{"id":1061533,"date":"2026-01-20T09:16:54","date_gmt":"2026-01-20T09:16:54","guid":{"rendered":"https:\/\/www.polygon.com\/?p=493759"},"modified":"2026-01-20T09:16:54","modified_gmt":"2026-01-20T09:16:54","slug":"cyberpunk-2077s-surprise-new-update-is-here","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/cyberpunk-2077s-surprise-new-update-is-here\/","title":{"rendered":"Cyberpunk 2077\u2019s surprise new update is here"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/12\/cyberpunk-2077s-surprise-new-update-is-here.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-text-align-none\">As <a href=\"https:\/\/www.polygon.com\/news\/492927\/cyberpunk-2077-surprise-update-ps5-pro-new-game-plus\">promised<\/a>, update 2.2 for <em><a href=\"https:\/\/www.polygon.com\/23903801\/cyberpunk-2077-2-0-update-review-skills-perks\">Cyberpunk 2077<\/a><\/em> is here, bringing with it a host of new features and fixes for CD Projekt Red\u2019s sci-fi role-playing game. Tuesday\u2019s update arrives four years to the day of <a href=\"https:\/\/www.polygon.com\/reviews\/22158019\/cyberpunk-2077-review-cd-projekt-red-pc-ps4-xbox-one-stadia\"><em>Cyberpunk 2077<\/em>\u2019s original (extremely buggy) release<\/a>, and gives players new character customization options, new photo mode functionality, and other gameplay improvements.<\/p>\n<p class=\"has-text-align-none\"><em>Cyberpunk 2077<\/em>\u2019s 2.2 update came as something of a surprise, since developer CD Projekt Red said that <a href=\"https:\/\/www.polygon.com\/23987649\/cyberpunk-2077-patch-2-1-last-update\">the game\u2019s previous patch<\/a> \u2014 released in December 2023 \u2014\u00a0would be \u201cthe last big update.\u201d But CD Projekt Red has since tapped another developer, Virtuos, to aid in continuing development of the game, the studio revealed in a <a href=\"https:\/\/www.youtube.com\/watch?v=MIlOthAEggI\">livestream<\/a> on Tuesday.<\/p>\n<p class=\"has-text-align-none\">That livestream touches on the changes coming in update 2.2, but for players who don\u2019t have the time to watch all 44 minutes of it, there are some highlights. Many of the bigger changes are cosmetic; players can now use CrystalCoat paint jobs on a wider range of vehicles in <em>Cyberpunk 2077<\/em> and they can copy other cars\u2019 color schemes on the fly using TwinTone technology. Here\u2019s how the new TwinTone feature works, according to CDPR\u2019s patch notes:<\/p>\n<blockquote class=\"wp-block-quote has-text-align-none is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"has-text-align-none\">Simply scan a car with your Kiroshi optics, switch to the TWINTONE\u2122 tab, then save the vehicle&#8217;s color scheme for a small fee. You&#8217;ll then be able to select the scheme in the TWINTONE\u2122 database under the CrystalCoat\u2122 menu. There, you&#8217;ll also find generic color schemes for all CrystalCoat\u2122-compatible vehicles as well as unique color schemes exclusive to the vehicle model from which they were copied. Please note that color scheme cloning is not authorized on vehicles that are linked to quests, belong to the NCPD or that are incompatible with CrystalCoat\u2122 tech.<\/p>\n<\/blockquote>\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube\">\n<div class=\"wp-block-embed__wrapper\">\n<div>\n<div><iframe loading=\"lazy\" title=\"REDstreams \u2014 Cyberpunk 2077 | Update 2.2 Overview\" src=\"https:\/\/www.youtube.com\/embed\/MIlOthAEggI?rel=0\" width=\"720\" height=\"405\" allowfullscreen allow=\"accelerometer; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share;\"><\/iframe><\/div>\n<\/div>\n<\/div>\n<\/figure>\n<p class=\"has-text-align-none\"><em>Cyberpunk 2077<\/em>\u2019s character creator also received a ton of new customization options, including:<\/p>\n<ul>\n<li>32 eye colors<\/li>\n<li>18 lip makeup types<\/li>\n<li>17 nail colors<\/li>\n<li>10 cheek makeup types<\/li>\n<li>16 eye makeup types<\/li>\n<li>4 face scars<\/li>\n<li>5 eyebrow shapes<\/li>\n<li>4 face tattoos<\/li>\n<li>2 body tattoos<\/li>\n<li>8 cosmetic face cyberware options<\/li>\n<\/ul>\n<p class=\"has-text-align-none\">Other tweaks in update 2.2 include additional face time with Johnny Silverhand, who will sometimes chill in the passenger seat of your car, and numerous community-requested features for photo mode.<\/p>\n<p class=\"has-text-align-none\">Read on for the full list of changes from CD Projekt Red\u2019s patch notes.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n<h2 class=\"wp-block-heading has-text-align-none\">Cyberpunk 2077 Update 2.2 Patch Notes<\/h2>\n<p class=\"has-text-align-none\"><strong>New Features<\/strong><\/p>\n<ul>\n<li>Rayfield&#8217;s CrystalCoat\u2122 technology, initially designed for Rayfield vehicles only, has now been adopted by other car manufacturers. You can now change the paint jobs on Herrera, Mizutani, Quadra and Villefort vehicles. Pro tip: Use CrystalCoat\u2122 to fool the cops and lower your NCPD wanted level!<\/li>\n<li>Kiroshi presents TWINTONE\u2122! As CrystalCoat\u2122 continues to in gain popularity, TWINTONE\u2122 takes your paint jobs to the next level. Simply scan a car with your Kiroshi optics, switch to the TWINTONE\u2122 tab, then save the vehicle&#8217;s color scheme for a small fee. You&#8217;ll then be able to select the scheme in the TWINTONE\u2122 database under the CrystalCoat\u2122 menu. There, you&#8217;ll also find generic color schemes for all CrystalCoat\u2122-compatible vehicles as well as unique color schemes exclusive to the vehicle model from which they were copied. Please note that color scheme cloning is not authorized on vehicles that are linked to quests, belong to the NCPD or that are incompatible with CrystalCoat\u2122 tech.<\/li>\n<\/ul>\n<ul>\n<li>All vehicles compatible with CrystalCoat\u2122 and TWINTONE\u2122 are marked with a spray can icon on Autofixer.<\/li>\n<\/ul>\n<p class=\"has-text-align-none\">The ten most requested vehicles from the streets of Night City are now available for purchase on Autofixer:<\/p>\n<ul>\n<li>Mizutani Shion MZ1<\/li>\n<li>Mizutani Shion Targa MZT<\/li>\n<li>Thorton Galena GA32t<\/li>\n<li>Thorton Colby CST40<\/li>\n<li>Archer Quartz EC-L r275<\/li>\n<li>Quadra Type-66 640 TS<\/li>\n<li>Quadra Type-66 680 TS<\/li>\n<li>Mizutani Hozuki MH2<\/li>\n<li>Villefort Deleon V410-S Coupe (Phantom Liberty only)<\/li>\n<li>Mahir Supron FS3-T (Phantom Liberty only)<\/li>\n<\/ul>\n<ul>\n<li>Following Act 1, Johnny will now sometimes appear in the passenger seat while V is driving to comment on and react to what&#8217;s happening.<\/li>\n<\/ul>\n<p class=\"has-text-align-none\">We&#8217;ve overhauled Photo Mode and added multiple community-requested features:<\/p>\n<ul>\n<li>Drone Camera is now a free camera instead of an orbital camera centered around V.<\/li>\n<li>Increased camera range.<\/li>\n<li>Full Collision (ON\/OFF) &#8211; determines whether the camera respects in-game object collisions.<\/li>\n<li>Lock Camera (ON\/OFF) &#8211; locks the camera to avoid misclicking and ruining the frame.<\/li>\n<li>Precise Camera (ON\/OFF) &#8211; slows the camera down for easier aiming.<\/li>\n<li>Aspect Ratio (PC-only. Custom-resolution screenshots are not available on consoles. Console systems can only export images in the standard 16:9 format.)<\/li>\n<li>Characters tab: Spawn up to 3 NPCs for your photo, with a list of over 20 characters to choose from. You can adjust their expression, pose and position.<\/li>\n<li>Lighting tab: Spawn and adjust light sources.<\/li>\n<li>Fixed the Depth of Field ghosting issue.<\/li>\n<li>Added an Effect Intensity slider.<\/li>\n<\/ul>\n<ul>\n<li>SmartFrames\u2122 by Kiroshi allows you to display your Photo Mode shots in-game by interacting with the picture frames in V&#8217;s apartments. Browse your photo collection in the new Gallery menu tab located alongside Journal, Shards and Tarot. The Gallery pulls .png images from the screenshots folder on your PC or from your console gallery. For more details on SmartFrames\u2122 and the Gallery, see this\u00a0<a href=\"https:\/\/support.cdprojektred.com\/en\/cyberpunk\/pc\/interface-sp\/issue\/2743\/smartframe-and-the-gallery-feature\" target=\"_blank\" rel=\"noreferrer noopener\">Support article<\/a>.<\/li>\n<\/ul>\n<p class=\"has-text-align-none\">Added more character customization options:<\/p>\n<ul>\n<li>32 eye colors<\/li>\n<li>18 lip makeup types<\/li>\n<li>17 nail colors<\/li>\n<li>10 cheek makeup types<\/li>\n<li>16 eye makeup types<\/li>\n<li>4 face scars<\/li>\n<li>5 eyebrow shapes<\/li>\n<li>4 face tattoos<\/li>\n<li>2 body tattoos<\/li>\n<li>8 cosmetic face cyberware options<\/li>\n<\/ul>\n<ul>\n<li>Upgraded the Character Creator randomizer to feature a new Plain-to-Punk slider. Whether you&#8217;re aiming for an understated, casual look or a bold, edgy style for your V, you can now use the slider to strike the perfect balance.<\/li>\n<li>Added more secrets to discover in Night City.<\/li>\n<\/ul>\n<p class=\"has-text-align-none\"><strong>Quests &amp; Open World<\/strong><\/p>\n<ul>\n<li>Rephrased objectives for quests that tell you to wait a specific amount of time to progress. The game is designed in a way that doesn&#8217;t always allow players to simply skip in-game time to advance the objective, instead requiring them continue playing to trigger the next event.<\/li>\n<li><em>Cyberpsycho Sighting: Where the Bodies Hit the Floor<\/em>\u00a0&#8211; Fixed an issue where no shard could be found on the cyberpsycho&#8217;s body, blocking progress.<\/li>\n<li><em>Dream On<\/em>\u00a0&#8211; The Trauma Team AV on the roof will now be properly hidden in stealth mode.<\/li>\n<li><em>Heroes<\/em>\u00a0&#8211; Fixed an issue where the quest, despite being completed, could remain marked as incomplete in the Journal with the optional objectives &#8220;Talk to Padre&#8221; and &#8220;Talk to the Valentinos.&#8221;<\/li>\n<\/ul>\n<p class=\"has-text-align-none\"><strong>Phantom Liberty-Specific<\/strong><\/p>\n<ul>\n<li><em>Balls to the Wall<\/em>\u00a0&#8211; Fixed an issue where it was impossible to exit the elevator and talk to Yuri because of an invisible wall.<\/li>\n<li><em>Firestarter<\/em>\u00a0&#8211; Fixed an issue where fast travel could be blocked if the player saved the game soon after exiting Reed&#8217;s car.<\/li>\n<li><em>Gig: Waiting for Dodger<\/em>\u00a0&#8211; After being freed, Bill and Charles will now be more mindful of their driving and avoid running over Dodger\u2019s goons, preventing any unnecessary combat.<\/li>\n<li><em>Hi Ho Silver Lining<\/em>\u00a0&#8211; The VIP section in the Heavy Hearts club will now be accessible to players who couldn&#8217;t meet with Mr. Hands due to a keycard being required to use the elevator.<\/li>\n<li><em>I&#8217;ve Seen That Face Before<\/em>\u00a0&#8211; The garage door preventing players from reaching the meeting point will now be open.<\/li>\n<li><em>Run This Town<\/em>\u00a0&#8211; The elevator in the Heavy Hearts club is now back in service, so V can finally meet with Mr. Hands.<\/li>\n<li><em>Somewhat Damaged<\/em>\u00a0&#8211; Fixed an issue where the prompt to unplug the cables from the Neural Network system was missing.<\/li>\n<li><em>The Killing Moon<\/em>\u00a0&#8211; Fixed the issue of a wall blocking the path when carrying Songbird to the shuttle.<\/li>\n<\/ul>\n<p class=\"has-text-align-none\"><strong>Gameplay<\/strong><\/p>\n<ul>\n<li>Fixed one of the katana finisher animations so that it properly decapitates enemies.<\/li>\n<li>Iconic Synapse Burnout and Iconic System Collapse quickhacks will now be properly affected by the RAM cost reduction buff.<\/li>\n<li>The icons for Tier 5+ and 5++ Behavioral Imprint-synced Faceplate will now be visible on the HUD while driving.<\/li>\n<li>Fixed an issue causing the Synaptic Accelerator to stay active indefinitely if the player is detected while not in combat.<\/li>\n<li>The car horn will no longer honk when the player reloads a weapon during vehicle combat while playing with a controller.<\/li>\n<li>Fixed an issue where the NCPD could stop functioning properly after V engages in a shootout in Pacifica between the Voodoo Boys and Trauma Team.<\/li>\n<\/ul>\n<p class=\"has-text-align-none\"><strong>Miscellaneous<\/strong><\/p>\n<ul>\n<li>Fixed an issue where TV program sound was muted or too quiet.<\/li>\n<li>Fixed an issue where CrystalCoat\u2122did not apply properly after entering a vehicle.<\/li>\n<li>Due to popular demand, we&#8217;ve lowered the\u00a0<em>Trauma Drama<\/em>\u00a0high scores.<\/li>\n<li>Adjusted V\u2019s mouth movement in various scenes, including the endings.<\/li>\n<li>Fixed the issue of voiceover cutoff during the Ebunike station announcement on NCART.<\/li>\n<li>Fixed ray-traced shadows for V in Photo Mode.<\/li>\n<\/ul>\n<p class=\"has-text-align-none\"><strong>PC-Specific<\/strong><\/p>\n<ul>\n<li>You will now be able to properly rebind W and S to different actions other than their default settings in the Vehicle category.<\/li>\n<li>Optimized threading system to improve performance by up to 33% on Intel Arrow Lake based CPUs.<\/li>\n<li>Added more Razer Chroma effects for some sections in Phantom Liberty and romance scenes.<\/li>\n<\/ul>\n<p><a href=\"https:\/\/www.polygon.com\/news\/493759\/cyberpunk-2077-2-2-update-patch-notes\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>As promised, update 2.2 for Cyberpunk 2077 is here, bringing with it a host of new features and fixes for CD Projekt Red\u2019s sci-fi role-playing game. Tuesday\u2019s update arrives four years to the day of Cyberpunk 2077\u2019s original (extremely buggy) release, and gives players new character customization options, new photo mode functionality, and other gameplay improvements. Cyberpunk 2077\u2019s 2.2 update came as something of a surprise, since developer CD Projekt Red said that the game\u2019s previous patch \u2014 released in December 2023 \u2014\u00a0would be \u201cthe last big update.\u201d But CD Projekt Red has since tapped another developer, Virtuos, to aid in continuing development of the game, the studio revealed in a livestream on Tuesday. That livestream touches on the changes coming in update 2.2, but&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/cyberpunk-2077s-surprise-new-update-is-here\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1061534,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1061533","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Cyberpunk 2077\u2019s surprise new update is here | Arcader News<\/title>\n<meta name=\"description\" content=\"As promised, update 2.2 for Cyberpunk 2077 is here, bringing with it a host of new features and fixes for CD Projekt Red\u2019s sci-fi role-playing game.\" 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