{"id":1152593,"date":"2026-02-08T12:56:13","date_gmt":"2026-02-08T12:56:13","guid":{"rendered":"http:\/\/ZjmihmpgwMZ9VL5HQYHDqm"},"modified":"2026-02-08T12:56:13","modified_gmt":"2026-02-08T12:56:13","slug":"helldivers-2s-johan-pilestedt-says-developers-need-to-start-taking-more-risks-safe-bets-are-a-death-sentence-for-the-studios-that-try-to-make-them","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/helldivers-2s-johan-pilestedt-says-developers-need-to-start-taking-more-risks-safe-bets-are-a-death-sentence-for-the-studios-that-try-to-make-them\/","title":{"rendered":"Helldivers 2&#8217;s Johan Pilestedt says developers need to start taking more risks: &#8216;Safe bets are a death sentence for the studios that try to make them&#8217;"},"content":{"rendered":"<article>\n<p><a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/helldivers-2\/\">Helldivers 2<\/a> creative director Johan Pilestedt says the game industry has a &#8220;convergence problem&#8221; because everyone is chasing the same &#8220;big next thing,&#8221; a type of risk aversion he believes has the industry &#8220;caught in a vicious circle of death and rebirth.&#8221;<\/p>\n<p>Speaking at a Game Developers Conference panel attended by PC Gamer, Pilestedt pointed the finger at the rise of live service games, particularly battle royales, as symptomatic of a bigger problem for the industry: Developers all start trying to &#8220;compete for the same niche&#8221; when the next big trend kicks off, which leaves behind countless numbers of gamers who want to play other things, and are willing to spend money on them, but don&#8217;t have the opportunity.<\/p>\n<p>&#8220;The games industry is caught in a vicious cycle of death and rebirth,&#8221; Pilestedt said. &#8220;Every so often we lay off thousands of people suddenly, and no one understands why, and I think it&#8217;s just because we converge.<\/p>\n<p>&#8220;We will always go through that cycle of death and rebirth, but now that cycle is unnecessarily brutal because we don&#8217;t diversify enough. We need to make more types of games, because people are playing more than ever, and still, we are unable to sustain our business. It&#8217;s ridiculous. If everybody stopped making battle royales and made [different kinds of] games, we wouldn&#8217;t be in this position.&#8221;<\/p>\n<p>Ironically, given how often such games fail, Pilestedt attributed the industry&#8217;s urge to chase trends to a desire for &#8220;safety,&#8221; particularly among publishers who &#8220;try to play it safe by taking safe bets.&#8221;<\/p>\n<p>&#8220;One thing I can guarantee is that those safe bets are a death sentence for the studios that try to make them. We are in the business of taking risks, and if we don&#8217;t take risks we&#8217;re never going to be able to achieve success. Few people believed that Helldivers would amount to anything, and yet here we are.&#8221;<\/p>\n<p>Indeed, here they are, and I think we have to acknowledge that the runaway success of Helldivers 2 affords Pilestedt a certain luxury of choice that a lot of other developers don&#8217;t have. Still, he&#8217;s not wrong in the big picture: As PC Gamer&#8217;s Morgan Park said all the way back in 2023, &#8220;<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/live-service-keeps-killing-modestly-successful-multiplayer-games-and-it-doesnt-have-to-be-this-way\/\">live service keeps killing modestly successful multiplayer games<\/a>,&#8221; some of which are quite good\u2014but modest success just isn&#8217;t enough to survive in an all-or-nothing space, especially when they&#8217;re backed by publishers who demand immediate, significant <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/gaming-industry\/electronic-arts-says-dragon-age-and-ea-sports-fc-25-underperformed-as-it-revises-its-financial-outlook-downward\/\">financial returns<\/a>.<\/p>\n<p>Pilestedt concluded his talk by urging developers to not only take risks, but to do their own thing. &#8220;Make your games according to your studio&#8217;s foundation and style,&#8221; he said. &#8220;Don&#8217;t copy others. Think about what you want to make and take a gamble on it.&#8221;<\/p>\n<div class=\"product\"><a data-dimension112=\"eba9ca34-6a6f-4f8b-a916-250f44922c5e\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:400px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Vji3V6i3HDWUHeQ22PrjFL\" name=\"New Project (8).jpg\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/helldivers-2s-johan-pilestedt-says-developers-need-to-start-taking-more-risks-safe-bets-are-a-death-sentence-for-the-studios-that-try-to-make-them.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"400\" height=\"400\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-games-2025-upcoming-pc-release-schedule\/\" target=\"_blank\" data-dimension112=\"eba9ca34-6a6f-4f8b-a916-250f44922c5e\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" data-dimension25=\"\"><strong>2025 games<\/strong><\/a>: This year&#8217;s upcoming releases<strong><br \/><\/strong><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/helldivers-2s-johan-pilestedt-says-developers-need-to-start-taking-more-risks-safe-bets-are-a-death-sentence-for-the-studios-that-try-to-make-them\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Helldivers 2 creative director Johan Pilestedt says the game industry has a &#8220;convergence problem&#8221; because everyone is chasing the same &#8220;big next thing,&#8221; a type of risk aversion he believes has the industry &#8220;caught in a vicious circle of death and rebirth.&#8221; Speaking at a Game Developers Conference panel attended by PC Gamer, Pilestedt pointed the finger at the rise of live service games, particularly battle royales, as symptomatic of a bigger problem for the industry: Developers all start trying to &#8220;compete for the same niche&#8221; when the next big trend kicks off, which leaves behind countless numbers of gamers who want to play other things, and are willing to spend money on them, but don&#8217;t have the opportunity. &#8220;The games industry is caught in&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/helldivers-2s-johan-pilestedt-says-developers-need-to-start-taking-more-risks-safe-bets-are-a-death-sentence-for-the-studios-that-try-to-make-them\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1152594,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[5491],"class_list":["post-1152593","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-gaming-industry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - 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