{"id":1153266,"date":"2026-02-08T17:00:14","date_gmt":"2026-02-08T17:00:14","guid":{"rendered":"http:\/\/E6YhSLd7boWzD6F5amV7kM"},"modified":"2026-02-08T17:00:14","modified_gmt":"2026-02-08T17:00:14","slug":"helldivers-2-cco-johan-pilestedt-says-the-industrys-got-it-backwards-by-putting-features-over-fundamentals-we-talk-way-too-little-about-the-core-philosophy","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/helldivers-2-cco-johan-pilestedt-says-the-industrys-got-it-backwards-by-putting-features-over-fundamentals-we-talk-way-too-little-about-the-core-philosophy\/","title":{"rendered":"Helldivers 2 CCO Johan Pilestedt says the industry&#8217;s got it backwards by putting features over fundamentals: &#8216;We talk way too little about the core philosophy&#8217;"},"content":{"rendered":"<article>\n<p>Helldivers 2&#8217;s runaway popularity last year was, in part, due to just how focused it felt\u2014while other games might bombard you from orbit with a silo of microtransactions, features, menus, and stats, Helldivers 2 basically said, &#8220;Hey, do you like shooting bugs? You wanna scrap some robots? Here&#8217;s a bunch of guns to do just that. Here&#8217;s a game that&#8217;s very good at it. Go hog wild.&#8221;<\/p>\n<p>That&#8217;s not to say it doesn&#8217;t have secondary systems, mind. There&#8217;s still an unlock system and microtransactional Warbonds for $10 a pop (or a dozen plus hours grinding currency) but it is, overall, a videogame that knows what it&#8217;s about. Johan Pilestedt, CCO of Arrowhead Games\u2014and <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/helldivers-2-developer-arrowhead-games-has-a-new-ceowith-johan-pilstedt-taking-on-a-different-role-to-direct-100-of-my-focus-to-the-game-and-community\/\">formerly its CEO<\/a>, before stepping down so he could get his mitts more on the creative process\u2014had some similar thoughts at GDC, during a talk about the game&#8217;s success.<\/p>\n<p>&#8220;When I talk to people that are in the business side of things,&#8221; Pilestedt explains, &#8220;[they say] it&#8217;s the price point, it&#8217;s the galactic war \u2026 it&#8217;s the release timing that&#8217;s also the success.&#8221; He thinks this focus on any one individual point, however, is a load of old codswallop: &#8220;If you think that just transplanting one of these things into your game will make it a smash hit? I think that&#8217;s wrong&#8221;.<\/p>\n<p>He breaks it down into three steps: Fundamentals, style, and features. For Pilestedt, fundamentals are the real brass tacks. Things like the values of your studio, &#8220;the fantasies you create&#8221;, your target audience, and how the game feels at a baseline level.<\/p>\n<p>Style is how you direct that raw material into a cohesive experience. Only then can you start pulling features\u2014like the Galactic War\u2014out of those two things: &#8220;Those two inform the features of the game.&#8221;<\/p>\n<p>The place where a lot of studios go wrong, he says, is focusing so hard on features before anything else. &#8220;We talk way too little about the core philosophy of each studio&#8217;s reason for making games, and how it affects the end product that you put out there \u2026 [fundamentals are] the base from which all other decisions derive. It is what lies at the heart of the studio&#8217;s mentality, it&#8217;s the core of what the studio thinks about other games as well.&#8221;<\/p>\n<p>It all sounds a bit esoteric, which is why Pilestedt starts talking about cars, because everyone gets car metaphors: &#8220;Here&#8217;s a task for all of you in the room. Imagine the best car,&#8221; fielding a few requirements for a solid ride from the audience.<\/p>\n<p>&#8220;If we try to create a car that&#8217;s suitable for all of these really wide and varying perspectives, you&#8217;re going to get something that&#8217;s strange.&#8221; To illustrate, Pilestedt &#8220;wrangled AI to generate the best car&#8221;, and it produced a monstrosity that set the whole crowd laughing.<\/p>\n<p>&#8220;A car that&#8217;s made for everyone is a car that&#8217;s made for no one \u2026 The games industry is now so vast that everybody can find a game that suits their needs and enjoy them. But we shouldn&#8217;t cannibalize our own audiences to try to get somebody else&#8217;s audience. That would be like Porsche making a SUV.&#8221;<\/p>\n<p>Pilestedt&#8217;s stabbing at some high concept stuff, here\u2014but he&#8217;s not wrong. Back when Suicide Squad: Kill the Justice Leauge dropped its first proper trailer, PC Gamer&#8217;s own Robin Valentine made the astute observation that <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/superheroes-and-live-service-is-a-dreadful-combination\/\">superheroes and live service<\/a> don&#8217;t really combine well.<\/p>\n<p>Now, obviously, Marvel Rivals proved that headline wrong at face value\u2014but Robin was specifically referring to &#8220;the Destiny model&#8221; of live service, &#8220;a slow treadmill of progress based around incrementally better weapons and accessories&#8221; which, you might note, is absent from Rivals. And I agree whole-heartedly with him.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"jxLy4vsZ2hc8dBMjoDfG25\" name=\"urban legends (cropped)\" alt=\"helldivers 2 urban legends\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/helldivers-2-cco-johan-pilestedt-says-the-industrys-got-it-backwards-by-putting-features-over-fundamentals-we-talk-way-too-little-about-the-core-philosophy.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Arrowhead Game Studios)<\/span><\/figcaption><\/figure>\n<p>Giving Harley Quinn a bat that does +2% damage to shield enemies or whatever doesn&#8217;t grok with the idea of playing superheroes at all\u2014as Pilestedt warns against, it was an act of hubris, taking a feature from one game and stuffing it into another just because it was proven to work for Destiny, not because it fit the core fundamentals of the property, or Rocksteady&#8217;s prior bailiwick\u2014that is, making solid third-person action games.<\/p>\n<p>Fundamentals, not features is one of those esoteric pieces of wisdom that makes sense the more you think about it. And it&#8217;s just good life advice, in general. Don&#8217;t just imitate what works well, figure out what you want to do, <em>then <\/em>imitate the things that do that thing and put your own saucy little spin on them.<\/p>\n<p>Heck, Helldivers 2 did it\u2014if you pop the hood open and look at its guts, it&#8217;s a lovely blend of the arcade chaos of games like Star Wars: Battlefront, mixed with the squad shooter tactics of something like Arma, all wrapped up in an arcadey and accessible package. Add a little bit of Arrowhead&#8217;s experience with Magika&#8217;s friendly fire and ragdolling chaos, and you&#8217;ve got a winner\u2014but, as Pilestedt says, it&#8217;s all in service to the fundamental core.<\/p>\n<div class=\"product\"><a data-dimension112=\"1951cb4e-3c47-4c09-ab1d-a9e35e20dce3\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:400px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Vji3V6i3HDWUHeQ22PrjFL\" name=\"New Project (8).jpg\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/helldivers-2-cco-johan-pilestedt-says-the-industrys-got-it-backwards-by-putting-features-over-fundamentals-we-talk-way-too-little-about-the-core-philosophy-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"400\" height=\"400\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-games-2025-upcoming-pc-release-schedule\/\" target=\"_blank\" data-dimension112=\"1951cb4e-3c47-4c09-ab1d-a9e35e20dce3\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" data-dimension25=\"\"><strong>2025 games<\/strong><\/a>: This year&#8217;s upcoming releases<strong><br \/><\/strong><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/helldivers-2-cco-johan-pilestedt-says-the-industrys-got-it-backwards-by-putting-features-over-fundamentals-we-talk-way-too-little-about-the-core-philosophy\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Helldivers 2&#8217;s runaway popularity last year was, in part, due to just how focused it felt\u2014while other games might bombard you from orbit with a silo of microtransactions, features, menus, and stats, Helldivers 2 basically said, &#8220;Hey, do you like shooting bugs? You wanna scrap some robots? Here&#8217;s a bunch of guns to do just that. Here&#8217;s a game that&#8217;s very good at it. Go hog wild.&#8221; That&#8217;s not to say it doesn&#8217;t have secondary systems, mind. There&#8217;s still an unlock system and microtransactional Warbonds for $10 a pop (or a dozen plus hours grinding currency) but it is, overall, a videogame that knows what it&#8217;s about. Johan Pilestedt, CCO of Arrowhead Games\u2014and formerly its CEO, before stepping down so he could get his mitts&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/helldivers-2-cco-johan-pilestedt-says-the-industrys-got-it-backwards-by-putting-features-over-fundamentals-we-talk-way-too-little-about-the-core-philosophy\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1153267,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,787],"class_list":["post-1153266","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-third-person-shooter"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Helldivers 2 CCO Johan Pilestedt says the industry&#039;s got 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