{"id":1130068,"date":"2026-02-03T06:03:50","date_gmt":"2026-02-03T06:03:50","guid":{"rendered":"http:\/\/6MpoVrpUNrBJJ6XiSrP4jY"},"modified":"2026-02-03T06:03:50","modified_gmt":"2026-02-03T06:03:50","slug":"marvel-rivals-was-reportedly-almost-cancelled-because-the-ceo-of-netease-didnt-want-to-pay-disney-for-the-licenses","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/marvel-rivals-was-reportedly-almost-cancelled-because-the-ceo-of-netease-didnt-want-to-pay-disney-for-the-licenses\/","title":{"rendered":"Marvel Rivals was reportedly almost cancelled because the CEO of NetEase didn&#8217;t want to pay Disney for the licenses"},"content":{"rendered":"<article>\n<p>Marvel Rivals is a big hit, but there was a time when its very existence was in doubt. That&#8217;s according to a new <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.bloomberg.com\/news\/articles\/2025-02-21\/netease-s-billionaire-ceo-slashes-jobs-and-games-in-profit-push?embedded-checkout=true\" target=\"_blank\">Bloomberg<\/a> report on developer NetEase and its CEO William Ding, which says that before the game was released there were discussions about cancelling it outright. NetEase has denied the claim.<\/p>\n<p>The problem, according to a source cited by the report, was that Ding didn&#8217;t like paying Disney, which owns Marvel, for the right to use its characters in the game. At one point, Ding reportedly asked artists to replace the Marvel superheroes with their own designs, which would&#8217;ve saved a few bucks on licensing fees but ended up costing NetEase millions because of the time and energy wasted on the effort.<\/p>\n<p>A NetEase rep who denied the allegation said NetEase and Marvel have had a good working relationship since 2017, but even so you can see why Ding might have given thought to breaking free. I&#8217;m sure those Marvel licenses don&#8217;t come cheap, and with live service games being notoriously unstable ground on which to plant a flag, reluctance to sink major money into one, especially given the outcome of <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/marvels-avengers-goes-on-sale-one-last-time-before-being-delisted-forever\/\">Marvel&#8217;s Avengers<\/a>, is understandable.<\/p>\n<p>Of course, Marvel Rivals is a big hit\u2014it recently surpassed <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/two-days-after-laying-off-us-based-developers-netease-says-marvel-rivals-has-surpassed-40-million-players\/\">40 million players<\/a>\u2014and in hindsight, cancelling it or cutting the licensed lineup would&#8217;ve been a major misstep. But the Bloomberg report says that sort of waffling has been a hallmark of Ding&#8217;s leadership in recent years: Changing his mind frequently about ongoing projects and cutting support for games in development or shutting them down entirely.<\/p>\n<p>That&#8217;s been visible in North America: Even though Marvel Rivals is riding high, NetEase <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/just-couldnt-dodge-that-big-boot-i-guess-no-matter-how-big-the-success-of-the-gig-marvel-rivals-developers-in-the-us-say-netease-just-laid-off-their-whole-team\/\">laid off developers<\/a> working on the game at its Seattle studio, and ended funding for the recently-launched <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/bioware-veteran-mac-walters-will-pause-operations-at-his-new-studio-after-netease-ends-funding-just-1-year-after-it-was-founded\/\">Worlds Untold<\/a> and <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/gaming-industry\/netease-pulls-funding-for-another-studio-former-halo-infinite-design-head-says-jar-of-sparks-is-halting-work-while-it-looks-for-a-new-publisher\/\">Jar of Sparks<\/a> studios. But the Bloomberg report says the cuts are also taking a toll in China, to the point that NetEase studios in the country may not release any major games in 2026.<\/p>\n<p>Ding also apparently wants NetEase to focus on games like the multiplayer mobile game Eggy Party, that have mass-market appeal and plenty of recurrent spending options. Sources told Bloomberg that games that don&#8217;t have the potential to earn hundreds of millions of dollars per year are seen as not worth the bother, although a NetEase representative said the company doesn&#8217;t have &#8220;arbitrary blanket numbers for determining the viability of a new game.&#8221;<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"low\" data-lazy-src=\"https:\/\/www.youtube.com\/embed\/SvGswMZDQT4\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>While some at NetEase clearly have questions about Ding&#8217;s leadership, it sounds pretty mainstream to me. Electronic Arts CEO Andrew Wilson, after all, recently suggested that Dragon Age: The Veilguard failed to meet the company&#8217;s internal expectations because it didn&#8217;t have <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/it-sure-sounds-like-ea-thinks-cutting-dragon-age-the-veilguards-live-service-components-was-a-mistake\/\">live service components<\/a>: In order to succeed in the future, Wilson said, &#8220;games need to directly connect to the evolving demands of players who increasingly seek shared-world features and deeper engagement.&#8221;<\/p>\n<p>It&#8217;s tough to make a successful live service game but incredibly lucrative when it works out, and if NetEase can keep the wheels turning on Marvel Rivals it could be a cash cow for years to come. In this case at least, it&#8217;s a good thing for NetEase that Ding changed his mind.<\/p>\n<div class=\"product\"><a data-dimension112=\"eb8fdffc-132d-4167-9cb1-dac3abaa5f3d\" data-action=\"Deal Block\" data-label=\"Marvel Rivals tier list\" data-dimension48=\"Marvel Rivals tier list\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:431px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"FunBhJw72viDpvnP7uFZu\" name=\"marvel rivals iron man\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/marvel-rivals-was-reportedly-almost-cancelled-because-the-ceo-of-netease-didnt-want-to-pay-disney-for-the-licenses.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"431\" height=\"431\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/marvel-rivals-tier-list-best-characters\/\" target=\"_blank\" data-dimension112=\"eb8fdffc-132d-4167-9cb1-dac3abaa5f3d\" data-action=\"Deal Block\" data-label=\"Marvel Rivals tier list\" data-dimension48=\"Marvel Rivals tier list\" data-dimension25=\"\"><strong>Marvel Rivals tier list<\/strong><\/a>: Best characters for each role<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/marvel-rivals-ranks-explained\/\" target=\"_blank\"><strong>Marvel Rivals ranks<\/strong><\/a>: How to climb in competitive<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/marvel-rivals-units\/\" target=\"_blank\"><strong>Marvel Rivals units<\/strong><\/a>: How to earn the currency<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/marvel-rivals-codes\/\" target=\"_blank\"><strong>Marvel Rivals codes<\/strong><\/a>: Grab free gear and more<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/marvel-rivals-review\/\" target=\"_blank\"><strong>Marvel Rivals review<\/strong><\/a>: Hero shooter report<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/marvel-rivals-was-reportedly-almost-cancelled-because-the-ceo-of-netease-didnt-want-to-pay-disney-for-the-licenses\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Marvel Rivals is a big hit, but there was a time when its very existence was in doubt. That&#8217;s according to a new Bloomberg report on developer NetEase and its CEO William Ding, which says that before the game was released there were discussions about cancelling it outright. NetEase has denied the claim. The problem, according to a source cited by the report, was that Ding didn&#8217;t like paying Disney, which owns Marvel, for the right to use its characters in the game. At one point, Ding reportedly asked artists to replace the Marvel superheroes with their own designs, which would&#8217;ve saved a few bucks on licensing fees but ended up costing NetEase millions because of the time and energy wasted on the effort. A&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/marvel-rivals-was-reportedly-almost-cancelled-because-the-ceo-of-netease-didnt-want-to-pay-disney-for-the-licenses\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1130069,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,787],"class_list":["post-1130068","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-third-person-shooter"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Marvel Rivals was reportedly almost cancelled because the CEO of NetEase didn&#039;t want to pay Disney for the licenses | Arcader News<\/title>\n<meta name=\"description\" content=\"Marvel Rivals is a big hit, but there was a time when its very existence was in doubt. 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