{"id":1143817,"date":"2026-02-06T11:43:12","date_gmt":"2026-02-06T11:43:12","guid":{"rendered":"https:\/\/www.eurogamer.net\/indias-games-industry-is-waiting-for-its-black-myth-wukong-moment-its-developers-tell-us-how-it-can-happen"},"modified":"2026-02-06T11:43:12","modified_gmt":"2026-02-06T11:43:12","slug":"indias-games-industry-is-waiting-for-its-black-myth-wukong-moment-its-developers-tell-us-how-it-can-happen","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/indias-games-industry-is-waiting-for-its-black-myth-wukong-moment-its-developers-tell-us-how-it-can-happen\/","title":{"rendered":"India&#8217;s games industry is waiting for its Black Myth: Wukong moment, its developers tell us how it can happen"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/indias-games-industry-is-waiting-for-its-black-myth-wukong-moment-its-developers-tell-us-how-it-can-happen.jpg\" \/> <\/p>\n<p>China&#8217;s video game industry has had some huge, global hits in the past few years with games like <a data-keyword=\"true\" href=\"https:\/\/www.eurogamer.net\/games\/black-myth-wukong\">Black Myth: Wukong<\/a> and <a data-keyword=\"true\" href=\"https:\/\/www.eurogamer.net\/games\/genshin-impact\">Genshin Impact<\/a>. But we have yet to see equivalent success from games made in India &#8211; which has a similarly-sized population of around 1.4 billion people, along with the fifth largest economy on the planet. In fact, it&#8217;s rare to see an Indian game become a big hit outside the country&#8217;s own borders.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/indias-games-industry-is-waiting-for-its-black-myth-wukong-moment-its-developers-tell-us-how-it-can-happen\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/indias-games-industry-is-waiting-for-its-black-myth-wukong-moment-its-developers-tell-us-how-it-can-happen\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>China&#8217;s video game industry has had some huge, global hits in the past few years with games like Black Myth: Wukong and Genshin Impact. But we have yet to see equivalent success from games made in India &#8211; which has a similarly-sized population of around 1.4 billion people, along with the fifth largest economy on the planet. In fact, it&#8217;s rare to see an Indian game become a big hit outside the country&#8217;s own borders. Read more Source<\/p>\n","protected":false},"author":1,"featured_media":1143818,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[47,75,61],"class_list":["post-1143817","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-blockbuster","tag-indie","tag-interview"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>India&#039;s games industry is waiting for its Black Myth: Wukong moment, its developers tell us how it can happen | Arcader News<\/title>\n<meta name=\"description\" content=\"China&#039;s video game industry has had some huge, global hits in the past few years with games like Black Myth: Wukong and Genshin Impact. 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