{"id":1120085,"date":"2026-01-31T17:13:27","date_gmt":"2026-01-31T17:13:27","guid":{"rendered":"http:\/\/5RBu9HvwNxSbXeYQdEfJRL"},"modified":"2026-01-31T17:13:27","modified_gmt":"2026-01-31T17:13:27","slug":"localthunk-had-made-hobby-games-in-the-past-but-realized-balatro-was-something-special-when-a-friend-revealed-he-had-played-it-for-20-30-or-40-hours","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/localthunk-had-made-hobby-games-in-the-past-but-realized-balatro-was-something-special-when-a-friend-revealed-he-had-played-it-for-20-30-or-40-hours\/","title":{"rendered":"LocalThunk had made hobby games in the past, but realized Balatro was something special when a friend revealed he had played it for &#8217;20, 30, or 40&#8242; hours"},"content":{"rendered":"<article>\n<p>In a recent <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.bloomberg.com\/news\/newsletters\/2025-02-07\/maker-of-smash-indie-hit-balatro-talks-about-what-s-next\" target=\"_blank\">Bloomberg<\/a> interview with Balatro creator LocalThunk, the notably private, anonymous developer opened up a little bit about the roguelike card game&#8217;s origins, including how he first realized he was on to something special with what had started as just another hobby project.<\/p>\n<p>LocalThunk worked in IT before making Balatro, and was apparently a bit of a hobbyist developer, never releasing anything commercially or even publicly, but sharing games with friends and family to the tune of that devastatingly polite disinterest artists, writers, and other creative types are so familiar with; &#8220;Oh that&#8217;s really nice, say whatever happened to going back to school?&#8221;<\/p>\n<p>LocalThunk once again cited the Cantonese card game <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/i-dont-play-poker-at-all-says-solo-developer-who-made-the-poker-roguelike-i-cant-stop-playing\/\" target=\"_blank\">Big Two<\/a> and the roguelike <a data-analytics-id=\"inline-link\" href=\"https:\/\/store.steampowered.com\/app\/1404850\/Luck_be_a_Landlord\/\" target=\"_blank\">Luck Be a Landlord<\/a> as major influences on Balatro, with development having begun at the end of 2021. Unlike LocalThunk&#8217;s prior projects, his Balatro prototypes garnered a different response among playtesters. \u201cI had a friend play, and he said, \u2018Yeah, I really liked that game you sent over. I played it for 20, 30, or 40\u2019\u2014I can\u2019t remember the number, but a lot of hours,\u201d LocalThunk told Bloomberg. \u201cI was thinking, \u2018What on earth?\u2019 There must be something here if he was playing it for that long.\u201d<\/p>\n<p>The rest, as they say, is history. LocalThunk continued to develop and iterate on Balatro while connecting with UK-based publisher, Playstack. The roguelite Poker-like is now a genuine phenomenon, and snagged both a <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/balatro-review\/\" target=\"_blank\">91% review score<\/a> and <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/roguelike\/game-of-the-year-2024-balatro\/\" target=\"_blank\">2024&#8217;s overall game of the year<\/a> award from us here at PC Gamer. In addition to maintaining his privacy, LocalThunk doesn&#8217;t seem to have let the success change his life much, just quitting his IT job to work on gamedev full time and buying a house with his partner. As for what&#8217;s next, LocalThunk continues to work on <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/roguelike\/balatro-1-1-will-include-new-jokers-plus-a-revamp-of-a-really-confusing-existing-one\/\" target=\"_blank\">Balatro&#8217;s big 1.1 update<\/a>, and hasn&#8217;t ruled out continuing to tinker on the game after that.<\/p>\n<div class=\"product\"><a data-dimension112=\"478294d6-ef61-4976-920f-df5d8058077a\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:400px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Vji3V6i3HDWUHeQ22PrjFL\" name=\"New Project (8).jpg\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/localthunk-had-made-hobby-games-in-the-past-but-realized-balatro-was-something-special-when-a-friend-revealed-he-had-played-it-for-20-30-or-40-hours.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"400\" height=\"400\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-games-2025-upcoming-pc-release-schedule\/\" target=\"_blank\" data-dimension112=\"478294d6-ef61-4976-920f-df5d8058077a\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" data-dimension25=\"\"><strong>2025 games<\/strong><\/a>: This year&#8217;s upcoming releases<strong><br \/><\/strong><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/roguelike\/localthunk-had-made-hobby-games-in-the-past-but-realized-balatro-was-something-special-when-a-friend-revealed-he-had-played-it-for-20-30-or-40-hours\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In a recent Bloomberg interview with Balatro creator LocalThunk, the notably private, anonymous developer opened up a little bit about the roguelike card game&#8217;s origins, including how he first realized he was on to something special with what had started as just another hobby project. LocalThunk worked in IT before making Balatro, and was apparently a bit of a hobbyist developer, never releasing anything commercially or even publicly, but sharing games with friends and family to the tune of that devastatingly polite disinterest artists, writers, and other creative types are so familiar with; &#8220;Oh that&#8217;s really nice, say whatever happened to going back to school?&#8221; LocalThunk once again cited the Cantonese card game Big Two and the roguelike Luck Be a Landlord as major influences&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/localthunk-had-made-hobby-games-in-the-past-but-realized-balatro-was-something-special-when-a-friend-revealed-he-had-played-it-for-20-30-or-40-hours\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1120086,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,1518],"class_list":["post-1120085","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-roguelike"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>LocalThunk had made hobby games in the past, but realized Balatro was something special when a friend revealed he had played it for &#039;20, 30, or 40&#039; hours | Arcader News<\/title>\n<meta name=\"description\" content=\"In a recent Bloomberg interview with Balatro creator LocalThunk, the notably private, anonymous developer opened up a little bit about the roguelike card\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/localthunk-had-made-hobby-games-in-the-past-but-realized-balatro-was-something-special-when-a-friend-revealed-he-had-played-it-for-20-30-or-40-hours\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"LocalThunk had made hobby games in the past, but realized Balatro was something special when a friend revealed he had played it for &#039;20, 30, or 40&#039; hours | Arcader News\" \/>\n<meta property=\"og:description\" content=\"In a recent Bloomberg interview with Balatro creator LocalThunk, the notably private, anonymous developer opened up a little bit about the roguelike card\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/localthunk-had-made-hobby-games-in-the-past-but-realized-balatro-was-something-special-when-a-friend-revealed-he-had-played-it-for-20-30-or-40-hours\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2026-01-31T17:13:27+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/localthunk-had-made-hobby-games-in-the-past-but-realized-balatro-was-something-special-when-a-friend-revealed-he-had-played-it-for-20-30-or-40-hours.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"400\" \/>\n\t<meta property=\"og:image:height\" content=\"400\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/localthunk-had-made-hobby-games-in-the-past-but-realized-balatro-was-something-special-when-a-friend-revealed-he-had-played-it-for-20-30-or-40-hours\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/localthunk-had-made-hobby-games-in-the-past-but-realized-balatro-was-something-special-when-a-friend-revealed-he-had-played-it-for-20-30-or-40-hours\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"LocalThunk had made hobby games in the past, but realized Balatro was something special when a friend revealed he had played it for &#8217;20, 30, or 40&#8242; 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