{"id":1117201,"date":"2026-01-31T02:25:25","date_gmt":"2026-01-31T02:25:25","guid":{"rendered":"https:\/\/www.polygon.com\/?p=519986"},"modified":"2026-01-31T02:25:25","modified_gmt":"2026-01-31T02:25:25","slug":"all-leaders-tier-list-in-civilization-7","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/all-leaders-tier-list-in-civilization-7\/","title":{"rendered":"All leaders tier list in Civilization 7"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"Two leaders stare at each other to in front of a city to fight about the Civ 7 tier list of leaders\" data-caption=\"\" data-portal-copyright=\"Image: Firaxis\/2K via Polygon\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/all-leaders-tier-list-in-civilization-7.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-text-align-none\">There are more than two dozen <strong>leaders<\/strong> in <em><a href=\"https:\/\/www.polygon.com\/game\/sid-meiers-civilization-7\/443860\">Civilization 7<\/a><\/em>, and not all of them are created equally. Ergo, a <strong><em>Civilization 7<\/em> leaders tier list<\/strong> is all but essential for parsing the differences.<\/p>\n<p class=\"has-text-align-none\">Every leader is viable, sure. However, some have more to offer than others and open new opportunities for strategizing as a result. Getting more money and culture from trade routes gives you much more freedom to plan your empire compared to just getting some extra combat strength for befriending an independent power.<\/p>\n<p class=\"has-text-align-none\">Below, we\u2019ve compiled a <strong>tier list ranking all leaders<\/strong> available in <em>Civilization 7<\/em> at launch, including Napoleon\u2019s two versions that you can obtain for free by <a href=\"https:\/\/www.polygon.com\/civilization-7-guides\/509967\/link-2k-account-unlock-napoleon-civ-7\">linking your 2K account<\/a> to your platform account.<\/p>\n<h2 class=\"wp-block-heading\" id=\"civilization-7-leader-tier-list\">Civilization 7 leader tier list<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/all-leaders-tier-list-in-civilization-7-1.jpg\" alt=\"The Civ 7 leaders tier list\" title=\"The Civ 7 leaders tier list\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Graphic: Polygon\/TierMaker | Source images: Firaxis\/2K via Polygon\" \/><\/p>\n<p class=\"has-text-align-none\">Our <strong><em>Civilization 7<\/em> tier list<\/strong> considers not just what benefits are offered by a leader\u2019s skills, but how flexible and widely applicable they are. For example, Amina gives your military units a combat buff when they fight on certain tiles. That\u2019s handy \u2013 if you want to wage war in very specific circumstances. If you\u2019re playing on a map with few qualifying tiles, though, then her skill does you little good.\u00a0<\/p>\n<p class=\"has-text-align-none\">Where applicable, we\u2019ve also noted when a leader\u2019s first memento makes them easier to recommend. Leaders unlock these at level two, so while you won\u2019t get the benefits immediately, they\u2019re often worth aiming for.<\/p>\n<p class=\"has-text-align-none\">Without further ado, here\u2019s the <strong><em>Civilization 7<\/em> tier list<\/strong>.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n<h2 class=\"wp-block-heading\" id=\"s-tier-leaders-in-civilization-7\">S-tier leaders in Civilization 7<\/h2>\n<p class=\"has-text-align-none\">The S-tier leaders in <em>Civilization 7<\/em> have the best bonuses and offer more flexibility to let you play how you want, with fewer or no caveats compared to other leaders.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/all-leaders-tier-list-in-civilization-7-2.jpg\" alt=\"Augustus is one of the best leaders in the Civ 7 leaders tier list\" title=\"Augustus is one of the best leaders in the Civ 7 leaders tier list\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Firaxis\/2K via Polygon\" \/><\/p>\n<h3 class=\"wp-block-heading has-text-align-none\" id=\"augustus-cultural-expansionist\"><strong>Augustus \u2013 Cultural Expansionist<\/strong><\/h3>\n<ul class=\"wp-block-list\">\n<li>+2 Production in the capital for every town<\/li>\n<li>Can purchase Culture buildings<\/li>\n<li>+50 percent Gold toward purchasing buildings in towns<\/li>\n<\/ul>\n<p class=\"has-text-align-none\">Purchasing culture buildings frees your <a href=\"https:\/\/www.polygon.com\/civilization-7-guides\/518340\/production-increase-how-to-civ-7\">Production<\/a> queues for other projects without suffering from penalties in civics research, and Augustus\u2019 Production boost has multiple uses. Extra Production in the capital lets you turn your primary city into a hub of Culture, Science, Military output \u2014 whatever you need, without having to rely as heavily on tile improvements. Settling or conquering additional towns to increase that boost has the convenient add-on effect of increasing your gold reserves as well, since the default town specialization converts production to gold. Those towns will develop more quickly as well, thanks to the reduced cost of buying buildings there.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/all-leaders-tier-list-in-civilization-7-3.jpg\" alt=\"Ibn Battuta is one of the best leaders in the Civ 7 leaders tier list\" title=\"Ibn Battuta is one of the best leaders in the Civ 7 leaders tier list\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Firaxis\/2K via Polygon\" \/><\/p>\n<h3 class=\"wp-block-heading has-text-align-none\" id=\"ibn-battuta-expansionist-wildcard\"><strong>Ibn Battuta \u2013 Expansionist Wildcard<\/strong><\/h3>\n<ul class=\"wp-block-list\">\n<li>Gains two wildcard attributes after the first civic in every age<\/li>\n<li>+1 sight for all units<\/li>\n<li>Has the unique endeavor Trade Maps that lets you see other leaders\u2019 explored regions<\/li>\n<\/ul>\n<p class=\"has-text-align-none\">Ibn Battuta\u2019s skills are simple. He gets wildcard points and can see further. That\u2019s it, but that\u2019s also all it needs to be. Having additional attribute points to spend as you see fit gives you an early start in whichever victory area you prefer. Attribute points normally accrue as you progress down a <a href=\"https:\/\/www.polygon.com\/civilization-7-guides\/512563\/legacy-paths-points-ages-requirements-civ-7\">Legacy Path<\/a> \u2013 which takes a while \u2014 and they\u2019re tied to those specific paths. With wildcard points, you\u2019re free to invest extra in the attribute type you want to focus on or use them to cover weak areas, and that\u2019s quite the advantage to have. Knowing where other civilizations are and what they\u2019ve already uncovered also makes planning your expansion during the age of exploration easier.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/all-leaders-tier-list-in-civilization-7-4.jpg\" alt=\"Ahsoka is one of the best leaders in the Civ 7 leaders tier list\" title=\"Ahsoka is one of the best leaders in the Civ 7 leaders tier list\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Firaxis\/2K via Polygon\" \/><\/p>\n<h3 class=\"wp-block-heading\" id=\"ahsoka-world-renouncer-diplomatic-expansionist\"><strong>Ahsoka, World Renouncer \u2013 Diplomatic Expansionist<\/strong><\/h3>\n<ul class=\"wp-block-list\">\n<li>+1 Food in cities for every five excess Happiness<\/li>\n<li>+10 Food in all settlements during a celebration<\/li>\n<li>All buildings gain +1 happiness adjacency bonus for all improvements<\/li>\n<\/ul>\n<p class=\"has-text-align-none\">This version of Ahsoka is more flexible than his militaristic counterpart. More <a href=\"https:\/\/www.polygon.com\/civilization-7-guides\/518829\/food-how-to-increase-get-population-civ-7\">Food<\/a> leads to more opportunities to improve your tiles, which stacks <a href=\"https:\/\/www.polygon.com\/civilization-7-guides\/516686\/happiness-how-to-increase-civ-7\">Happiness<\/a> adjacency bonuses and makes it so celebrations occur more frequently. What you do with that growth is up to you. You\u2019re free to prioritize improvements, expand urban districts with more specialists, or even just use that bonus Happiness to offset war weariness when you wage unjust conflicts.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/all-leaders-tier-list-in-civilization-7-5.jpg\" alt=\"Harriet Tubman is one of the best leaders in the Civ 7 leaders tier list\" title=\"Harriet Tubman is one of the best leaders in the Civ 7 leaders tier list\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Firaxis\/2K via Polygon\" \/><\/p>\n<h3 class=\"wp-block-heading has-text-align-none\" id=\"harriet-tubman-diplomatic-militaristic\"><strong>Harriet Tubman \u2013 Diplomatic Militaristic<\/strong><\/h3>\n<ul class=\"wp-block-list\">\n<li>+100 percent Influence toward initiating espionage actions<\/li>\n<li>Gain five war support on all wars declared against you<\/li>\n<li>Units ignore movement penalties from vegetation<\/li>\n<\/ul>\n<p class=\"has-text-align-none\">Harriet Tubman lets you play as a pest and then suffer no penalties when someone decides they\u2019ve had enough. Espionage actions give you free Tech or Civics and worsen relationships with other leaders, as does settling near them, influencing city-states they\u2019re interested in, and basically anything else that gives you an advantage over them. <em>Civilization 7<\/em> classifies wars as just or unjust depending on your relationship with the other country. If they\u2019re hostile or unfriendly and declare war, they suffer no war weariness and, as a result, no Happiness penalty in their cities. Not so with Tubman. Any war declared against her automatically starts with sizable support in her favor. She\u2019s low-key one of the game\u2019s best leaders for a <a href=\"https:\/\/www.polygon.com\/civilization-7-guides\/514290\/military-victory-conditions-how-to-get-win-civ-7\">Military Victory<\/a>.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/all-leaders-tier-list-in-civilization-7-6.jpg\" alt=\"Xerxes smashes a fist as one of the best leaders in the Civ 7 leaders tier list\" title=\"Xerxes smashes a fist as one of the best leaders in the Civ 7 leaders tier list\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Firaxis\/2K via Polygon\" \/><\/p>\n<h3 class=\"wp-block-heading has-text-align-none\" id=\"xerxes-king-of-kings-economic-militaristic\"><strong>Xerxes, King of Kings \u2013 Economic Militaristic<\/strong><\/h3>\n<ul class=\"wp-block-list\">\n<li>+3 combat strength for units that are attacking in neutral or enemy territory<\/li>\n<li>Gain 100 Culture and Gold per age when you capture a settlement for the first time<\/li>\n<li>+10 percent gold in all settlements, which doubles in settlements you didn\u2019t found yourself<\/li>\n<li>+1 settlement limit per age<\/li>\n<\/ul>\n<p class=\"has-text-align-none\">Xerxes, King of Kings is only slightly more complicated than his Achaemenid version in the sense that you have to wage war and claim cities through settlements or conquest to make the most of him. His combat strength bonuses make that task easier, though, and having a higher <a href=\"https:\/\/www.polygon.com\/civilization-7-guides\/518239\/settlement-cap-total-how-to-increase-civ-7\">settlement cap<\/a> means you\u2019re less likely to suffer Happiness penalties by acquiring too many settlements.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/all-leaders-tier-list-in-civilization-7-7.jpg\" alt=\"Xerxes raises a finger (not that one!) as one of the best leaders in the Civ 7 leaders tier list\" title=\"Xerxes raises a finger (not that one!) as one of the best leaders in the Civ 7 leaders tier list\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Firaxis\/2K via Polygon\" \/><\/p>\n<h3 class=\"wp-block-heading has-text-align-none\" id=\"xerxes-the-achaemenid-cultural-economic\"><strong>Xerxes, The Achaemenid \u2013 Cultural Economic<\/strong><\/h3>\n<ul class=\"wp-block-list\">\n<li>+1 trade route limit with all other leaders<\/li>\n<li>Gain 50 culture and 100 gold per age when you create a trade route or road<\/li>\n<li>+1 culture and gold per age on unique buildings and improvements<\/li>\n<\/ul>\n<p class=\"has-text-align-none\">Xerxes, The Achaemenid makes it incredibly easy to stack Gold and Culture buffs just by establishing trade routes. All you need to do is keep up with spending influence to increase <a href=\"https:\/\/www.polygon.com\/civilization-7-guides\/515879\/trade-routes-how-to-set-up-merchants-unlock-civ-7\">trade route<\/a> limits, but seeing as most leaders \u2013 except the ones that really hate you \u2013 rarely reject this endeavor, it\u2019s a straightforward task. He\u2019s one of the easiest leaders to learn the game with, and the extra Gold gives you the flexibility to prioritize whatever you want, whether it\u2019s military spending or quick construction.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n<h2 class=\"wp-block-heading\" id=\"a-tier-leaders-in-civilization-7\">A-tier leaders in Civilization 7<\/h2>\n<p class=\"has-text-align-none\">The A-tier leaders in <em>Civilization 7<\/em> also have exceptional perks that make unique strategies possible, though they come with some restrictions, such as being limited by geography or pushing you toward playing in just one or two ways.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/all-leaders-tier-list-in-civilization-7-8.jpg\" alt=\"Benjamin Franklin holds a book as one of the best leaders in the Civ 7 tier list\" title=\"Benjamin Franklin holds a book as one of the best leaders in the Civ 7 tier list\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Firaxis\/2K via Polygon\" \/><\/p>\n<h3 class=\"wp-block-heading has-text-align-none\" id=\"benjamin-franklin-diplomatic-scientific\"><strong>Benjamin Franklin \u2013 Diplomatic Scientific<\/strong><\/h3>\n<ul class=\"wp-block-list\">\n<li>+1 Science per age on Production buildings in cities<\/li>\n<li>+50 percent Production toward constructing Production buildings<\/li>\n<li>+1 Science per age from active endeavors you start or support. Franklin can also have two endeavors of the same type active at once with different leaders<\/li>\n<\/ul>\n<p class=\"has-text-align-none\">Most major cities need several Production buildings, and having extra Science on each, combined with faster construction times for Production buildings, is a free and easy way to boost your research capabilities. Unlocking new technologies is as helpful for <a href=\"https:\/\/www.polygon.com\/civilization-7-guides\/514287\/science-victory-conditions-how-to-get-win-civ-7\">Science Victories<\/a> as it is for <a href=\"https:\/\/www.polygon.com\/civilization-7-guides\/514290\/military-victory-conditions-how-to-get-win-civ-7\">Military Victories<\/a>, so playing Franklin doesn\u2019t leave you stuck with one playstyle. The \u201cdiplomacy\u201d part of his designation only shows up with his first memento, unlocked at level two, which gives you 50 Influence for researching masteries in the Tech and Civic tree. Just bear in mind that you won\u2019t benefit much from his endeavors perk until then.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/all-leaders-tier-list-in-civilization-7-9.jpg\" alt=\"Hatshepsut raises a hand as one of the best leaders in the Civ 7 tier list\" title=\"Hatshepsut raises a hand as one of the best leaders in the Civ 7 tier list\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Firaxis\/2K via Polygon\" \/><\/p>\n<h3 class=\"wp-block-heading has-text-align-none\" id=\"hatshepsut-cultural-economic\"><strong>Hatshepsut \u2013 Cultural Economic<\/strong><\/h3>\n<ul class=\"wp-block-list\">\n<li>+1 Culture for every imported resource<\/li>\n<li>+15 percent Production toward constructing buildings and wonders in cities adjacent to navigable rivers<\/li>\n<\/ul>\n<p class=\"has-text-align-none\">It might take half an age to get Hatshepsut set up, but once you\u2019ve established trade routes and a good construction network, she\u2019s well-positioned for a cultural sweep. Imported resources give your cities bonuses anyway, and having +1 Culture for each is good incentive to keep establishing trade routes and stacking more bonuses quickly. Hatshepsut\u2019s first memento adds +1 Gold for imported resources as well and helps make trade less expensive. Her second perk relies on specific geography, but <em>Civilization 7<\/em> tends to start leaders with these geographic requirements in zones that favor them.\u00a0\u00a0<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/all-leaders-tier-list-in-civilization-7-10.jpg\" alt=\"Isabella holds a staff as one of the best leaders in the Civ 7 tier list\" title=\"Isabella holds a staff as one of the best leaders in the Civ 7 tier list\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Firaxis\/2K via Polygon\" \/><\/p>\n<h3 class=\"wp-block-heading has-text-align-none\" id=\"isabella-expansionist-economic\"><strong>Isabella \u2013 Expansionist Economic<\/strong><\/h3>\n<ul class=\"wp-block-list\">\n<li>Gains 300 Gold every time you discover a natural wonder, and 600 gold if the wonder is in distant lands<\/li>\n<li>+100 percent tile yields from natural wonders<\/li>\n<li>+50 percent Gold toward purchasing naval units<\/li>\n<li>-1 Gold maintenance cost for naval units<\/li>\n<\/ul>\n<p class=\"has-text-align-none\">Playing as Isabella means exploring as much of the map as you can, as fast as you can to claim space around natural wonders. It\u2019s a matter of luck in most cases, depending on where the map spawns them, so having much of her kit center on finding them is a bit odd. The yields on natural wonders are exceptionally high already, though, and Isabella doubles them. Any city you build there will turn into a hub of whatever yield the wonder offers \u2013 science, culture, happiness, sometimes a combination of the three. Building naval units is essential in the age of exploration, and Isabella\u2019s other two perks make it likely you\u2019ll reach the Distant Lands before anyone else.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/all-leaders-tier-list-in-civilization-7-11.jpg\" alt=\"Machievelli does Machievelli Hands as one of the best leaders in the Civ 7 tier list\" title=\"Machievelli does Machievelli Hands as one of the best leaders in the Civ 7 tier list\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Firaxis\/2K via Polygon\" \/><\/p>\n<h3 class=\"wp-block-heading has-text-align-none\" id=\"machiavelli-diplomatic-economic\"><strong>Machiavelli \u2013 Diplomatic Economic<\/strong><\/h3>\n<ul class=\"wp-block-list\">\n<li>+3 Influence per age<\/li>\n<li>Gains 50 Gold per age when diplomatic action proposals are accepted or 100 Gold when they\u2019re rejected<\/li>\n<li>Ignores relationship requirements for declaring formal wars<\/li>\n<li>Can levy troops from city-states even when you aren\u2019t their suzerain<\/li>\n<\/ul>\n<p class=\"has-text-align-none\">Machiavelli has a lot going for him, but comes with one serious drawback: All his perks center on using Influence, and he has no special way to generate additional influence. Playing him effectively requires careful resource management, but once you strike a balance between using and hoarding influence, you can end up with remarkable advantages independent of production and trade routes. Just make sure you don\u2019t disperse independent powers, since you\u2019ll need them for any wars you end up in.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/all-leaders-tier-list-in-civilization-7-12.jpg\" alt=\"Pacachuti holds an axe as one of the best leaders in the Civ 7 tier list\" title=\"Pacachuti holds an axe as one of the best leaders in the Civ 7 tier list\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Firaxis\/2K via Polygon\" \/><\/p>\n<h3 class=\"wp-block-heading has-text-align-none\" id=\"pachacuti-economic-expansionist\"><strong>Pachacuti \u2013 Economic Expansionist<\/strong><\/h3>\n<ul class=\"wp-block-list\">\n<li>All buildings receive a +1 Food adjacency for mountain tiles<\/li>\n<li>Specialists adjacent to mountains pay no happiness maintenance<\/li>\n<\/ul>\n<p class=\"has-text-align-none\">Pachacuti is an interesting case. His advantages seem modest at first, but since he, like other leaders with special geographic requirements, starts in a mountainous area, your first string of towns and cities are guaranteed to have high growth rates thanks to the extra food. Prioritizing these for growth and specialists in urban districts means you end up with high science and culture yields early, without suffering any happiness penalties for it. It does require some creative expansion so these districts are near mountain tiles, though.&nbsp;<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/all-leaders-tier-list-in-civilization-7-13.jpg\" alt=\"Lafayette wears a French coat as one of the best leaders in the Civ 7 tier list\" title=\"Lafayette wears a French coat as one of the best leaders in the Civ 7 tier list\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Firaxis\/2K via Polygon\" \/><\/p>\n<h3 class=\"wp-block-heading has-text-align-none\" id=\"lafayette-cultural-diplomatic\"><strong>Lafayette \u2013 Cultural Diplomatic<\/strong><\/h3>\n<ul class=\"wp-block-list\">\n<li>Gains the Reform endeavor, which adds an extra social policy slot, and supporting the endeavor grants the other leader an extra policy slot<\/li>\n<li>+1 combat strength for every tradition, but not policy, slotted in government<\/li>\n<li>+2 culture and happiness per age in settlements, and +4 in distant lands<\/li>\n<\/ul>\n<p class=\"has-text-align-none\">Lafayette is an unusual case who defies the labels Firaxis gave him. He\u2019s a bit of everything, with bonuses to military strength; incentives to expand rapidly, especially in the Exploration Age; and an opportunity to stack more policy bonuses than any other leader, albeit at the expense of giving rivals an advantage as well. His first memento also increases happiness by two for each social policy. He\u2019s well-rounded, even if he doesn\u2019t necessarily excel at any particular thing.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n<h2 class=\"wp-block-heading\" id=\"b-tier-leaders-in-civilization-7\">B-tier leaders in Civilization 7&nbsp;<\/h2>\n<p class=\"has-text-align-none\">The B-tier leaders in <em>Civilization 7<\/em> excel in one area, but not much else. They\u2019re still perfectly playable and likely to win, though the bonuses they offer are, generally, less impressive.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/all-leaders-tier-list-in-civilization-7-14.jpg\" alt=\"Amina stands in front of a black background as one of the leaders in the Civ 7 tier list\" title=\"Amina stands in front of a black background as one of the leaders in the Civ 7 tier list\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Firaxis\/2K via Polygon\" \/><\/p>\n<h3 class=\"wp-block-heading has-text-align-none\" id=\"amina-economic-militaristic\"><strong>Amina \u2013 Economic Militaristic<\/strong><\/h3>\n<ul class=\"wp-block-list\">\n<li>+1 resource capacity in cities<\/li>\n<li>+1 Gold per age for each resource assigned to cities<\/li>\n<li>+5 combat strength on all units in plains and deserts<\/li>\n<\/ul>\n<p class=\"has-text-align-none\">Amina works more effectively as an economic leader than a military one. Cities that aren\u2019t your capital have limited resource capacity, especially right after they grow from a town into a city, and having that extra slot makes dealing with shortfalls in production or happiness much easier.\u00a0You\u2019re not necessarily making <em>more<\/em> money with her second perk, though. Each <a href=\"https:\/\/www.polygon.com\/civilization-7-guides\/515879\/trade-routes-how-to-set-up-merchants-unlock-civ-7\">trade route<\/a> you establish sends money to another civ\u2019s leader, so having extra Gold for each resource assigned to cities just balances that outflow. Yes, +5 combat is a fantastic perk \u2013 if you\u2019re lucky enough to have enemy civilizations positioned on plain and desert tiles. If not, you\u2019re a bit out of luck.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/all-leaders-tier-list-in-civilization-7-15.jpg\" alt=\"Ahsoka holds his arms like eyyyy I\u2019m walking here as one of the leaders in the Civ 7 tier list\" title=\"Ahsoka holds his arms like eyyyy I\u2019m walking here as one of the leaders in the Civ 7 tier list\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Firaxis\/2K via Polygon\" \/><\/p>\n<h3 class=\"wp-block-heading has-text-align-none\" id=\"ahsoka-world-conqueror-diplomatic-militaristic\"><strong>Ahsoka, World Conqueror \u2013 Diplomatic Militaristic<\/strong><\/h3>\n<ul class=\"wp-block-list\">\n<li>+1 Production for every five excess Happiness in cities<\/li>\n<li>+10 percent Production in settlements not founded by you<\/li>\n<li>Declaring a formal war automatically starts a celebration and grants +10 combat strength for all units while the celebration lasts<\/li>\n<\/ul>\n<p class=\"has-text-align-none\">This version of Ahsoka lives up to his name, though perhaps not to his \u201cdiplomatic\u201d tag. Playing as the world conqueror means either building quickly toward a society that supports regular military output or planning ahead to the Modern Age and waging war then. Ahsoka can get his production boost by taking settlements from opponents, of course, but the easier way is to make treaties with independent powers during antiquity and exploration, so you avoid happiness penalties. By the time the Modern Age dawns, you should have an economy and production output capable of creating enough military units to sustain Ahsoka\u2019s formal wars. He\u2019s a fun leader to play as, but perhaps more restrictive than most.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/all-leaders-tier-list-in-civilization-7-16.jpg\" alt=\"Catherine the Great holds a scepter as one of the leaders in the Civ 7 tier list\" title=\"Catherine the Great holds a scepter as one of the leaders in the Civ 7 tier list\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Firaxis\/2K via Polygon\" \/><\/p>\n<h3 class=\"wp-block-heading has-text-align-none\" id=\"catherine-the-great-cultural-scientific\"><strong>Catherine the Great \u2013 Cultural Scientific<\/strong><\/h3>\n<ul class=\"wp-block-list\">\n<li>+2 Culture per age on displayed Great Works<\/li>\n<li>Buildings with Great Work slots gain an additional slot&nbsp;<\/li>\n<li>Cities settled in tundra tiles gain science equal to 25 percent of their culture per turn<\/li>\n<\/ul>\n<p class=\"has-text-align-none\">Catherine\u2019s perks are highly specialized, so taking advantage of them limits how you can play. You\u2019ll need to prioritize production as Catherine, so you can hopefully build more wonders faster during the Antiquity Age, and then choose religion augmentations that provide extra culture during the Exploration Age. That lets you research new civics and their masteries faster, which is one of the main ways you get relics during that age. Her tundra bonus is less restrictive than it sounds, though. The game tends to always start Catherine on tundra tiles, so that Science bonus will apply to your first few cities at the very least.\u00a0<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/all-leaders-tier-list-in-civilization-7-17.jpg\" alt=\"Confucius holds an arm out as one of the leaders in the Civ 7 tier list\" title=\"Confucius holds an arm out as one of the leaders in the Civ 7 tier list\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Firaxis\/2K via Polygon\" \/><\/p>\n<h3 class=\"wp-block-heading has-text-align-none\" id=\"confucius-expansionist-scientific\"><strong>Confucius \u2013 Expansionist Scientific<\/strong><\/h3>\n<ul class=\"wp-block-list\">\n<li>+25 percent growth rate in cities<\/li>\n<li>+2 Science from specialists<\/li>\n<\/ul>\n<p class=\"has-text-align-none\">Confucius\u2019 skills appear straightforward and even a bit limited at a glance, but focusing so heavily on city growth and specialists creates an unusual set of challenges that makes a match more interesting. Specialists cost Happiness, and choosing a specialist instead of growth outside urban quarters means you\u2019re giving up food or possibly production bonuses in favor of science and a bit of extra culture. Balancing city growth, deciding which towns to develop, and carefully choosing policies that offset specialist costs are much more important in this style of play. It\u2019s not necessarily <em>better<\/em> than playing as another leader, but it\u2019s unique.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/all-leaders-tier-list-in-civilization-7-18.jpg\" alt=\"Himiko closes a fist as one of the leaders in the Civ 7 tier list\" title=\"Himiko closes a fist as one of the leaders in the Civ 7 tier list\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Firaxis\/2K via Polygon\" \/><\/p>\n<h3 class=\"wp-block-heading has-text-align-none\" id=\"himiko-high-shaman-cultural-diplomatic\"><strong>Himiko, High Shaman \u2013 Cultural Diplomatic<\/strong><\/h3>\n<ul class=\"wp-block-list\">\n<li>+2 Happiness per age on Happiness buildings<\/li>\n<li>+50 percent Production toward constructing Happiness buildings<\/li>\n<li>+20 percent Culture but -10 percent Science; both effects double during celebrations<\/li>\n<\/ul>\n<p class=\"has-text-align-none\">This iteration of Himiko has little to offer outside of making celebrations happen more frequently. The goal is to make the most of your celebrations to boost Culture \u2013 or whatever else you might need, such as Gold \u2013 but you have to play cautiously or get lucky with espionage. The Science penalty means most other civilizations will likely have more advanced military tech than you.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/all-leaders-tier-list-in-civilization-7-19.jpg\" alt=\"Charlemagne rests his hand on a sword as one of the leaders in the Civ 7 tier list\" title=\"Charlemagne rests his hand on a sword as one of the leaders in the Civ 7 tier list\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Firaxis\/2K via Polygon\" \/><\/p>\n<h3 class=\"wp-block-heading has-text-align-none\" id=\"charlemagne-militaristic-scientific\"><strong>Charlemagne \u2013 Militaristic Scientific<\/strong><\/h3>\n<ul class=\"wp-block-list\">\n<li>Military and Science buildings receive a happiness adjacency bonus for quarters (urban tiles with two buildings)<\/li>\n<li>During a celebration, gains two free cavalry units, if cavalry units are unlocked<\/li>\n<li>+5 combat strength for cavalry units during a celebration<\/li>\n<\/ul>\n<p class=\"has-text-align-none\">Charlemagne is an excellent choice if you want to wage war, since few units outrank cavalry in <em>Civilization 7<\/em> aside from advanced ranged units. His first perk comes with the unspoken imperative of prioritizing food resources in cities, so you can expand them and develop urban quarters more quickly. He\u2019s not a bad leader, per se \u2014 just a bit plain.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/all-leaders-tier-list-in-civilization-7-20.jpg\" alt=\"Jose Rizal holds a book as one of the leaders in the Civ 7 tier list\" title=\"Jose Rizal holds a book as one of the leaders in the Civ 7 tier list\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Firaxis\/2K via Polygon\" \/><\/p>\n<h3 class=\"wp-block-heading has-text-align-none\" id=\"jose-rizal-cultural-diplomatic\"><strong>Jos\u00e9 Rizal \u2013 Cultural Diplomatic<\/strong><\/h3>\n<ul class=\"wp-block-list\">\n<li>When gaining rewards from a narrative event, gain an additional 20 Culture and 20 Gold per age. Rizal also has additional narrative events compared to most leaders<\/li>\n<li>+50 percent celebration duration<\/li>\n<li>+50 percent Happiness toward celebrations<\/li>\n<\/ul>\n<p class=\"has-text-align-none\">Rizal\u2019s usefulness depends entirely on how many narrative events pop up during your game. It helps that he comes with extra events, but the number will fluctuate depending on which civilizations you choose and how you play. If nothing else, the frequency of celebrations means you get regular bursts of extra yields, including culture.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/all-leaders-tier-list-in-civilization-7-21.jpg\" alt=\"Napoleon closes a fist as one of the leaders in the Civ 7 tier list\" title=\"Napoleon closes a fist as one of the leaders in the Civ 7 tier list\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Firaxis\/2K via Polygon\" \/><\/p>\n<h3 class=\"wp-block-heading has-text-align-none\" id=\"napoleon-emperor-economic-diplomatic\"><strong>Napoleon, Emperor \u2013 Economic Diplomatic<\/strong><\/h3>\n<ul class=\"wp-block-list\">\n<li>Has the Continental System sanction that reduces trade route limits of the target by one, which causes massive relationship penalties and costs more to reject<\/li>\n<li>+8 Hold per age for every leader you are unfriendly or hostile with<\/li>\n<li>Can reject endeavors for free<\/li>\n<\/ul>\n<p class=\"has-text-align-none\">Emperor Napoleon is like a more aggressive version of Harriet Tubman, but with slightly worse benefits. His biggest asset is the sanction that reduces trade routes, which can play havoc with another civilization\u2019s economy and their culture output. Making them hate you is good, though, since you get some extra Gold for it and even more once you slot his first memento.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/all-leaders-tier-list-in-civilization-7-22.jpg\" alt=\"Trung Trac holds a sword as one of the leaders in the Civ 7 tier list\" title=\"Trung Trac holds a sword as one of the leaders in the Civ 7 tier list\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Firaxis\/2K via Polygon\" \/><\/p>\n<h3 class=\"wp-block-heading has-text-align-none\" id=\"trung-trac-militaristic-scientific\"><strong>Trung Trac \u2013 Militaristic Scientific<\/strong><\/h3>\n<ul class=\"wp-block-list\">\n<li>Gain three free levels on your first army commander<\/li>\n<li>+20 percent commander experience<\/li>\n<li>+10 percent science in cities on tropical tiles, and the effect doubles when you declare a formal war<\/li>\n<\/ul>\n<p class=\"has-text-align-none\">Trung Trac needs conflict to function effectively, but unlike some leaders, she gets better advantages, especially with her first memento. That item gives her +1 Science for every commander level, which is a handy little boost once you get your first commander and even after, since they level up more quickly. Trung Trac\u2019s home cities will produce more science more often as well, though her playstyle limits you to cycles of war and recovery.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n<h2 class=\"wp-block-heading\" id=\"c-tier-leaders-in-civilization-7\">C-tier leaders in Civilization 7&nbsp;<\/h2>\n<p class=\"has-text-align-none\">The C-tier leaders in <em>Civilization 7<\/em> are much more limited than your other choices, either in the playstyle they lend themselves to or with in how (not so) useful their bonuses are.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/all-leaders-tier-list-in-civilization-7-23.jpg\" alt=\"Friedrich holds a cane as one of the worst leaders in the Civ 7 tier list\" title=\"Friedrich holds a cane as one of the worst leaders in the Civ 7 tier list\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Firaxis\/2K via Polygon\" \/><\/p>\n<h3 class=\"wp-block-heading has-text-align-none\" id=\"friedrich-baroque-militaristic-cultural\"><strong>Friedrich, Baroque \u2013 Militaristic Cultural<\/strong><\/h3>\n<ul class=\"wp-block-list\">\n<li>Gain a Great Work when you capture a settlement for the first time<\/li>\n<li>Gain an infantry unit when you construct a culture building<\/li>\n<\/ul>\n<p class=\"has-text-align-none\">For a cultural-focused leader, Friedrich\u2019s Baroque edition has few advantages in that specific area. Building culture with him requires sizable investment in military, and even then, you\u2019re not getting much in return for all that conflict. Capturing settlements is easier with siege and ranged units, so while the free infantry unit from a culture building is nice, it\u2019s not helping on the conquest front. His first memento smooths over some of these issues by adding +1 culture for every military building, but he\u2019s still one of the weakest choices.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/all-leaders-tier-list-in-civilization-7-24.jpg\" alt=\"Friedrich holds a cane but in a different outfit as one of the worst leaders in the CIv 7 tier list\" title=\"Friedrich holds a cane but in a different outfit as one of the worst leaders in the CIv 7 tier list\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Firaxis\/2K via Polygon\" \/><\/p>\n<h3 class=\"wp-block-heading has-text-align-none\" id=\"friedrich-oblique-militaristic-scientific\"><strong>Friedrich, Oblique \u2013 Militaristic Scientific<\/strong><\/h3>\n<ul class=\"wp-block-list\">\n<li>Army commanders start with the Merit Commendation, which increases their command radius by one tile<\/li>\n<li>Gain an infantry unit when you construct a science building<\/li>\n<\/ul>\n<p class=\"has-text-align-none\">Oblique Friedrich is slightly better than his Baroque counterpart thanks to giving army commanders an extra tile of influence. He has nothing to help invest in military production, though, and even his memento only gives you +1 science for military buildings.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/all-leaders-tier-list-in-civilization-7-25.jpg\" alt=\"Himiko holds a gold saucer thingy as one of the worst leaders in Civ 7 tier list\" title=\"Himiko holds a gold saucer thingy as one of the worst leaders in Civ 7 tier list\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Firaxis\/2K via Polygon\" \/><\/p>\n<h3 class=\"wp-block-heading has-text-align-none\" id=\"himiko-queen-of-wa-diplomatic-scientific\"><strong>Himiko, Queen of Wa \u2013 Diplomatic Scientific<\/strong><\/h3>\n<ul class=\"wp-block-list\">\n<li>Has the unique Friend of Wei endeavor that becomes available when allied with another civilization; Friend of Wei grants Himiko and her ally +25 percent science<\/li>\n<li>+4 science per age for every leader you are friendly or helpful with<\/li>\n<li>Can support endeavors for free<\/li>\n<\/ul>\n<p class=\"has-text-align-none\">Himiko\u2019s Queen of Wa version requires a specific, challenging playstyle that relies heavily on the endeavor system. Before you get any of her perks, you have to improve relations with other civs to the point where they\u2019re at least friendly, though preferably allied as well. It\u2019s a unique way to use influence and diplomacy, but things often fall apart in the modern age. You have to pick a side when rival leaders declare war on each other, so regardless of who you choose, you\u2019re losing some of those science perks over a scenario that\u2019s out of your control.&nbsp;&nbsp;<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/all-leaders-tier-list-in-civilization-7-26.jpg\" alt=\"Napoleon closes his eyes as one of the worst leaders in the Civ 7 tier list\" title=\"Napoleon closes his eyes as one of the worst leaders in the Civ 7 tier list\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Firaxis\/2K via Polygon\" \/><\/p>\n<h3 class=\"wp-block-heading has-text-align-none\" id=\"napoleon-revolutionary-militaristic-cultural\"><strong>Napoleon, Revolutionary \u2013 Militaristic Cultural<\/strong><\/h3>\n<ul class=\"wp-block-list\">\n<li>+1 movement for all land units<\/li>\n<li>Defeating an enemy unit provides culture equal to 50 percent of that unit\u2019s combat strength<\/li>\n<\/ul>\n<p class=\"has-text-align-none\">Revolutionary Napoleon has less going for him than his imperial version. He\u2019s entirely focused on combat and needs consistent victories to get yield bonuses. You\u2019re left with nothing special if there\u2019s no war happening, and if you maintain continuous conflict, you have to plan carefully to avoid war favor turning against you and causing happiness penalties. Revolutionary Napoleon presents unique challenges, but he\u2019s just not a very strong choice.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/all-leaders-tier-list-in-civilization-7-27.jpg\" alt=\"Tecumseh stands as one of the worst leaders in the Civ 7 tier list\" title=\"Tecumseh stands as one of the worst leaders in the Civ 7 tier list\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Firaxis\/2K via Polygon\" \/><\/p>\n<h3 class=\"wp-block-heading has-text-align-none\" id=\"tecumseh-militaristic-diplomatic\"><strong>Tecumseh \u2013 Militaristic Diplomatic<\/strong><\/h3>\n<ul class=\"wp-block-list\">\n<li>+1 Food and Production per age in settlements for every city-state you are suzerain of<\/li>\n<li>+1 combat strength for all units for every city-state you are suzerain of<\/li>\n<\/ul>\n<p class=\"has-text-align-none\">Tecumseh is only helpful if you prioritize bringing city-states into your diplomatic orbit, and even then, his bonus yields aren\u2019t that impressive.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n<p class=\"has-text-align-none\">For more <em>Civilization 7<\/em> guides, here\u2019s a rundown of all <a href=\"https:\/\/www.polygon.com\/civilization-7-guides\/512563\/legacy-paths-points-ages-requirements-civ-7\">Legacy Paths<\/a> and <a href=\"https:\/\/www.polygon.com\/civilization-7-guides\/514250\/victory-types-all-how-to-get-civ-7-victories\">victories<\/a>, including walkthroughs on how to get the <a href=\"https:\/\/www.polygon.com\/civilization-7-guides\/514285\/cultural-victory-conditions-how-to-get-win-civ-7\">Culture Victory<\/a>, <a href=\"https:\/\/www.polygon.com\/civilization-7-guides\/514292\/economic-victory-conditions-how-to-get-win-civ-7\">Economic Victory<\/a>, <a href=\"https:\/\/www.polygon.com\/civilization-7-guides\/514290\/military-victory-conditions-how-to-get-win-civ-7\">Military Victory<\/a>, or <a href=\"https:\/\/www.polygon.com\/civilization-7-guides\/514287\/science-victory-conditions-how-to-get-win-civ-7\">Science Victory<\/a>. We also have a list of the <a href=\"https:\/\/www.polygon.com\/civilization-7-guides\/514297\/leaders-best-who-to-pick-choose-civ-7\">best leaders<\/a> to start with.<\/p>\n<p><a href=\"https:\/\/www.polygon.com\/civilization-7-guides\/519986\/leaders-tier-list-all-best-civ-7\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>There are more than two dozen leaders in Civilization 7, and not all of them are created equally. Ergo, a Civilization 7 leaders tier list is all but essential for parsing the differences. Every leader is viable, sure. However, some have more to offer than others and open new opportunities for strategizing as a result. Getting more money and culture from trade routes gives you much more freedom to plan your empire compared to just getting some extra combat strength for befriending an independent power. Below, we\u2019ve compiled a tier list ranking all leaders available in Civilization 7 at launch, including Napoleon\u2019s two versions that you can obtain for free by linking your 2K account to your platform account. Civilization 7 leader tier list Our&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/all-leaders-tier-list-in-civilization-7\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1117202,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1117201","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>All leaders tier list in Civilization 7 | Arcader News<\/title>\n<meta name=\"description\" content=\"There are more than two dozen leaders in Civilization 7, and not all of them are created equally. 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