{"id":1145593,"date":"2026-02-06T22:06:14","date_gmt":"2026-02-06T22:06:14","guid":{"rendered":"https:\/\/www.polygon.com\/?p=537544"},"modified":"2026-02-06T22:06:14","modified_gmt":"2026-02-06T22:06:14","slug":"last-of-us-creator-neil-druckmann-reveals-a-ton-about-his-new-game-intergalactic-the-heretic-prophet","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/last-of-us-creator-neil-druckmann-reveals-a-ton-about-his-new-game-intergalactic-the-heretic-prophet\/","title":{"rendered":"Last of Us creator Neil Druckmann reveals a ton about his new game, Intergalactic: The Heretic Prophet"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/last-of-us-creator-neil-druckmann-reveals-a-ton-about-his-new-game-intergalactic-the-heretic-prophet.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-text-align-none\">Ever since the reveal of <em><a href=\"https:\/\/www.polygon.com\/game-awards-tga\/495566\/naughty-dog-intergalactic-heretic-prophet-game-awards-2024\">Intergalactic: The Heretic Prophet<\/a><\/em>, the next big game from <em>The Last of Us<\/em> studio Naughty Dog, I have been mumbling \u201c<em>Intergalactic: The Heretic Prophet<\/em>\u201d to myself. So many words! It didn\u2019t help that the trailer for <em>Intergalactic: The Heretic Prophet<\/em> was light on story or gameplay details, but mood-forward, teasing a retrofuture space odyssey full of bounty hunters and \u201980s pop-rock. All I had was repeating \u201c<em>Intergalactic: The Heretic Prophe<\/em>t\u201d to anyone who would listen. But now, in <a href=\"https:\/\/www.youtube.com\/watch?v=iJUab499PVA\">a new conversation<\/a> with filmmaker Alex Garland (<em>Civil War<\/em>, <em>Ex Machina<\/em>), Naughty Dog lead Neil Druckmann has pulled back the curtain on what to expect from <em>Intergalactic: The Heretic Prophet<\/em>.<\/p>\n<p class=\"has-text-align-none\">Druckmann says he\u2019s been at work on <em>Intergalactic: The Heretic Prophet<\/em> for four years. He caveats most of what he divulges with a note that, while it took years and years to formulate the mythology that acts as a basis for <em>Intergalactic: The Heretic Prophet<\/em>, as in all things game development, <em>Intergalactic: The Heretic Prophet<\/em> is subject to change. But for now, <em>Intergalactic: The Heretic Prophet<\/em> is set 2,000 years in the future, in an alternate timeline that split from our current reality in the 1980s.<\/p>\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube\">\n<div class=\"wp-block-embed__wrapper\">\n<div>\n<div><iframe loading=\"lazy\" title=\"Creator to Creator: Neil Druckmann (The Last of Us) &amp; Alex Garland (28 Years Later) | Sony\" src=\"https:\/\/www.youtube.com\/embed\/iJUab499PVA?rel=0\" width=\"720\" height=\"405\" allowfullscreen allow=\"accelerometer; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share;\"><\/iframe><\/div>\n<\/div>\n<\/div>\n<\/figure>\n<p class=\"has-text-align-none\">Whatever incident caused that fracture in time in <em>Intergalactic: The Heretic Prophet<\/em> also spawned a new religion. To create this reality within <em>Intergalactic: The Heretic Prophet<\/em>, Druckmann and his Naughty Dog team mapped out the full 2,000 years of the religion\u2019s expansion throughout society, from its \u201coriginal prophet\u201d to how it inevitably \u201cwas changed and was bastardized and evolved\u201d over two millennia. Garland is quick to note that the \u201c2,000 years in the future\u201d setting doesn\u2019t seem like a coincidence based on <em>other<\/em> prominent prophets from around 2,000 years ago. One assumes players will eventually meet the Heretic Prophet of the game, which is called <em>Intergalactic: The Heretic Prophet<\/em>.\u00a0<\/p>\n<p class=\"has-text-align-none\">\u201cWith <em>The Last of Us 2<\/em>, we made a lot of creative decisions that got us a lot of hate,\u201d Druckmann admits. \u201cSo the joke is that, hey, let\u2019s do something people won\u2019t care as much about: faith and religion!\u201d<\/p>\n<p class=\"has-text-align-none\">Throughout the hour of gushing over art and congratulating one another, Druckmann expresses a love for everything from <em>Half-Life 2<\/em> to the Monkey Island games (&#8220;<em>Monkey Island 2<\/em> has my favorite ending of any video game \u2014 of any medium&#8221;). He doesn\u2019t quite connect those dots to <em>Intergalactic: The Heretic Prophet<\/em>, but the gameplay sounds closer to a lonely exploration adventure than <em>The Last of Us<\/em> or <em>Part 2<\/em>.\u00a0<\/p>\n<p class=\"has-text-align-none\">In <em>Intergalactic: The Heretic Prophet<\/em>, players assume the role of a bounty hunter who crashes on a desolate planet \u2014 the current home to of the established religious order from 2,000 years ago. \u201cThis whole religion takes place on this one planet and at one point all communication stops from this planet,\u201d Druckmann says. When the bounty hunter crash lands, she\u2019ll have to understand what happened on this strange planet in order to escape. \u201cI really want you to be lost in a place, really confused by the place, who are the people, what is their history.\u201d<\/p>\n<p class=\"has-text-align-none\">There\u2019s something about space that brings out the religion in nerds \u2014 <a href=\"https:\/\/www.polygon.com\/23845622\/starfield-religions-emil-pagliarulo-interview-story-design-creation\">the team behind <em>Starfield<\/em> had it on the brain, too<\/a> \u2014\u00a0and it sounds like Druckmann fully intends to get heady about the possibilities (while also luxuriating in a future where people still use CDs). We\u2019ll know more when <em>Intergalactic: The Heretic Prophet<\/em> arrives\u2026 well, definitely before <a href=\"https:\/\/www.polygon.com\/news\/534593\/the-last-of-us-part-3-neil-druckmann-naughty-dog\"><em>The Last of Us Part 3<\/em><\/a>.<\/p>\n<p class=\"has-text-align-none\">[mumbles to self] <em>Intergalactic: The Heretic Prophet<\/em>.&nbsp;<\/p>\n<p><a href=\"https:\/\/www.polygon.com\/news\/537544\/neil-druckmann-naughty-dog-intergalactic-heretic-prophet-religion\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ever since the reveal of Intergalactic: The Heretic Prophet, the next big game from The Last of Us studio Naughty Dog, I have been mumbling \u201cIntergalactic: The Heretic Prophet\u201d to myself. So many words! It didn\u2019t help that the trailer for Intergalactic: The Heretic Prophet was light on story or gameplay details, but mood-forward, teasing a retrofuture space odyssey full of bounty hunters and \u201980s pop-rock. All I had was repeating \u201cIntergalactic: The Heretic Prophet\u201d to anyone who would listen. But now, in a new conversation with filmmaker Alex Garland (Civil War, Ex Machina), Naughty Dog lead Neil Druckmann has pulled back the curtain on what to expect from Intergalactic: The Heretic Prophet. Druckmann says he\u2019s been at work on Intergalactic: The Heretic Prophet for&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/last-of-us-creator-neil-druckmann-reveals-a-ton-about-his-new-game-intergalactic-the-heretic-prophet\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1145594,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1145593","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Last of Us creator Neil Druckmann reveals a ton about his new game, Intergalactic: The Heretic Prophet | Arcader News<\/title>\n<meta name=\"description\" content=\"Ever since the reveal of 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