{"id":1115522,"date":"2026-01-30T12:25:24","date_gmt":"2026-01-30T12:25:24","guid":{"rendered":"http:\/\/d34L8bSA3ksiHeqVfR32oF"},"modified":"2026-01-30T12:25:24","modified_gmt":"2026-01-30T12:25:24","slug":"the-monster-hunter-wilds-benchmark-is-here-and-my-poor-rtx-3070-is-now-crying-sub-60-fps-tears","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/the-monster-hunter-wilds-benchmark-is-here-and-my-poor-rtx-3070-is-now-crying-sub-60-fps-tears\/","title":{"rendered":"The Monster Hunter Wilds benchmark is here, and my poor RTX 3070 is now crying sub-60 fps tears"},"content":{"rendered":"<article>\n<p>Is there a PC gaming experience more universal than poking at graphics settings one at a time, dropping anisotropic filtering and rendering distance from high, to medium, to low, in the forlorn hope of seeing the framerate counter inch over the 60 fps line? I found myself in that familiar spot this afternoon when Capcom released the <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/monster-hunter-wilds-everything-we-know-about-the-open-world-wilds\/\" target=\"_blank\">Monster Hunter Wilds<\/a> benchmark <a data-analytics-id=\"inline-link\" href=\"https:\/\/store.steampowered.com\/app\/2246340\/Monster_Hunter_Wilds\/\" target=\"_blank\">on Steam<\/a>. It promises to offer a sense of how well the game will run on our PCs at launch, and made me face the harsh reality that my RTX 3070 isn&#8217;t going to let me keep nearly as many of those settings on &#8220;high&#8221; as I&#8217;d like. Painful choices lie ahead.<\/p>\n<p>I&#8217;ll admit I&#8217;m hoping for a lot from a four-year-old graphics card that has only 8GB of VRAM (which was stingy then, and feels particularly stingy now!); I use a 1440p monitor, and that resolution isn&#8217;t compatible with running many cutting edge games at 60 fps without some settings dropped right down to the floor.<\/p>\n<p>Enter DLSS, hopefully my saviour. On Wilds&#8217; default high settings with DLSS set to Balanced, I got a respectable 54.43 fps average; sounds good on the surface, but that average number is close to meaningless for a benchmark that runs as long as this one does. Some scenes in the benchmark are significantly less demanding, sending the framerate up into the 70s and 80s; but when the weather effects and complex monster animations start popping off in large, detailed environments, it drops a whole lot lower than 54 frames per second.<\/p>\n<p>So I started tinkering. I turned down texture quality and gave up some fur fuzziness and made the sky a little bit uglier and sacrificed rendering distance, even though it pained me for a game that&#8217;s all about the sweeping plains and wide-open deserts&#8230; but doing all that at least brought my average fps up by a whole&#8230; two! It looked like I was going to need to sacrifice on image quality and use DLSS Performance, or else pinch my nose and really turn down some signifcant settings to low.<\/p>\n<p>There was one other option, though: using <a data-analytics-id=\"inline-link\" href=\"https:\/\/github.com\/beeradmoore\/dlss-swapper\/releases\" target=\"_blank\">DLSS Swapper<\/a> to switch to the new DLSS 4 upscaler. The Monster Hunter benchmark was using the older 3.7.10, and early impressions have pointed to DLSS 4&#8217;s Performance mode looking as good or better as the older Balanced setting. So I swapped it out with a couple clicks in DLSS Swapper, reapplied my same graphical compromises, and was rewarded with an average of 64.24 frames per second. Now we&#8217;re talkin&#8217;!<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"ky6X27BLi82qpYZeHX29UT\" name=\"20250204170520_1\" alt=\"Monster Hunter Wilds benchmark\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/02\/the-monster-hunter-wilds-benchmark-is-here-and-my-poor-rtx-3070-is-now-crying-sub-60-fps-tears.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Capcom)<\/span><\/figcaption><\/figure>\n<p>Except, well, that&#8217;s still an average of a very long benchmark, and even DLSS 4 Performance (which <em>did<\/em> look impressively clean to my eye) couldn&#8217;t stop Wilds from dipping down to around 50 fps when the dramatic weather effects kicked off. It feels like I found a compromise I can live with, even if I&#8217;m sad to see 60 fps slip out of reach for my RTX 3070 unless I make some more dramatic sacrifices.<\/p>\n<p>Ray tracing isn&#8217;t even on the table, and I&#8217;m worried that in a real fight in the middle of a storm I&#8217;m going to see even lower frames than this controlled benchmark lets on. I think Capcom may be instigating more questions than it is offering reassuring answers by putting this in the hands of PC players a few weeks ahead of launch. But it does at least seem to indicate we&#8217;re not looking at disastrous performance on day one.<\/p>\n<p>Our hardware team will have much, much more to say about Monster Hunter Wilds&#8217; PC performance when we get our hands on the full game.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/action\/the-monster-hunter-wilds-benchmark-is-here-and-my-poor-rtx-3070-is-now-crying-sub-60-fps-tears\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Is there a PC gaming experience more universal than poking at graphics settings one at a time, dropping anisotropic filtering and rendering distance from high, to medium, to low, in the forlorn hope of seeing the framerate counter inch over the 60 fps line? I found myself in that familiar spot this afternoon when Capcom released the Monster Hunter Wilds benchmark on Steam. It promises to offer a sense of how well the game will run on our PCs at launch, and made me face the harsh reality that my RTX 3070 isn&#8217;t going to let me keep nearly as many of those settings on &#8220;high&#8221; as I&#8217;d like. Painful choices lie ahead. I&#8217;ll admit I&#8217;m hoping for a lot from a four-year-old graphics card&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/the-monster-hunter-wilds-benchmark-is-here-and-my-poor-rtx-3070-is-now-crying-sub-60-fps-tears\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1115523,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[23,748],"class_list":["post-1115522","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-action","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Monster Hunter Wilds benchmark is here, and my poor RTX 3070 is now crying sub-60 fps tears | Arcader News<\/title>\n<meta name=\"description\" content=\"Is there a PC 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