{"id":1108575,"date":"2026-01-28T20:27:16","date_gmt":"2026-01-28T20:27:16","guid":{"rendered":"https:\/\/www.polygon.com\/?p=512115"},"modified":"2026-01-28T20:27:16","modified_gmt":"2026-01-28T20:27:16","slug":"2025-will-be-a-stomach-churning-turning-point-for-video-games","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/2025-will-be-a-stomach-churning-turning-point-for-video-games\/","title":{"rendered":"2025 will be a stomach-churning turning point for video games"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"A top-down photo of a person holding a Switch and a different person holding a Switch 2\" data-caption=\"\" data-portal-copyright=\"Image: Nintendo\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/01\/2025-will-be-a-stomach-churning-turning-point-for-video-games.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-text-align-none\"><em>Polygon\u2019s Editor\u2019s Letter is a column from Editor-in-Chief Chris Plante that reflects on the video game and entertainment industries, their communities, and Polygon itself. New editions appear in the first week of each month.<\/em><\/p>\n<p class=\"has-drop-cap has-text-align-none\">The past 12 months will be remembered for an estimated <a href=\"https:\/\/publish.obsidian.md\/vg-layoffs\/Archive\/2024\">14,600 layoffs<\/a>, a drought of venture capital investment, and the first \u201c<a href=\"https:\/\/www.polygon.com\/gaming\/448883\/a-good-game-like-concord-just-isnt-good-enough-anymore\">unrelease<\/a>\u201d of a major first-party game. When \u201c<a href=\"https:\/\/www.google.com\/search?q=newzoo+video+game+growth+2024&amp;oq=newzoo&amp;gs_lcrp=EgZjaHJvbWUqBggCEEUYOzIPCAAQRRg5GIMBGLEDGIAEMgwIARAAGBQYhwIYgAQyBggCEEUYOzIHCAMQABiABDIHCAQQABiABDIHCAUQABiABDIHCAYQABiABDIHCAcQABiABDIHCAgQABiABDIHCAkQABiABNIBCDI3MTVqMGo3qAIIsAIB&amp;sourceid=chrome&amp;ie=UTF-8\">sluggish growth<\/a>\u201d is the silver lining, you know things are rough.<\/p>\n<p class=\"has-text-align-none\">2025 \u2014 a year stuffed with <a href=\"https:\/\/www.polygon.com\/gaming\/483261\/most-anticipated-new-games-2025-release-calendar-schedule\">promising new hardware and game releases<\/a> \u2014 should be better. And yet, 2024\u2019s cloud of discomforting uncertainty lingers. Will 2025 actually be a better year for the video game industry than 2024? <\/p>\n<p class=\"has-text-align-none\">Picture the classic zombie-movie trope in which a band of traveling survivors finally reaches a safe zone, only to wonder, as the barricade rises, whether the open arms of fellow survivors will greet them\u2026 or a horde of feral cannibals.&nbsp;<\/p>\n<p class=\"has-text-align-none\">2025 could echo 2012, when THQ and 538 Game filed for Chapter 11, Nintendo launched the doomed Wii U, Zynga\u2019s social game model came crashing back to Earth, and Sony invested over <a href=\"https:\/\/www.polygon.com\/gaming\/2012\/7\/2\/3131408\/sony-computer-entertainment-buys-gaikai-for-380-million\">$380 million in cloud gaming<\/a>.&nbsp;<\/p>\n<p class=\"has-text-align-none\">Or maybe change will break in the other direction. 2025 might resemble 2020, when Microsoft shrewdly acquired Bethesda and parent company ZeniMax, Microsoft and Sony launched a successful new generation of home consoles, and the collision of the COVID-19 pandemic (bad!) and an abundance of free-to-play mobile games like <em>Among Us<\/em> (good!) inspired a new era of social gaming.<\/p>\n<p class=\"has-text-align-none\">Here are the six storylines that will decide the outcome of the year to come.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n<h2 class=\"wp-block-heading\">The future of one of the biggest game publishers and its 18,666 employees<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/01\/2025-will-be-a-stomach-churning-turning-point-for-video-games-1.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">Ubisoft ascended to top-tier publisher status in the mid-2000s, riding the success of Assassin\u2019s Creed, Far Cry, and the smorgasbord of Tom Clancy shooters. A lot can change in two decades. The company now struggles to keep those same aging series relevant. Worse, its executive-level focus on promising business models (IP partnerships, games as service, microtransactions) appears to be a higher priority than creating compelling games.<\/p>\n<p class=\"has-text-align-none\">Now, Ubisoft \u2014 which, under family leadership, had dodged hostile takeovers in the past \u2014 is more vulnerable than ever before. Many of its big releases, like <a href=\"https:\/\/www.polygon.com\/23989885\/avatar-frontiers-pandora-impressions-release-date\"><em>Avatar: Frontiers of Pandora<\/em><\/a> and <a href=\"https:\/\/www.polygon.com\/review\/449567\/star-wars-outlaws-review\"><em>Star Wars Outlaws<\/em><\/a>, failed to meet expectations. The upcoming <a href=\"https:\/\/www.polygon.com\/game\/assassins-creed-shadows\/40930\"><em>Assassin\u2019s Creed Shadows<\/em><\/a> has been delayed to accommodate a \u201c<a href=\"https:\/\/www.polygon.com\/news\/506147\/assassins-creed-shadows-delay-march-2025-release-date\">renewed focus on gameplay quality<\/a>.\u201d And <em>Beyond Good and Evil 2<\/em> has now been in development for over 15 years, the longest development of any video game from a major publisher \u2014 raising questions about how it could turn a profit if and when it\u2019s released.<\/p>\n<p class=\"has-text-align-none\">A sale is as likely as it is complicated. How would an international buyer navigate Ubisoft\u2019s reliance on Canadian tax incentives? Following the recent TikTok turmoil in the U.S., will Chinese companies like Tencent think twice about an acquisition? An estimated <a href=\"https:\/\/markets.businessinsider.com\/news\/stocks\/ubisoft-says-workforce-decreased-by-over-2-000-over-last-24-months-1033921203\">18,666 individuals worldwide<\/a> wait for answers.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n<h2 class=\"wp-block-heading\">Floundering with console gamers, Xbox will turn to the flourishing handheld market<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/01\/2025-will-be-a-stomach-churning-turning-point-for-video-games-2.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">\u201cI want my Lenovo Legion Go to feel like an Xbox,\u201d Phil Spencer, CEO of Microsoft Gaming, <a href=\"https:\/\/www.polygon.com\/24108660\/xbox-handheld-console-phil-spencer-interview\">told Polygon<\/a> last March. The Xbox executive hasn\u2019t been subtle about his love for powerful handheld gaming PCs that have, following Valve\u2019s Steam Deck, become a rapidly growing portion of the gaming hardware market.&nbsp;<\/p>\n<p class=\"has-text-align-none\">No doubt Spencer, known for his hundreds of hours spent in games like <em>Destiny 2<\/em>, gets the appeal as a gamer. Surely he\u2019s even more excited by the financial opportunity for his company. With Xbox console hardware a distant third behind Sony and Nintendo, handheld hardware may provide an alternative and comparably untapped audience.<\/p>\n<p class=\"has-text-align-none\">But at CES 2025, Legion revealed that Spencer\u2019s beloved handheld line will be expanding with a new variant that launches not with an Xbox interface but with Valve\u2019s Steam operating system \u2014 and its colossally successful PC gaming digital marketplace.<\/p>\n<p class=\"has-text-align-none\">Will Microsoft finally create a portable gaming OS to rival, if not best, the Linux-based SteamOS? Maybe the company\u2019s Xbox digital storefront could begin to compete with Valve\u2019s Steam or even Epic\u2019s EGS? Or will Microsoft be too late as the PC gaming handheld market grows exponentially, and Nintendo launches a <a href=\"https:\/\/www.polygon.com\/nintendo-switch-2\/509851\/nintendo-switch-2\">new Switch<\/a> rumored to play games comparable to those on the Xbox Series S?<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n<h2 class=\"wp-block-heading\">Rockstar\u2019s parent company will show us what does and doesn\u2019t work in AAA games<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/01\/2025-will-be-a-stomach-churning-turning-point-for-video-games-3.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">All eyes are on<em> Grand Theft Auto 6<\/em> to break every record in not just gaming sales, but all of entertainment. However, how much can we <em>really<\/em> learn about the industry from the release of its greatest aberration?<\/p>\n<p class=\"has-text-align-none\">Keep your eyes instead on a trio of AAA franchises under the umbrella of Rockstar\u2019s parent company, Take-Two. 2K, another publisher under Take-Two, has announced 2025 releases for three of its biggest franchises: <a href=\"https:\/\/www.polygon.com\/news\/442193\/mafia-the-old-country-is-a-return-to-the-series-after-at-least-8-years\">Mafia<\/a>, <a href=\"https:\/\/www.polygon.com\/news\/442046\/borderlands-4-announced-2025-gamescom-2024\">Borderlands<\/a>, and <a href=\"https:\/\/www.polygon.com\/nintendo-switch-2\/509851\/nintendo-switch-2\">Civilization<\/a>. Whether they find an audience will clarify if gamers still have an appetite for new entries in gaming\u2019s biggest franchises and established genres, or if we\u2019re seeing a shift to new stories and styles of play.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n<h2 class=\"wp-block-heading\">Indie survival in a busy year of AAA<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/01\/2025-will-be-a-stomach-churning-turning-point-for-video-games.png\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">Last year, I wrote at length about how the release of <a href=\"https:\/\/www.polygon.com\/459580\/too-many-video-games\">thousands of games<\/a> a year has become a challenge for both the people who play games and those who create them. But as difficult as last year was for indie developers, they had relatively few major AAA releases to compete against. They won\u2019t be so fortunate this year.<\/p>\n<p class=\"has-text-align-none\">Some of the biggest franchises in gaming will get new releases this year, accompanied by mainstream marketing campaigns that will fill website banner ads and major sporting event commercial breaks. Independent creators won\u2019t just have to compete for gamers\u2019 money but for their time. Many of the big new releases are meant to consume dozens \u2014 if not hundreds \u2014 of hours, occupying permanent residence on millions of hard drives.<\/p>\n<p class=\"has-text-align-none\">In 2024, games like <a href=\"https:\/\/www.polygon.com\/24051683\/enshrouded-survival-game-early-access-impressions\"><em>Enshrouded<\/em><\/a>, <a href=\"https:\/\/www.polygon.com\/reviews\/24084564\/balatro-review-poker-game-deck-building-roguelite\"><em>Balatro<\/em><\/a>, and <a href=\"https:\/\/www.polygon.com\/reviews\/24079882\/pacific-drive-review-steam-pc-playstation-5\"><em>Pacific Drive<\/em><\/a> filled voids in the release calendar. Don\u2019t expect the indies of 2025 to have as many of those opportunities.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n<h2 class=\"wp-block-heading\">Microsoft\u2019s big Game Pass bet will be tested with its first significant year of releases from its acquisitions<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/01\/2025-will-be-a-stomach-churning-turning-point-for-video-games-1.png\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">Since 2019, Microsoft has acquired seven developers along with the publishers ZeniMax and Activision Blizzard. The acquisitions in total cost nearly $100 billion and resulted in Microsoft having over 30 teams actively working on new video games. Why take such a huge risk?&nbsp;<\/p>\n<p class=\"has-text-align-none\">At first, the answer appeared to be Game Pass, Microsoft\u2019s subscription service that allows players to play hundreds of games on Xbox, PC, and via the cloud for a monthly fee. But after a spectacular start, Game Pass\u2019 growth has been a bit of a mystery.&nbsp;<\/p>\n<p class=\"has-text-align-none\">Last year, Microsoft pushed the notion that <a href=\"https:\/\/www.polygon.com\/xbox\/481234\/this-is-an-xbox-hands-on-cloud-gaming\">everything is an Xbox<\/a>, from your console and PC to your phone and smart TV. To reignite Game Pass, the company\u2019s leadership plans to get the app on practically every screen. At this point, I wouldn\u2019t be surprised to see Game Pass playing on a Samsung refrigerator.<\/p>\n<p class=\"has-text-align-none\">Of course, people will only subscribe to Game Pass if it is the best, easiest, and cheapest way to play the new game they care about.&nbsp;Or, to put it another way: People need a reason every month to use Game Pass. With its many studios prepared to release new games, we\u2019ll see if Microsoft\u2019s unprecedented bet pays off, beginning next month with the release of <a href=\"https:\/\/www.polygon.com\/gamescom\/444408\/avowed-hands-on-preview\"><em>Avowed<\/em><\/a>, a sort of spiritual sibling of the beloved Elder Scrolls series from the studio that made <a href=\"https:\/\/www.polygon.com\/reviews\/2019\/10\/22\/20913097\/outer-worlds-review-pc-ps4-xbox-one-obsidian\"><em>The Outer Worlds<\/em><\/a> and <a href=\"https:\/\/www.polygon.com\/game\/fallout-new-vegas\/2117\"><em>Fallout: New Vegas<\/em><\/a>.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n<h2 class=\"wp-block-heading\">The Switch 2&nbsp;<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/01\/2025-will-be-a-stomach-churning-turning-point-for-video-games-4.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\"><a href=\"https:\/\/www.polygon.com\/nintendo\/23899504\/nintendo-switch-2-release-date-power-name-games\">It\u2019s coming<\/a>. Since the Nintendo 64, Nintendo has bounced between hits and disappointments with home consoles. However, its handhelds seem to always find their audience. Which trajectory will the Switch 2 take? And will big-budget game studios benefit from having a Nintendo handheld powerful enough to play their wares?<\/p>\n<p class=\"has-text-align-none\">\n<p><a href=\"https:\/\/www.polygon.com\/gaming\/512115\/2025-video-games-big-events-releases\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Polygon\u2019s Editor\u2019s Letter is a column from Editor-in-Chief Chris Plante that reflects on the video game and entertainment industries, their communities, and Polygon itself. New editions appear in the first week of each month. The past 12 months will be remembered for an estimated 14,600 layoffs, a drought of venture capital investment, and the first \u201cunrelease\u201d of a major first-party game. When \u201csluggish growth\u201d is the silver lining, you know things are rough. 2025 \u2014 a year stuffed with promising new hardware and game releases \u2014 should be better. And yet, 2024\u2019s cloud of discomforting uncertainty lingers. Will 2025 actually be a better year for the video game industry than 2024? Picture the classic zombie-movie trope in which a band of traveling survivors finally reaches&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/2025-will-be-a-stomach-churning-turning-point-for-video-games\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1108576,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1108575","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>2025 will be a stomach-churning turning point for video games | Arcader News<\/title>\n<meta name=\"description\" content=\"Polygon\u2019s Editor\u2019s Letter is a column from Editor-in-Chief Chris Plante that reflects on 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