{"id":1095290,"date":"2026-01-25T17:38:17","date_gmt":"2026-01-25T17:38:17","guid":{"rendered":"https:\/\/www.polygon.com\/?p=507885"},"modified":"2026-01-25T17:38:17","modified_gmt":"2026-01-25T17:38:17","slug":"path-of-exile-2-devs-agree-difficulty-is-a-bit-too-severe-right-now","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/path-of-exile-2-devs-agree-difficulty-is-a-bit-too-severe-right-now\/","title":{"rendered":"Path of Exile 2 devs agree difficulty \u2018is a bit too severe\u2019 right now"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/01\/path-of-exile-2-devs-agree-difficulty-is-a-bit-too-severe-right-now.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-text-align-none\">Even though <em><a href=\"https:\/\/www.polygon.com\/news\/500692\/path-of-exile-2-fastest-rank-1-sorceress-player\">Path of Exile 2<\/a><\/em> will be a little more forgiving in a patch coming later this week, the developers at Grinding Gear Games aren\u2019t sure how easy to make its post-campaign dungeons.<\/p>\n<p class=\"has-text-align-none\">The most common complaints are being addressed in <a href=\"https:\/\/youtu.be\/XNJSDxwC9bY\">patch 0.1.1<\/a> this week: Monsters will leave behind fewer deadly explosions and endgame bosses can be attempted more than once. Item quality will also be improved, which should help players survive the campaign and create more powerful character builds as they reach the game\u2019s most difficult dungeons.<\/p>\n<p class=\"has-text-align-none\">But the punishment for dying in an endgame dungeon, or map, isn\u2019t changing yet. Maps will still kick you out after one death, forfeiting all the time and materials you invested into them as well as some of your experience toward the next level up. Hours of progress can disappear in a flash, and anyone not interested in that will have to wait a big longer for a solution.<\/p>\n<p class=\"has-text-align-none\">Grinding Gear Games\u2019 Jonathan Rogers and Mark Roberts were asked in a <a href=\"https:\/\/youtu.be\/dO2czdbxd1k?t=11480\">follow-up interview on Sunday<\/a> by streamers Darth Microtransaction and GhazzyTV if players will ever get to retry a map after dying. \u201cTo me, I feel like to be a game you have to have some level of failure [that\u2019s] possible,\u201d Rogers said. The experience penalty, he explained, is to communicate to players that they may not be ready to tackle harder maps. \u201cBut I mean maybe that\u2019s the wrong way to look at it, I\u2019m not sure.\u201d<\/p>\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube\">\n<div class=\"wp-block-embed__wrapper\">\n<div>\n<div><iframe loading=\"lazy\" title=\"Official Path of Exile 2 Dev Reveal And Interview\" src=\"https:\/\/www.youtube.com\/embed\/dO2czdbxd1k?rel=0&#038;start=11481\" width=\"720\" height=\"405\" allowfullscreen allow=\"accelerometer; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share;\"><\/iframe><\/div>\n<\/div>\n<\/div>\n<\/figure>\n<p class=\"has-text-align-none\">\u201cThere\u2019s a few axis and I think they\u2019re just a bit too severe when all combined together,\u201d Roberts added. He thinks the transition from the game\u2019s directed campaign into the create-a-dungeon endgame is too hard for most people and needs to be smoothed out. \u201cBut I need to think about it certainly a lot more and get a little bit more analytics on it as well and actually see what the actual problems are.\u201d<\/p>\n<p class=\"has-text-align-none\">The developers said plenty of things contribute to the problem and that the team is having regular discussions on how to tackle it. In the meantime, however, they want to see how the new patch plays out and focus on the major class balance changes coming afterward. The studio plans to start a new league (read: season) while the game is still in early access, giving players the opportunity to make new characters and test new features. The first league, which is expected to be on its way soon, will come alongside a substantial update to the game and maybe a few of its unreleased classes too.<\/p>\n<p><a href=\"https:\/\/www.polygon.com\/news\/507885\/path-of-exile-2-difficulty-patch-interview\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Even though Path of Exile 2 will be a little more forgiving in a patch coming later this week, the developers at Grinding Gear Games aren\u2019t sure how easy to make its post-campaign dungeons. The most common complaints are being addressed in patch 0.1.1 this week: Monsters will leave behind fewer deadly explosions and endgame bosses can be attempted more than once. Item quality will also be improved, which should help players survive the campaign and create more powerful character builds as they reach the game\u2019s most difficult dungeons. But the punishment for dying in an endgame dungeon, or map, isn\u2019t changing yet. Maps will still kick you out after one death, forfeiting all the time and materials you invested into them as well as&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/path-of-exile-2-devs-agree-difficulty-is-a-bit-too-severe-right-now\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1095291,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1095290","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Path of Exile 2 devs agree difficulty \u2018is a bit too severe\u2019 right now | Arcader News<\/title>\n<meta name=\"description\" content=\"Even though Path of Exile 2 will be a little more 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