black Flag<\/em>, there\u2019s a pleasure in imagining a timeline in which <em>Rogue<\/em> had received the support it deserved, and Assassin\u2019s Creed wholeheartedly made the leap from parkour to pirates. \u2014<em>CP<\/em><\/p>\n<h2 class=\"wp-block-heading\">9. Assassin\u2019s Creed Mirage<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/all-14-assassins-creed-games-ranked-5.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Ubisoft Montreal\/Ubisoft\" \/><\/p>\n<p class=\"has-text-align-none\">It\u2019s called <em>Assassin\u2019s Creed Mirage<\/em> because its place in this list is an illusion. Is this a mainline game? A spinoff? An alternate history? I suppose that since we included <em>Rogue<\/em>, <em>Mirage<\/em> deserves its place. But the pseudo-return to form struggled to resonate with both critics and audiences at the level of its contemporaries in the franchise. With <em>Assassin\u2019s Creed Shadows<\/em> now available and the promise of a large, ongoing AC ecosystem in the coming years, <em>Mirage<\/em>\u2019s place in AC history reads like the scribbled notes in a dream journal. Interesting. Reflective. Creatively incomplete.<\/p>\n<p>So why is this entry still relatively high on our list? <em>Mirage<\/em> is a perfectly fine (and beautifully art-directed) stealth adventure with a reasonable scope that allows players to see its credits before they hit terminal exhaustion. Not every Assassin\u2019s Creed game can claim as much. \u2014<em>CP<\/em><\/p>\n<h2 class=\"wp-block-heading\">8. Assassin\u2019s Creed Valhalla<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/all-14-assassins-creed-games-ranked-6.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p>Bigger isn\u2019t always better; sometimes it\u2019s just bigger. <a href=\"https:\/\/www.polygon.com\/reviews\/2020\/11\/9\/21554755\/assassins-creed-valhalla-review-xbox-one-ps4-ps5-xbox-series-x-pc\"><em>Assassin\u2019s Creed Valhalla<\/em><\/a><em> <\/em>concludes the \u201cmodern\u201d trilogy of Assassin\u2019s Creed games that shifted the series from a focus on stealth to a more traditional (though decadently built) open-world action RPG. While <em>Valhalla<\/em> was more polished and denser than its predecessors <em>Origins<\/em> and <em>Odyssey<\/em>, it also felt overcooked \u2014 like the series was once again falling into old habits of repeating past successes rather than trying new things. <em>Valhalla<\/em> isn\u2019t a bad game. But after years of Assassin\u2019s Creed surpassing its hardcore fans, <em>Valhalla<\/em>\u2019s biggest selling point was its bigness.&nbsp;\u2014<em>CP<\/em><\/p>\n<h2 class=\"wp-block-heading\" id=\"no42Ih\">7. Assassin\u2019s Creed Syndicate<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/all-14-assassins-creed-games-ranked-1.png\" alt=\"Jacob Frye skateboards a carriage in 2015\u2019s Assassin\u2019s Creed Syndicate.\" title=\"Jacob Frye skateboards a carriage in 2015\u2019s Assassin\u2019s Creed Syndicate.\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Ubisoft Quebec\/Ubisoft\" \/><\/p>\n<p class=\"is-lead\"><a href=\"https:\/\/www.polygon.com\/game\/assassins-creed-syndicate\/38347\"><em>Assassin\u2019s Creed Syndicate<\/em><\/a> largely delivers on the botched intentions of its immediate predecessor, <em>Unity<\/em>. Which is to say, <em>Syndicate<\/em> is a return to form, taking the stealthy climbing and killing of the early Assassin\u2019s Creed games and transplanting them within a Victorian-era crime drama.<\/p>\n<p>Sure, <em>Syndicate<\/em>\u2019s London is a less visually dazzling setting than <em>Unity<\/em>\u2019s Paris, and its missions obey an established formula, but everything works well enough. The dual-protagonist setup \u2014 twins: a brawler man, a stealthy woman \u2014 allow the game to flirt with a variety of ways to deal death. And the vehicle skirmishes finally, <em>finally<\/em>, don&#8217;t feel like punishment.<\/p>\n<p>By the end, the game wheezes under the weight of fetch quests, outdated combat, and a burdensome list of busywork. But <em>Syndicate<\/em> is all about the journey, even if you wind up at the same place as usual. \u2014<em>CP<\/em><\/p>\n<h2 class=\"wp-block-heading\">6. Assassin\u2019s Creed Shadows<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/all-14-assassins-creed-games-ranked-7.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">As long as there has been an Assassin\u2019s Creed, there has been a fan base begging for an entry set in historical Japan. Ubisoft had other locales on its itinerary, from Colonial America to mythological ancient Greece. The publisher took so long to reach Japan that several competitors arrived years ahead of the \u201creal thing,\u201d most notably <a href=\"https:\/\/www.polygon.com\/reviews\/2020\/7\/14\/21322970\/ghost-of-tsushima-review-ps4-kurosawa-mode\"><em>Ghost of Tsushima<\/em><\/a> and <a href=\"https:\/\/www.polygon.com\/reviews\/24106792\/rise-of-the-ronin-review-samurai-rpg-ps5\"><em>Rise of the Ronin<\/em><\/a>.\u00a0<\/p>\n<p class=\"has-text-align-none\">Was it worth the wait? Mostly. <em>Assassin\u2019s Creed Shadows<\/em> retains the RPG elements of <em>Origins<\/em>, while incorporating more stealthy assassination from the series\u2019 early days. Its open world is detailed in a way that those previously mentioned games (<em>Tsushima<\/em>, <em>Ronin<\/em>) weren\u2019t budgeted to be. When you sneak into a fort, you can expect to see gobs of considered, art-directed additions, from historically accurate furniture to elaborate molding.<\/p>\n<p>It&#8217;s a slow start \u2014 for example, the much-promoted co-protagonist Yasuke doesn\u2019t appear for many hours. But once its open world reveals itself, <em>Shadows<\/em> plays like a culmination of the series, making good on the promise its most dedicated fans had been waiting to see fulfilled. \u2014<em>CP<\/em><\/p>\n<h2 class=\"wp-block-heading\" id=\"IOEXvO\">5. Assassin\u2019s Creed Origins<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/all-14-assassins-creed-games-ranked-8.jpg\" alt=\"Bayek stands atop a sphinx in 2017\u2019s Assassin\u2019s Creed Origins.\" title=\"Bayek stands atop a sphinx in 2017\u2019s Assassin\u2019s Creed Origins.\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Ubisoft Montreal\/Ubisoft\" \/><\/p>\n<p>In some small way, <a href=\"https:\/\/www.polygon.com\/game\/assassins-creed-origins\/39898\"><em>Assassin\u2019s Creed Origins<\/em><\/a> reminds me of the original <em>Assassin\u2019s Creed<\/em>. With big changes to combat and navigation, <em>Origins<\/em> may prove itself to have been a rough draft for the next decade\u2019s worth of Assassin\u2019s Creed games. At the same time, it plays less like an ambitious, unfamiliar new idea, and more like a greatest hits album.<\/p>\n<p>Everything is here and nearly everything is refined. I just get the sense that I\u2019ve seen it all before \u2014 maybe not in this series, but somewhere.<\/p>\n<p>What is refreshing, however, is the setting and the characters. Although the story sometimes trips over itself, the place and people mark an overdue departure from the series\u2019 largely European canon. Assassin\u2019s Creed excels as pulpy, playable history. How wonderful to visit somewhere new. \u2014<em>CP<\/em><\/p>\n<h2 class=\"wp-block-heading\" id=\"dIXA2b\">4. Assassin\u2019s Creed Odyssey<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/all-14-assassins-creed-games-ranked-9.jpg\" alt=\"Assassin\u2019s Creed Odyssey \u2014 Kassandra faces down a bear\" title=\"Assassin\u2019s Creed Odyssey \u2014 Kassandra faces down a bear\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Ubisoft Quebec\/Ubisoft via Polygon\" \/><\/p>\n<p>If <em>Origins<\/em> is the foundation, <em>Odyssey<\/em> is the house. It builds ably on <em>Origins<\/em>, with an absurdly large map, an increased emphasis on melee combat, and deeper role-playing elements. Its changes aren\u2019t as dramatic as those in its predecessor, but they make for an overall more comfortable experience.<\/p>\n<p>Grand family dramas are one of the things Assassin\u2019s Creed does best. <em>Odyssey<\/em>\u2019s family saga in particular benefits from a truly epic backdrop. The story is drip-fed to the player over hours and hours of quests to the point that its scope can occasionally feel like too much of a good thing.<\/p>\n<p>But there\u2019s a lot to love for those who can invest the time. Kassandra and Alexios are strong, developed personalities \u2014 and hey, you can choose a playable character for the first time in an Assassin\u2019s Creed game, <em>and<\/em> Ubisoft managed to justify it within the series\u2019 overbearing lore.<\/p>\n<p><em>Odyssey <\/em>is a game that pulls double duty as historical tourism. Its ancient Greece features craggy cliffs, views that go on for miles, white sand beaches, and color, <em>color<\/em> everywhere. Thank goodness it has a photo mode \u2014 the world is stunning.<\/p>\n<p>Above all, the true accomplishment of <em>Odyssey<\/em> is how it shows a titanic old franchise can change successfully. It doesn\u2019t add anything that games as a medium haven\u2019t done before, but it\u2019s been constructed carefully, passionately, and skillfully. \u2014<em>Simone de Rochefort<\/em><\/p>\n<h2 class=\"wp-block-heading\" id=\"cl1wrC\">3. Assassin\u2019s Creed 2<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/all-14-assassins-creed-games-ranked-10.jpg\" alt=\"Ezio takes friends to his favorite flower garden in 2009\u2019s Assassin\u2019s Creed 2, stabbing them in the head\" title=\"Ezio takes friends to his favorite flower garden in 2009\u2019s Assassin\u2019s Creed 2, stabbing them in the head\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Ubisoft Montreal\/Ubisoft\" \/><\/p>\n<p class=\"is-lead\"><a href=\"https:\/\/www.polygon.com\/game\/assassins-creed-2\/1753\"><em>Assassin\u2019s Creed 2<\/em><\/a> is the \u201cjust right\u201d porridge, a perfect balance between the proof of concept <em>Assassin\u2019s Creed<\/em> and the hyper-refined <em>Assassin\u2019s Creed: Brotherhood<\/em>. Some folks will <a href=\"http:\/\/www.eurogamer.net\/articles\/2017-10-25-the-assassins-creed-series-ranked\">tell you this is the high point of the series<\/a>, and that sounds reasonable enough. Its settings \u2014 Venice, the Vatican, the Tuscan countryside \u2014 are diverse and colorful, while its contemporaries are remembered for standardizing first- and third-person shooters with a viscous, poopish tint. \u00a0\u00a0<\/p>\n<p>Here, the series commits totally to a zany, conspiratorial cynicism that, like all great camp, feels crafted with a deep sincerity. <em>Assassin\u2019s Creed 2<\/em> also launches an unlikely trilogy around its hero, Ezio, a roguish Italian assassin with a sense of style other series leads have struggled to top.<\/p>\n<p>It\u2019s <em>A New Hope<\/em>, <em>Alien<\/em>, and <em>The Godfather<\/em>. It\u2019s brilliant. But the sequel\u2019s better. \u2014<em>CP<\/em><\/p>\n<h2 class=\"wp-block-heading\" id=\"gUf2rE\">2. Assassin\u2019s Creed 4: Black Flag<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/all-14-assassins-creed-games-ranked-11.jpg\" alt=\"Edward Kenway considers stabbing a whale in 2013\u2019s Assassin\u2019s Creed 4: Black Flag.\" title=\"Edward Kenway considers stabbing a whale in 2013\u2019s Assassin\u2019s Creed 4: Black Flag.\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Ubisoft Montreal\/Ubisoft\" \/><\/p>\n<p class=\"is-lead\">Experimentation and deviation undercut many Assassin\u2019s Creed games, but here, the creators bet it all on a long shot and won. Asking fans to spend dozens of hours captaining a bulky pirate ship goes against the series\u2019 focus on stealth, speed, and the proven power trip of being a one-person death squad. I suspect <a href=\"https:\/\/www.polygon.com\/game\/assassins-creed-4-black-flag\/10328\"><em>Assassin\u2019s Creed 4: Black Flag<\/em><\/a> works for one simple reason: The game was developed with an astonishing sense of direction and purpose from which it achieves a holistic excellence.<\/p>\n<p>The sea shanties, the lush fauna, the splash and fizz of the ocean\u2019s waves, the sense of ownership of your boat \u2014 everything clicks together. The modern-day timeline is largely sidelined, and as a result, <em>Black Flag<\/em> feels like its own separate series. It shows little reverence and no obligation to be anything other than itself.<\/p>\n<p>What a shame its legacy will continue as a multiplayer boat combat game, instead of as a full-blown open-world spinoff. But maybe <em>Black Flag<\/em> retains a freshness because of its rarity. Rather than keep this boat at sea, Ubisoft returned to its original treasure box, and has been pillaging it ever since. \u2014<em>CP<\/em><\/p>\n<h2 class=\"wp-block-heading\" id=\"wzuMfa\">1. Assassin\u2019s Creed: Brotherhood<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/all-14-assassins-creed-games-ranked-12.jpg\" alt=\"Ezio is awkward at a party in 2010\u2019s Assassin\u2019s Creed: Brotherhood, perched atop the Coliseum\" title=\"Ezio is awkward at a party in 2010\u2019s Assassin\u2019s Creed: Brotherhood, perched atop the Coliseum\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Ubisoft Montreal\/Ubisoft\" \/><\/p>\n<p class=\"is-lead\">It\u2019s OK for a TV show or a video game series to jump the shark. The phrase has a negative connotation, but personally, I feel the moment a piece of fiction jumps the shark, it transcends itself. Jumping the shark happens when creators push so hard against the established internal logic of a story that they break it, permanently.<\/p>\n<p>Or, to put it another way, the toothpaste isn\u2019t going back into the tube.<\/p>\n<p>The term comes from an episode of <em>Happy Days<\/em> in which Fonzie jumps over a shark on water skis. Up to this point, the writers had built an identity around Fonzie\u2019s escalating sense of coolness. Jumping a shark is the end point; it\u2019s the coolest possible thing Fonzie could do. Except it\u2019s too silly and implausible, even by the sitcom\u2019s standards. It turns the cheeky small-town hero into an oddball pseudo-celebrity. It ruins him. Here\u2019s another example: Homer Simpson is a buffoonish dad. <a href=\"https:\/\/www.theverge.com\/2014\/8\/22\/6056915\/frank-grimes-the-simpsons-jump-the-shark\">Leading Frank Grimes to accidentally kill himself<\/a> is the dumbest thing Homer can possibly do. It takes a dopey father and converts him into a lethal idiot. Both were great episodes of their respective series. Both spoil the fun for the episodes that follow.<\/p>\n<p><em>Assassin\u2019s Creed: Brotherhood<\/em> is the jumping-the-shark moment for the franchise, the culmination of a need to fill the series with things to do that began with the criticism of the very first entry.<\/p>\n<p>You can recruit fellow assassins. You can run Rome like a mob boss. You can commit horse-to-horse assassinations. The movement is faster, the weapons deadlier, including a crossbow that was basically a gun. The map is littered with things to do and people to stab. At the time of its release, this abundance felt more like a gift of extreme generosity than the obligatory checklist of future games. &nbsp;<\/p>\n<p class=\"has-end-mark\">Do I think <em>Brotherhood<\/em> established the series\u2019 worst habits? Absolutely. But here, those ideas are fresh and polished. It\u2019s video game decadence, and it\u2019s no surprise Ubisoft has served a variation of this meal nearly every year since. \u2014<em>CP<\/em><\/p>\n<p><a href=\"https:\/\/www.polygon.com\/2017\/10\/27\/544208\/assassins-creed-games-ranked-best-worst\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Over the nearly two decades since the first entry, Assassin\u2019s Creed has ballooned into a mixed-media franchise that includes at least seven spinoffs, nine novels, 11 comics, a Michael Fassbender film, an in-development TV show, and enough Pop! toys to fill a jam band. The brand is so ubiquitous, so familiar, that its core ideas \u2014 religion is a misreading of coded messages from an ancient, advanced race of technologists; a shadow war between the champions of freedom and control has been fought over centuries by Earth\u2019s greatest historical leaders and thinkers \u2014 have mutated from quirky and compelling to obtuse and intimidating to predictable and bland. It\u2019s easy to forget how audacious this series was and occasionally can still be. So if you remember&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/all-14-assassins-creed-games-ranked\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1154834,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1154833","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>All 14 Assassin\u2019s Creed games, ranked | Arcader News<\/title>\n<meta name=\"description\" content=\"Over the nearly two decades since the first entry, Assassin\u2019s Creed has ballooned into a mixed-media franchise that includes at least seven spinoffs, nine\" \/>\n<meta name=\"robots\" content=\"index, follow, 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