{"id":1105230,"date":"2026-01-28T06:26:02","date_gmt":"2026-01-28T06:26:02","guid":{"rendered":"http:\/\/MAH7QKRGgC7H9pB5Cn6Gan"},"modified":"2026-01-28T06:26:02","modified_gmt":"2026-01-28T06:26:02","slug":"assassins-creed-shadows-started-with-a-single-ghost-of-tsushima-like-protagonist-but-its-not-representing-what-the-samurai-and-shinobi-are-if-its-the-same-character","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/assassins-creed-shadows-started-with-a-single-ghost-of-tsushima-like-protagonist-but-its-not-representing-what-the-samurai-and-shinobi-are-if-its-the-same-character\/","title":{"rendered":"Assassin&#8217;s Creed Shadows started with a single Ghost of Tsushima-like protagonist, but &#8216;it&#8217;s not representing what the samurai and shinobi are if it&#8217;s the same character&#8217;"},"content":{"rendered":"<article>\n<p>I bet some of you had the same reaction I did when Ubisoft first told us that Assassin&#8217;s Creed Shadows would have two protagonists: Why do you need sneaky shinobi Naoe and stalwart samurai Yasuke when you could just make one character who&#8217;s super stealthy <em>and<\/em> a master swordsman? It worked well enough for Ezio back in the day and sounds like a lot less effort. Not to mention there&#8217;s a very successful Japan-set open world game specifically about a samurai-shinobi called Ghost of Tsushima.<\/p>\n<p>Turns out Shadows was once on a Tsushima-like trajectory, but Ubisoft made the decision early on to split its fantasies in two.<\/p>\n<p>&#8220;When you say &#8216;Let&#8217;s make an Assassin&#8217;s Creed in Japan,&#8217; the first reflex is &#8216;We need a ninja,&#8217; right?&#8221; creative director Jonathan Dumont told PC Gamer at Ubisoft&#8217;s Quebec studio last week. &#8220;The shinobi is such a one-for-one with an assassin. In early prototyping, as we were looking at other archetypes, we felt like we wanted to do a samurai as well because it&#8217;s very iconic.&#8221;<\/p>\n<p>In a vague description of this prototyping phase, Dumont and game director Charles Benoit said you&#8217;d play as a shinobi who could also put on armor to get stronger in combat.<\/p>\n<p>&#8220;But it felt a bit weird. Like, why am I suddenly better and worse in combat?&#8221; said Benoit. &#8220;It&#8217;s not really representing what the samurai and the shinobi are if it&#8217;s the same character.&#8221;<\/p>\n<figure>\n<blockquote>\n<p>&#8220;[The samurai] was sort of diluting the ninja a bit, but we wanted to do the samurai. So we said yeah, let&#8217;s have two characters.&#8221;<\/p><figcaption><cite>Jonathan Dumont, creative director<\/cite><\/figcaption><\/blockquote>\n<\/figure>\n<p>Benoit wasn&#8217;t pointing fingers at Sony while he said this, but he inadvertently made a solid point about Ghost of Tsushima. I love that game, but the dissonance of roleplaying a samurai who&#8217;s also a ninja did bother me. It felt goofy to wear heavy samurai armor while crouching through tall grass, so much so that I&#8217;d constantly swap between armor and Ronin robes to help with immersion. Jin Sakai was amazing at everything, which took some tension out of getting busted in a Mongol camp. Of course, it wasn&#8217;t Sucker Punch&#8217;s goal to accurately represent the samurai in Jin\u2014his arc is literally a samurai adopting incongruent and controversial stealth techniques as a means of survival.<\/p>\n<p>Dumont also alluded to multiple branching shinobi\/samurai skill paths once mapped onto a single character. &#8220;[The samurai] was sort of diluting the ninja a bit, but we wanted to do the samurai. So we said yeah, let&#8217;s have two characters.&#8221;<\/p>\n<p>I can&#8217;t argue with the logic. The best Assassin&#8217;s Creed games are the ones that dive headfirst into the historical warrior archetype it chooses to depict\u2014assassins, pirates, Victorian street gangs\u2014and Ubi&#8217;s attempts to map hidden blades and stealth kills onto its Viking and Spartan fantasies did dilute the series&#8217; stealth identity. It got so bad that Ubi made an entire course-correcting throwback game, Mirage, just to remind us Assassin&#8217;s Creed could still center the assassin brotherhood.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"3CJBNnaUoUZfayrTt4y6Qf\" name=\"vlcsnap-2025-01-22-22h36m29s787\" alt=\"assassin's creed shadows\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/01\/assassins-creed-shadows-started-with-a-single-ghost-of-tsushima-like-protagonist-but-its-not-representing-what-the-samurai-and-shinobi-are-if-its-the-same-character.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Ubisoft)<\/span><\/figcaption><\/figure>\n<p>But these games haven&#8217;t <em>really <\/em>been about assassins for a long time. Shadows&#8217; dual protagonists are a reflection of who plays these games in 2025\u2014plenty of Ezio-era diehards, for sure, but also tons of folks who primarily know Assassin&#8217;s Creed as action games with loot rarity and set bonuses. Ubi thinks there&#8217;s room in Shadows to make a game for both crowds.<\/p>\n<p>&#8220;The early games were a bit more stealthy and parkour-ish, and people love that. And then from Origins on, people really like to fight,&#8221; Dumont said. &#8220;So trying to have those two things in the game for all the fans is the goal. That&#8217;s why I refer to it as the ultimate Assassin&#8217;s Creed game.&#8221;<\/p>\n<p>I&#8217;d say cramming two different styles of action game into one &#8220;ultimate&#8221; RPG sounds like hubris, except <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/assassins-creed\/i-played-6-hours-of-assassins-creed-shadows-and-folks-i-think-this-one-was-worth-the-wait\/\" target=\"_blank\">I played six hours of Shadows last week<\/a>, and it works so far. Naoe is Assasin&#8217;s Creed&#8217;s most capable infiltrator to date, and Yasuke&#8217;s combat suite is deep and instantly fun. They could&#8217;ve been mashed into one character who&#8217;s good at everything, but it&#8217;s more interesting that Naoe is a crappy samurai and Yasuke is a hopeless shinobi.<\/p>\n<p>Will that fun map onto a full 40-50 game? I&#8217;m eager to find out. Two delays later, Assassin&#8217;s Creed Shadows is finally releasing on March 20.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/assassins-creed\/assassins-creed-shadows-started-with-a-single-ghost-of-tsushima-like-protagonist-but-its-not-representing-what-the-samurai-and-shinobi-are-if-its-the-same-character\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I bet some of you had the same reaction I did when Ubisoft first told us that Assassin&#8217;s Creed Shadows would have two protagonists: Why do you need sneaky shinobi Naoe and stalwart samurai Yasuke when you could just make one character who&#8217;s super stealthy and a master swordsman? It worked well enough for Ezio back in the day and sounds like a lot less effort. Not to mention there&#8217;s a very successful Japan-set open world game specifically about a samurai-shinobi called Ghost of Tsushima. Turns out Shadows was once on a Tsushima-like trajectory, but Ubisoft made the decision early on to split its fantasies in two. &#8220;When you say &#8216;Let&#8217;s make an Assassin&#8217;s Creed in Japan,&#8217; the first reflex is &#8216;We need a ninja,&#8217;&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/assassins-creed-shadows-started-with-a-single-ghost-of-tsushima-like-protagonist-but-its-not-representing-what-the-samurai-and-shinobi-are-if-its-the-same-character\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1105231,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[23,296,748],"class_list":["post-1105230","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-action","tag-assassins-creed","tag-games"],"yoast_head":"<!-- This site is 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