{"id":1124443,"date":"2026-02-01T23:16:42","date_gmt":"2026-02-01T23:16:42","guid":{"rendered":"http:\/\/ezBcFytgUpXfuwXSN4HYaP"},"modified":"2026-02-01T23:16:42","modified_gmt":"2026-02-01T23:16:42","slug":"kurt-vonneguts-lost-board-game-is-back-in-stores-after-70-years-of-obscurity-and-one-sold-out-print-run","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/kurt-vonneguts-lost-board-game-is-back-in-stores-after-70-years-of-obscurity-and-one-sold-out-print-run\/","title":{"rendered":"Kurt Vonnegut&#8217;s lost board game is back in stores after 70 years of obscurity and one sold-out print run"},"content":{"rendered":"<article>\n<p>Board game enthusiast and NYU Game Center teacher Geoff Engelstein was stunned to find, while trawling the archives of celebrated author Kurt Vonnegut at Indiana University, evidence that in 1956 Vonnegut developed, and spent a year pitching, a board wargame to publishers.<\/p>\n<p>Alongside the letters, Engelstein found an original, complete set of rules for GHQ: General Headquarters, Vonnegut&#8217;s simple board wargame. It was never published, but Vonnegut of course went on to incredible fame, particularly for the novel Slaughterhouse-Five.<\/p>\n<p>With the permission of the Vonnegut estate, Engelstein went on to tweak GHQ into a publishable state, give it some appropriate graphic design, and get it published after 70 years sitting in obscurity. It promptly sold out.<\/p>\n<p>Now it&#8217;s back in stock at retailer Barnes &#038; Noble, where you can find a nicely realized edition of GHQ using simple wooden pieces. It&#8217;s also accompanied by a 24-page booklet that shows off Vonnegut&#8217;s design notes so you can get some quite rare insight into his game design process.<\/p>\n<p>GHQ is a fast-playing strategy game using an 8&#215;8 checkerboard grid, where you place and maneuver your units of infantry, armored vehicles, artillery, and your potent airborne unit in order to capture the enemy&#8217;s headquarters unit. It&#8217;s a simple-yet-interesting combination of rules that require you to utilize real-world combined arms tactics in order to win\u2014no single unit can really succeed in taking an enemy piece on its own.<\/p>\n<p>Players over at industry-faithful bellwether BoardGameGeek have <a data-analytics-id=\"inline-link\" href=\"https:\/\/boardgamegeek.com\/boardgame\/422478\/ghq\" target=\"_blank\">so far<\/a> rated GHQ a pretty dang good 7.9\u2014with many posts citing the quality of the components. As a board gamer and amateur game historian myself it&#8217;s a very interesting game just because it&#8217;s a wargame before there were standards of what a wargame should look like\u2014this is the same era as seminal strategy genre-definers like Risk, Diplomacy, and Tactics, after all. Perhaps even more interesting, GHQ is made by someone whose literature and works paint a portrait of someone who is firmly in the opinion that war is very bad.<\/p>\n<p>You can get <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.barnesandnoble.com\/w\/kurt-vonneguts-ghq-the-lost-board-game-mars-international\/1146300521\" target=\"_blank\">Kurt Vonnegut&#8217;s GHQ: The Lost Board Game exclusively via Barnes &#038; Noble<\/a> in the United States.<\/p>\n<div class=\"product\"><a data-dimension112=\"b5bdf015-459b-413d-a957-b8384e12c099\" data-action=\"Deal Block\" data-label=\"Civilization 7 review\" data-dimension48=\"Civilization 7 review\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:502px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"PNBU8kkiHRH4kZVE8CJji9\" name=\"civilization-7-caesar\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/kurt-vonneguts-lost-board-game-is-back-in-stores-after-70-years-of-obscurity-and-one-sold-out-print-run.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"502\" height=\"502\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/strategy\/civilization-7-review\/\" target=\"_blank\" data-dimension112=\"b5bdf015-459b-413d-a957-b8384e12c099\" data-action=\"Deal Block\" data-label=\"Civilization 7 review\" data-dimension48=\"Civilization 7 review\" data-dimension25=\"\"><strong>Civilization 7 review<\/strong><\/a>: Our verdict<br \/><a href=\"https:\/\/www.pcgamer.com\/hardware\/civilization-7-pc-performance-analysis-playable-on-lots-of-systems-but-the-late-game-will-grind-down-whatever-cpu-you-have\/\" target=\"_blank\"><strong>Civ 7 performance analysis<\/strong><\/a>: How it runs<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/strategy\/civilization-7-victory-legacy-paths-win-conditions-guide\/\" target=\"_blank\"><strong>Civ 7 victory guide<\/strong><\/a>: All win conditions<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/strategy\/how-towns-and-cities-work-in-civilization-7\/\" target=\"_blank\"><strong>How Civ 7 towns\/cities work<\/strong><\/a>: Settlements guide<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/strategy\/civilization-7-age-transition-effects\/\" target=\"_blank\"><strong>Civ 7 age transitions guide<\/strong><\/a>:<strong> <\/strong>Everything that changes<a class=\"view-deal button\" href=\"\" target=\"_blank\" rel=\"nofollow\" data-dimension112=\"b5bdf015-459b-413d-a957-b8384e12c099\" data-action=\"Deal Block\" data-label=\"Civilization 7 review\" data-dimension48=\"Civilization 7 review\" data-dimension25=\"\">View Deal<\/a><\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/board-games\/kurt-vonneguts-lost-board-game-is-back-in-stores-after-70-years-of-obscurity-and-one-sold-out-print-run\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Board game enthusiast and NYU Game Center teacher Geoff Engelstein was stunned to find, while trawling the archives of celebrated author Kurt Vonnegut at Indiana University, evidence that in 1956 Vonnegut developed, and spent a year pitching, a board wargame to publishers. Alongside the letters, Engelstein found an original, complete set of rules for GHQ: General Headquarters, Vonnegut&#8217;s simple board wargame. It was never published, but Vonnegut of course went on to incredible fame, particularly for the novel Slaughterhouse-Five. With the permission of the Vonnegut estate, Engelstein went on to tweak GHQ into a publishable state, give it some appropriate graphic design, and get it published after 70 years sitting in obscurity. It promptly sold out. Now it&#8217;s back in stock at retailer Barnes &#038;&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/kurt-vonneguts-lost-board-game-is-back-in-stores-after-70-years-of-obscurity-and-one-sold-out-print-run\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1124444,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[2323,748],"class_list":["post-1124443","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-board-game","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Kurt Vonnegut&#039;s lost board game is back in stores after 70 years of obscurity and one sold-out print run | Arcader News<\/title>\n<meta name=\"description\" content=\"Board game 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