{"id":1147267,"date":"2026-02-07T07:39:13","date_gmt":"2026-02-07T07:39:13","guid":{"rendered":"https:\/\/www.polygon.com\/?p=538601"},"modified":"2026-02-07T07:39:13","modified_gmt":"2026-02-07T07:39:13","slug":"i-wish-avoweds-brilliant-lore-reminder-feature-was-in-every-rpg","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/i-wish-avoweds-brilliant-lore-reminder-feature-was-in-every-rpg\/","title":{"rendered":"I wish Avowed\u2019s brilliant lore reminder feature was in every RPG"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"Image: Obsidian Entertainment\/Xbox Game Studios\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/i-wish-avoweds-brilliant-lore-reminder-feature-was-in-every-rpg.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-text-align-none\">We\u2019ve all been there: playing an RPG in a fictional world when suddenly you&#8217;re lost in a swamp of made-up proper nouns. Where is that place? What is that faction\u2019s whole deal again? And what exactly is going on in this side quest that I started a week ago?<\/p>\n<p class=\"has-text-align-none\"><em>Avowed<\/em> has a surprisingly elegant solution. The new dark fantasy RPG from Obsidian Entertainment is <a href=\"https:\/\/www.polygon.com\/gaming\/535581\/avowed-dawntreader-best-quests-lore\">very good with its lore<\/a>, and one of the most crucial ways it accomplishes this is by having easy-to-access lore refreshers. When you\u2019re speaking to other characters in the game, its unique vocab words are highlighted a different color. That\u2019s because you can press a button to activate a pop-up screen where you can quickly refresh yourself on the various people, places, and concepts critical to <em>Avowed<\/em>\u2019s setting and your hero\u2019s quest.<\/p>\n<figure class=\"wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/i-wish-avoweds-brilliant-lore-reminder-feature-was-in-every-rpg.png\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/i-wish-avoweds-brilliant-lore-reminder-feature-was-in-every-rpg-1.png\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/figure>\n<p class=\"has-text-align-none\">It\u2019s somewhat similar to <em>Final Fantasy 16<\/em>\u2019s <a href=\"https:\/\/www.thegamer.com\/final-fantasy-16-active-time-lore-situation-map\/\">Active Time Lore<\/a> mechanic, but a lot easier on the eyes and less overloaded with info. And it\u2019s been extremely helpful for me as someone who doesn\u2019t always have the easiest time retaining new lore, but also because I\u2019ve been playing <em>Avowed <\/em>at the same time as <em>Citizen Sleeper 2<\/em>. Both games involve a second consciousness with mysterious intentions lodged in your head, and hard decisions about the people and environments around you. I\u2019ve mixed up details between the two more than once while playing, and this tool has really helped me keep them separate.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/i-wish-avoweds-brilliant-lore-reminder-feature-was-in-every-rpg-2.png\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">But it\u2019s not just useful for remembering lore you\u2019ve forgotten \u2014 <em>Avowed<\/em>\u2019s lore reminder feature also allows for a natural building of the world, its people, and how they speak. A variety of curse words and slang is woven throughout the adventure, giving color and personality to individual characters (for instance, the ranger companion Marius swears like a sailor). Because those slang and curse words are also highlighted as vocab words, the characters don\u2019t have to stop and explain to your player character what they mean. And, if you\u2019re struggling to pick up the meanings of these fictional words through context clues, you can just read the definition through the lore tool.<\/p>\n<p class=\"has-text-align-none\">It\u2019s the kind of small but meaningful quality-of-life improvement that has greatly deepened my appreciation for <em>Avowed<\/em>, especially when I\u2019ve had to take a week away from the game. I bounce off of most open-world RPGs due to boredom, being overwhelmed by too many things to do, or because I took a break and now I feel lost. <em>Avowed <\/em>avoids all three of these problems for me, and the lore reminder feature is a big reason why.<\/p>\n<p><a href=\"https:\/\/www.polygon.com\/opinion\/538601\/avowed-lore-reminder-dialogue-history-feature\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>We\u2019ve all been there: playing an RPG in a fictional world when suddenly you&#8217;re lost in a swamp of made-up proper nouns. Where is that place? What is that faction\u2019s whole deal again? And what exactly is going on in this side quest that I started a week ago? Avowed has a surprisingly elegant solution. The new dark fantasy RPG from Obsidian Entertainment is very good with its lore, and one of the most crucial ways it accomplishes this is by having easy-to-access lore refreshers. When you\u2019re speaking to other characters in the game, its unique vocab words are highlighted a different color. That\u2019s because you can press a button to activate a pop-up screen where you can quickly refresh yourself on the various people,&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/i-wish-avoweds-brilliant-lore-reminder-feature-was-in-every-rpg\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1147268,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1147267","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>I wish Avowed\u2019s brilliant lore reminder feature was in every RPG | Arcader News<\/title>\n<meta name=\"description\" content=\"We\u2019ve all been there: playing an RPG in a fictional world when suddenly you&#8217;re lost in a swamp of made-up proper nouns. Where is that place? What is\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/i-wish-avoweds-brilliant-lore-reminder-feature-was-in-every-rpg\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"I wish Avowed\u2019s brilliant lore reminder feature was in every RPG | Arcader News\" \/>\n<meta property=\"og:description\" content=\"We\u2019ve all been there: playing an RPG in a fictional world when suddenly you&#8217;re lost in a swamp of made-up proper nouns. Where is that place? 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