{"id":1111249,"date":"2026-01-29T14:27:25","date_gmt":"2026-01-29T14:27:25","guid":{"rendered":"https:\/\/www.polygon.com\/?p=516461"},"modified":"2026-01-29T14:27:25","modified_gmt":"2026-01-29T14:27:25","slug":"by-describing-this-game-at-all-i-risk-ruining-it","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/by-describing-this-game-at-all-i-risk-ruining-it\/","title":{"rendered":"By describing this game at all, I risk ruining it"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/01\/by-describing-this-game-at-all-i-risk-ruining-it.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-drop-cap has-text-align-none\">Nearly three years ago, I famously (by which I mean not famously at all) <a href=\"https:\/\/www.polygon.com\/reviews\/23131262\/stanley-parable-ultra-deluxe-review-not-windows-pc\">declined to review <em>The Stanley Parable: Ultra Deluxe<\/em> on this website<\/a>. Now that the game has been added to <a href=\"https:\/\/www.polygon.com\/gaming\/503216\/playstation-plus-january-2025-free-games\">PlayStation Plus as a free monthly game<\/a>, I thought I might take the opportunity not only to once again tell you to play <em>The Stanley Parable: Ultra Deluxe<\/em> without telling you why, exactly, you should play <em>The Stanley Parable: Ultra Deluxe<\/em>, but also to tell you to play <em><a href=\"https:\/\/www.polygon.com\/2015\/10\/1\/9434185\/the-beginners-guide-is-a-challenging-game-about-validation-and\">The Beginner\u2019s Guide<\/a><\/em>, Davey Wreden\u2019s lesser known but no less affecting work.<\/p>\n<p class=\"has-text-align-none\">Like <em>The Stanley Parable<\/em>, to describe <em>The Beginner\u2019s Guide<\/em> is in some ways to undo its effectiveness as a work of art. I am not, however, here to simply repeat the same gimmick I employed to write about <em>The Stanley Parable: Ultra Deluxe<\/em>. That\u2019s a trick you can only do once, and arguably not even that many times. Instead, I\u2019m here to argue that Wreden is an author who clearly approaches each game with a desire to say something different, which makes me wildly excited for this year\u2019s <em><a href=\"https:\/\/www.polygon.com\/game\/wanderstop\/503729\">Wanderstop<\/a><\/em>, and sad that so many people seem to have skipped over his sophomore effort \u2014 including myself, until very recently.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/01\/by-describing-this-game-at-all-i-risk-ruining-it-1.jpg\" alt=\"A dark room full of typewriters on white shelves. At the far end of the room, there is one black lamp post shining a light on the shelves of typewriters \" title=\"A dark room full of typewriters on white shelves. At the far end of the room, there is one black lamp post shining a light on the shelves of typewriters \" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Everything Unlimited Ltd. via Polygon\" \/><\/p>\n<p class=\"has-text-align-none\">There\u2019s very little I can say about <em>The Beginner\u2019s Guide <\/em>that won\u2019t ruin your experience of playing it, but here\u2019s how it begins: with a completely white screen as a narrator announces the following.<\/p>\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"has-text-align-none\">Hi there. Thank you very much for playing The Beginner&#8217;s Guide. My name is Davey Wreden, I wrote <em>The Stanley Parable<\/em>, and while that game tells a pretty absurd story, today I&#8217;m going to tell you about a series of events that happened between 2008 and 2011. We&#8217;re going to look at the games made by a friend of mine named Coda.<\/p>\n<\/blockquote>\n<p class=\"has-text-align-none\">The game progresses from here, with the narrator (Wreden) providing commentary on the games you are playing, starting with an odd <em>Counter-Strike<\/em> map that has random, colorful blocks preventing passage to any larger area and geometry that sticks through the floor. The narrator continues apace whether you move about the space or not, and then, suddenly, you\u2019re shunted off to another game. And that, sad as it is to say, is about as much as I can say about the game\u2019s premise and progression without spoiling its entire effect.<\/p>\n<p class=\"has-text-align-none\">What I will say, however, is that <em>The Beginner\u2019s Guide<\/em> was not a safe follow-up to <em>The Stanley Parable<\/em>. While it shares <em>Parable<\/em>\u2019s love of narration overlaid on top of gameplay, this is where the similarities end. In fact, if you attempt to play <em>The Beginner\u2019s Guide<\/em> in the way you might play <em>The Stanley Parable <\/em>\u2014 by disobeying the narrator and trying to chart your own path \u2014 you will find your instincts thwarted.&nbsp;<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/01\/by-describing-this-game-at-all-i-risk-ruining-it-2.jpg\" alt=\"A person with a green block for a head stands behind a table in a carpeted, beige room. The green block says the word \u201cclean\u201d on it. Text at the bottom of the screen says the following: \u201cDo these chores ever end? Darling, let me tell you something. Whatever work you do, you have absolutely got to own it. Otherwise, it owns you. So why don\u2019t we be with the task at hand and leave the future chores to future you.\u201d\" title=\"A person with a green block for a head stands behind a table in a carpeted, beige room. The green block says the word \u201cclean\u201d on it. Text at the bottom of the screen says the following: \u201cDo these chores ever end? Darling, let me tell you something. Whatever work you do, you have absolutely got to own it. Otherwise, it owns you. So why don\u2019t we be with the task at hand and leave the future chores to future you.\u201d\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Everything Unlimited Ltd. via Polygon\" \/><\/p>\n<p class=\"has-text-align-none\">Here\u2019s one last thing I will say about the game\u2019s content that I don\u2019t think will spoil the experience: At one point during the game, the narrator comments on the pointlessness of a labyrinth that you the player are struggling to move through, then skips you past it. If, as a player, you choose to turn around and reenter the labyrinth, you are allowed to do so, but progressing through it garners you no new content, no achievements, and no sense of accomplishment. It only garners frustration. This segment occurs early on in the game, signaling to any player who is attempting to approach <em>The Beginner\u2019s Guide<\/em> as they might Wreden\u2019s last work to stop doing that, to instead appreciate this new game on its own terms. I found this segment not only a helpful signpost for how to approach <em>The Beginner\u2019s Guide<\/em>, but a helpful shorthand on how Wreden clearly wants us to approach each new piece of art he creates: by setting aside our expectations.<\/p>\n<p class=\"has-text-align-none\"><em>Wanderstop<\/em>, developed by Ivy Road, a team composed in part of Wreden, the co-creator of <em><a href=\"https:\/\/www.polygon.com\/2013\/8\/15\/4620172\/gone-home-review-if-these-walls-could-talk\">Gone Home<\/a><\/em> Karla Zimonja, and <em><a href=\"https:\/\/www.polygon.com\/game\/minecraft\/1816\">Minecraft<\/a> <\/em>composer Daniel \u201cC418\u201d Rosenfeld, looks to continue this artistic trajectory. A meditation on burnout housed in the trappings of a cozy game was probably not what anyone was expecting from Wreden next, and yet that\u2019s the joy of every new project from him. They are, each of them, a surprise&#8230; Playing <em>The Beginner\u2019s Guide<\/em> in addition to <em>The Stanley Parable: Ultra Deluxe<\/em> won\u2019t prepare you for <em>Wanderstop<\/em> in the way that, say, playing <em>Dark Souls<\/em> might prepare you for <em>Elden Ring<\/em>. But it will provide you with a sense of admiration for a writer like Wreden, who could\u2019ve very easily stayed in the comedic metafictional lane for which he is best known, but is instead pushing himself to say something different with every work instead of elaborating on what he\u2019s already done.<\/p>\n<p class=\"has-text-align-none\">There\u2019s nothing wrong, inherently, with variations on a theme. God knows I\u2019m enjoying <a href=\"https:\/\/www.polygon.com\/game\/hades-2\/40880\"><em>Hades 2<\/em><\/a> as much as the rest of you, and should there ever be a <em>Balatro II: Joker\u2019s Paradise<\/em>, <a href=\"https:\/\/www.polygon.com\/reviews\/24084564\/balatro-review-poker-game-deck-building-roguelite\">I will be the first in line<\/a> to play it. But by the same token, much like the player in <em>The Stanley Parable<\/em>, it can be refreshing to take a left when everyone is expecting you to take a right. <em>The Beginner\u2019s Guide<\/em> is just that: an unexpected turn that takes you to unexpected ends. Where <em>Wanderstop<\/em> takes us is anybody\u2019s guess, but I\u2019m ready to be surprised once again.<\/p>\n<p><a href=\"https:\/\/www.polygon.com\/opinion\/516461\/the-beginners-guide-stanley-parable-review\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Nearly three years ago, I famously (by which I mean not famously at all) declined to review The Stanley Parable: Ultra Deluxe on this website. Now that the game has been added to PlayStation Plus as a free monthly game, I thought I might take the opportunity not only to once again tell you to play The Stanley Parable: Ultra Deluxe without telling you why, exactly, you should play The Stanley Parable: Ultra Deluxe, but also to tell you to play The Beginner\u2019s Guide, Davey Wreden\u2019s lesser known but no less affecting work. Like The Stanley Parable, to describe The Beginner\u2019s Guide is in some ways to undo its effectiveness as a work of art. I am not, however, here to simply repeat the same&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/by-describing-this-game-at-all-i-risk-ruining-it\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1111250,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1111249","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>By describing this game at all, I risk ruining it | Arcader News<\/title>\n<meta name=\"description\" content=\"Nearly three years ago, I famously (by which I mean not famously at all) declined to review The Stanley Parable: Ultra Deluxe on this website. 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