{"id":1118162,"date":"2026-01-31T07:40:30","date_gmt":"2026-01-31T07:40:30","guid":{"rendered":"https:\/\/www.polygon.com\/?p=520959"},"modified":"2026-01-31T07:40:30","modified_gmt":"2026-01-31T07:40:30","slug":"all-resources-list-in-civilization-7","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/all-resources-list-in-civilization-7\/","title":{"rendered":"All resources list in Civilization 7"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"Catherine the Great contemplates all resources list in Civ 7\" data-caption=\"\" data-portal-copyright=\"Image: Firaxis\/2K via Polygon\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/all-resources-list-in-civilization-7.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-text-align-none\">The <strong>list of resources<\/strong> in <em><a href=\"https:\/\/www.polygon.com\/game\/sid-meiers-civilization-7\/443860\">Civilization 7<\/a><\/em> long and, technically, winding. Some resources come and go as time passes, while others change categories and provide different bonuses depending on the age.<\/p>\n<p class=\"has-text-align-none\">Resources can make a serious difference in the life of your civilization, providing additional <a href=\"https:\/\/www.polygon.com\/civilization-7-guides\/518829\/food-how-to-increase-get-population-civ-7\">Food<\/a> for population growth, boosting <a href=\"https:\/\/www.polygon.com\/civilization-7-guides\/518340\/production-increase-how-to-civ-7\">Production<\/a> for other types of growth, and generally making it easier to keep your society stable while you expand.<\/p>\n<p class=\"has-text-align-none\">This guide lists <strong>every <em>Civilization 7<\/em> resource<\/strong> and what it does across each age. If you\u2019re stuck trying to get these items to actually work, our guide for <a href=\"https:\/\/www.polygon.com\/e\/520887\">how to slot resources<\/a> has what you\u2019re looking for.<\/p>\n<h2 class=\"wp-block-heading\">All Civilization 7 resources<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/all-resources-list-in-civilization-7-1.jpg\" alt=\"All resources in Civilization 7 populate the Civ 7 map\" title=\"All resources in Civilization 7 populate the Civ 7 map\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Firaxis\/2K via Polygon\" \/><\/p>\n<p class=\"has-text-align-none\">The table below lists <strong>all resources in <em>Civilization 7<\/em><\/strong> that we\u2019ve come across in each age, divided by type. Some are timeless, such as Gold. Others, like hides or oil, are present only for an age, and some change function as time passes.\u00a0<\/p>\n<p class=\"has-text-align-none\">For example, horses provide a passive military bonus for all units during antiquity and exploration, but in the modern era, they turn into a bonus resource that provides happiness for a single settlement, while oil fulfills the same military function instead.<\/p>\n<figure class=\"wp-block-vox-media-table\">\n<table>\n<thead>\n<tr>\n<th>Resource Name<\/th>\n<th>Resource Type<\/th>\n<th>Antiquity Bonus<\/th>\n<th>Exploration Bonus<\/th>\n<th>Modern Bonus<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Pearls<\/td>\n<td>City<\/td>\n<td>2 happiness in capital, 4 happiness in any other city<\/td>\n<td>3 happiness in homeland cities, 6 happiness in Distant Lands cities<\/td>\n<td>6 happiness in capital, 3 happiness in other cities<\/td>\n<\/tr>\n<tr>\n<td>Furs<\/td>\n<td>City<\/td>\n<td>N\/A<\/td>\n<td>Empire resource<\/td>\n<td>6 happiness in a city with a rail station, 3 happiness in other cities<\/td>\n<\/tr>\n<tr>\n<td>Gypsum<\/td>\n<td>City<\/td>\n<td>2 production in capital, 4 production in other cities<\/td>\n<td>3 production in homeland cities, 6 production in Distant Lands cities<\/td>\n<td>N\/A<\/td>\n<\/tr>\n<tr>\n<td>Camels<\/td>\n<td>City<\/td>\n<td>Adds two extra resource slots for a city<\/td>\n<td>Adds two extra resource slots for a city<\/td>\n<td>N\/A<\/td>\n<\/tr>\n<tr>\n<td>Tobacco<\/td>\n<td>City<\/td>\n<td>N\/A<\/td>\n<td>N\/A<\/td>\n<td>6 production in a city with a rail station, 3 production in other cities<\/td>\n<\/tr>\n<tr>\n<td>Silk<\/td>\n<td>City<\/td>\n<td>Extra 10% culture<\/td>\n<td>Extra 10% culture<\/td>\n<td>6 culture in capital, 3 culture in other cities<\/td>\n<\/tr>\n<tr>\n<td>Salt<\/td>\n<td>City<\/td>\n<td>Extra 20% production toward training units<\/td>\n<td>N\/A<\/td>\n<td>N\/A<\/td>\n<\/tr>\n<tr>\n<td>Kaolin<\/td>\n<td>City<\/td>\n<td>2 food in capital, 4 food in other cities<\/td>\n<td>3 food in homeland cities, 6 food in Distant Lands cities<\/td>\n<td>Factory resource<\/td>\n<\/tr>\n<tr>\n<td>Incense<\/td>\n<td>City<\/td>\n<td>Extra 10% science<\/td>\n<td>Extra 100% production toward missionaries and temples<\/td>\n<td>N\/A<\/td>\n<\/tr>\n<tr>\n<td>Jade<\/td>\n<td>City<\/td>\n<td>Extra 15% gold<\/td>\n<td>Extra 15% gold<\/td>\n<td>N\/A<\/td>\n<\/tr>\n<tr>\n<td>Truffles<\/td>\n<td>City<\/td>\n<td>N\/A<\/td>\n<td>Extra 20% production toward training units<\/td>\n<td>6 food in a city with a rail station, 3 food in other cities<\/td>\n<\/tr>\n<tr>\n<td>Lapis Lazuli<\/td>\n<td>City<\/td>\n<td>4 production, 5% gold<\/td>\n<td>N\/A<\/td>\n<td>N\/A<\/td>\n<\/tr>\n<tr>\n<td>Cotton<\/td>\n<td>Bonus<\/td>\n<td>2 food, 2 production<\/td>\n<td>3 food, 3 production<\/td>\n<td>Factory resource<\/td>\n<\/tr>\n<tr>\n<td>Dates<\/td>\n<td>Bonus<\/td>\n<td>2 food, 2 happiness<\/td>\n<td>3 food, 3 happiness<\/td>\n<td>N\/A<\/td>\n<\/tr>\n<tr>\n<td>Fish<\/td>\n<td>Bonus<\/td>\n<td>3 food<\/td>\n<td>5 food<\/td>\n<td>Factory resource<\/td>\n<\/tr>\n<tr>\n<td>Dye<\/td>\n<td>Bonus<\/td>\n<td>3 happiness<\/td>\n<td>5 happiness<\/td>\n<td>N\/A<\/td>\n<\/tr>\n<tr>\n<td>Ivory<\/td>\n<td>Bonus<\/td>\n<td>Empire resource<\/td>\n<td>3 happiness, 3 production<\/td>\n<td>4 happiness, 4 production<\/td>\n<\/tr>\n<tr>\n<td>Horses<\/td>\n<td>Bonus<\/td>\n<td>Empire resource<\/td>\n<td>Empire resource<\/td>\n<td>6 happiness<\/td>\n<\/tr>\n<tr>\n<td>Spices<\/td>\n<td>Bonus<\/td>\n<td>N\/A<\/td>\n<td>Treasure Fleet<\/td>\n<td>4 food, 4 happiness<\/td>\n<\/tr>\n<tr>\n<td>Whales<\/td>\n<td>Bonus<\/td>\n<td>N\/A<\/td>\n<td>5 production<\/td>\n<td>6 production<\/td>\n<\/tr>\n<tr>\n<td>Sugar<\/td>\n<td>Bonus<\/td>\n<td>N\/A<\/td>\n<td>Treasure Fleet<\/td>\n<td>6 food<\/td>\n<\/tr>\n<tr>\n<td>Wine<\/td>\n<td>Bonus<\/td>\n<td>Empire resource<\/td>\n<td>Empire resource<\/td>\n<td>4 food, 4 production<\/td>\n<\/tr>\n<tr>\n<td>Wool<\/td>\n<td>Bonus<\/td>\n<td>2 production, 2 happiness<\/td>\n<td>N\/A<\/td>\n<td>N\/A<\/td>\n<\/tr>\n<tr>\n<td>Hides<\/td>\n<td>Bonus<\/td>\n<td>3 production<\/td>\n<td>N\/A<\/td>\n<td>N\/A<\/td>\n<\/tr>\n<tr>\n<td>Gold<\/td>\n<td>Empire<\/td>\n<td>20% gold toward purchasing buildings<\/td>\n<td>20% gold toward purchasing buildings<\/td>\n<td>20% gold toward purchasing buildings<\/td>\n<\/tr>\n<tr>\n<td>Marble<\/td>\n<td>Empire<\/td>\n<td>10% production toward Wonders built on marine, tundra, or grassland tiles<\/td>\n<td>10% production toward building Wonders<\/td>\n<td>10% production toward building Wonders<\/td>\n<\/tr>\n<tr>\n<td>Iron<\/td>\n<td>Empire<\/td>\n<td>Extra 1 combat strength for infantry units<\/td>\n<td>Extra 1 combat strength for ranged and infantry units<\/td>\n<td>N\/A<\/td>\n<\/tr>\n<tr>\n<td>Ivory<\/td>\n<td>Empire<\/td>\n<td>10% production toward building Wonders on desert, tropical, and plains tiles<\/td>\n<td>Bonus resource<\/td>\n<td>Bonus resource<\/td>\n<\/tr>\n<tr>\n<td>Coal<\/td>\n<td>Empire<\/td>\n<td>N\/A<\/td>\n<td>N\/A<\/td>\n<td>Extra 100% production toward building rail stations, extra 1 combat strength for light naval units<\/td>\n<\/tr>\n<tr>\n<td>Furs<\/td>\n<td>Empire<\/td>\n<td>N\/A<\/td>\n<td>N\/A<\/td>\n<td>N\/A<\/td>\n<\/tr>\n<tr>\n<td>Oil<\/td>\n<td>Empire<\/td>\n<td>N\/A<\/td>\n<td>N\/A<\/td>\n<td>Extra 1 combat strength for cavalry and heavy naval units and an additional 1 combat strength when they attack infantry<\/td>\n<\/tr>\n<tr>\n<td>Niter<\/td>\n<td>Empire<\/td>\n<td>N\/A<\/td>\n<td>Extra 1 combat strength for siege and naval units<\/td>\n<td>Extra 1 combat strength for ranged and siege units and an additional 1 strength against cavalry units<\/td>\n<\/tr>\n<tr>\n<td>Rubber<\/td>\n<td>Empire<\/td>\n<td>N\/A<\/td>\n<td>N\/A<\/td>\n<td>Extra 1 combat strength for air and infantry units<\/td>\n<\/tr>\n<tr>\n<td>Silver<\/td>\n<td>Empire<\/td>\n<td>20% percent gold toward purchasing units<\/td>\n<td>20% percent gold toward purchasing units<\/td>\n<td>20% percent gold toward purchasing units<\/td>\n<\/tr>\n<tr>\n<td>Wine<\/td>\n<td>Empire<\/td>\n<td>Extra 10% culture and 2 happiness in the capital during a celebration<\/td>\n<td>Extra 10% culture and 3 happiness in the capital during a celebration<\/td>\n<td>Bonus resource<\/td>\n<\/tr>\n<tr>\n<td>Horses<\/td>\n<td>Empire<\/td>\n<td>Extra 1 combat strength for cavalry units and an additional 1 combat strength against infantry <\/td>\n<td>Extra 1 combat strength for cavalry units and an additional 1 combat strength against infantry and ranged units<\/td>\n<td>Bonus resource<\/td>\n<\/tr>\n<tr>\n<td>Cocoa<\/td>\n<td>Factory<\/td>\n<td>N\/A<\/td>\n<td>Treasure Fleet<\/td>\n<td>Extra 3% happiness<\/td>\n<\/tr>\n<tr>\n<td>Tea<\/td>\n<td>Factory<\/td>\n<td>N\/A<\/td>\n<td>Treasure Fleet<\/td>\n<td>Extra 3% science<\/td>\n<\/tr>\n<tr>\n<td>Citrus<\/td>\n<td>Factory<\/td>\n<td>N\/A<\/td>\n<td>N\/A<\/td>\n<td>Extra 5% production toward training naval units<\/td>\n<\/tr>\n<tr>\n<td>Fish<\/td>\n<td>Factory<\/td>\n<td>N\/A<\/td>\n<td>Bonus resource<\/td>\n<td>Extra 5% settlement growth rate<\/td>\n<\/tr>\n<tr>\n<td>Kaolin<\/td>\n<td>Factory<\/td>\n<td>N\/A<\/td>\n<td>City resource<\/td>\n<td>Extra 3% culture<\/td>\n<\/tr>\n<tr>\n<td>Quinine <\/td>\n<td>Factory<\/td>\n<td>N\/A<\/td>\n<td>N\/A<\/td>\n<td>Units heal 1 HP<\/td>\n<\/tr>\n<tr>\n<td>Coffee<\/td>\n<td>Factory<\/td>\n<td>N\/A<\/td>\n<td>N\/A<\/td>\n<td>Extra 5% production toward Wonders and buildings<\/td>\n<\/tr>\n<tr>\n<td>Cotton<\/td>\n<td>Factory<\/td>\n<td>N\/A<\/td>\n<td>Bonus resource<\/td>\n<td>Extra 5% production toward land units<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/figure>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n<h2 class=\"wp-block-heading\">All treasure fleet resources in Civilization 7<\/h2>\n<p class=\"has-text-align-none\">The Exploration Age introduces a special resource subset called treasure fleet resources. Our <a href=\"https:\/\/www.polygon.com\/civilization-7-guides\/516638\/treasure-fleets-how-to-unlock-use-civ-7\">treasure fleet<\/a> guide goes into greater detail, but the gist is that these are required to progress through this age\u2019s <a href=\"https:\/\/www.polygon.com\/civilization-7-guides\/512563\/legacy-paths-points-ages-requirements-civ-7\">Economic Legacy Path<\/a> and provide no bonuses to cities or towns. However, once you unload a treasure fleet ship at any town or city of yours with a port, you instantly get an extra 100 Gold.\u00a0<\/p>\n<p class=\"has-text-align-none\">These are <strong>all the treasure fleet resources<\/strong>:\u00a0<\/p>\n<ul class=\"wp-block-list\">\n<li>Gold<\/li>\n<li>Sugar<\/li>\n<li>Silver<\/li>\n<li>Spices<\/li>\n<li>Cocoa<\/li>\n<li>Tea<\/li>\n<\/ul>\n<p class=\"has-text-align-none\">Some treasure fleet resources overlap with regular ones, including gold and silver. In the lands where you begin, these are just regular resources and provide the same bonuses as normal. In <a href=\"https:\/\/www.polygon.com\/civilization-7-guides\/516737\/distant-lands-explained-how-to-reach-civ-7\">distant lands<\/a>, they only count as treasure fleet resources.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n<p class=\"has-text-align-none\">For more <em>Civilization 7<\/em> guides, see how to set up <a href=\"https:\/\/www.polygon.com\/civilization-7-guides\/515879\/merchants-unlock-trade-routes-how-to-set-up-civ-7\">trade routes<\/a>, how to reach <a href=\"https:\/\/www.polygon.com\/civilization-7-guides\/516737\/distant-lands-explained-how-to-reach-civ-7\">distant lands<\/a>, how to use <a href=\"https:\/\/www.polygon.com\/civilization-7-guides\/516638\/treasure-fleets-how-to-unlock-use-civ-7\">treasure fleets<\/a>, and how to slot <a href=\"https:\/\/www.polygon.com\/e\/520887\">resources<\/a>. Plus, here\u2019s our <a href=\"https:\/\/www.polygon.com\/civilization-7-guides\/519986\/leaders-tier-list-all-best-civ-7\">leaders tier list<\/a>.<\/p>\n<p><a href=\"https:\/\/www.polygon.com\/civilization-7-guides\/520959\/resources-list-all-civ-7\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The list of resources in Civilization 7 long and, technically, winding. Some resources come and go as time passes, while others change categories and provide different bonuses depending on the age. Resources can make a serious difference in the life of your civilization, providing additional Food for population growth, boosting Production for other types of growth, and generally making it easier to keep your society stable while you expand. This guide lists every Civilization 7 resource and what it does across each age. If you\u2019re stuck trying to get these items to actually work, our guide for how to slot resources has what you\u2019re looking for. All Civilization 7 resources The table below lists all resources in Civilization 7 that we\u2019ve come across in each&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/all-resources-list-in-civilization-7\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1118163,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1118162","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>All resources list in Civilization 7 | Arcader News<\/title>\n<meta name=\"description\" content=\"The list of resources in Civilization 7 long and, technically, winding. 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