{"id":1119314,"date":"2026-01-31T12:45:25","date_gmt":"2026-01-31T12:45:25","guid":{"rendered":"http:\/\/upiJjnECbjMBBjidmRqGZa"},"modified":"2026-01-31T12:45:25","modified_gmt":"2026-01-31T12:45:25","slug":"blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies\/","title":{"rendered":"Blizzard co-founder and Diablo designer thinks new ARPGs have &#8216;cheapened&#8217; the genre with fast leveling, throwaway loot and enemies"},"content":{"rendered":"<article>\n<p>Speaking to <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.videogamer.com\/features\/diablo-creator-david-brevik-doesnt-vibe-with-todays-rapid-arpgs\/\" target=\"_blank\">VideoGamer<\/a>, Blizzard co-founder and Diablo programmer\/designer David Brevik expressed a dim view of the current state of Diablo-like ARPGs, arguing that inflated enemy numbers and a deluge of loot and experience have robbed the genre of the friction and weight present in the first two Diablo games.<\/p>\n<p>\u201cI think that ARPGs in general have started to lean into this: kill swaths of enemies all over the place extremely quickly,&#8221; Brevik told VideoGamer. &#8220;Your build is killing all sorts of stuff so you could get more drops, you can level up, and the screen is littered with stuff you don\u2019t care about.\u201d<\/p>\n<p>By contrast, Brevik argues that Diablo 2 had a more &#8220;personal and realistic&#8221; feel with the amount of enemies onscreen and the powers you could bring to bear against them. \u201cThe pacing on Diablo 2, I think, is great. That\u2019s one of the reasons it\u2019s endured,&#8221; said Brevik. &#8220;I just don\u2019t find killing screen-fulls of things instantly and mowing stuff down and walking around the level and killing everything very enticing. I just don\u2019t feel like that is a cool experience. I find it kind of silly.\u201d<\/p>\n<p>Brevik criticized the way players of newer ARPGs like Path of Exile or Diablos 3 and 4 are incentivized to level up their characters as quickly as possible to reach an endgame that constitutes the real draw of the experience, and argued that the true fun of ARPGs \u201cactually isn\u2019t getting to the end, it\u2019s the journey.&#8221; Brevik concluded by saying, \u201cWhen you\u2019re shortening that journey and making it kind of ridiculous. You\u2019ve cheapened the entire experience, in my opinion.\u201d<\/p>\n<p>This 100% hits the nail on the head of what puts me off these games: I&#8217;m just built for a slower paced, probably more singleplayer-oriented action RPG along the lines of classic Diablo, Torchlight, or FromSoftware&#8217;s Soulsborne games. The current field of top-down, Diablo-derived ARPGs, by contrast, is geared towards seasonal, repeatable play and leveling up a character as quickly as possible to engage with it. I was honestly shocked when a coworker explained to me that you have to make a new character for each League (season, basically) in Path of Exile, with the &#8220;real game&#8221; being the endgame mapping experience after you hit max level.<\/p>\n<p>PCG contributor Len Hafer really put a fine point on this feeling back when Diablo 4 first released: &#8220;<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/the-way-i-used-to-enjoy-diablo-games-has-been-replaced-and-it-sucks\/\" target=\"_blank\">The way I used to enjoy Diablo games has been replaced, and it sucks<\/a>.&#8221; At the same time, this definitely seems like a generational thing, or at least a question of taste: Diablo 4 and Path of Exile 2 are bigger than Jesus and maybe also the Beatles.<\/p>\n<p>I also can&#8217;t deny the raw lizard brain thrill of clearing waves of throwaway sickos Dynasty Warriors-style with Diablo&#8217;s dark fantasy aesthetics, but I get those kicks from the wonderfully bite-sized, Diablo-coded Vampire Survivors riff, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/action\/halls-of-torment-review\/\" target=\"_blank\">Halls of Torment<\/a>.<\/p>\n<div class=\"product\"><a data-dimension112=\"79144ccb-a573-4624-a01b-a41db967b1dd\" data-action=\"Deal Block\" data-label=\"Diablo 4 boss loot tables\" data-dimension48=\"Diablo 4 boss loot tables\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:540px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"hfWUH2Z4dUKzxWk7n3CvJH\" name=\"diabl-4-lilith\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"540\" height=\"540\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/diablo-4-boss-loot-tables-uniques\/\" target=\"_blank\" data-dimension112=\"79144ccb-a573-4624-a01b-a41db967b1dd\" data-action=\"Deal Block\" data-label=\"Diablo 4 boss loot tables\" data-dimension48=\"Diablo 4 boss loot tables\" data-dimension25=\"\"><strong>Diablo 4 boss loot tables<\/strong><\/a>: Who drops what?<br \/><a href=\"https:\/\/www.pcgamer.com\/diablo-4-resplendent-sparks\/\" target=\"_blank\"><strong>Diablo 4 resplendent sparks<\/strong><\/a>: Save for Mythics<br \/><a href=\"https:\/\/www.pcgamer.com\/diablo-4-unique-items-how-to-get\/\" target=\"_blank\"><strong>Diablo 4 unique items<\/strong><\/a>: Endgame gear<br \/><a href=\"https:\/\/www.pcgamer.com\/diablo-4-altar-of-lilith-locations\/\" target=\"_blank\"><strong>Diablo 4 Altar of Lilith locations<\/strong><\/a>: Every altar<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: The greatest you can play now<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Speaking to VideoGamer, Blizzard co-founder and Diablo programmer\/designer David Brevik expressed a dim view of the current state of Diablo-like ARPGs, arguing that inflated enemy numbers and a deluge of loot and experience have robbed the genre of the friction and weight present in the first two Diablo games. \u201cI think that ARPGs in general have started to lean into this: kill swaths of enemies all over the place extremely quickly,&#8221; Brevik told VideoGamer. &#8220;Your build is killing all sorts of stuff so you could get more drops, you can level up, and the screen is littered with stuff you don\u2019t care about.\u201d By contrast, Brevik argues that Diablo 2 had a more &#8220;personal and realistic&#8221; feel with the amount of enemies onscreen and the&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1119315,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-1119314","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Blizzard co-founder and Diablo designer thinks new ARPGs have &#039;cheapened&#039; the genre with fast leveling, throwaway loot and enemies | Arcader News<\/title>\n<meta name=\"description\" content=\"Speaking to VideoGamer, Blizzard co-founder and Diablo programmer\/designer David Brevik expressed a dim view of the current state of Diablo-like ARPGs,\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Blizzard co-founder and Diablo designer thinks new ARPGs have &#039;cheapened&#039; the genre with fast leveling, throwaway loot and enemies | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Speaking to VideoGamer, Blizzard co-founder and Diablo programmer\/designer David Brevik expressed a dim view of the current state of Diablo-like ARPGs,\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2026-01-31T12:45:25+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"480\" \/>\n\t<meta property=\"og:image:height\" content=\"480\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"Blizzard co-founder and Diablo designer thinks new ARPGs have &#8216;cheapened&#8217; the genre with fast leveling, throwaway loot and enemies\",\"datePublished\":\"2026-01-31T12:45:25+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies\\\/\"},\"wordCount\":540,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2025\\\/02\\\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies.jpg\",\"keywords\":[\"games\",\"RPG\"],\"articleSection\":[\"PC Gamer\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies\\\/\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies\\\/\",\"name\":\"Blizzard co-founder and Diablo designer thinks new ARPGs have 'cheapened' the genre with fast leveling, throwaway loot and enemies | Arcader News\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2025\\\/02\\\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies.jpg\",\"datePublished\":\"2026-01-31T12:45:25+00:00\",\"author\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"description\":\"Speaking to VideoGamer, Blizzard co-founder and Diablo programmer\\\/designer David Brevik expressed a dim view of the current state of Diablo-like ARPGs,\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies\\\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies\\\/#primaryimage\",\"url\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2025\\\/02\\\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies.jpg\",\"contentUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2025\\\/02\\\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies.jpg\",\"width\":480,\"height\":480,\"caption\":\"Blizzard co-founder and Diablo designer thinks new ARPGs have \u2018cheapened\u2019 the genre with fast leveling, throwaway loot and enemies\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/arcader.org\\\/news\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Blizzard co-founder and Diablo designer thinks new ARPGs have &#8216;cheapened&#8217; the genre with fast leveling, throwaway loot and enemies\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/\",\"name\":\"Arcade News\",\"description\":\"Free Arcade News from the Best Online Sources\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/arcader.org\\\/news\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\",\"name\":\"Arcade News\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"contentUrl\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"caption\":\"Arcade News\"},\"sameAs\":[\"https:\\\/\\\/cricketgames.tv\"],\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/author\\\/arcade-news\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Blizzard co-founder and Diablo designer thinks new ARPGs have 'cheapened' the genre with fast leveling, throwaway loot and enemies | Arcader News","description":"Speaking to VideoGamer, Blizzard co-founder and Diablo programmer\/designer David Brevik expressed a dim view of the current state of Diablo-like ARPGs,","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/arcader.org\/news\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies\/","og_locale":"en_US","og_type":"article","og_title":"Blizzard co-founder and Diablo designer thinks new ARPGs have 'cheapened' the genre with fast leveling, throwaway loot and enemies | Arcader News","og_description":"Speaking to VideoGamer, Blizzard co-founder and Diablo programmer\/designer David Brevik expressed a dim view of the current state of Diablo-like ARPGs,","og_url":"https:\/\/arcader.org\/news\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies\/","og_site_name":"Arcade News","article_published_time":"2026-01-31T12:45:25+00:00","og_image":[{"width":480,"height":480,"url":"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies.jpg","type":"image\/jpeg"}],"author":"Arcade News","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Arcade News","Est. reading time":"3 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/arcader.org\/news\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies\/#article","isPartOf":{"@id":"https:\/\/arcader.org\/news\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies\/"},"author":{"name":"Arcade News","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"headline":"Blizzard co-founder and Diablo designer thinks new ARPGs have &#8216;cheapened&#8217; the genre with fast leveling, throwaway loot and enemies","datePublished":"2026-01-31T12:45:25+00:00","mainEntityOfPage":{"@id":"https:\/\/arcader.org\/news\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies\/"},"wordCount":540,"commentCount":0,"image":{"@id":"https:\/\/arcader.org\/news\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies.jpg","keywords":["games","RPG"],"articleSection":["PC Gamer"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/arcader.org\/news\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/arcader.org\/news\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies\/","url":"https:\/\/arcader.org\/news\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies\/","name":"Blizzard co-founder and Diablo designer thinks new ARPGs have 'cheapened' the genre with fast leveling, throwaway loot and enemies | Arcader News","isPartOf":{"@id":"https:\/\/arcader.org\/news\/#website"},"primaryImageOfPage":{"@id":"https:\/\/arcader.org\/news\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies\/#primaryimage"},"image":{"@id":"https:\/\/arcader.org\/news\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies.jpg","datePublished":"2026-01-31T12:45:25+00:00","author":{"@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"description":"Speaking to VideoGamer, Blizzard co-founder and Diablo programmer\/designer David Brevik expressed a dim view of the current state of Diablo-like ARPGs,","breadcrumb":{"@id":"https:\/\/arcader.org\/news\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/arcader.org\/news\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/arcader.org\/news\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies\/#primaryimage","url":"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies.jpg","contentUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies.jpg","width":480,"height":480,"caption":"Blizzard co-founder and Diablo designer thinks new ARPGs have \u2018cheapened\u2019 the genre with fast leveling, throwaway loot and enemies"},{"@type":"BreadcrumbList","@id":"https:\/\/arcader.org\/news\/blizzard-co-founder-and-diablo-designer-thinks-new-arpgs-have-cheapened-the-genre-with-fast-leveling-throwaway-loot-and-enemies\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/arcader.org\/news\/"},{"@type":"ListItem","position":2,"name":"Blizzard co-founder and Diablo designer thinks new ARPGs have &#8216;cheapened&#8217; the genre with fast leveling, throwaway loot and enemies"}]},{"@type":"WebSite","@id":"https:\/\/arcader.org\/news\/#website","url":"https:\/\/arcader.org\/news\/","name":"Arcade News","description":"Free Arcade News from the Best Online Sources","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/arcader.org\/news\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Person","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839","name":"Arcade News","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","caption":"Arcade News"},"sameAs":["https:\/\/cricketgames.tv"],"url":"https:\/\/arcader.org\/news\/author\/arcade-news\/"}]}},"_links":{"self":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/1119314","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/comments?post=1119314"}],"version-history":[{"count":1,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/1119314\/revisions"}],"predecessor-version":[{"id":1481370,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/1119314\/revisions\/1481370"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media\/1119315"}],"wp:attachment":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media?parent=1119314"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/categories?post=1119314"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/tags?post=1119314"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}