{"id":1098996,"date":"2026-01-26T17:02:45","date_gmt":"2026-01-26T17:02:45","guid":{"rendered":"http:\/\/3FEGN9JkRJhS9JyiXpraWB"},"modified":"2026-01-26T17:02:45","modified_gmt":"2026-01-26T17:02:45","slug":"you-cant-plan-a-success-in-this-industry-former-sony-exec-shuhei-yoshida-says-he-wouldve-tried-to-resist-the-companys-ill-fated-march-towards-live-service-gambles","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/you-cant-plan-a-success-in-this-industry-former-sony-exec-shuhei-yoshida-says-he-wouldve-tried-to-resist-the-companys-ill-fated-march-towards-live-service-gambles\/","title":{"rendered":"&#8216;You can\u2019t plan a success in this industry&#8217;: Former Sony exec Shuhei Yoshida says he would&#8217;ve &#8216;tried to resist&#8217; the company&#8217;s ill-fated march towards live service gambles"},"content":{"rendered":"<article>\n<p>If you&#8217;d ask me, I&#8217;d say Sony&#8217;s very well and truly <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/is-concord-the-biggest-live-service-failure-of-all-time-heres-how-it-stacks-up-next-to-other-major-flops\/\">felt the sting of Concord&#8217;s flop<\/a>, given it&#8217;s slowly been shutting down <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/gaming-industry\/after-the-catastrophe-of-concord-sony-is-reportedly-cancelling-other-projects-including-a-god-of-war-live-service-game\/\">other live service projects<\/a>\u2014despite the successes of Helldivers 2, though it&#8217;s not as if the company hasn&#8217;t endured some hits regarding its handling of the game, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/with-over-84-thousand-negative-helldivers-2-steam-reviews-in-two-days-developer-arrowhead-seems-to-be-grappling-with-sony-over-its-controversial-psn-sign-in-requirement\/\">to say the very least<\/a>.<\/p>\n<p>In a recent interview with <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.youtube.com\/live\/jMsGB2PItes\" target=\"_blank\">Kinda Funny Games<\/a>, Shuhei Yoshida, who recently left PlayStation after a <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/gaming-industry\/shuhei-yoshida-the-man-behind-the-most-savage-gaming-roast-of-all-time-leaves-playstation-after-31-years-its-been-a-dream-job\/\">sterling 31 years<\/a> through a series of high-ranking roles, has stated that he thinks Sony knew the risks\u2014and there were plenty.<\/p>\n<p>&#8220;I was responsible for allocating resources to what kind of games [we&#8217;d] make. If the company was considering that [live service way], it probably wouldn&#8217;t have made sense to stop making great single-player games and to put money into these service games.&#8221; Which, Yoshida emphasises, is exactly why they didn&#8217;t. &#8220;What they did after [Hermen Hulst] took over is the company and Sony allocated a lot more resources [to live service games].<\/p>\n<p>&#8220;I don&#8217;t think they said to Hermen to stop making single-player games, they said &#8216;oh yeah, these games are great, just continue doing that, and we&#8217;ll give you additional resources to work on these service games and try it.'&#8221;<\/p>\n<p>As for the pitfalls? Yoshida doesn&#8217;t think anyone at the company was ignorant of the risks: &#8220;I&#8217;m sure they knew it&#8217;s risky. The chance of a game being successful in this hugely competitive genre would be small\u2014however, the company, knowing that risk, gave Hermen those resources and chance to try it \u2026 in my mind, [the way they did it] was great, and I&#8217;m hoping some of those games become successful.&#8221;<\/p>\n<p>In fairness, some of them definitely did\u2014like Helldivers 2, even if it wasn&#8217;t made by one of Sony&#8217;s internal studios and took <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/arrowhead-initially-planned-to-make-helldivers-2-in-3-yearsinstead-it-took-7-years-11-months-and-26-days-but-grit-camaraderie-and-compassion-saw-the-team-through\/\">eight years<\/a> to make. &#8220;And lucky Helldivers 2 did so well\u2014no-one expected [that], right? You cannot plan a success in this industry. That&#8217;s the most fun part.&#8221;<\/p>\n<p>Still, Yoshida says that the whole live service diceroll is far from how he would&#8217;ve handled it. &#8220;Probably, if I was in the position of Hermen, I would&#8217;ve tried to resist that direction,&#8221; he says, before joking: &#8220;Maybe that&#8217;s one of the reasons they removed me.&#8221;<\/p>\n<p>You&#8217;ve got to wonder, then, if Yoshida had stuck around in that role, whether we&#8217;d be seeing Sony rush into the live service foibles that left us all <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/gaming-industry\/ive-seen-enough-no-more-forcing-singleplayer-studios-to-make-mediocre-live-service-games\/\">collectively groaning and saying enough, enough already<\/a>. Mind, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/marvel-rivals-director-says-concord-didnt-bring-any-unique-value-that-would-convince-players-to-give-it-a-shot-but-admits-that-no-one-can-really-predict-what-will-or-wont-succeed\/\">Marvel Rivals has been a hit<\/a>, so maybe there&#8217;s just enough gold in them rivers to see companies panning well into 2025.<\/p>\n<div class=\"product\"><a data-dimension112=\"82b5ccde-0748-4349-bb5c-b67a9272fc88\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:400px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Vji3V6i3HDWUHeQ22PrjFL\" name=\"New Project (8).jpg\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/01\/you-cant-plan-a-success-in-this-industry-former-sony-exec-shuhei-yoshida-says-he-wouldve-tried-to-resist-the-companys-ill-fated-march-towards-live-service-gambles.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"400\" height=\"400\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-games-2025-upcoming-pc-release-schedule\/\" target=\"_blank\" data-dimension112=\"82b5ccde-0748-4349-bb5c-b67a9272fc88\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" data-dimension25=\"\"><strong>2025 games<\/strong><\/a>: This year&#8217;s upcoming releases<strong><br \/><\/strong><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/you-cant-plan-a-success-in-this-industry-former-sony-exec-shuhei-yoshida-says-he-wouldve-tried-to-resist-the-companys-ill-fated-march-towards-live-service-gambles\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>If you&#8217;d ask me, I&#8217;d say Sony&#8217;s very well and truly felt the sting of Concord&#8217;s flop, given it&#8217;s slowly been shutting down other live service projects\u2014despite the successes of Helldivers 2, though it&#8217;s not as if the company hasn&#8217;t endured some hits regarding its handling of the game, to say the very least. In a recent interview with Kinda Funny Games, Shuhei Yoshida, who recently left PlayStation after a sterling 31 years through a series of high-ranking roles, has stated that he thinks Sony knew the risks\u2014and there were plenty. &#8220;I was responsible for allocating resources to what kind of games [we&#8217;d] make. If the company was considering that [live service way], it probably wouldn&#8217;t have made sense to stop making great single-player games&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/you-cant-plan-a-success-in-this-industry-former-sony-exec-shuhei-yoshida-says-he-wouldve-tried-to-resist-the-companys-ill-fated-march-towards-live-service-gambles\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1098997,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[5491],"class_list":["post-1098996","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-gaming-industry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>&#039;You can\u2019t plan a success in this 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