{"id":1117442,"date":"2026-01-31T01:09:00","date_gmt":"2026-01-31T01:09:00","guid":{"rendered":"http:\/\/VJBFUzBTtMg9e6aZqfsb63"},"modified":"2026-01-31T01:09:00","modified_gmt":"2026-01-31T01:09:00","slug":"unique-items-in-path-of-exile-2-need-to-take-more-inspiration-from-grim-dawns-diarrhea-pants","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/unique-items-in-path-of-exile-2-need-to-take-more-inspiration-from-grim-dawns-diarrhea-pants\/","title":{"rendered":"Unique items in Path of Exile 2 need to take more inspiration from Grim Dawn&#8217;s diarrhea pants"},"content":{"rendered":"<article>\n<p>We all have our vices, and mine is a loot pile. There are few sources of dopamine more potent than dealing a final blow to a fortuitous skeleton and being rewarded with a multi-colored geyser of greatswords, quivers, amulets, and greaves. But while Path of Exile 2 has been supplying me with a steady drip of loot-triggered neurochemicals, all those drops have fallen just short of delight for one main reason:<\/p>\n<p>The uniques are boring.<\/p>\n<p>Unlike most of the randomized loot in Path of Exile 2, unique items are a rare class of equipment that are fully authored by Grinding Gear Games. They&#8217;ve got their own name, their own art, and their own preset modifiers\u2014some of which can&#8217;t be found anywhere else. Like equivalent item classes in other ARPGs, uniques are PoE 2&#8217;s way of providing the classic medieval fantasy of finding a legendary sword or magical helmet worthy of its own name and mythology.<\/p>\n<p>That&#8217;s the idea, at least. So far, however, most of PoE 2&#8217;s uniques just make some numbers go up by making others go down. And when they don&#8217;t, they feel less like build definers and more like build multipliers.<\/p>\n<p>Looking through PoE 2&#8217;s <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.poe2wiki.net\/wiki\/Category:Lists_of_unique_items\" target=\"_blank\">lists of uniques<\/a>, I don&#8217;t feel like I&#8217;m looking through a gallery of Excaliburs and Durendals. Instead, it feels like a mathematician&#8217;s idea of compelling trade-offs: <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.poe2wiki.net\/wiki\/Quill_Rain\" target=\"_blank\">Quill Rain<\/a> makes you shoot arrows faster, <em>but <\/em>your arrows don&#8217;t hit as hard. <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.poe2wiki.net\/wiki\/Husk_of_Dreams\" target=\"_blank\">Husk of Dreams<\/a> gives you a chance to not consume flask charges, <em>but <\/em>the flask charges you <em>do <\/em>use are increased. Those choices might make interesting numerical problems for theorycrafters to ponder, but they don&#8217;t exactly leave me enchanted. Nobody&#8217;s writing any adventure novels about a guy who can drink potions a bit more than usual.<\/p>\n<p>With simpler uniques the prevailing philosophy seems to be &#8220;Item, but More,&#8221; with any number of <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.poe2wiki.net\/wiki\/Brynhand%27s_Mark\" target=\"_blank\">Brynhand&#8217;s Marks<\/a> and <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.poe2wiki.net\/wiki\/Taryn%27s_Shiver\" target=\"_blank\">Taryn&#8217;s Shivers<\/a> that just offer better-than-normal functionality for characters with aligned build mechanics. They&#8217;re missing the creativity that should set uniques apart.<\/p>\n<p>There are exceptions of course\u2014uniques like <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.poe2wiki.net\/wiki\/Choir_of_the_Storm\" target=\"_blank\">Choir of the Storm<\/a>, which makes critical hits call lightning bolts down on enemies, or <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.poe2wiki.net\/wiki\/Quecholli\" target=\"_blank\">Quecholli<\/a>, which detonates enemies killed with critical hits to deal damage in a radius. But for the most part, PoE 2&#8217;s current slate of uniques don&#8217;t<em> <\/em>offer a distinct enough gameplay experience to <em>feel <\/em>like gaining possession of a storied artifact. That&#8217;s important for the power fantasy of an action RPG as well as its replayability\u2014I want to start dreaming up new builds when I pick up a unique that does something no other item in my inventory can.<\/p>\n<p>While I broadly prefer PoE 2&#8217;s progression and buildcrafting, Diablo 4 knows how to make a unique hit. D4&#8217;s uniques are more than beefy stat bonuses\u2014they&#8217;re often completely new class fantasies, wrapped up in a single item. <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.wowhead.com\/diablo-4\/item\/grasp-of-shadow-1306251\" target=\"_blank\">Grasp of Shadow<\/a> can turn rogues into walking armies of shadow clones. <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.wowhead.com\/diablo-4\/item\/greatstaff-of-the-crone-354700\" target=\"_blank\">Greatstaff of the Crone<\/a> gives werewolf druids an entirely new form of lightning-based lycanthropy.<\/p>\n<p>The best ARPG uniques offer another layer of player expression. I love to build a character around a specific item&#8217;s gimmick\u2014not because it&#8217;s the most effective option, but because it constructs a different identity to inhabit during play. Say what you will about Grim Dawn&#8217;s <a data-analytics-id=\"inline-link\" href=\"https:\/\/grimdawn.fandom.com\/wiki\/Soiled_Trousers\" target=\"_blank\">unique poopy pants<\/a>, you&#8217;re going to feel like you&#8217;re playing a character that&#8217;s wholly your own if that&#8217;s the basis of your build. I&#8217;m not necessarily saying PoE 2 needs more diarrhea, but there&#8217;s a reason &#8220;walk a mile in another man&#8217;s shoes&#8221; is a cliche while &#8220;walk a mile in another man&#8217;s diarrhea pants&#8221; is an entirely new sentence. Uniques grab your attention and imagination when they get weird with it! That&#8217;s a good thing (soiled trousers notwithstanding)!<\/p>\n<p>When an item marked by a pillar of light and a name like <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.poe2wiki.net\/wiki\/Foxshade\" target=\"_blank\">Foxshade<\/a> tumbles out of an enemy, I want to feel awed. My build might not work with a unique, but I want to feel tempted to <em>make <\/em>it work. In PoE 2, though, my reaction is usually <em>&#8220;Huh, alright,&#8221;<\/em> and then I toss the item in my stash where it&#8217;s promptly forgotten.<\/p>\n<p>Still, I have hope. Grinding Gear Games designed a panoply of compelling uniques in the first Path of Exile that felt worthy of the designation: weapons like <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.poewiki.net\/wiki\/The_Poet%27s_Pen\" target=\"_blank\">The Poet&#8217;s Pen<\/a>, which triggers socketed spells as you attack, or the <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.poewiki.net\/wiki\/Varunastra\" target=\"_blank\">Varunastra<\/a>, a one-handed weapon that counts as all weapon types at once. GGG&#8217;s proven it has the skillset for packaging a strong fantasy into an exciting item drop. I&#8217;d just like it to hit PoE 2&#8217;s early access sooner than later.<\/p>\n<div class=\"product\"><a data-dimension112=\"4b8cff13-64c7-49ac-9b0c-3a21f514f2b0\" data-action=\"Deal Block\" data-label=\"Path of Exile 2 Sorceress build\" data-dimension48=\"Path of Exile 2 Sorceress build\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:308px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"xUGAcAfc8r9Moft7wVa4uZ\" name=\"poe2-sorceress\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/unique-items-in-path-of-exile-2-need-to-take-more-inspiration-from-grim-dawns-diarrhea-pants.png\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"308\" height=\"308\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/path-of-exile-2-sorceress-build\/\" target=\"_blank\" data-dimension112=\"4b8cff13-64c7-49ac-9b0c-3a21f514f2b0\" data-action=\"Deal Block\" data-label=\"Path of Exile 2 Sorceress build\" data-dimension48=\"Path of Exile 2 Sorceress build\" data-dimension25=\"\"><strong>Path of Exile 2 Sorceress build<\/strong><\/a>: Making magic<strong><br \/><\/strong><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/path-of-exile-2-monk-build\/\" target=\"_blank\"><strong>Path of Exile 2 Monk build<\/strong><\/a>: Flow like water<strong><br \/><\/strong><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/path-of-exile-2-warrior-build\/\" target=\"_blank\"><strong>Path of Exile 2 Warrior build<\/strong><\/a>: Shock and awe<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/path-of-exile-2-mercenary-build\/\" target=\"_blank\"><strong>Path of Exile 2 Mercenary build<\/strong><\/a>: Hail of bolts<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/path-of-exile-2-witch-build\/\"><strong>Path of Exile 2 Witch build<\/strong><\/a>: Summoned army<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/unique-items-in-path-of-exile-2-need-to-take-more-inspiration-from-grim-dawns-diarrhea-pants\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>We all have our vices, and mine is a loot pile. There are few sources of dopamine more potent than dealing a final blow to a fortuitous skeleton and being rewarded with a multi-colored geyser of greatswords, quivers, amulets, and greaves. But while Path of Exile 2 has been supplying me with a steady drip of loot-triggered neurochemicals, all those drops have fallen just short of delight for one main reason: The uniques are boring. Unlike most of the randomized loot in Path of Exile 2, unique items are a rare class of equipment that are fully authored by Grinding Gear Games. They&#8217;ve got their own name, their own art, and their own preset modifiers\u2014some of which can&#8217;t be found anywhere else. Like equivalent item&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/unique-items-in-path-of-exile-2-need-to-take-more-inspiration-from-grim-dawns-diarrhea-pants\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1117443,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-1117442","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Unique items in Path of Exile 2 need to take more inspiration from Grim Dawn&#039;s diarrhea pants | Arcader News<\/title>\n<meta name=\"description\" content=\"We all have our vices, and mine is a loot pile. 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