{"id":1126164,"date":"2026-02-02T05:57:46","date_gmt":"2026-02-02T05:57:46","guid":{"rendered":"https:\/\/www.polygon.com\/?p=523340"},"modified":"2026-02-02T05:57:46","modified_gmt":"2026-02-02T05:57:46","slug":"the-best-way-to-beat-a-hard-level-is-to-stop-playing-it","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/the-best-way-to-beat-a-hard-level-is-to-stop-playing-it\/","title":{"rendered":"The best way to beat a hard level is to stop playing it"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/the-best-way-to-beat-a-hard-level-is-to-stop-playing-it.png\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-drop-cap has-text-align-none\">The cycle of pushing beyond a <a href=\"https:\/\/www.polygon.com\/24205494\/puzzle-games-rules-skipping-levels\" data-type=\"post\" data-id=\"18280\">difficult level or boss<\/a> is probably familiar to most everyone: You fail a lot, over and over. Eventually, you decide it\u2019s not happening and you step away. When you return to the game, you breeze past what once felt insurmountable in a try or two.<\/p>\n<p class=\"has-text-align-none\">The reason this experience is so universal? It\u2019s encoded in the way our brains learn.<\/p>\n<p class=\"has-text-align-none\">\u201cPlaying a video game requires some mental energy so to speak (i.e. attention resources), which inevitably depletes over time,\u201d <a href=\"https:\/\/www.polygon.com\/features\/2016\/1\/18\/9882430\/brain-wave-the-phds-changing-games\">Celia Hodent, Ph.D. in psychology <\/a>and game UX strategist, told Polygon via email. \u201cWhen you\u2019ve already been playing a game for [one] hour and are starting to battle a new boss, you put a lot of cognitive effort into understanding how the enemy works and how to defeat it, which is draining your energy and you keep dying.\u201d<\/p>\n<p class=\"has-text-align-none\">But when you sleep on it, not only do you recuperate that spent energy \u2014 you also allow your brain to complete an imperative part of the process of learning a new skill.<\/p>\n<p class=\"has-text-align-none\">\u201cSleep helps consolidate what was learned during the day in long-term memory. And we can\u2019t learn if we don&#8217;t remember,\u201d Hodent said. \u201cA lack of sleep can have a very negative impact on learning and development in general.\u201d<\/p>\n<p class=\"has-text-align-none\">And it isn\u2019t just beginner gamers, or beginner humans (read: children), who need sleep in order to learn new skills: \u201cFully matured adults also need to sleep properly to stay sharp, healthy, and to learn and perform anything properly (such as master a video game),\u201d said Hodent.<\/p>\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube\">\n<div class=\"wp-block-embed__wrapper\">\n<div>\n<div><iframe loading=\"lazy\" title=\"Lonely Mountains : Snow Riders WR 0:48.69 Tannenstein Eisige Allee Blue Slope - Blue Slope\" src=\"https:\/\/www.youtube.com\/embed\/1S7JhNTKljc?rel=0\" width=\"720\" height=\"405\" allowfullscreen allow=\"accelerometer; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share;\"><\/iframe><\/div>\n<\/div>\n<\/div>\n<\/figure>\n<p class=\"has-text-align-none\">It happened to me recently with <a href=\"https:\/\/www.polygon.com\/impressions\/514918\/lonely-mountains-snow-riders-impressions\"><em>Lonely Mountains: Snow Riders<\/em><\/a>: I played the game in the morning before work and struggled to make it past a few objectives. I tried again after work and still couldn\u2019t push through. The next morning, after a good night\u2019s sleep and with a fresh cup of coffee beside me, I breezed through the objective \u2014 and the goal times for a few tougher runs, too.<\/p>\n<p class=\"has-text-align-none\">Refusing to take a break isn\u2019t the only reason you could be stuck on a certain level or become frustrated to the point of abandoning a game. Hodent outlined three \u201clearning approaches\u201d that are at play when you\u2019re learning how to play video game levels, or learning anything, really: behavioral, cognitive, and constructive psychology principles.<\/p>\n<p class=\"has-text-align-none\">You can think of behavioral psychology as conditioning \u2014 or \u201cinput-output,\u201d Hodent said \u2014 where a certain action causes a certain effect, and you learn to associate those things, \u201csuch as when we destroy a vase we might find loot inside, or when we hear a specific sound that enemies are about to spot us.\u201d<\/p>\n<p class=\"has-text-align-none\">Conditioning also relies on repetition. \u201cWe know that letting players repeat an action, such as practicing a new weapon repeatedly against enemies, is allowing conditioning to work. Just like flash cards,\u201d Hodent said.<\/p>\n<p class=\"has-text-align-none\">She described the second type of learning \u2014 based on cognitive psychology principles \u2014 as being \u201cabout opening the black box (the mind) and taking into account the limitations of the human brain. Perception is subjective, attention resources are scarce, and memory is fallible.\u201d<\/p>\n<p class=\"has-text-align-none\">But that\u2019s not a bad thing \u2014 it just means good video game designers should scaffold new concepts such that the player doesn\u2019t reach a level of fatigue that leaves them so frustrated as to give up permanently. We like to learn, especially when we get a win now and again.<\/p>\n<p class=\"has-text-align-none\">\u201cWe know that working memory (the part of memory that allows you to encode information, like when reading these lines) tires fairly quickly and we can\u2019t sustain our attention for a long time, or multitask efficiently. If, in a game, we try to teach players too many new things too fast, there\u2019s a very good chance that they won\u2019t remember much of it, thus they will not feel competent playing the game, which can be frustrating,\u201d Hodent said.<\/p>\n<p class=\"has-text-align-none\">And now we\u2019re up to the third framework, constructive psychology principles, which help prevent this frustration through \u201cpurposeful learning.\u201d<\/p>\n<p class=\"has-text-align-none\">\u201cA video game that pauses to force feed players a tutorial text is not particularly efficient (and many players dislike that). On the contrary, placing players in a situation where they have to overcome an obstacle by learning a new skill [\u2026] is much more meaningful and efficient,\u201d Hodent explained, citing <em>Super Mario<\/em> <em>Bros.<\/em> World 1-1 as an example of this principle in action. \u201cTo simplify, instead of telling them \u2018hey, btw, you need to press X to jump in this game\u2019, we show them a chest on an upper platform and they need to discover how to jump there to get it (with subtle guidance from design).\u201d<\/p>\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube\">\n<div class=\"wp-block-embed__wrapper\">\n<div>\n<div><iframe loading=\"lazy\" title=\"Super Mario Bros (Nes) - World 1-1\" src=\"https:\/\/www.youtube.com\/embed\/zLaF9fOqDaQ?rel=0\" width=\"720\" height=\"405\" allowfullscreen allow=\"accelerometer; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share;\"><\/iframe><\/div>\n<\/div>\n<\/div>\n<\/figure>\n<p class=\"has-text-align-none\">It\u2019s not all on you, the player, to know when to step away, either. Games should incorporate breaks from the learning process.<\/p>\n<p class=\"has-text-align-none\">\u201cCarefully crafted games should account for [cognitive psychology principles] and let players take a breather (e.g. by not having them learn any new thing but simply practicing what was learned),\u201d Hodent wrote.<\/p>\n<p class=\"has-text-align-none\">Next time you\u2019re stuck on a tough level, you might reconsider the tactic of brute-forcing your way through as many failures as it takes to surpass it \u2014 it\u2019s a losing game, according to science, and one you can\u2019t trick your brain out of. Instead, take a break, practice using easier levels, or simply sleep on it.<\/p>\n<p class=\"has-text-align-none\">\u201cThis is the main reason why it is absolutely crucial for children and young adults with a developing brain (until about 25 years of age) to have a good sleep pattern, because a lack of sleep can have a very negative impact on learning and development in general,\u201d Hodent said. So prioritize that sleep schedule \u2014 it just might make you better at video games. <\/p>\n<p><a href=\"https:\/\/www.polygon.com\/gaming\/523340\/cognitive-psychology-video-games-stop-playing-games\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The cycle of pushing beyond a difficult level or boss is probably familiar to most everyone: You fail a lot, over and over. Eventually, you decide it\u2019s not happening and you step away. When you return to the game, you breeze past what once felt insurmountable in a try or two. The reason this experience is so universal? It\u2019s encoded in the way our brains learn. \u201cPlaying a video game requires some mental energy so to speak (i.e. attention resources), which inevitably depletes over time,\u201d Celia Hodent, Ph.D. in psychology and game UX strategist, told Polygon via email. \u201cWhen you\u2019ve already been playing a game for [one] hour and are starting to battle a new boss, you put a lot of cognitive effort into understanding&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/the-best-way-to-beat-a-hard-level-is-to-stop-playing-it\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1126165,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1126164","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The best way to beat a hard level is to stop playing it | Arcader News<\/title>\n<meta name=\"description\" content=\"The cycle of pushing beyond a difficult level or boss is probably familiar to most everyone: You fail a lot, over and over. 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