{"id":1140663,"date":"2026-02-05T17:19:12","date_gmt":"2026-02-05T17:19:12","guid":{"rendered":"https:\/\/www.polygon.com\/?p=533852"},"modified":"2026-02-05T17:19:12","modified_gmt":"2026-02-05T17:19:12","slug":"magics-commander-format-is-changing-heres-what-you-need-to-know","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/magics-commander-format-is-changing-heres-what-you-need-to-know\/","title":{"rendered":"Magic\u2019s Commander format is changing. Here\u2019s what you need to know"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"Image: &lt;a href=&quot;http:\/\/www.edbeardjr.com\/&quot;&gt;Edward P. Beard, Jr.&lt;\/a&gt;\/Wizards of the Coast\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/magics-commander-format-is-changing-heres-what-you-need-to-know.png\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-drop-cap has-text-align-none\">Ever since it emerged on <em><a href=\"https:\/\/www.polygon.com\/mtg-magic-the-gathering\">Magic: The Gathering<\/a><\/em>\u2019s professional tour in the early 2000s, <a href=\"https:\/\/www.polygon.com\/2020\/5\/28\/21266763\/magic-the-gathering-commander-origins-elder-dragon-highlander-alaska-menery\">the Commander format<\/a> has been lovingly embraced by the game\u2019s massive global community. So much so that today the publisher considers it to be the game\u2019s most popular format. Walking the halls of MagicCon Chicago last month, the state of Commander was on just about everyone\u2019s lips \u2014 but not for the reasons that Wizards of the Coast game designers might have liked it to be. Big moves are being made within the beloved format, and fans inside the frigid McCormick Place Convention Center were among the first to grapple with those changes at scale.&nbsp;<\/p>\n<p class=\"has-text-align-none\">To mark the occasion, Polygon sat down with principal <em>Magic<\/em> designer Gavin Verhey to learn more about Commander Brackets, a new system for categorizing decks of cards, and to inquire about where the format is headed in the future.<\/p>\n<p class=\"has-text-align-none\">From its humble beginnings in Fairbanks, Alaska, to the back rooms of <em>Magic<\/em>\u2019s highest-stakes tournaments and beyond, Commander \u2014 a singleton format where players create 100-card decks around a central character \u2014 has become the ultimate expression of a player\u2019s dedication to the game. People get really attached to their decks, and for more than a decade a group of volunteers called the Commander Rules Committee kept things relatively balanced between them all, making rule changes and the occasional ban of a troublesome card. But in September of last year, following the ban of several high-powered and expensive cards, members of the Commander RC began to receive violent harassment, <a href=\"https:\/\/www.polygon.com\/mtg-magic-the-gathering\/458184\/commander-rules-committee-steps-down\">including death threats<\/a>. That\u2019s when the all-volunteer committee decided they wanted out.<\/p>\n<p class=\"has-text-align-none\">\u201cAt the end of last year,\u201d Verhey said, \u201cthe Commander Rules Committee handed the Commander format over to us. They trust us with it, [and] this is a great honor.\u201d<\/p>\n<p class=\"has-text-align-none\">The reason for that transition is fairly pragmatic: Wizards and its employees, part of multibillion-dollar game and toy manufacturer Hasbro, are much more hardened against modern-day forms of harassment than a small group of volunteers. But according to Verhey, the incident was also a sign that Wizards needed a different way to communicate with its audience. And, in turn, that audience needed better ways to communicate with each other.<\/p>\n<p class=\"has-text-align-none\">\u201cI know that Wizards has our backs [&#8230;] in these kind of situations,\u201d Verhey said, \u201cbut I also think that creating a better framework for what people can expect in the future will help temper a lot of that.\u201d<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/magics-commander-format-is-changing-heres-what-you-need-to-know.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">The solution, now in beta after <a href=\"https:\/\/magic.wizards.com\/en\/news\/announcements\/introducing-commander-brackets-beta\">a lengthy blog post<\/a>, is to divide Commander decks into five different brackets and to encourage players to stay within that bracket when setting up friendly&nbsp;multiplayer games.<\/p>\n<p class=\"has-text-align-none\">The decks most players are likely to create on their own will fall into the first two brackets, Exhibition and Core, which also include store-bought preconstructed Commander decks and even more exotic decks that you cobble together from just a few boxes of cards. According to Verhey, these are the brackets that will continue to make up most players\u2019 experiences going forward. It\u2019s in the other three brackets \u2014 Upgraded, Optimized, and CEDH \u2014 where the sparks will really begin to fly.<\/p>\n<p class=\"has-text-align-none\">To help categorize decks within these three categories, and to help players communicate how powerful their decks truly are, Wizards concocted the Game Changers list. Also in beta alongside Commander Brackets, the Game Changers list comprises a subset of cards that dramatically impact Commander decks in significant ways. That includes decks whereby players can create infinite combos and runaway resource-building engines; deploy cards that can entirely block another player\u2019s turn; or utilize abilities that allow the player to search through their deck at will. Among their number you\u2019ll find classics like <a href=\"https:\/\/gatherer.wizards.com\/pages\/card\/details.aspx?multiverseid=24589\">Rhystic Study<\/a> and <a href=\"https:\/\/gatherer.wizards.com\/Pages\/Card\/Details.aspx?name=gaea%27s%20cradle\">Gaea\u2019s Cradle<\/a>, but also newer cards like <a href=\"https:\/\/www.polygon.com\/23817181\/mtg-one-ring-card-post-malone\">The One Ring<\/a>. Bracket three, Upgraded decks, can have up to three of these cards, while brackets four and five are by and large unrestricted.<\/p>\n<p class=\"has-text-align-none\">Ideally, Verhey said, the cards banned at the end of last year would have shown up on the Game Changers list first, and not merely banned outright.<\/p>\n<p class=\"has-text-align-none\">\u201cPart of the idea [is that the] Game Changer [list could serve as] a watch list,\u201d Verhey said. \u201cThese are just some cards that could potentially be targets in the future for a ban, where people would get riled up.\u201d<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/03\/magics-commander-format-is-changing-heres-what-you-need-to-know-1.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">The plan for now is to monitor player feedback and see how the Game Changers list as written stands up to brewers making their own decks at home. Later on, once things stabilize, Verhey thinks that some banned cards could even be reintroduced \u2014 but he\u2019s not making any promises.<\/p>\n<p class=\"has-text-align-none\">\u201cWe&#8217;re going to come back in late April with feedback from the beta,\u201d Verhey said. \u201c[That\u2019s when we could] make any tweaks to the system, or launch it out of beta. And potentially, at that point, we could be unbanning cards if we chose to.\u201d<\/p>\n<p class=\"has-text-align-none\">Just as in creating a good Commander deck, Verhey stressed, intent is important. And that\u2019s why this period of testing and collaboration is so key.&nbsp;<\/p>\n<p class=\"has-text-align-none\">\u201cI think good communication with the community is important,\u201d Verhey said. \u201cWe want to set up regular check-ins [&#8230;] maybe every quarter, maybe twice a year. [&#8230;] So even if a decision is made you don&#8217;t agree with, you don&#8217;t feel like it&#8217;s out of left field.\u201d<\/p>\n<p class=\"has-text-align-none\">Of course, doesn\u2019t the introduction of Commander Brackets also open up the design space for Wizards to create new kinds of preconstructed decks for retail? Verhey said it could, but that it\u2019s not the true intent of creating the framework.<\/p>\n<p class=\"has-text-align-none\">\u201cI call it a stretch goal, I guess,\u201d Verhey said. \u201cIf [Commander Brackets are] adopted and really loved by the community, we could start doing stuff on the product side.\u201d Imagine a set, like the upcoming <em><a href=\"https:\/\/www.polygon.com\/pre-order\/527538\/magic-the-gathering-mtg-edge-of-eternities-buy\">Edge of Eternities<\/a><\/em>, launching with a slate of bracket one or two decks that rely on classic science fiction tropes. Then, perhaps later in the year, something like the upcoming <em><a href=\"https:\/\/www.polygon.com\/mtg-magic-the-gathering\/525299\/final-fantasy-preview-cards-first-look-magiccon-chicago\">Final Fantasy<\/a> <\/em>set might launch with more powerful bracket four or bracket five decks. That won\u2019t be happening, Verhey said, since those sets were literally designed years ago at this point. But the potential is there.<\/p>\n<p class=\"has-text-align-none\">\u201cI could [&#8230;] imagine a world where, in the future [we\u2019re saying], \u2018Hey, these are bracket level four decks. These are really strong precons. These are going to hit really hard,\u2019\u201d Verhey mused. \u201cIt\u2019s something a little different, [and] potentially, we could do that.\u201d<\/p>\n<p class=\"has-text-align-none\">But right now the goal is to bring back stability, and to show that Wizards has a calm hand on the rudder of the beloved, fan-created format. Only later, once the dust has settled and more sets enter preproduction, will the team consider exercising any stretch goals they have in mind. For more details on how Commander Brackets work in practice, see <a href=\"https:\/\/magic.wizards.com\/en\/news\/announcements\/introducing-commander-brackets-beta\">the official <em>Magic: The Gathering <\/em>website<\/a> and look out for the next big blog post in April \u2014 right around the release of <em><a href=\"https:\/\/www.polygon.com\/pre-order\/527149\/magic-the-gathering-mtg-tarkir-dragonstorm-where-to-buy\">Tarkir: Dragonstorm<\/a><\/em>.<\/p>\n<p><a href=\"https:\/\/www.polygon.com\/mtg-magic-the-gathering\/533852\/mtg-magic-commander-format-changes\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ever since it emerged on Magic: The Gathering\u2019s professional tour in the early 2000s, the Commander format has been lovingly embraced by the game\u2019s massive global community. So much so that today the publisher considers it to be the game\u2019s most popular format. Walking the halls of MagicCon Chicago last month, the state of Commander was on just about everyone\u2019s lips \u2014 but not for the reasons that Wizards of the Coast game designers might have liked it to be. Big moves are being made within the beloved format, and fans inside the frigid McCormick Place Convention Center were among the first to grapple with those changes at scale.&nbsp; To mark the occasion, Polygon sat down with principal Magic designer Gavin Verhey to learn more&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/magics-commander-format-is-changing-heres-what-you-need-to-know\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1140664,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1140663","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Magic\u2019s Commander format is changing. Here\u2019s what you need to know | Arcader News<\/title>\n<meta name=\"description\" content=\"Ever since it emerged on Magic: The Gathering\u2019s professional tour in the early 2000s, the Commander format has been lovingly embraced by the game\u2019s\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/magics-commander-format-is-changing-heres-what-you-need-to-know\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Magic\u2019s Commander format is changing. 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