{"id":1151253,"date":"2026-02-08T01:19:04","date_gmt":"2026-02-08T01:19:04","guid":{"rendered":"http:\/\/kKQzgvoeLDVNbBPGRm4qiJ"},"modified":"2026-02-08T01:19:04","modified_gmt":"2026-02-08T01:19:04","slug":"avoweds-new-patch-just-gave-you-6-more-talent-points-to-muck-around-with-along-with-a-heap-of-fixes-and-improvements","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/avoweds-new-patch-just-gave-you-6-more-talent-points-to-muck-around-with-along-with-a-heap-of-fixes-and-improvements\/","title":{"rendered":"Avowed&#8217;s new patch just gave you 6 more talent points to muck around with, along with a heap of fixes and improvements"},"content":{"rendered":"<article>\n<p>Avowed, which I&#8217;ve temporarily put down while I grind for drip in Monster Hunter Wilds, is slowly-but-surely summoning me back to the Living Lands with some incremental improvements. It&#8217;s nice to see that Obsidian&#8217;s keen to make what&#8217;s already a dang solid action RPG into the best version of its focused self\u2014like with that 60+ gig update that <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/avoweds-huge-66gb-update-includes-major-improvements-for-the-games-whole-progression-system-along-with-key-bug-fixes-and-buffs-for-companions\/\">sorted out its resource economy<\/a>.<\/p>\n<p>This time, Obsidian&#8217;s taken aim at its talent system. Namely, you&#8217;ll get more talent points to spread across your trees, as the <a data-analytics-id=\"inline-link\" href=\"https:\/\/forums.obsidian.net\/topic\/134488-patch-130-notes\/\" target=\"_blank\">patch notes read<\/a>: &#8220;The player will now receive an additional talent point at levels five, 10, 15, 20, 25, [and] 30. Players with save files past those levels will receive the additional points.&#8221;<\/p>\n<p>It&#8217;s honestly a welcome change\u2014even as a fledgling spellblade, I sort of felt torn between getting more interesting bits of my kit online and, well, ranking said talent points up. Six points might not sound like a lot, but that&#8217;s either a few more ranks in your abilities, <em>or <\/em>it&#8217;s a whole new ability bumped up to its max rank, with two points left over for treats.<\/p>\n<p>There are also some nice quality-of-life touches. Keyboard and mouse users can now toggle between walking and running, the UI&#8217;s opacity can be fiddled with, high-contrast accessibility options are now present, and there&#8217;s a third-person FoV slider now.<\/p>\n<p>Elsewhere, there&#8217;s been a ton of fixes, performance improvements, and tweaks to enemy AI, graphical fidelity, and quests. For instance, essence reductions to your spells and abilities should work more reliably, and there&#8217;ve been a few instances of softlocking\/getting stuck that have been nixed.<\/p>\n<p>Generally speaking, there are fewer places in the game&#8217;s various zones where you can hop out of bounds, get stuck, or otherwise doom your envoy to a life in glitched-out purgatory. Specific graphics elements have been tweaked for performance gains, too, so the game should ideally run faster now\u2014bonus, it&#8217;ll stop setting itself to DLSS every time you open it.<\/p>\n<p>One neat QoL feature that&#8217;s also quietly made its way into the patch notes is the removal of buyback timers: &#8220;Shopkeepers will no longer get rid of items you have sold to them.&#8221; Super useful, in case you happened to be one of those players who accidentally sold a bunch of your crafting materials early on.<\/p>\n<p>It&#8217;s a meaty update\u2014totalling around 4,600-ish words total. You can have a gander at the<a data-analytics-id=\"inline-link\" href=\"https:\/\/forums.obsidian.net\/topic\/134488-patch-130-notes\/\" target=\"_blank\"> full patch notes<\/a> yourself.<\/p>\n<div class=\"product\"><a data-dimension112=\"a21a20e4-dd03-4dae-960a-1b63613a5f42\" data-action=\"Deal Block\" data-label=\"Avowed unique weapons\" data-dimension48=\"Avowed unique weapons\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:804px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"U8eETtCoxpobF3g8GdwE3V\" name=\"avowed square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/avoweds-new-patch-just-gave-you-6-more-talent-points-to-muck-around-with-along-with-a-heap-of-fixes-and-improvements.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"804\" height=\"804\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/avowed-best-uniques-to-get-early\/\" target=\"_blank\" data-dimension112=\"a21a20e4-dd03-4dae-960a-1b63613a5f42\" data-action=\"Deal Block\" data-label=\"Avowed unique weapons\" data-dimension48=\"Avowed unique weapons\" data-dimension25=\"\"><strong>Avowed unique weapons<\/strong><\/a>: Grab these early<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/avowed-totem-of-rightful-rulership-fragment-locations-dawnshore\/\" target=\"_blank\"><strong>Totem of Rightful Rulership<\/strong><\/a>: Find all the pieces<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/avowed-intimidating-feline-codpiece-treasure-map-location\/\" target=\"_blank\"><strong>Intimidating Feline Codpiece<\/strong><\/a>: Treasure map solution<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/avowed-kai-romance-companion-quest-battle-scars\/\" target=\"_blank\"><strong>Kai romance<\/strong><\/a>: Soldier through together<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/avowed-ygwulf-choice-an-untimely-end-kill-spare\/\" target=\"_blank\"><strong>Avowed Ygwulf<\/strong><\/a>: How to handle the assassin<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/avoweds-new-patch-just-gave-you-6-more-talent-points-to-muck-around-with-along-with-a-heap-of-fixes-and-improvements\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Avowed, which I&#8217;ve temporarily put down while I grind for drip in Monster Hunter Wilds, is slowly-but-surely summoning me back to the Living Lands with some incremental improvements. It&#8217;s nice to see that Obsidian&#8217;s keen to make what&#8217;s already a dang solid action RPG into the best version of its focused self\u2014like with that 60+ gig update that sorted out its resource economy. This time, Obsidian&#8217;s taken aim at its talent system. Namely, you&#8217;ll get more talent points to spread across your trees, as the patch notes read: &#8220;The player will now receive an additional talent point at levels five, 10, 15, 20, 25, [and] 30. Players with save files past those levels will receive the additional points.&#8221; It&#8217;s honestly a welcome change\u2014even as a&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/avoweds-new-patch-just-gave-you-6-more-talent-points-to-muck-around-with-along-with-a-heap-of-fixes-and-improvements\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1151254,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-1151253","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Avowed&#039;s new patch just gave you 6 more talent points to muck around with, along with a heap 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