{"id":1084923,"date":"2026-01-23T23:42:11","date_gmt":"2026-01-23T23:42:11","guid":{"rendered":"https:\/\/www.polygon.com\/?p=504060"},"modified":"2026-01-23T23:42:11","modified_gmt":"2026-01-23T23:42:11","slug":"why-was-1000xresists-best-sales-day-7-months-post-launch-not-being-in-the-game-awards-dev-says","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/why-was-1000xresists-best-sales-day-7-months-post-launch-not-being-in-the-game-awards-dev-says\/","title":{"rendered":"Why was 1000xResist\u2019s best sales day 7 months post-launch? \u2018Not being in The Game Awards,\u2019 dev says"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/01\/why-was-1000xresists-best-sales-day-7-months-post-launch-not-being-in-the-game-awards-dev-says.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-text-align-none\">Narrative RPG <em><a href=\"https:\/\/www.polygon.com\/2024\/6\/11\/24173823\/1000xresist-impressions\">1000xResist<\/a><\/em> became a critical darling when it released in May 2024 \u2014 but like so many other great indie games, it didn\u2019t get its flowers at The Game Awards in December. But a buzz has been amassing around the game since the nominees for TGAs were announced, according to sunset visitor \u659c\u967d\u904e\u5ba2 founder and creative director Remy Siu. Now, Siu is reporting the game\u2019s highest sales day of all time was Jan. 2, 2025, almost exactly seven months after it was released.<\/p>\n<p class=\"has-text-align-none\">Mostly, Siu says, the buzz has been due to anger at the voting apparatus for excluding the title from nominations.<\/p>\n<p class=\"has-text-align-none\">\u201cI was on a plane flying back home \u2013 having been on vacation for the first time in four years \u2013 and I bought internet on the plane to watch the Game Award Nominations announcements. Unfortunately, we were not nominated for anything. I was a little sad about it, but figured yeah \u2013 makes sense, we\u2019re a small experimental game,\u201d Siu told me in a Bluesky message. \u201cBut almost immediately after the announcements, people started posting about how they were upset we were not included.\u201d<\/p>\n<p class=\"has-text-align-none\">Siu said the game\u2019s \u201coff-sale resting rate,\u201d aka its sales rate under normal conditions, rose a bit after those nominations, which were announced in August. A slew of fall sales through September, October, and November meant more wishlists and more purchases, and Siu said The Game Awards on Dec. 12 kicked off another reactionary conversation about the game. The final domino to fall? The game\u2019s <a href=\"https:\/\/www.polygon.com\/gaming\/500375\/2024-indie-game-awards-winners-game-of-the-year-balatro\">win for Narrative Game<\/a> at the first-ever Indie Game Awards.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/01\/why-was-1000xresists-best-sales-day-7-months-post-launch-not-being-in-the-game-awards-dev-says-1.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\u201c&lt;em&gt;1000xResist&lt;\/em&gt; locates the kernel of hope within a future full of compromise and failures. It shows us how protest movements may fail, how capitalism and state power will do their best to crush us. But it also shows us that running away, escaping into a fantasy, wrapped in the arms of some eternal, unreal past, is no way to live,\u201d Yussef Cole writes in &lt;a href=&quot;https:\/\/www.polygon.com\/2024\/6\/11\/24173823\/1000xresist-impressions&quot;&gt;his review of &lt;em&gt;1000xResist&lt;\/em&gt;&lt;\/a&gt;.\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">\u201cSale numbers were not poor before Jan. 1,\u201d Siu said, clarifying that the devs expected fewer sales overall by that point. \u201cIt has to be remembered that <em>1000xRESIST<\/em> is a weird, experimental narrative game with no traditional gameplay that talks about things that most games don\u2019t talk about \u2013 and also, we wanted to keep many things a secret.\u201d<\/p>\n<p class=\"has-text-align-none\">Siu said the game\u2019s release and reception trajectory has taught him about the value of post-launch marketing, but that mishap may have been worth the risk to keep the game\u2019s secrets, well, secret. \u201cI think we always knew that, if we were able to make an engrossing enough experience, it would come down to word of mouth. That people would have to discover it over time,\u201d he said. And that\u2019s exactly what\u2019s happened.<\/p>\n<p class=\"has-text-align-none\">It\u2019s a rare but heartening success story that underscores the power of the indie community and decentralized forms of marketing, like word of mouth \u2014 despite Siu\u2019s assertion that \u201cthe indie game distribution apparatus is not always well tuned to make these kinds of experiences possible, from what I can tell.\u201d<\/p>\n<p class=\"has-text-align-none\">Siu credits several factors to the game\u2019s recent uptick in sales \u2014 the apropos timing of the industry\u2019s shift towards Bluesky, Steam deals and giveaway collabs with other indie devs, getting mentions on Best of the Year lists <a href=\"https:\/\/www.polygon.com\/what-to-play\/24078256\/best-video-games-2024\">like ours<\/a>, and collaborations with other games like <em>Balatro<\/em>. But, Siu theorized, not being in The Game Awards, and the reaction that garnered from fans who truly understood the game, was an unexpected boon.<\/p>\n<p class=\"has-text-align-none\">\u201cI hope word of mouth continues to allow more people to discover the game,\u201d Siu said. \u201cI think there\u2019s enough evidence now that it\u2019s really working, it\u2019s allowing us to make more games in the future.\u201d <\/p>\n<p class=\"has-text-align-none\">\n<p class=\"has-text-align-none\">\n<p class=\"has-text-align-none\">\n<p><a href=\"https:\/\/www.polygon.com\/news\/504060\/1000xresist-best-sales-day-six-months-later-indie-success\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Narrative RPG 1000xResist became a critical darling when it released in May 2024 \u2014 but like so many other great indie games, it didn\u2019t get its flowers at The Game Awards in December. But a buzz has been amassing around the game since the nominees for TGAs were announced, according to sunset visitor \u659c\u967d\u904e\u5ba2 founder and creative director Remy Siu. Now, Siu is reporting the game\u2019s highest sales day of all time was Jan. 2, 2025, almost exactly seven months after it was released. Mostly, Siu says, the buzz has been due to anger at the voting apparatus for excluding the title from nominations. \u201cI was on a plane flying back home \u2013 having been on vacation for the first time in four years \u2013&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/why-was-1000xresists-best-sales-day-7-months-post-launch-not-being-in-the-game-awards-dev-says\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1084924,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1084923","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Why was 1000xResist\u2019s best sales day 7 months post-launch? \u2018Not being in The Game Awards,\u2019 dev says | Arcader News<\/title>\n<meta name=\"description\" content=\"Narrative RPG 1000xResist became a critical darling when it released in May 2024 \u2014 but like so many other great indie games, it didn\u2019t get its flowers at\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/why-was-1000xresists-best-sales-day-7-months-post-launch-not-being-in-the-game-awards-dev-says\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Why was 1000xResist\u2019s best sales day 7 months post-launch? \u2018Not being in The Game Awards,\u2019 dev says | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Narrative RPG 1000xResist became a critical darling when it released in May 2024 \u2014 but like so many other great indie games, it didn\u2019t get its flowers at\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/why-was-1000xresists-best-sales-day-7-months-post-launch-not-being-in-the-game-awards-dev-says\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2026-01-23T23:42:11+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/01\/why-was-1000xresists-best-sales-day-7-months-post-launch-not-being-in-the-game-awards-dev-says.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"480\" \/>\n\t<meta property=\"og:image:height\" content=\"270\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/why-was-1000xresists-best-sales-day-7-months-post-launch-not-being-in-the-game-awards-dev-says\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/why-was-1000xresists-best-sales-day-7-months-post-launch-not-being-in-the-game-awards-dev-says\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"Why was 1000xResist\u2019s best sales day 7 months post-launch? 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