{"id":1065795,"date":"2026-01-21T06:19:53","date_gmt":"2026-01-21T06:19:53","guid":{"rendered":"http:\/\/FJVPXs7EsLdUaPi9wFA8mh"},"modified":"2026-01-21T06:19:53","modified_gmt":"2026-01-21T06:19:53","slug":"great-moments-in-pc-gaming-getting-freaked-out-by-one-of-the-creepy-close-ups-in-the-excavation-of-hobs-barrow","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/great-moments-in-pc-gaming-getting-freaked-out-by-one-of-the-creepy-close-ups-in-the-excavation-of-hobs-barrow\/","title":{"rendered":"Great moments in PC gaming: Getting freaked out by one of the creepy close-ups in The Excavation of Hob&#8217;s Barrow"},"content":{"rendered":"<article>\n<p><a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/tag\/great-moments-in-pc-gaming\/\"><em>Great moments in PC gaming<\/em><\/a><em> are bite-sized celebrations of some of our favorite gaming memories.<\/em><\/p>\n<div class=\"fancy-box\">\n<div class=\"fancy_box-title\">The Excavation of Hob&#8217;s Barrow<\/div>\n<div class=\"fancy_box_body\">\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' >\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img decoding=\"async\" id=\"wyTituCBRt3T9waGBZBGXe\" name=\"hobsbarrow\" caption=\"\" alt=\"The Excavation of Hob's Barrow cover art\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/12\/great-moments-in-pc-gaming-getting-freaked-out-by-one-of-the-creepy-close-ups-in-the-excavation-of-hobs-barrow.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"\" height=\"\" attribution=\"\" endorsement=\"\" class=\"pinterest-pin-exclude\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Wadjet Eye)<\/span><\/figcaption><\/figure>\n<p class=\"fancy-box__body-text\">Developer: Cloak and Dagger<br \/>Year: 20122<\/p>\n<\/div>\n<\/div>\n<p>The Excavation of Hob&#8217;s Barrow isn&#8217;t the scariest horror game I&#8217;ve ever played, but it might be the most disarming. The most powerful tool in its arsenal is its close-ups\u2014moments where the classic retro point-and-click adventure look is set aside for detailed and disturbing pixel art scenes.<\/p>\n<p>The game is pure folk horror in a way you don&#8217;t often see in this medium. The quiet rural village that Victorian academic Thomasina arrives in sits comfortably alongside the likes of The Wicker Man&#8217;s Summerisle\u2014a seemingly simple and unassuming community that hides a deep undercurrent of darkness behind an idyllic veneer. At times, the setting is almost cosy, lulling you into a false sense of security, before another grisly discovery makes it all the clearer that something is amiss.<\/p>\n<p>That feeling of the sinister hiding in pastoral plain sight is core to the genre, but Hob&#8217;s Barrow takes it a step further. The structure of the game itself pulls the same trick. On the one hand, it&#8217;s a throwback to a peaceful style of play. The old-fashioned graphics are unassuming and cosy, and progressing through the story is more often than not down to solving little item-based puzzles. Like an isolated rural community being visited by a hapless city-slicker, it seems to hark back to a simpler and more innocent time.<\/p>\n<p>But when developer Cloak and Dagger wants to cut through the idyll and reveal some of the darkness beneath, it enacts a deliberately jarring shift to a different art style\u2014one still recognisably part of the same pixel art lineage, but more uncanny and disturbing. The things it actually shows you often aren&#8217;t necessarily grisly\u2014sometimes it&#8217;s just a raggedy old cat, or a person&#8217;s face\u2014but there&#8217;s a stark ugliness to them.<\/p>\n<p>They&#8217;re not quite jumpscares, but they certainly jolt you out of any sense of comfort or safety, before dropping you unceremoniously back into the point-and-click perspective, often looking at a softer and more harmless-looking version of the person or thing that was just zoomed in on. Like all good horror, it creates space for your own imagination to fill in the gaps.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"8vj9w77tgPBppnvexRDocV\" name=\"Hob 1.png\" alt=\"The Excavation of Hobb's Barrow adventure game pixel art\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/12\/great-moments-in-pc-gaming-getting-freaked-out-by-one-of-the-creepy-close-ups-in-the-excavation-of-hobs-barrow.png\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Cloak and Dagger Games)<\/span><\/figcaption><\/figure>\n<p>Sometimes you catch yourself meeting a new character or stumbling upon a strange scene and imagining how they would look in close-up. Faces you mentally filled in as being friendly and normal you start to picture as grotesque instead, and the whole game world takes on a feeling of hiding a darker layer of reality.<\/p>\n<p>It&#8217;s a remarkably effective technique, and one that plays with both our assumptions as players and the history of the genre. I was delighted to see Skald: Against the Black Priory attempt something similar, conjuring a Lovecraftian atmosphere by contrasting a simple top-down RPG aesthetic with grotesque pixel art of its monstrous enemies. What a brilliant way of evoking the sense of probing at Things Man Was Not Meant to Know.<\/p>\n<p>This kind of layered playing with genre and format is so wonderfully unique to games. Never will another medium make me this unsettled with just an animation of a cat.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/adventure\/great-moments-in-pc-gaming-getting-freaked-out-by-one-of-the-creepy-close-ups-in-the-excavation-of-hobs-barrow\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Great moments in PC gaming are bite-sized celebrations of some of our favorite gaming memories. The Excavation of Hob&#8217;s Barrow (Image credit: Wadjet Eye) Developer: Cloak and DaggerYear: 20122 The Excavation of Hob&#8217;s Barrow isn&#8217;t the scariest horror game I&#8217;ve ever played, but it might be the most disarming. The most powerful tool in its arsenal is its close-ups\u2014moments where the classic retro point-and-click adventure look is set aside for detailed and disturbing pixel art scenes. The game is pure folk horror in a way you don&#8217;t often see in this medium. The quiet rural village that Victorian academic Thomasina arrives in sits comfortably alongside the likes of The Wicker Man&#8217;s Summerisle\u2014a seemingly simple and unassuming community that hides a deep undercurrent of darkness behind&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/great-moments-in-pc-gaming-getting-freaked-out-by-one-of-the-creepy-close-ups-in-the-excavation-of-hobs-barrow\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1065796,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[130,748],"class_list":["post-1065795","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-adventure","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Great moments in PC gaming: Getting freaked out by one of the creepy close-ups in The Excavation of Hob&#039;s Barrow | Arcader News<\/title>\n<meta name=\"description\" content=\"Great moments in PC gaming are bite-sized celebrations of some of our favorite gaming memories. 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