{"id":1060523,"date":"2026-01-20T03:46:56","date_gmt":"2026-01-20T03:46:56","guid":{"rendered":"http:\/\/JNoGTWCnThraFopRe2Ui4X"},"modified":"2026-01-20T03:46:56","modified_gmt":"2026-01-20T03:46:56","slug":"intel-researchers-create-a-method-for-ai-generating-frames-in-games-without-added-input-latency","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/intel-researchers-create-a-method-for-ai-generating-frames-in-games-without-added-input-latency\/","title":{"rendered":"Intel researchers create a method for AI-generating frames in games without added input latency"},"content":{"rendered":"<article>\n<p>The first GPU company to offer it was <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/dlss-3-on-older-GPUs\/\" target=\"_blank\">Nvidia in 2022<\/a>, followed by <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/amd-details-its-nvidia-dlss-3-frame-generation-fighting-tech\/\" target=\"_blank\">AMD one year later<\/a>, and now Intel has <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/hardware\/graphics-cards\/intels-new-second-gen-xess-2-upscaling-tech-with-frame-generation-matches-nvidias-dlss-for-features-and-might-have-the-edge-on-amds-fsr\/\" target=\"_blank\">joined in the fun<\/a>. I am, of course, talking about frame generation and while none of the systems are perfect, they all share the same issue: increased input latency. However, researchers at Intel have developed a frame generation algorithm that adds no lag whatsoever, because it&#8217;s frame extrapolation.<\/p>\n<p>If you&#8217;ve a mind for highly technical documents, you can read the full details about how it all works at one of the researcher&#8217;s <a data-analytics-id=\"inline-link\" href=\"https:\/\/poiw.github.io\/publication\/gffe\/\" target=\"_blank\">GitHub<\/a>. Just as with all rendering technologies, this one has a catchy name and suitable initialisation: G-buffer Free Frame Extrapolation (GFFE). To understand what it&#8217;s doing differently to DLSS, FSR, and XeSS-FG, it helps to have a bit of an understanding of how the current frame generation systems work.<\/p>\n<p>AMD, Intel, and Nvidia have different algorithms but they take the same fundamental approach: Render two frames in succession and store both of them in the graphics card&#8217;s VRAM, rather than displaying them.<\/p>\n<p>Then, in place of rendering another frame, the GPU either runs a bunch of compute shaders (as per AMD&#8217;s FSR) or some AI neural networks (Nvidia&#8217;s DLSS and Intel&#8217;s XeSS) to analyse the two frames for changes and motion, and then create a frame based on that information. This generated frame is then sequenced between the two previously rendered frames, and then they&#8217;re sent off to the monitor in that order for display.<\/p>\n<p>While none of the three technologies produce absolutely perfect frames every time, more often than not, you don&#8217;t really notice them because they only appear on screen for a fraction of a second, before a normally rendered frame takes its place. However, what one can easily notice, is the increased input lag.<\/p>\n<p>Game engines poll for input changes at fixed time intervals and then apply any changes to the next frame to be rendered. Generated frames won&#8217;t have such information applied to them and because two &#8216;normal&#8217; frames have been held back to make the &#8216;artificial&#8217; one, there&#8217;s a degree of additional latency between you waving your mouse about and seeing the motion on the screen.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"8X7kPc5urSvgJLtSCkTBYh\" name=\"intel_gffe_02\" alt=\"A flowchart describing the stages in Intel's GFFE, an AI-powered frame extrapolation algorithm\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/12\/intel-researchers-create-a-method-for-ai-generating-frames-in-games-without-added-input-latency.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Wu, Vembar, Sochenov, Panner, Kim, Kaplanyan, Yan \/ Intel, University of California)<\/span><\/figcaption><\/figure>\n<p>In theory, that means GFFE could be applied on a driver level, rather than requiring integration in the game&#8217;s rendering pipeline. And best of all, because no frames are being held back, there&#8217;s hardly any input lag.<\/p>\n<p>This is where frame <em>extrapolation<\/em> comes into play. Rather than holding rendered frames back in a queue, the algorithm simply keeps a history of what frames have been rendered before and uses them to generate a new one. The system then just adds the extrapolated frame after a &#8216;normal&#8217; one, giving the required performance boost.<\/p>\n<p>Such systems aren&#8217;t new and they&#8217;ve been in development for many years now, but nothing has appeared so far to match the likes of DLSS, in terms of real-time speed. What sets GFFE apart is that it&#8217;s pretty fast (6.6 milliseconds to generate a 1080p frame) and it doesn&#8217;t require access to a rendering engine&#8217;s motion or vector buffers, just the complete frames.<\/p>\n<div class=\"fancy-box\">\n<div class=\"fancy_box-title\">Your next upgrade<\/div>\n<div class=\"fancy_box_body\">\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' >\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img decoding=\"async\" id=\"tidxyoUY3P2N5A2jEhgSNK\" name=\"nvidia-rtx-4070-12.jpg\" caption=\"\" alt=\"Nvidia RTX 4070 and RTX 3080 Founders Edition graphics cards\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/12\/intel-researchers-create-a-method-for-ai-generating-frames-in-games-without-added-input-latency-1.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"\" height=\"\" attribution=\"\" endorsement=\"\" class=\"pinterest-pin-exclude\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Future)<\/span><\/figcaption><\/figure>\n<p class=\"fancy-box__body-text\"><a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/best-cpu-for-gaming\/\" target=\"_blank\"><strong>Best CPU for gaming<\/strong><\/a>: The top chips from Intel and AMD.<br \/><a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/best-gaming-motherboards\/\" target=\"_blank\"><strong>Best gaming motherboard<\/strong><\/a>: The right boards.<br \/><a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/the-best-graphics-cards\/\" target=\"_blank\"><strong>Best graphics card<\/strong><\/a>: Your perfect pixel-pusher awaits.<br \/><a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/best-ssd-for-gaming\/\" target=\"_blank\"><strong>Best SSD for gaming<\/strong><\/a>: Get into the game ahead of the rest.<\/p>\n<\/div>\n<\/div>\n<p>There will always be some with frame generation, interpolated or extrapolated, because the AI-created frames will never have exact input changes, just estimated ones. So those frames will always feel a little bit &#8216;wrong&#8217; but as mentioned before, they exist so fleetingly, that you&#8217;re unlikely to really notice.<\/p>\n<p>Frame extrapolation is the natural evolution for DLSS, FSR, and XeSS to take, and this work by Intel and the University of California shows that we&#8217;re probably not far off seeing it in the wild. With all three GPU companies on the verge of releasing new chips (<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/hardware\/graphics-cards\/intel-launches-new-arc-b580-gpu-with-10-percent-more-performance-than-an-rtx-4060-for-usd249-but-the-rumoured-rtx-4070-beater-is-nowhere-to-be-seen\/\" target=\"_blank\">Intel has already announced Battlemage<\/a>), I suspect they will be joined or rapidly followed by a DLSS and FSR that uses AI to extrapolate motion and new frames.<\/p>\n<p>We all want next-gen GPUs to have more shaders, cache, and bandwidth for games, but we&#8217;re probably nearing a bit of a plateau in that respect. Graphics cards of the near future will be leveraging neural networks ever more to upscale and generation, to improve performance. If you can&#8217;t tell that they&#8217;re being used, though, then I guess it doesn&#8217;t matter how those pixels are being made.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/hardware\/graphics-cards\/intel-researchers-create-a-method-for-ai-generating-frames-in-games-without-added-input-latency\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The first GPU company to offer it was Nvidia in 2022, followed by AMD one year later, and now Intel has joined in the fun. I am, of course, talking about frame generation and while none of the systems are perfect, they all share the same issue: increased input latency. However, researchers at Intel have developed a frame generation algorithm that adds no lag whatsoever, because it&#8217;s frame extrapolation. If you&#8217;ve a mind for highly technical documents, you can read the full details about how it all works at one of the researcher&#8217;s GitHub. Just as with all rendering technologies, this one has a catchy name and suitable initialisation: G-buffer Free Frame Extrapolation (GFFE). To understand what it&#8217;s doing differently to DLSS, FSR, and XeSS-FG,&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/intel-researchers-create-a-method-for-ai-generating-frames-in-games-without-added-input-latency\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1060524,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[791,66],"class_list":["post-1060523","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-graphics-cards","tag-hardware"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Intel researchers create a method for AI-generating frames in games without added input latency | Arcader News<\/title>\n<meta name=\"description\" content=\"The first GPU company to offer it was Nvidia in 2022, followed by AMD one year later, and now Intel has joined in the fun. 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