{"id":1050971,"date":"2026-01-18T12:25:16","date_gmt":"2026-01-18T12:25:16","guid":{"rendered":"https:\/\/www.polygon.com\/?p=486388"},"modified":"2026-01-18T12:25:16","modified_gmt":"2026-01-18T12:25:16","slug":"wicked-tackled-one-of-the-most-difficult-things-you-can-do-in-cg","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/wicked-tackled-one-of-the-most-difficult-things-you-can-do-in-cg\/","title":{"rendered":"Wicked tackled \u2018one of the most difficult things you can do in CG\u2019"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/11\/wicked-tackled-one-of-the-most-difficult-things-you-can-do-in-cg.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-drop-cap has-text-align-none\">From <a href=\"https:\/\/www.polygon.com\/2019\/2\/21\/18228914\/paddington-pooh-cg-bears-2018-special-effects\">plucky talking bears<\/a> to <a href=\"https:\/\/www.polygon.com\/24150403\/watch-planet-of-the-apes-movies-streaming-hulu-starz\">motion-capture apes<\/a>, from <em>Avatar<\/em>\u2019s <a href=\"https:\/\/www.polygon.com\/23511178\/avatar-the-way-of-water-tulkun-space-whale-tattoos\">sentient space whales<\/a> to <a href=\"https:\/\/www.polygon.com\/24107076\/godzilla-american-vs-japanese-movies-interpretations-monsterverse\">Toho\u2019s relentless Godzilla<\/a>, computer generated creatures take center stage in movies more and more often these days. If there\u2019s a big-budget film coming out, you\u2019ll likely find <a href=\"https:\/\/www.polygon.com\/21363869\/dune-movie-sandworm-explained\">a mountainous sandworm<\/a> or a <a href=\"https:\/\/www.polygon.com\/movies\/22459067\/a-quiet-place-part-ii-review\">sound-hunting alien<\/a> in it. The growth of visual effects technology has unleashed an entire biosphere of the imaginary, like dinosaurs breaking free of <em>Jurassic World<\/em> to roam the aisles of our local cineplexes.<\/p>\n<p class=\"has-text-align-none\">The <a href=\"https:\/\/www.polygon.com\/review\/481398\/wicked-movie-review-musical\">Hollywood film adaptation<\/a> of the <a href=\"https:\/\/www.polygon.com\/explained\/483419\/what-to-know-before-wicked-the-movie-part-i\">first half of the global sensation <em>Wicked<\/em><\/a> adds a few more memorable characters to the digital menagerie, particularly the scholarly goat professor Dillamond (voiced by\u00a0Peter Dinklage) and the Wizard of Oz\u2019s military monkey sergeant Chistery. With so many creatures like these popping up in <a href=\"https:\/\/www.gq-magazine.co.uk\/culture\/article\/hollywood-vfx-industry-breaking-point\">such tight Hollywood turnover timetables<\/a>, exactly how VFX teams bring them to life matters more and more. On <em>Wicked<\/em>, Industrial Light &amp; Magic visual effects supervisor Pablo Helman tells Polygon that he used an unusual process, which started well before director Jon M. Chu started sending him footage.<\/p>\n<h2 class=\"wp-block-heading has-text-align-none\">How Wicked did animal VFX differently<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/11\/wicked-tackled-one-of-the-most-difficult-things-you-can-do-in-cg-1.jpg\" alt=\"The studious goat Professor Dillamond in Wicked: Part I, a heavily bearded goat in a tartan-looking coat, with small round spectacles perched on his nose. He\u2019s entirely CGI.\" title=\"The studious goat Professor Dillamond in Wicked: Part I, a heavily bearded goat in a tartan-looking coat, with small round spectacles perched on his nose. He\u2019s entirely CGI.\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Universal Pictures\" \/><\/p>\n<p class=\"has-text-align-none\">\u201cI knew that [Chu] liked to be tactile and that he liked to be organic, so we proposed that we have an \u2018animal unit,\u2019\u201d Helman told Polygon in an interview shortly before <em>Wicked<\/em>\u2019s release. Normally, an animal unit on a film or TV set would consist of live animals and handlers, but in this case, it was a group of \u201cabout 15 people\u201d tasked with standing in for digital characters on set and performing alongside actors Cynthia Erivo (as wicked-witch-to-be Elphaba) and Ariana Grande (as her roommate and foil Glinda).<\/p>\n<p class=\"has-text-align-none\">\u201cEverybody had an animal, or a character that was supposed to be a CG character,\u201d Helman says. \u201cI proposed to Jon that he direct those people. It might be that we change [a digital character\u2019s performance or voice] later, but that was going to give him an idea of timing choices.\u201d<\/p>\n<p class=\"has-text-align-none\">That decision relates to Helman\u2019s issue with relying too heavily on green-screen digital replacement technology. (Or blue screens, in <em>Wicked<\/em>\u2019s case, because of <a href=\"https:\/\/www.polygon.com\/movies\/483853\/wicked-green-makeup-cynthia-erivo-green-screen\">the unique problems caused by Elphaba\u2019s skin tone<\/a>.)<\/p>\n<p class=\"has-text-align-none\">\u201cI have this idea that when you\u2019re in a blue-screen [environment], or completely blue screen \u2014 you don\u2019t have an actor there \u2014 the choices that you make as a filmmaker are different than if you have everybody there, because you\u2019re pointing the camera at specific places,\u201d Helman says. \u201cYou\u2019re making a choice as to what you want to see in the background. So by having somebody that is playing Chistery or Dillamond or the bear, we have somebody that the other actors interact with and can respond to. That\u2019s when happy accidents happen, when you think of things that are not necessarily in the script, but happen on set.\u201d<\/p>\n<h2 class=\"wp-block-heading has-text-align-none\">Wicked\u2019s animals aren\u2019t mo-cap \u2014&nbsp;which made things complicated<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/11\/wicked-tackled-one-of-the-most-difficult-things-you-can-do-in-cg-2.jpg\" alt=\"Elphaba (Cynthia Erivo, with green skin and a black witch\u2019s hat and dress) and Glinda (Ariana Grande, all in pink) clutch each others\u2019 hands as they look down a dark corridor lined with blue-furred, armored, squatting baboon soldiers holding pikes in Wicked: Part I\" title=\"Elphaba (Cynthia Erivo, with green skin and a black witch\u2019s hat and dress) and Glinda (Ariana Grande, all in pink) clutch each others\u2019 hands as they look down a dark corridor lined with blue-furred, armored, squatting baboon soldiers holding pikes in Wicked: Part I\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">As the ecosystem of CG creatures has grown, so has the conversation around who the industry and the public credits with the success of CG creatures. Take the <a href=\"https:\/\/www.polygon.com\/24150403\/watch-planet-of-the-apes-movies-streaming-hulu-starz\">Andy Serkis Planet of the Apes trilogy<\/a> and its hero, Caesar, who Serkis performed via motion capture technology. Is Serkis primarily responsible for the performance? Or is it the team of animators working on Caesar\u2019s facial expressions? Is Serkis just a platform for the animators, or are they just translating Serkis\u2019 work? Is it some messy combination of the above, on a case-by-case basis?<\/p>\n<p class=\"has-text-align-none\">On <em>Wicked<\/em>, the \u201canimal unit\u201d consisted of actors on set as timing references, and to offer a sense of spontaneity, but no motion capture was performed. (Apart from scenes where a real goat was used as a Dillamond reference, says Helman.) So the creatures\u2019 faces were entirely original CG animation, which makes for a far more difficult task than adapting a mo-cap performance. \u201cYou don\u2019t want to make [Dillamond] a human figure with a goat face,\u201d Helman explains. \u201cHow do we get the feeling of a specific line [of dialogue] without making an animal that doesn\u2019t have muscles in specific parts of the face to say that?\u201d<\/p>\n<p class=\"has-text-align-none\">In response to that problem, the animators essentially became performers. \u201cThere was an effort, and we had the animal unit there, but we also had the animators, who are actually the actors that you cast, right?\u201d Helman says. \u201cAt times, it\u2019s difficult, because when you cast somebody, you\u2019re charging that actor with giving you something [to work with visually]. And in this case, it\u2019s an animator that will do that.\u201d<\/p>\n<h2 class=\"wp-block-heading has-text-align-none\">\u2018One of the most difficult things you can do in CG\u2019<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/11\/wicked-tackled-one-of-the-most-difficult-things-you-can-do-in-cg-3.jpg\" alt=\"The Wizard of Oz\u2019s chimpanzee military captain Chistery screams with apparent pain or fear as he grows wings in a scene from Wicked: Part I\" title=\"The Wizard of Oz\u2019s chimpanzee military captain Chistery screams with apparent pain or fear as he grows wings in a scene from Wicked: Part I\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Universal Pictures\" \/><\/p>\n<p class=\"has-text-align-none\">Over the course of a nearly 30-year career in effects, including a 27-year collaboration with Steven Spielberg, and major credits spanning from two of the Star Wars prequels to Martin Scorsese\u2019s last three films (<em>Silence<\/em>, <em>The Irishman<\/em>, <em><a href=\"https:\/\/www.polygon.com\/reviews\/23922955\/killers-of-the-flower-moon-review-martin-scorsese-leonardo-dicaprio\">Killers of the Flower Moon<\/a><\/em>), Helman believes he learned the key to making a CG creature work.\u00a0<\/p>\n<p class=\"has-text-align-none\">\u201cYou always want to take a [composited digital] shot, for instance, and you want to stop it right in the middle. Take a look at the frame,\u201d he says. \u201cYou always want to see something behind the eyes. There\u2019s a lot about CG that could go wrong. And if you study performances from different actors, you will see that the nuance thing that an actor does \u2014\u00a0that will give you something that is very difficult to portray, which is ambivalence. That\u2019s a very difficult thing to put in there.\u201d<\/p>\n<p class=\"has-text-align-none\">He points to a pivotal scene toward the end of <em>Wicked<\/em>, where Elphaba casts a spell on Chistery that causes him to grow wings in a grotesque, distressing manner. \u201cHow is he feeling?\u201d Helman asked. \u201cIs he feeling pain or not? How does he mitigate that? There\u2019s a lot of ambiguity right there. And this is one of the most difficult things you can do in CG. So having done that for different projects and different movies, I\u2019m very careful about how we portray [ambiguity], and what kind of tools we give the director to be able to model that in post.\u201d<\/p>\n<blockquote class=\"wp-block-quote has-text-align-none is-layout-flow wp-block-quote-is-layout-flow\">\n<figure class=\"wp-block-pullquote\">\n<blockquote>\n<p>\u201c<em>Wicked<\/em> is about nothing being exactly what it seems. So you need to translate that into these creatures\u201d<\/p>\n<\/blockquote>\n<\/figure>\n<\/blockquote>\n<p class=\"has-text-align-none\">While some artists may want to leave behind old projects and old philosophies, especially as technology changes, Helman feels as though his new work is cut of the same cloth as when he realized creatures on the likes of <em>The Lost World: Jurassic Park<\/em> and <em>The Spiderwick Chronicles<\/em>. \u201cEven from those projects, or having done <em>The Irishman<\/em>, for instance, and working with Al Pacino or Bob De Niro or Joe Pesci, just getting that homework into <em>Wicked<\/em> was the thing that got me to <em>Wicked<\/em>.\u201d<\/p>\n<p class=\"has-text-align-none\">In fact, he believes his work on <em>Wicked<\/em> is a kind of distillation of the lessons he\u2019s learned from observing the great old masters of acting on screen, from truly absorbing what it takes for a human performance to move an audience \u2014 and in turn, knowing what it would take for a digital creature to do the same.&nbsp;<\/p>\n<p class=\"has-text-align-none\">\u201cThere\u2019s a lot of stuff that you learn from human behavior and what makes something important,\u201d he says. \u201cLike ambiguity, or thoughtfulness, or good thoughts, or not-so-good thoughts, or like, \u2018How do you live in the gray of not being white or black?\u2019 There\u2019s a lot of that in the creatures that we have in <em>Wicked<\/em>. I would say <em>Wicked<\/em> is about that. It\u2019s about nothing being exactly what it seems. So you need to translate that into those creatures. And I would say all the projects that I have done over the years got me to this point.\u201d<\/p>\n<p><a href=\"https:\/\/www.polygon.com\/movies\/486388\/wicked-behind-the-scenes-animal-effects-dillamond-chistery\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>From plucky talking bears to motion-capture apes, from Avatar\u2019s sentient space whales to Toho\u2019s relentless Godzilla, computer generated creatures take center stage in movies more and more often these days. If there\u2019s a big-budget film coming out, you\u2019ll likely find a mountainous sandworm or a sound-hunting alien in it. The growth of visual effects technology has unleashed an entire biosphere of the imaginary, like dinosaurs breaking free of Jurassic World to roam the aisles of our local cineplexes. The Hollywood film adaptation of the first half of the global sensation Wicked adds a few more memorable characters to the digital menagerie, particularly the scholarly goat professor Dillamond (voiced by\u00a0Peter Dinklage) and the Wizard of Oz\u2019s military monkey sergeant Chistery. With so many creatures like these&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/wicked-tackled-one-of-the-most-difficult-things-you-can-do-in-cg\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1050972,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1050971","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Wicked tackled \u2018one of the most difficult things you can do in CG\u2019 | Arcader News<\/title>\n<meta name=\"description\" content=\"From plucky talking bears to motion-capture apes, from Avatar\u2019s sentient space whales to Toho\u2019s relentless Godzilla, computer 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