{"id":1096297,"date":"2026-01-26T00:25:45","date_gmt":"2026-01-26T00:25:45","guid":{"rendered":"http:\/\/RD9NHrF3arfmPqcCobHTXF"},"modified":"2026-01-26T00:25:45","modified_gmt":"2026-01-26T00:25:45","slug":"hideo-kojima-is-tired-while-crunching-on-death-stranding-2-and-wonders-how-long-hell-be-able-to-keep-making-games-every-day-feels-like-im-racing-against-the-clock","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/hideo-kojima-is-tired-while-crunching-on-death-stranding-2-and-wonders-how-long-hell-be-able-to-keep-making-games-every-day-feels-like-im-racing-against-the-clock\/","title":{"rendered":"Hideo Kojima is &#8216;tired&#8217; while crunching on Death Stranding 2 and wonders how long he&#8217;ll be able to keep making games: &#8216;Every day feels like I&#8217;m racing against the clock&#8217;"},"content":{"rendered":"<article>\n<p>Death Stranding mastermind Hideo Kojima left the office after dark one night last week, tweeting just one word on the way out: &#8220;Tired.&#8221; After a long and influential career in the industry stretching back to the mid-1980s, he&#8217;s starting to wonder how much time he really has left.<\/p>\n<p>Kojima&#8217;s latest game, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/death-stranding-2\/\">Death Stranding 2<\/a>, doesn&#8217;t have a release date yet, but it&#8217;s slated to arrive <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/18-games-the-pc-gamer-team-cant-wait-to-play-in-2025\/\">sometime in 2025<\/a> and that apparently means it&#8217;s time to crunch at Kojima Productions. &#8220;The most demanding period of game development\u2014both physically and mentally\u2014commonly known as &#8216;crunch time&#8217;,&#8221; Kojima <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/HIDEO_KOJIMA_EN\/status\/1877861699409391835\" target=\"_blank\">wrote<\/a> atop his initial &#8220;tired&#8221; post. &#8220;On top of mixing and Japanese voice recording, there\u2019s an inevitable pile of other tasks: writing comments, explanations, essays, interviews, discussions, and non-game-related work. It\u2019s incredibly tough.&#8221;<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1144px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:167.31%;\"><img loading=\"lazy\" decoding=\"async\" id=\"etpWp4kdfaGY92i62CJDyY\" name=\"kojima 1\" alt=\"The most demanding period of game development\u2014both physically and mentally\u2014commonly known as \u201ccrunch time.\u201d On top of mixing and Japanese voice recording, there\u2019s an inevitable pile of other tasks: writing comments, explanations, essays, interviews, discussions, and non-game-related work. It\u2019s incredibly tough.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/01\/hideo-kojima-is-tired-while-crunching-on-death-stranding-2-and-wonders-how-long-hell-be-able-to-keep-making-games-every-day-feels-like-im-racing-against-the-clock.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1144\" height=\"1914\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Hideo Kojima (Twitter))<\/span><\/figcaption><\/figure>\n<p>That&#8217;s no doubt true, and it&#8217;s why a lot of game studios have taken steps to eliminate crunch in recent years, or at least talk about doing so in a reasonably convincing tone. Still, it&#8217;s proven tough to avoid even when genuine best efforts are made, especially on large projects with big budgets, corporate overlords, antsy shareholders, and looming deadlines, and it seems Kojima is starting to feel the miles.<\/p>\n<p>&#8220;At this age, I can\u2019t help but think about how much longer I\u2019ll be able to stay &#8216;creative&#8217;,&#8221; he wrote in another <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/HIDEO_KOJIMA_EN\/status\/1878722221058986139\" target=\"_blank\">post<\/a>. &#8220;I want to keep going for the rest of my life, but is it 10 more years? 20? Every day feels like I\u2019m racing against the clock. Even now, at 87, Ridley Scott is still active. And back when he was past 60\u2014my current stage in life\u2014he created the masterpiece &#8216;Gladiator&#8217;.&#8221;<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1055px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:108.82%;\"><img loading=\"lazy\" decoding=\"async\" id=\"3s6ew2PZzTyGkZUgGuXjDZ\" name=\"kojima 2\" alt=\"At this age, I can\u2019t help but think about how much longer I\u2019ll be able to stay \u201ccreative.\u201d I want to keep going for the rest of my life, but is it 10 more years? 20? Every day feels like I\u2019m racing against the clock. Even now, at 87, Ridley Scott is still active. And back when he was past 60\u2014my current stage in life\u2014he created the masterpiece \u201cGladiator.\u201d\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/01\/hideo-kojima-is-tired-while-crunching-on-death-stranding-2-and-wonders-how-long-hell-be-able-to-keep-making-games-every-day-feels-like-im-racing-against-the-clock.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1055\" height=\"1148\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Hideo Kojima (Twitter))<\/span><\/figcaption><\/figure>\n<p>Gladiator is indeed a great film (although it&#8217;s no <a data-analytics-id=\"inline-link\" href=\"https:\/\/youtu.be\/lNmphOf34yk?si=DFt3CjmpcBfqbQ-J\" target=\"_blank\">Master and Commander<\/a>) but it&#8217;s an apples-to-oranges comparison, and even if you were inclined to view them as essentially equivalent in their fields, I don&#8217;t think anyone would seriously say Kojima&#8217;s contribution to videogames stands in any way inferior to Scott&#8217;s impact on film.<\/p>\n<p>But maybe Kojima&#8217;s unfortunate case of auteur ennui will have a positive outcome: Perhaps, instead of wondering how long he can maintain the gruelling pace of crunch, he might realize that it&#8217;s bad for everyone, and take some concrete steps to cut it out completely. And then who knows? Maybe in 25 years, he&#8217;ll still be a &#8220;creative&#8221; too.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/hideo-kojima-is-tired-while-crunching-on-death-stranding-2-and-wonders-how-long-hell-be-able-to-keep-making-games-every-day-feels-like-im-racing-against-the-clock\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Death Stranding mastermind Hideo Kojima left the office after dark one night last week, tweeting just one word on the way out: &#8220;Tired.&#8221; After a long and influential career in the industry stretching back to the mid-1980s, he&#8217;s starting to wonder how much time he really has left. Kojima&#8217;s latest game, Death Stranding 2, doesn&#8217;t have a release date yet, but it&#8217;s slated to arrive sometime in 2025 and that apparently means it&#8217;s time to crunch at Kojima Productions. &#8220;The most demanding period of game development\u2014both physically and mentally\u2014commonly known as &#8216;crunch time&#8217;,&#8221; Kojima wrote atop his initial &#8220;tired&#8221; post. &#8220;On top of mixing and Japanese voice recording, there\u2019s an inevitable pile of other tasks: writing comments, explanations, essays, interviews, discussions, and non-game-related work. It\u2019s&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/hideo-kojima-is-tired-while-crunching-on-death-stranding-2-and-wonders-how-long-hell-be-able-to-keep-making-games-every-day-feels-like-im-racing-against-the-clock\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1096298,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748],"class_list":["post-1096297","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Hideo Kojima is &#039;tired&#039; while crunching on Death Stranding 2 and wonders how long he&#039;ll be able to keep making games: &#039;Every day feels like I&#039;m racing against the clock&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"Death Stranding mastermind Hideo Kojima left the office after dark one night last week, tweeting just one word on the way out: &quot;Tired.&quot; After a long and\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/hideo-kojima-is-tired-while-crunching-on-death-stranding-2-and-wonders-how-long-hell-be-able-to-keep-making-games-every-day-feels-like-im-racing-against-the-clock\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Hideo Kojima is &#039;tired&#039; while crunching on Death Stranding 2 and wonders how long he&#039;ll be able to keep making games: &#039;Every day feels like I&#039;m racing against the clock&#039; | Arcader News\" \/>\n<meta property=\"og:description\" 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