{"id":1105153,"date":"2026-01-28T05:45:00","date_gmt":"2026-01-28T05:45:00","guid":{"rendered":"https:\/\/www.polygon.com\/?p=513889"},"modified":"2026-01-28T05:45:00","modified_gmt":"2026-01-28T05:45:00","slug":"whats-an-ashcan-and-why-are-people-so-excited-about-austin-walkers","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/whats-an-ashcan-and-why-are-people-so-excited-about-austin-walkers\/","title":{"rendered":"What&#8217;s an ashcan \u2014 and why are people so excited about Austin Walker\u2019s?"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/01\/whats-an-ashcan-and-why-are-people-so-excited-about-austin-walkers.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-text-align-none\">Austin Walker&#8217;s newly released <em><a href=\"https:\/\/thecalcutec.itch.io\/realis\">Realis<\/a><\/em> is a high concept tabletop role-playing game about how the language we use influences our reality. The former Waypoint editor and host of <a href=\"https:\/\/friendsatthetable.net\/\"><em>Friends at the Table<\/em><\/a> \u2014 a long-running <a href=\"https:\/\/www.polygon.com\/23919779\/dnd-dungeons-dragons-actual-play-tv-show-encounter-party\">actual play<\/a> that has influenced shows like <em><a href=\"https:\/\/www.polygon.com\/comedy\/445805\/adventure-zone-new-season-abnimals-premiere-interview\">The Adventure Zone<\/a><\/em> \u2014 designed this diceless RPG to use sentence construction to explore the Thousand Moons and turn archetypal protagonists into complex, flawed individuals. Since the game\u2019s announcement early this week, the tabletop corners of the internet have exploded with excitement. But the catch is it&#8217;s not quite the full game yet. It&#8217;s an ashcan version. But what&#8217;s an ashcan?\u00a0<\/p>\n<p class=\"has-text-align-none\">In tabletop games, an ashcan is an unfinished version of a game, complete with playable rules but without the polish you&#8217;d normally find online or on the shelves of your friendly local gaming store. It\u2019s an amorphous umbrella word, representing everything from a quick 10-page rules description in a Google Doc to (like Walker\u2019s <em>Realis<\/em> ashcan) a 125-page behemoth with 20 playable classes, 40 NPC classes, factions, and original art. So how did it come to encompass such a wide range? The same as any century-old media term: through borrowing and evolution.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/01\/whats-an-ashcan-and-why-are-people-so-excited-about-austin-walkers.png\" alt=\"A spread of Realis, with sphinx-like statue illustrations on one side, and the words \u201cPlaying Realis\u201d on the other\" title=\"A spread of Realis, with sphinx-like statue illustrations on one side, and the words \u201cPlaying Realis\u201d on the other\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">The term \u201cashcan\u201d comes from the comics industry. According to a 1994 edition of <em><a href=\"https:\/\/archive.org\/details\/wizardmagazine030\/page\/n91\/mode\/2up\">Wizard: The Guide to Comics Magazine<\/a><\/em>, the term came about in the 1930s and 40s (<a href=\"https:\/\/www.polygon.com\/comics\/2020\/2\/18\/21080011\/dc-marvel-comics-modern-age-scott-snyder-geoff-johns-jim-lee-al-ewing-gail-simone-brian-bendis\">the Golden Age of Comics<\/a>). Ashcan copies were quick, incomplete versions of comics, often done without lettering or coloring or on occasion just a cover with blank pages. These were made for publishers to send to the U.S. Patent Office to claim copyright protections over titles and characters with an initial publication date. They were named \u201cashcans\u201d because they were meant not for public distribution, but for the ashcan, a contemporary term for the trash.<\/p>\n<p class=\"has-text-align-none\">The term was largely out of use with the change in copyright laws in 1946 but returned to circulation when comic book collector and publisher Bob Burden used it in 1984 to describe black and white prototype editions of <em>Flaming Carrot Comics<\/em> sent to friends and collaborators. The term evolved into a pre-publication, mass market hype-builder in the 90s thanks to Rob Liefeld of <a href=\"https:\/\/www.polygon.com\/22893556\/radiant-black-comic-order-schedule-rogue-sun-supermassive-preview\">Image Comics<\/a>, who used the rarity of the Golden Age ashcans to promote <em>Youngblood<\/em>.\u00a0<\/p>\n<p class=\"has-text-align-none\">The term has also been used in film for similar reasons, in the same vein as unaired television pilots or proofs of concept, or for legal licensing purposes. In tabletop RPGs, a largely creator-driven medium that shares some DNA with the comics industry, the term has taken on the more contemporary definition as a step between a public beta playtest and the final product. The rules are more or less solid, though tweaks can still happen based on feedback and public opinion.<\/p>\n<p class=\"has-text-align-none\">Walkers\u2019 <em>Realis<\/em> is one of the more developed ashcans there are, mainly because he&#8217;s been working on it for four years, with layout by <a href=\"https:\/\/www.polygon.com\/tabletop-games\/510162\/grandpas-farm-ttrpg-games-like-stardew-valley\">Possible Worlds Games<\/a> (the RPG\u2019s publisher), art by Sam Beck and Oddesque, design by Jack de Quidt, additional writing by Janine Hawkins, and character sheets by <a href=\"https:\/\/www.polygon.com\/tabletop-games\/478269\/deernicorn-big-bad-con-indie-rpg-spotlight\">Takuma Okada<\/a> and Brendan McLeod.<\/p>\n<p class=\"has-text-align-none\">With the ashcan currently available for <a href=\"https:\/\/thecalcutec.itch.io\/realis\">$15 on Walker\u2019s itch page<\/a>, it seems more than worth the value, even if something better yet is still to come. <\/p>\n<p><a href=\"https:\/\/www.polygon.com\/explained\/513889\/whats-an-ashcan-austin-walker-realis\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Austin Walker&#8217;s newly released Realis is a high concept tabletop role-playing game about how the language we use influences our reality. The former Waypoint editor and host of Friends at the Table \u2014 a long-running actual play that has influenced shows like The Adventure Zone \u2014 designed this diceless RPG to use sentence construction to explore the Thousand Moons and turn archetypal protagonists into complex, flawed individuals. Since the game\u2019s announcement early this week, the tabletop corners of the internet have exploded with excitement. But the catch is it&#8217;s not quite the full game yet. It&#8217;s an ashcan version. But what&#8217;s an ashcan?\u00a0 In tabletop games, an ashcan is an unfinished version of a game, complete with playable rules but without the polish you&#8217;d normally&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/whats-an-ashcan-and-why-are-people-so-excited-about-austin-walkers\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1105154,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1105153","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>What&#8217;s an ashcan \u2014 and why are people so excited about Austin Walker\u2019s? | Arcader News<\/title>\n<meta name=\"description\" content=\"Austin Walker&#8217;s newly released Realis is a high concept tabletop role-playing game about how the language we use influences our reality. 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