{"id":1121217,"date":"2026-02-01T01:44:40","date_gmt":"2026-02-01T01:44:40","guid":{"rendered":"http:\/\/V8y8igwS2b44qpP8eRJ98e"},"modified":"2026-02-01T01:44:40","modified_gmt":"2026-02-01T01:44:40","slug":"there-are-already-civilization-7-mods-that-improve-the-ui-unlock-all-civs-and-add-ludicrous-sized-maps","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/there-are-already-civilization-7-mods-that-improve-the-ui-unlock-all-civs-and-add-ludicrous-sized-maps\/","title":{"rendered":"There are already Civilization 7 mods that improve the UI, unlock all civs, and add &#8216;ludicrous&#8217;-sized maps"},"content":{"rendered":"<article>\n<p>Civilization 7 is officially here, and with it comes (at least for now) a &#8220;Mixed&#8221; review status on Steam and a lot of complaints about the 4X strategy&#8217;s UI. While we&#8217;re keeping up with all the <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/live\/news\/civilization-7-live-launch-coverage-reviews-tips-and-the-latest-news\/\">latest Civ 7 news and developments<\/a>, the community has been busy too: the first Civ 7 mods have arrived on the same day as the game&#8217;s global launch.<\/p>\n<p>This is the rare occasion where I&#8217;m not directing you to Nexus Mods: the early mods that have appeared for Civ 7 are over at the <a data-analytics-id=\"inline-link\" href=\"https:\/\/forums.civfanatics.com\/resources\/categories\/civilization-vii-downloads.181\/\">civfanatics.com<\/a> forums. There aren&#8217;t a ton of them yet, but there are definitely a few to point out.<\/p>\n<p>Right out of the gate, there are a couple of mods that address one of the biggest complaints about Civ 7: the UI. Civ 7&#8217;s interface is taking a serious pounding: I&#8217;ve seen Steam reviewers calling it &#8220;buggy,&#8221; &#8220;inconsistent,&#8221; &#8220;junk,&#8221; &#8220;a total disaster,&#8221; and most damningly, &#8220;somehow worse than Civ 6.&#8221;<\/p>\n<p>Firaxis has already issued a patch to address a few of the complaints about the UI and I suspect there will be more coming, but in the meantime you might check out <a data-analytics-id=\"inline-link\" href=\"https:\/\/forums.civfanatics.com\/resources\/sukritacts-simple-ui-adjustments.31860\/\">Sukritact&#8217;s Simple UI Adjustments<\/a>. I haven&#8217;t tried it myself yet, but it&#8217;s got nothing but 5-star ratings in the forums. Here&#8217;s a quick rundown on its features:<\/p>\n<ul>\n<li>Diplomacy with other Civs and IPs can now be initiated by clicking on the city banner (provided you have met them).<\/li>\n<li>Plot Yield icons are smaller on tiles that are not improved\/worked<\/li>\n<li>Tooltips are enhanced.\n<ul>\n<li>The default improvement is now shown on unimproved tiles.<\/li>\n<li>All Constructibles now display their icon.<\/li>\n<li>Wonders receive a large fancy icon with description.<\/li>\n<li>Buildings now note if they are damaged or in-progress or ageless.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>Another mod is also focused on improving the UI: <a data-analytics-id=\"inline-link\" href=\"https:\/\/forums.civfanatics.com\/resources\/tcs-improved-plot-tooltip.31859\/\">TCS Improved Plot Tooltop<\/a> adds tons more info so it&#8217;s easier to find what you need, including leader relationship status, settlement ownership, flags for obsolete or unique buildings, district types, and other useful tidbits you can spy at a glance.<\/p>\n<p>If you&#8217;re an eager beaver and are interested in instant gratification, check out the Civ 7 <a data-analytics-id=\"inline-link\" href=\"https:\/\/forums.civfanatics.com\/resources\/unlock-all-civs.31856\/\">Unlock All Civs<\/a> mod. With it, you no longer have to meet the requirements to access civilizations when you reach the Exploration and Modern Ages, they&#8217;re all immediately available to you.<\/p>\n<p>Work is already underway on bringing you bigger maps, with a beta of <a data-analytics-id=\"inline-link\" href=\"https:\/\/forums.civfanatics.com\/resources\/ynamp-larger-map-tsl-continents-alpha.31855\/\">Larger Map, TSL, Continents++<\/a> available to download. It unlocks &#8220;large&#8221; and &#8220;huge&#8221; map sizes and adds a &#8220;massive&#8221; (128&#215;80) map. The mod also lists experimental (not playable) &#8220;giant&#8221; maps (180&#215;94) and &#8220;ludicrous&#8221; maps (230&#215;116) to test out.<\/p>\n<p>That&#8217;s not bad for a game that only just came out, and you can find more mods at the <a data-analytics-id=\"inline-link\" href=\"https:\/\/forums.civfanatics.com\/resources\/categories\/civilization-vii-downloads.181\/\">Civ Fanatic forums<\/a>. Make sure you carefully read the installation instructions on each mod&#8217;s page before downloading.<\/p>\n<div class=\"product\"><a data-dimension112=\"68c4101a-aa4a-4354-92bf-1cd33b5aff42\" data-action=\"Deal Block\" data-label=\"Civilization 7 review\" data-dimension48=\"Civilization 7 review\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:502px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"PNBU8kkiHRH4kZVE8CJji9\" name=\"civilization-7-caesar\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/there-are-already-civilization-7-mods-that-improve-the-ui-unlock-all-civs-and-add-ludicrous-sized-maps.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"502\" height=\"502\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/strategy\/civilization-7-review\/\" target=\"_blank\" data-dimension112=\"68c4101a-aa4a-4354-92bf-1cd33b5aff42\" data-action=\"Deal Block\" data-label=\"Civilization 7 review\" data-dimension48=\"Civilization 7 review\" data-dimension25=\"\"><strong>Civilization 7 review<\/strong><\/a>: Our verdict<br \/><a href=\"https:\/\/www.pcgamer.com\/hardware\/civilization-7-pc-performance-analysis-playable-on-lots-of-systems-but-the-late-game-will-grind-down-whatever-cpu-you-have\/\" target=\"_blank\"><strong>Civ 7 performance analysis<\/strong><\/a>: How it runs<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/strategy\/civilization-7-victory-legacy-paths-win-conditions-guide\/\" target=\"_blank\"><strong>Civ 7 victory guide<\/strong><\/a>: All win conditions<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/strategy\/how-towns-and-cities-work-in-civilization-7\/\" target=\"_blank\"><strong>How Civ 7 towns\/cities work<\/strong><\/a>: Settlements guide<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/strategy\/civilization-7-age-transition-effects\/\" target=\"_blank\"><strong>Civ 7 age transitions guide<\/strong><\/a>:<strong> <\/strong>Everything that changes<a class=\"view-deal button\" href=\"\" target=\"_blank\" rel=\"nofollow\" data-dimension112=\"68c4101a-aa4a-4354-92bf-1cd33b5aff42\" data-action=\"Deal Block\" data-label=\"Civilization 7 review\" data-dimension48=\"Civilization 7 review\" data-dimension25=\"\">View Deal<\/a><\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/strategy\/there-are-already-civilization-7-mods-to-change-the-ui-unlock-all-civs-and-add-ludicrous-sized-maps\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Civilization 7 is officially here, and with it comes (at least for now) a &#8220;Mixed&#8221; review status on Steam and a lot of complaints about the 4X strategy&#8217;s UI. While we&#8217;re keeping up with all the latest Civ 7 news and developments, the community has been busy too: the first Civ 7 mods have arrived on the same day as the game&#8217;s global launch. This is the rare occasion where I&#8217;m not directing you to Nexus Mods: the early mods that have appeared for Civ 7 are over at the civfanatics.com forums. There aren&#8217;t a ton of them yet, but there are definitely a few to point out. Right out of the gate, there are a couple of mods that address one of the biggest&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/there-are-already-civilization-7-mods-that-improve-the-ui-unlock-all-civs-and-add-ludicrous-sized-maps\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1121218,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,516],"class_list":["post-1121217","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-strategy"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>There are already Civilization 7 mods that improve the UI, unlock all civs, and add &#039;ludicrous&#039;-sized maps | Arcader News<\/title>\n<meta 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