{"id":1124019,"date":"2026-02-01T22:38:48","date_gmt":"2026-02-01T22:38:48","guid":{"rendered":"http:\/\/R5Y5ZMTT23qtzrqCfU7krb"},"modified":"2026-02-01T22:38:48","modified_gmt":"2026-02-01T22:38:48","slug":"we-should-be-a-little-scared-of-what-were-putting-out-there-overwatch-2-lead-designer-says-hero-perks-are-about-letting-go-of-perfect-balance","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/we-should-be-a-little-scared-of-what-were-putting-out-there-overwatch-2-lead-designer-says-hero-perks-are-about-letting-go-of-perfect-balance\/","title":{"rendered":"&#8216;We should be a little scared of what we&#8217;re putting out there&#8217;: Overwatch 2 lead designer says hero perks are about &#8216;letting go&#8217; of perfect balance"},"content":{"rendered":"<article>\n<p>This week, Blizzard threw a curveball at Overwatch 2 fans just a few months shy of its ninth anniversary. As of next week, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/overwatch-2-is-getting-radical-changes-that-might-finally-help-that-2-make-sense-starting-with-a-third-person-mode-and-over-160-hero-perks\/\" target=\"_blank\">Overwatch 2&#8217;s static heroes will level up throughout a match with mini-skill trees<\/a>. Blizzard calls them perks, and based on my playtime with them, they&#8217;re the single largest shakeup of Overwatch&#8217;s format since 5v5\u2014one perk lets Mercy&#8217;s blue beam change to two allies at all times, another gives Reaper an entirely secondary fire, and my favorite trades Orisa&#8217;s javelin spin for a barrier, letting her pivot to a defensive tank role.<\/p>\n<p>While it&#8217;s natural to question if Overwatch&#8217;s pivot to mid-game power ups is a direct response to Marvel Rivals&#8217; team-up abilities that can similarly elevate heroes, Overwatch 2 lead gameplay designer Alec Dawson told a roundtable of press at Blizzard&#8217;s Irvine campus this week that perks were in the works long before Rivals was the new hero shooter hotness. That said, the motivation ultimately came from a growing feeling that Overwatch was at risk of stagnating.<\/p>\n<p>&#8220;One of the things we all agreed on was that Overwatch needed to evolve and needed to have more choice,&#8221; Dawson said.<\/p>\n<p>When Season 15 introduces hero perks on February 18, heroes will earn XP throughout the match and level up twice, picking between two perks at levels 2 and 3. The goal, as Dawson tells it, is to identify the creative ways players are already using heroes and designing perks that serve that fantasy.<\/p>\n<p>&#8220;People have always asked for Lifeweaver to be more of a damage dealer. How do we look at that and then give that to you in a way that makes sense for Lifeweaver?&#8221; he said. &#8220;Another [hero] that&#8217;s representative of that is Sombra. One of her major perks lets her heal allies with her hack. People have talked about &#8216;support Sombra&#8217; for a long time. How can we give a little taste of that?&#8221;<\/p>\n<p>Perks didn&#8217;t start out so adventurous. Dawson talked about early versions of perks that were more conservative than their current iteration and said it took a lot of time and playtesting to learn to stop holding back.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"54ozkPmbEGhMHW8LNm8FSH\" name=\"OVR_PK_S15_StadiumGameMode_Gameplay_001\" alt=\"overwatch 2 stadium mode\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/we-should-be-a-little-scared-of-what-were-putting-out-there-overwatch-2-lead-designer-says-hero-perks-are-about-letting-go-of-perfect-balance.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Activision Blizzard)<\/span><\/figcaption><\/figure>\n<p>&#8220;There was one Tracer perk where, when she recalls, she would get back one blink charge. The one we&#8217;re shipping with is when she recalls, she gets back <em>all <\/em>of her blink charges.&#8221;<\/p>\n<p>That desire to be less protective and &#8220;less precious,&#8221; as game director Aaron Keller put it in a presentation to press, about what an Overwatch match can be has become a guiding principle for Dawn&#8217;s team.<\/p>\n<p>&#8220;There&#8217;s a little bit of letting go of the fine balance that we&#8217;ve been chasing and see how it all plays out to some degree,&#8221; Dawson said. &#8220;We should be a little scared of what we&#8217;re putting out there, in terms of how it might affect the game. Within reason, of course.<\/p>\n<p>&#8220;I think perks are that. It&#8217;s gonna be a lot for players to learn and we&#8217;re going to be monitoring how that happens over time, but also giving it room to breathe.&#8221;<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1919px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.23%;\"><img loading=\"lazy\" decoding=\"async\" id=\"ATy6zGQXKuoiLkyFbLKojc\" name=\"Perks_Ana_Major\" alt=\"overwatch 2 season 15 perks\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/we-should-be-a-little-scared-of-what-were-putting-out-there-overwatch-2-lead-designer-says-hero-perks-are-about-letting-go-of-perfect-balance-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1919\" height=\"1079\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Activision Blizzard)<\/span><\/figcaption><\/figure>\n<p>When asked if the overnight introduction of 168 buffs across 42 heroes means Blizzard is embracing a degree of balancing chaos, Dawson copped to Overwatch&#8217;s reputation for overcaution and fuddy-duddy balance patches.<\/p>\n<p>&#8220;We think players do crave slightly more complexity than we&#8217;ve been giving them for a while,&#8221; he said. &#8220;When we look at some of our balance patches, they&#8217;ve been a lot of tuning and recycling. We want to step out of that and make sure that when we make balancing decisions, they are really felt. I think perks give us a nice turning vector for that.&#8221;<\/p>\n<figure>\n<blockquote>\n<p>One of the things we all agreed on was that Overwatch needed to evolve.<\/p><figcaption><cite>Alec Dawson, lead gameplay designer<\/cite><\/figcaption><\/blockquote>\n<\/figure>\n<p>Multiple Blizzard devs mentioned how excited they are that perks will give the team &#8220;new knobs to turn&#8221; for future balancing passes. Dawson also mentioned that perks will change seasonally, whether that means balance adjustments, ditching underperforming perks, or through two planned yearly &#8220;perk drops&#8221; to keep the system fresh\u2014a similar approach to Marvel Rivals&#8217; rotating team-up bonuses.<\/p>\n<p>&#8220;I do think the team overall wants to make sure that we don&#8217;t forget Overwatch is supposed to be fun,&#8221; Dawson said. &#8220;We&#8217;re supposed to have a little bit of wackiness, but also let these heroes play in the ways that our players want to play them.&#8221;<\/p>\n<p>Overwatch 2 Season 15, starting February 18, will bring hero perks to both Quickplay and Competitive. <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/overwatch-2s-new-third-person-stadium-mode-breaks-every-overwatch-rule-in-the-book-and-its-about-time\/\">Stadium<\/a>, Overwatch&#8217;s new third-person mode with its own upgrade story unrelated to perks, is coming in Season 16 alongside new hero Freja.<\/p>\n<div class=\"product\"><a data-dimension112=\"8419e676-c043-4e90-8aaa-42b1513406d4\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:400px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Vji3V6i3HDWUHeQ22PrjFL\" name=\"New Project (8).jpg\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/we-should-be-a-little-scared-of-what-were-putting-out-there-overwatch-2-lead-designer-says-hero-perks-are-about-letting-go-of-perfect-balance-2.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"400\" height=\"400\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-games-2025-upcoming-pc-release-schedule\/\" target=\"_blank\" data-dimension112=\"8419e676-c043-4e90-8aaa-42b1513406d4\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" data-dimension25=\"\"><strong>2025 games<\/strong><\/a>: This year&#8217;s upcoming releases<strong><br \/><\/strong><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/we-should-be-a-little-scared-of-what-were-putting-out-there-overwatch-2-lead-designer-says-hero-perks-are-about-letting-go-of-perfect-balance\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This week, Blizzard threw a curveball at Overwatch 2 fans just a few months shy of its ninth anniversary. As of next week, Overwatch 2&#8217;s static heroes will level up throughout a match with mini-skill trees. Blizzard calls them perks, and based on my playtime with them, they&#8217;re the single largest shakeup of Overwatch&#8217;s format since 5v5\u2014one perk lets Mercy&#8217;s blue beam change to two allies at all times, another gives Reaper an entirely secondary fire, and my favorite trades Orisa&#8217;s javelin spin for a barrier, letting her pivot to a defensive tank role. While it&#8217;s natural to question if Overwatch&#8217;s pivot to mid-game power ups is a direct response to Marvel Rivals&#8217; team-up abilities that can similarly elevate heroes, Overwatch 2 lead gameplay designer&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/we-should-be-a-little-scared-of-what-were-putting-out-there-overwatch-2-lead-designer-says-hero-perks-are-about-letting-go-of-perfect-balance\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1124020,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,748],"class_list":["post-1124019","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>&#039;We should be a little scared of what we&#039;re putting out there&#039;: Overwatch 2 lead designer says hero perks are about &#039;letting go&#039; of perfect balance | Arcader News<\/title>\n<meta name=\"description\" content=\"This week, Blizzard threw a curveball at Overwatch 2 fans just a few months shy of its ninth anniversary. 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