{"id":1144643,"date":"2026-02-06T14:34:12","date_gmt":"2026-02-06T14:34:12","guid":{"rendered":"http:\/\/a4VNt2tenn9ijVZ34LSQ4N"},"modified":"2026-02-06T14:34:12","modified_gmt":"2026-02-06T14:34:12","slug":"if-youve-captured-them-for-a-minute-monsters-in-monster-hunter-wilds-are-legally-allowed-to-leave","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/if-youve-captured-them-for-a-minute-monsters-in-monster-hunter-wilds-are-legally-allowed-to-leave\/","title":{"rendered":"If you&#8217;ve captured them for a minute, monsters in Monster Hunter Wilds are legally allowed to leave"},"content":{"rendered":"<article>\n<p>In Monster Hunter Wilds, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/action\/monster-hunter-wilds-capture\/\">you can capture monsters<\/a>\u2014which is the slightly more humane alternative to lunging at them like a feral dog the moment your handler says it&#8217;s OK to cut off all their tentacles and skin them for cool armour. Capturing involves laying down a pitfall or shock trap, then pelting the poor, wounded sod with tranq bombs when their health is low\u2014which, depending on how much you&#8217;ve beaten the poor bugger, might actually be meaner.<\/p>\n<p>Well, turns out, you&#8217;ve only tuckered out the monster for a minute maximum, as discovered on the game&#8217;s subreddit by a flabbergasted hunter as the <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/action\/monster-hunter-wilds-nu-udra-black-flame-guide\/\">Nu Udra<\/a>, a giant squid and apex monster of the game&#8217;s third region, pops up from its power nap and slithers away like a director just called &#8220;cut!&#8221;<\/p>\n<blockquote class=\"reddit-card\" ><p><a href=\"https:\/\/www.reddit.com\/r\/MonsterHunter\/comments\/1j7olr4\/fun_fact_captured_monsters_just_get_up_and_leave\">Fun fact: captured monsters just get up and leave within a minute of napping<\/a> from <a href=\"https:\/\/www.reddit.com\/r\/MonsterHunter\">r\/MonsterHunter<\/a><\/p><\/blockquote>\n<p><script async src=\"\/\/embed.redditmedia.com\/widgets\/platform.js\" charset=\"UTF-8\"><\/script><\/p>\n<p>I&#8217;m still churning through the game&#8217;s 20+ hour tutorial known as its story mode, so I&#8217;ve not reached the tier of material min-maxing required to incentivise capturing, myself\u2014and typically, this kind of thing would be hidden by a quest complete screen. Not to mention, the game takes its sweet time introducing you to the concept. But if you&#8217;re just out doing ad-hoc hunts in the game&#8217;s open world, then you&#8217;ll absolutely be able to watch the critter just hop up and scurry away.<\/p>\n<p>As for the in-universe justification, a few scholars in said Reddit thread have some theories: the major one being that, in Wilds, you&#8217;re part of an expedition with limited resources, so there aren&#8217;t really big cages or pens to house your brutalised octopi in. The idea being that your handler runs over to your target critter, jots a few quick notes, and sends them on their way. As for where the parts come from? Uh, don&#8217;t think about it. Guild supplies or something.<\/p>\n<p>Really, though, I can&#8217;t help but feel like Capcom could&#8217;ve done more to keep the illusion up. Have some guild scholars scurry in and start scribbling stuff down or, better yet, just keep the monster penned down for more than a minute? I only say this because Wilds has been flooded with loving detail based on my current playthrough.<\/p>\n<p>You&#8217;re telling me you can have all sorts of cutesy animations and arduously-rendered lettuce munching cutscenes, but a quick pop-up study sesh is too much? Mind, I&#8217;ve argued in favour of <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/i-dont-care-about-being-able-to-kill-everybody-and-steal-the-mayors-pants-in-an-rpg-like-avowed-and-im-tired-of-pretending-its-mandatory\/\">efficiency and corner-cutting<\/a> before, so I&#8217;m happy to let this one go.<\/p>\n<div class=\"product\"><a data-dimension112=\"af0328b6-6934-48e6-adad-6177511bf520\" data-action=\"Deal Block\" data-label=\"Monster Hunter Wilds guide\" data-dimension48=\"Monster Hunter Wilds guide\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:500px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"pgMmHZ6TN9bMLmE3vPpRZi\" name=\"monhunt wilds square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/if-youve-captured-them-for-a-minute-monsters-in-monster-hunter-wilds-are-legally-allowed-to-leave.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"500\" height=\"500\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/action\/monster-hunter-wilds-guide\/\" target=\"_blank\" data-dimension112=\"af0328b6-6934-48e6-adad-6177511bf520\" data-action=\"Deal Block\" data-label=\"Monster Hunter Wilds guide\" data-dimension48=\"Monster Hunter Wilds guide\" data-dimension25=\"\"><strong>Monster Hunter Wilds guide<\/strong><\/a>: All our advice in one place<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/action\/monster-hunter-wilds-multiplayer-guide-cross-platform-overview\/\" target=\"_blank\"><strong>Monster Hunter Wilds multiplayer<\/strong><\/a>: How to co-op hunt<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/action\/monster-hunter-wilds-weapons\/\" target=\"_blank\"><strong>Monster Hunter Wilds weapons<\/strong><\/a>: Builds galore<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/action\/monster-hunter-wilds-best-armor\/\" target=\"_blank\"><strong>Monster Hunter Wilds best armor<\/strong><\/a>: Defend yourself<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/action\/monster-hunter-wilds-artian-weapon-crafting\"><strong>Monster Hunter Wilds Artian weapons<\/strong><\/a>: Endgame equipment<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/if-youve-captured-them-for-a-minute-monsters-in-monster-hunter-wilds-are-legally-allowed-to-leave\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In Monster Hunter Wilds, you can capture monsters\u2014which is the slightly more humane alternative to lunging at them like a feral dog the moment your handler says it&#8217;s OK to cut off all their tentacles and skin them for cool armour. Capturing involves laying down a pitfall or shock trap, then pelting the poor, wounded sod with tranq bombs when their health is low\u2014which, depending on how much you&#8217;ve beaten the poor bugger, might actually be meaner. Well, turns out, you&#8217;ve only tuckered out the monster for a minute maximum, as discovered on the game&#8217;s subreddit by a flabbergasted hunter as the Nu Udra, a giant squid and apex monster of the game&#8217;s third region, pops up from its power nap and slithers away like&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/if-youve-captured-them-for-a-minute-monsters-in-monster-hunter-wilds-are-legally-allowed-to-leave\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1144644,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-1144643","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - 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