{"id":1106392,"date":"2026-01-28T01:50:00","date_gmt":"2026-01-28T01:50:00","guid":{"rendered":"http:\/\/iswgwDvGbZKecaYSNpbwFk"},"modified":"2026-01-28T01:50:00","modified_gmt":"2026-01-28T01:50:00","slug":"doom-the-dark-ages-iron-tank-gameplay-takes-things-back-to-the-very-beginning-it-feels-more-like-classic-doom-than-any-game-weve-made-up-to-this-point","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/doom-the-dark-ages-iron-tank-gameplay-takes-things-back-to-the-very-beginning-it-feels-more-like-classic-doom-than-any-game-weve-made-up-to-this-point\/","title":{"rendered":"Doom: The Dark Ages&#8217; &#8216;iron tank&#8217; gameplay takes things back to the very beginning: &#8216;It feels more like classic Doom than any game we&#8217;ve made up to this point&#8217;"},"content":{"rendered":"<article>\n<p>In a press Q&#038;A ahead of today&#8217;s <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.youtube.com\/watch?v=FGFuaVUI6_E&#038;ab_channel=BethesdaSoftworks\" target=\"_blank\">Xbox developer direct<\/a>, id Software creative director Hugo Martin and executive producer Marty Stratton expanded on some of the gameplay changes coming to Doom: The Dark Ages. In particular, they outlined how some of the criticisms of 2020&#8217;s Doom Eternal led the team to look for inspiration in the &#8217;90s originals.<\/p>\n<p>&#8220;I like to harp on the negative [comments] and see what people didn&#8217;t like,&#8221; said Martin. &#8220;Some people said [Doom Eternal] was too hard. I actually think it&#8217;s too complex. I think that the complexity of the control scheme led to unnecessary difficulties. You really want to be fighting the demons, the bad guys, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/after-doom-eternals-intense-acrobatics-doom-the-dark-ages-will-focus-on-simplified-ergonomic-controls-you-shouldnt-be-fighting-the-controls-you-should-be-fighting-the-bad-guys\/\" target=\"_blank\">not your controls<\/a>.&#8221;<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"low\" data-lazy-src=\"https:\/\/www.youtube.com\/embed\/FGFuaVUI6_E\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>Which is not to say that id wants The Dark Ages to be an easier game, just one with a lower barrier to entry. Martin hopes it has a more &#8220;ergonomic&#8221; control scheme, &#8220;So that way, when we do pressure the player, they&#8217;re not reaching for buttons that they aren&#8217;t really familiar with.&#8221;<\/p>\n<p>According to Martin, the team found the ergonomic, intuitive feel it was looking for in the original two Doom games. &#8220;I think I spent more time playing classic Doom on this project than I did in any other one,&#8221; Martin said.<\/p>\n<p>&#8220;The original Doom, and why it&#8217;s stood the test of time is [that] it&#8217;s really one of the most accessible shooters, first person, single player campaigns ever made,&#8221; said Martin. &#8220;That&#8217;s not to say it&#8217;s easy. I don&#8217;t think an ergonomic control scheme or an intuitive control scheme and a combat system that streamlined means easy.&#8221;<\/p>\n<p>The boots on the ground, projectile-dodging throwback combat promised by The Dark Ages has my inner boomer shooter sicko vibrating. Something I&#8217;m curious about is how retro the level design in-between combat will be\u2060\u2014Martin didn&#8217;t rule out exploration entirely, while the developer direct trailer mentions level secrets and shows off a cheeky medieval-style keycard\u2060\u2014but Martin made it sound like that boomer shooter, combing back through the level after you&#8217;ve killed everything, &#8220;where am I supposed to go now?&#8221; feeling is something that id is trying to avoid. &#8220;I think there&#8217;s a lot of modern conveniences that the original Doom doesn&#8217;t have around exploring a level,&#8221; Martin argued, citing critically important doors hiding in wall textures as an example.<\/p>\n<p>Even if Doom: The Dark Ages&#8217; levels wind up being straight shots in-between heavy metal ragnarok battlefields, it looks like there&#8217;s going to be plenty to chew on here. We don&#8217;t even have that long to wait either. Doom: The Dark Ages is <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/doom-the-dark-ages-is-out-in-just-4-months-with-a-grounded-combat-system-with-an-emphasis-on-power-over-the-acrobatics-of-doom-eternal\/\" target=\"_blank\">set to grace our screens on May 15<\/a>.<\/p>\n<div class=\"product\"><a data-dimension112=\"d94e592e-728f-4ca5-ac4b-a521be9c658b\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:400px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Vji3V6i3HDWUHeQ22PrjFL\" name=\"New Project (8).jpg\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/01\/doom-the-dark-ages-iron-tank-gameplay-takes-things-back-to-the-very-beginning-it-feels-more-like-classic-doom-than-any-game-weve-made-up-to-this-point.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"400\" height=\"400\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-games-2025-upcoming-pc-release-schedule\/\" target=\"_blank\" data-dimension112=\"d94e592e-728f-4ca5-ac4b-a521be9c658b\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" data-dimension25=\"\"><strong>2025 games<\/strong><\/a>: This year&#8217;s upcoming releases<strong><br \/><\/strong><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/doom-the-dark-ages-iron-tank-gameplay-takes-things-back-to-the-very-beginning-it-feels-more-like-classic-doom-than-any-game-weve-made-up-to-this-point\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In a press Q&#038;A ahead of today&#8217;s Xbox developer direct, id Software creative director Hugo Martin and executive producer Marty Stratton expanded on some of the gameplay changes coming to Doom: The Dark Ages. In particular, they outlined how some of the criticisms of 2020&#8217;s Doom Eternal led the team to look for inspiration in the &#8217;90s originals. &#8220;I like to harp on the negative [comments] and see what people didn&#8217;t like,&#8221; said Martin. &#8220;Some people said [Doom Eternal] was too hard. I actually think it&#8217;s too complex. I think that the complexity of the control scheme led to unnecessary difficulties. You really want to be fighting the demons, the bad guys, not your controls.&#8221; Which is not to say that id wants The Dark&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/doom-the-dark-ages-iron-tank-gameplay-takes-things-back-to-the-very-beginning-it-feels-more-like-classic-doom-than-any-game-weve-made-up-to-this-point\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1106393,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,748],"class_list":["post-1106392","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Doom: The Dark Ages&#039; &#039;iron tank&#039; gameplay takes things back to the very beginning: &#039;It feels more like classic Doom than any game we&#039;ve made up to this point&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"In a press Q&amp;A ahead of today&#039;s Xbox developer direct, id Software creative director Hugo Martin and executive producer Marty Stratton expanded on some of\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/doom-the-dark-ages-iron-tank-gameplay-takes-things-back-to-the-very-beginning-it-feels-more-like-classic-doom-than-any-game-weve-made-up-to-this-point\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Doom: The Dark Ages&#039; &#039;iron tank&#039; gameplay takes things back to the very beginning: &#039;It feels more like classic Doom than any game we&#039;ve made up to 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