{"id":113019,"date":"2025-09-14T17:55:46","date_gmt":"2025-09-14T17:55:46","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2136610"},"modified":"2025-09-14T17:55:47","modified_gmt":"2025-09-14T17:55:47","slug":"dead-by-daylight-dev-promises-to-revise-recent-hud-changes","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/dead-by-daylight-dev-promises-to-revise-recent-hud-changes\/","title":{"rendered":"Dead by Daylight dev promises to revise recent HUD changes"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/02\/dead-by-daylight-dev-promises-to-revise-recent-hud-changes.jpg\" alt=\"\" \/><\/p>\n<p>Dead by Daylight developer Behaviour Interactive is revising changes it recently made to the asymmetrical survival horror&#8217;s HUD in response to critical player feedback.<\/p>\n<p>&#8220;Here&#8217;s a preview of the changes we&#8217;ll be making to the HUD following your feedback,&#8221; tweeted Behaviour, including an image of the proposed new design. &#8220;Please note that this is a work in progress. We are still actively working on making changes, which will appear with the *second* bugfix patch.&#8221;<\/p>\n<p>The most &#8220;notable changes&#8221; include lowered Survivor statuses, lowered hook counter, moved objectives from top to bottom left, removed text from objectives, and skill checks now have their own UI scaling option, too.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/2021-02-14-dead-by-daylight-dev-promises-to-revise-recent-hud-changes\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/2021-02-14-dead-by-daylight-dev-promises-to-revise-recent-hud-changes\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dead by Daylight developer Behaviour Interactive is revising changes it recently made to the asymmetrical survival horror&#8217;s HUD in response to critical player feedback. &#8220;Here&#8217;s a preview of the changes we&#8217;ll be making to the HUD following your feedback,&#8221; tweeted Behaviour, including an image of the proposed new design. &#8220;Please note that this is a work in progress. We are still actively working on making changes, which will appear with the *second* bugfix patch.&#8221; The most &#8220;notable changes&#8221; include lowered Survivor statuses, lowered hook counter, moved objectives from top to bottom left, removed text from objectives, and skill checks now have their own UI scaling option, too. Read more Source<\/p>\n","protected":false},"author":1,"featured_media":113020,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-113019","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Dead by Daylight dev promises to revise recent HUD changes | Arcader News<\/title>\n<meta name=\"description\" content=\"Dead by Daylight developer Behaviour Interactive is revising changes it recently made to the asymmetrical survival horror&#039;s HUD in response to critical\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" 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