{"id":1056512,"date":"2026-01-19T10:51:47","date_gmt":"2026-01-19T10:51:47","guid":{"rendered":"https:\/\/www.polygon.com\/?p=491618"},"modified":"2026-01-19T10:51:47","modified_gmt":"2026-01-19T10:51:47","slug":"caves-of-qud-a-ridiculously-big-roguelike-rpg-leaves-early-access-after-15-years","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/caves-of-qud-a-ridiculously-big-roguelike-rpg-leaves-early-access-after-15-years\/","title":{"rendered":"Caves of Qud, a ridiculously big roguelike RPG, leaves early access after 15 years"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/12\/caves-of-qud-a-ridiculously-big-roguelike-rpg-leaves-early-access-after-15-years.png\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-text-align-none\"><em>Caves of Qud<\/em> isn\u2019t a new game by any means. Over 15 years of development, Freehold Games has built a community of passionate players over a long period of early access. But on Wednesday, <em>Caves of Qud<\/em> finally enjoyed a 1.0 launch, and is available for sale on <a href=\"https:\/\/store.steampowered.com\/app\/333640\/Caves_of_Qud\/\">Steam<\/a>, <a href=\"https:\/\/freeholdgames.itch.io\/cavesofqud\">Itch.io<\/a>, and <a href=\"https:\/\/www.gog.com\/en\/game\/caves_of_qud\">GOG<\/a>.<\/p>\n<p class=\"has-text-align-none\">It\u2019s not easy to categorize <em>Caves of Qud<\/em>, because it covers so much ground \u2014 quite literally, since it\u2019s generating an entire world full of ancient ruins, toxic jungles, scattered settlements, mutants, beasts, clones, sentient bears, and mysterious robots. It\u2019s advertised as a \u201cscience fantasy roguelike epic\u201d and a \u201cdeep simulation\u201d that allows the players to do basically anything. Thanks to all the technology and magic of the setting, that can be anything from arguing with a sentient plant to becoming a spider and trapping your enemies in webs.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/12\/caves-of-qud-a-ridiculously-big-roguelike-rpg-leaves-early-access-after-15-years-1.png\" alt=\"An info panel in Caves of Qud, showing a legendary hostile plasma jelly, which is loved for telling bawdy jokes but hated for questioning the origins of the moon.\" title=\"An info panel in Caves of Qud, showing a legendary hostile plasma jelly, which is loved for telling bawdy jokes but hated for questioning the origins of the moon.\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Freehold Games\/Kitfox Games\" \/><\/p>\n<p class=\"has-text-align-none\">The 1.0 update adds a tutorial to teach the basics of the game, which was sorely needed, and adds a final quest to the main questline that initiates the end of the game. There are several new music tracks, as well as sound effects. Players can also earn 40 new achievements, find new items, and enjoy lots of minor bug fixes and quality of life changes.<\/p>\n<p>The obvious comparison to draw here is to <em>Dwarf Fortress<\/em>, another visually simple but stunningly complex game that simulates every aspect of the environment. Much like <em>Dwarf Fortress<\/em>, a run-through of <em>Caves of Qud<\/em> is similarly spicy and unique. The game originally only had permadeath, but the Roleplay and Wander modes are much more casual and allow for exploration of this strange new world.<\/p>\n<p class=\"has-text-align-none\">\n<p class=\"has-text-align-none\">\n<p><a href=\"https:\/\/www.polygon.com\/gaming\/491618\/caves-of-qud-launch-freehold-games\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Caves of Qud isn\u2019t a new game by any means. Over 15 years of development, Freehold Games has built a community of passionate players over a long period of early access. But on Wednesday, Caves of Qud finally enjoyed a 1.0 launch, and is available for sale on Steam, Itch.io, and GOG. It\u2019s not easy to categorize Caves of Qud, because it covers so much ground \u2014 quite literally, since it\u2019s generating an entire world full of ancient ruins, toxic jungles, scattered settlements, mutants, beasts, clones, sentient bears, and mysterious robots. It\u2019s advertised as a \u201cscience fantasy roguelike epic\u201d and a \u201cdeep simulation\u201d that allows the players to do basically anything. Thanks to all the technology and magic of the setting, that can be anything&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/caves-of-qud-a-ridiculously-big-roguelike-rpg-leaves-early-access-after-15-years\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1056513,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1056512","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Caves of Qud, a ridiculously big roguelike RPG, leaves early access after 15 years | Arcader News<\/title>\n<meta name=\"description\" content=\"Caves of Qud isn\u2019t a new game by any means. 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