{"id":1056676,"date":"2026-01-19T13:05:48","date_gmt":"2026-01-19T13:05:48","guid":{"rendered":"https:\/\/www.polygon.com\/?p=490418"},"modified":"2026-01-19T13:05:48","modified_gmt":"2026-01-19T13:05:48","slug":"league-of-legends-trading-card-game-will-bring-teamfights-to-the-real-world","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/league-of-legends-trading-card-game-will-bring-teamfights-to-the-real-world\/","title":{"rendered":"League of Legends trading card game will bring teamfights to the real world"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/12\/league-of-legends-trading-card-game-will-bring-teamfights-to-the-real-world.png\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-text-align-none\">Between the <a href=\"https:\/\/www.polygon.com\/review\/485794\/arcane-league-legends-season-2-review-finale-jinx-vi-ekko-act-3\">finale of <em>Arcane<\/em><\/a>, the <a href=\"https:\/\/www.polygon.com\/features\/481989\/tft-set-13-into-arcane-netflix-riot-developer-interview\">new <em>Teamfight Tactics<\/em> set<\/a>, and a new <a href=\"https:\/\/www.polygon.com\/gaming\/484753\/league-of-legends-noxus-atakhan-2025-update\"><em>League of Legends<\/em> season starting soon<\/a>, it\u2019s been a big couple of months for the world of Runeterra. And it\u2019s getting even bigger. On Thursday, Riot announced <em>League <\/em>is <a href=\"https:\/\/www.polygon.com\/2016\/9\/19\/12949698\/league-of-legends-board-game-mechs-vs-minions-launch-date-price\">jumping into the real world again<\/a>, this time with a physical card game set in Runeterra, currently codenamed Project K.&nbsp;<\/p>\n<p class=\"has-text-align-none\">While Riot\u2019s announcement video gets into some of the details of the game, Polygon had the chance to preview Project K ahead of the announcement and speak to game director Dave Gaskin about how the game came to be, the process of turning <em>League <\/em>into a card game, and when exactly players might actually be able to play Project K.\u00a0<\/p>\n<p class=\"has-text-align-none\">As the video explains, the game is playable in the traditional 1v1 TCG format, but the team is even more excited by the fact that players can play it in groups of up to four as a free-for-all or, even better, in teams of two. The game features a recognizable TCG mana system, which grants players two Runes a turn, with each unit and spell costing a certain amount of Runes to put into play.&nbsp;<\/p>\n<p class=\"has-text-align-none\">Project K started its life just last year, making it a <a href=\"https:\/\/www.polygon.com\/q-and-a\/486154\/netflix-arcane-cait-vi-sex-scene-season-2-interview-producer-how\">relatively quick turnaround<\/a> by the <a href=\"https:\/\/www.polygon.com\/2020\/3\/2\/21158401\/valorant-how-riot-games-made-something-new\">studio\u2019s standards<\/a>, as one of Riot\u2019s many R&amp;D department projects. After the idea of a physical <em>League of Legends<\/em> trading card game cropped up, Gaskin says that he and his team developed the basic game engine just a few months later. From there, Gaskin says he began staffing up Project K\u2019s team from Riot\u2019s deep well of TCG enthusiasts. Gaskin particularly mentioned the excitement he was met with at both the Riot Los Angeles and Shanghai offices.<\/p>\n<figure class=\"wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/12\/league-of-legends-trading-card-game-will-bring-teamfights-to-the-real-world-1.png\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"All cards are WIP and subject to change | Photo: Riot Games\" data-portal-copyright=\"Photo: Riot Games\" \/> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/12\/league-of-legends-trading-card-game-will-bring-teamfights-to-the-real-world-2.png\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Photo: Riot Games\" \/><\/figure>\n<p class=\"has-text-align-none\">\u201cWhen we started looking for playtesters both in Shanghai and here, the first thing was internal,\u201d Gaskin said. \u201cSo I offered to Riot to host some learn-to-play sessions, thinking, <em>Oh, 20, 25 people will play it<\/em>. Instead, it was like 150 to 200 people said \u2018We want to learn,\u2019 which is crazy.\u201d<\/p>\n<p class=\"has-text-align-none\">As for the development process itself, it all happened pretty rapidly, but still required some iteration. One early example of that is the game\u2019s 2v2 setup, which Gaskin credits to the team wanting to match some of the team-based, fun multiplayer of <em>League<\/em>. The bigger player count also lends itself naturally to bigger gatherings and more real-life social experiences, which according to Gaskin was another important goal for the team, since Riot has no plans to make a digital version of Project K at this point.&nbsp;<\/p>\n<p class=\"has-text-align-none\">\u201cI feel if you want to find out if something is fun, doing it in a social environment is a good way to figure out if people like this or if actually this just got in the way of just having a good time with their friends,\u201d said Gaskin. \u201cOnce we started playtesting 1v1, we were like, <em>Oh, this is missing some of the magic of multiplayer.<\/em> And not too long after that we\u2019re like, <em>Hey, let\u2019s try 2v2.<\/em> And that was when we were like, <em>Oh, OK, this is actually really fun. This is the way we want to play.<\/em>\u201d<\/p>\n<p class=\"has-text-align-none\">Once they settled on having teams, however, that created another problem: In other TCGs, like <em>Magic: The Gathering<\/em>, each player has health and can get eliminated, but in a team game, that could easily leave one or two players stuck on the sidelines for much of the game. To help deal with that issue, the team settled on Project K\u2019s Battlefields system of points, rather than a player health system. According to Gaskin, this also had the added benefit of making the game feel a little more like <em>League of Legends<\/em>, too.&nbsp;<\/p>\n<p class=\"has-text-align-none\">\u201cOne of the things we really cared about when you play the champions from the MOBA or <em>TFT <\/em>is that it plays similarly to what you expect in a different context,\u201d Gaskin said. \u201cSo when you\u2019re sending in three champions to take a Battlefield it kind of does feel like laning or like jungling. I think there\u2019s a lot of room for us to explore there, especially 2v2, we talked about it being kind of like duos and, <em>Oh, which two champs do I want to put together?<\/em>\u201d<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/12\/league-of-legends-trading-card-game-will-bring-teamfights-to-the-real-world-3.png\" alt=\"Volibear\u2019s 10\/9 champion card in Riot Games\u2019 League of Legends TCG, Project K. The text reads: Deflect 2. (Opponents must pay two to choose me with a spell or effect. When I attack, deal 5 damage split among any number of enemy units here.\" title=\"Volibear\u2019s 10\/9 champion card in Riot Games\u2019 League of Legends TCG, Project K. The text reads: Deflect 2. (Opponents must pay two to choose me with a spell or effect. When I attack, deal 5 damage split among any number of enemy units here.\" data-has-syndication-rights=\"1\" data-caption=\"All cards are WIP and subject to change | Photo: Riot Games\" data-portal-copyright=\"Photo: Riot Games\" \/><\/p>\n<p class=\"has-text-align-none\">While Gaskin\u2019s particularly fond of the game\u2019s 2v2 setup, it\u2019s still totally playable in more traditional 1v1s, too. In fact, that\u2019s how I experienced the game with Gaskin in my brief preview. Our game lasted about 20 minutes, which Gaskin said was pretty typical of a 1v1, but still felt like it had distinct stages that should be familiar to most TCG fans. I played a traditional ramp deck revolving around the <em>League <\/em>champion Volibear, and spent the early game defending as best I could while I set up more powerful combinations of spells and strong cards to play in the late game. Each of the decks in the game has to be built around a specific champion, but Gaskin explained the team\u2019s goal was to make each champion card feel thematically consistent with the champion, without feeling limited by mimicking the gameplay experience from the MOBA version of <em>League<\/em>.<\/p>\n<p class=\"has-text-align-none\">For instance, Gaskin gave the example of decks themed around champions like Darius and Viktor, who both focus on building armies to defeat their opponents. This isn\u2019t exactly true of their abilities in <em>League of Legends<\/em>, but it is thematically consistent with their in-game characters. Meanwhile, one of my Volibear cards had a more direct link to his abilities, granting him a shield that makes opponents\u2019 spells harder to cast against him, like his E ability in <em>League<\/em>.&nbsp;<\/p>\n<p class=\"has-text-align-none\">As someone with moderate TCG experience, Project K felt fairly easy to pick up. As Gaskin put it, if <em>Pok\u00e9mon<\/em> and <em>Marvel Snap<\/em> are on the simpler end of TCGs, and <em>Yu-Gi-Oh<\/em> or <em>Magic <\/em>are on the other end, the team\u2019s aim for Project K was to fall somewhere in the middle. That felt about right to me \u2014 the mana system is easy to understand and dynamic in the late game, without taking attention away from your more interesting cards, while the champion cards each have intuitive and easy-to-understand effects that provided lots of options for synergy between them. Of course, it\u2019s hard to get much more than a brief impression after just one game, and it\u2019s both easy and exciting to imagine how adding two more players might complicate the game, based on what I played.&nbsp;<\/p>\n<figure class=\"wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/12\/league-of-legends-trading-card-game-will-bring-teamfights-to-the-real-world-4.png\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"All cards are WIP and subject to change | Photo: Riot Games\" data-portal-copyright=\"Photo: Riot Games\" \/> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/12\/league-of-legends-trading-card-game-will-bring-teamfights-to-the-real-world-5.png\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Photo: Riot Games\" \/><\/figure>\n<p class=\"has-text-align-none\">Project K is set for release in China in early 2025, but when exactly players in North America might get their hands on it is a much more complicated question \u2014 mostly because Riot hasn\u2019t found the right publishing partner yet.&nbsp;<\/p>\n<p class=\"has-text-align-none\">\u201cWhat we\u2019re looking for is a partner who cares as much as we do about bringing a great game experience to players in the places where they play, which for a physical card game like this is mostly the hobby stores where people will learn the game,\u201d Gaskin explained. \u201cSo for [Riot] there\u2019s certain capabilities we don\u2019t have around printing, distribution, sales, organized events. [&#8230;] So it\u2019s looking for a partner who cares just as much as we do about doing that, who\u2019s willing to put in the time and energy to do it.\u201d&nbsp;<\/p>\n<p class=\"has-text-align-none\">While Gaskin couldn\u2019t offer a firm timetable for when exactly the game might come to the United States, he did make it clear that the goal is to get it out as close to the Chinese release as possible. But, like <a href=\"https:\/\/www.polygon.com\/24173223\/valorant-console-ps5-xbox-series-x-beta-release-riot-games\">most of Riot\u2019s projects<\/a>, he says it\u2019s about doing it right, even if that means it takes a little longer. For now, Project K will be playable for attendees of Riot\u2019s <em>Teamfight Tactics<\/em> invitational tournament in Macao later this month, and Gaskin hopes that the team will have more news to share with players soon.<\/p>\n<p><a href=\"https:\/\/www.polygon.com\/news\/490418\/league-legends-card-game-tcg-riot-games-project-k\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Between the finale of Arcane, the new Teamfight Tactics set, and a new League of Legends season starting soon, it\u2019s been a big couple of months for the world of Runeterra. And it\u2019s getting even bigger. On Thursday, Riot announced League is jumping into the real world again, this time with a physical card game set in Runeterra, currently codenamed Project K.&nbsp; While Riot\u2019s announcement video gets into some of the details of the game, Polygon had the chance to preview Project K ahead of the announcement and speak to game director Dave Gaskin about how the game came to be, the process of turning League into a card game, and when exactly players might actually be able to play Project K.\u00a0 As the video&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/league-of-legends-trading-card-game-will-bring-teamfights-to-the-real-world\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1056677,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1056676","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>League of Legends trading card game will bring teamfights to the real world | Arcader News<\/title>\n<meta name=\"description\" content=\"Between the finale of Arcane, the new Teamfight Tactics set, and a new League of Legends season starting soon, it\u2019s been a big couple of months for the\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" 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