{"id":1135444,"date":"2026-02-04T11:19:52","date_gmt":"2026-02-04T11:19:52","guid":{"rendered":"https:\/\/www.polygon.com\/?p=531044"},"modified":"2026-02-04T11:19:52","modified_gmt":"2026-02-04T11:19:52","slug":"mindwave-builds-thrillingly-on-a-nintendo-masterpiece","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/mindwave-builds-thrillingly-on-a-nintendo-masterpiece\/","title":{"rendered":"Mindwave builds thrillingly on a Nintendo masterpiece"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/mindwave-builds-thrillingly-on-a-nintendo-masterpiece.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-text-align-none\">I\u2019ve <a href=\"https:\/\/www.polygon.com\/sub-gems\/23594354\/warioware-inc-game-boy-advance-nintendo-switch-online-expansion-pack\">said it before<\/a>: Nintendo\u2019s <em>WarioWare, Inc.: Mega Microgames!<\/em> for Game Boy Advance is one of the all-time greats. The 2003 minigame compilation is an absurdist deconstruction of gaming itself, and an irreverent, scattershot creation that stands as perhaps the most punk-rock thing Nintendo has ever done. But while the masterpiece prefigured everything from the 2000s casual gaming boom to the coming mobile gaming revolution, it\u2019s seldom been imitated, except by its own (<a href=\"https:\/\/www.polygon.com\/reviews\/23940843\/warioware-move-it-review-nintendo-switch\">still going<\/a>) series of sequels. Until now.<\/p>\n<p class=\"has-text-align-none\"><em>Mindwave<\/em>, a (very successfully) <a href=\"https:\/\/www.kickstarter.com\/projects\/holohammer\/mindwave\">Kickstarter-funded<\/a> game by HoloHammer, is an explicit tribute to the first <em>WarioWare<\/em>, from its overall anarchic presentation down to the coarsely digitized sound of the \u201cyeah!\u201d sample that greets a successfully completed microgame. It\u2019s also doing its own thing.\u00a0<\/p>\n<p class=\"has-text-align-none\">You can play a demo right now as part of Steam Next Fest, running from Feb. 24 to March 3.<\/p>\n<p class=\"has-text-align-none\">Like <em>WarioWare<\/em>, the core of the gameplay in <em>Mindwave<\/em> is a sequence of repeating microgames, each introduced by a single verb command: Sort! Grab! Stitch! Spam! You have just a few seconds to figure out how to fulfil the command before it\u2019s on to the next one. As you progress, the microgames repeat with twists and variations, and the action speeds up to a frenetic pace.<\/p>\n<figure class=\"wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/mindwave-builds-thrillingly-on-a-nintendo-masterpiece-1.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/mindwave-builds-thrillingly-on-a-nintendo-masterpiece-2.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/mindwave-builds-thrillingly-on-a-nintendo-masterpiece-3.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/mindwave-builds-thrillingly-on-a-nintendo-masterpiece-4.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/figure>\n<p class=\"has-text-align-none\"><em>Mindwave <\/em>is a little more complex, in that it has a number of different control techniques \u2014 mouse, arrow keys, typing games \u2014 that are flagged at the start of each game. This adds extra tension as you swap from one to the other, but also puts the game at a (very) slightly further remove compared to <em>WarioWare<\/em>\u2019s almost telepathic link with the player. In another PC-centric twist that\u2019s both funny and exasperating, spam pop-up windows start appearing over the gameplay as it gets harder, and need to be dismissed between games with furious mouse clicks.<\/p>\n<p class=\"has-text-align-none\"><em>Mindwave<\/em> has an aesthetic kinship with <em>WarioWare<\/em>, too: an eclectic, early-2000s graffiti-art sensibility, dyed GameCube purple, and backed by funky J-pop and hip-hop beats. (The original music, by Dorkus64, is outstandingly good.) But HoloHammer is going for a more focused and specific look than <em>WarioWare<\/em>\u2019s clip-art randomness in the charmingly exaggerated manga stylings of director, artist, and animator Megalo.<\/p>\n<p class=\"has-text-align-none\">Lastly and most importantly, unlike <em>WarioWare<\/em>, <em>Mindwave <\/em>is trying to tell a story (or one that makes sense, anyway). You play as a disaffected youth called Pandora who has entered a tournament for Mindwave, a \u201ccognitive reality\u201d game that pits players against each other within their own psyches; each suite of minigames is themed around the feelings, memories, and preoccupations of an opponent. In the demo, the opponent is Starlight, an excitable, pajama-clad girl obsessed with plushies, hugs, flip phones, and kawaii cat memes. As the game progresses you will ascend the Mindscape Tower in this vaguely dystopian, cyberpunk contest.<\/p>\n<p class=\"has-text-align-none\"><em>Mindwave<\/em> is neither as obsessively minimalist nor as random as <em>WarioWare<\/em>, but that\u2019s OK. HoloHammer is doing something else instead, something pretty exciting; it\u2019s taking <em>WarioWare<\/em>\u2019s splintered vision of gaming and building it back up into something whole.<\/p>\n<p><a href=\"https:\/\/www.polygon.com\/impressions\/531044\/mindwave-steam-next-fest-demo\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I\u2019ve said it before: Nintendo\u2019s WarioWare, Inc.: Mega Microgames! for Game Boy Advance is one of the all-time greats. The 2003 minigame compilation is an absurdist deconstruction of gaming itself, and an irreverent, scattershot creation that stands as perhaps the most punk-rock thing Nintendo has ever done. But while the masterpiece prefigured everything from the 2000s casual gaming boom to the coming mobile gaming revolution, it\u2019s seldom been imitated, except by its own (still going) series of sequels. Until now. Mindwave, a (very successfully) Kickstarter-funded game by HoloHammer, is an explicit tribute to the first WarioWare, from its overall anarchic presentation down to the coarsely digitized sound of the \u201cyeah!\u201d sample that greets a successfully completed microgame. It\u2019s also doing its own thing.\u00a0 You can&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/mindwave-builds-thrillingly-on-a-nintendo-masterpiece\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1135445,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1135444","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Mindwave builds thrillingly on a Nintendo masterpiece | Arcader News<\/title>\n<meta name=\"description\" content=\"I\u2019ve said it before: Nintendo\u2019s WarioWare, Inc.: Mega Microgames! for Game Boy Advance is one of the all-time greats. 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